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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Gully Alex Foyle
Black Fox Marauders
4284
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Posted - 2016.02.01 20:45:51 -
[1] - Quote
Rhamnousia Nosferatu wrote:Hehe, wreck popping was one of the few effective ways of interrupting work of large freighter ganker groups in hisec (primarily goons and thier code alts), so it is nice to see that CSM is working for the null block interests as per usual.
Now, I have nothing against this proposal but there is a major caveat - if you're gonna do this please fix the ability to loot other people's cargo while avoiding getting suspect flagged for it.
What I'm referring to is the fact that one can get next to a yellow wreck with a ship with fleet hanger (e.g. Deep space transport or an Orca) and a character in a noob ship, use the character in the noob ship to transfer cargo to DST and only the noob ship guy will get suspect flagged while DST will merrily warp away with stolen goods.
Please fix this so that Fleet hanger ship can't receive such (illegal) loot or can do it but gets flagged in the process (obviously, make it so that it is not prone to abuse). Do that, and I don't think many will care about EHP of the wrecks. LMAO clever use of game mechanics.
And no, your proposal makes no sense. Loot is loot, it's just stuff, there's no such thing as 'illegal loot'.
Anyway, good change makes sense.
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Gully Alex Foyle
Black Fox Marauders
4288
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Posted - 2016.02.02 11:09:03 -
[2] - Quote
Lugh Crow-Slave wrote:Can we get them probable while you are at it? Would be nice, certainly the scavanger mini-profession would have a surge.
Would be a newbie-friendly activity by the way, getting more people into low/null/wh, creating PVP situations, etc.
Honestly can't see any downside, except possibly a slight increase of supply for salvage, mods and other stuff that drops, but that doesn't seem a bad effect.
Make space glamorous!
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Gully Alex Foyle
Black Fox Marauders
4294
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Posted - 2016.02.08 11:45:21 -
[3] - Quote
The balance isn't between ganking and anti-ganking.
It's between the gankers and the 'gankee' (e.g. freighter). It takes:
. 1 ship (webber) to reduce gank probability to almost zero, 1 human player can easily manage both webber and freighter . About a dozen or so ships/players to attempt a successful freighter gank
Seems quite favorable to the freighter to me.
Make space glamorous!
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Gully Alex Foyle
Black Fox Marauders
4295
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Posted - 2016.02.08 16:18:30 -
[4] - Quote
Lucas Kell wrote:Gully Alex Foyle wrote:The balance isn't between ganking and anti-ganking.
It's between the gankers and the 'gankee' (e.g. freighter). It takes:
. 1 ship (webber) to reduce gank probability to almost zero, 1 human player can easily manage both webber and freighter . About a dozen or so ships/players to attempt a successful freighter gank
Seems quite favorable to the freighter to me. But it should be between the gankers and the anti-gankers since those are the opposing sides of the mechanic. The target is pretty much passive. It's like taking a moon, it isn't between a group and the POS, it's between two groups fighting over the POS. Also, this change isn't affecting the ability of freighters, it's directly nerfing the ability of anti-gankers to attack the revenue stream of gankers. If the target is pretty much passive he deserves to diaf. :)
But seriously, Shouldn't anti-ganking be like, anti ganking? What's the point of destroying wrecks if the target died anyway?
Or shouldn't anti-gankers loot the wreck themselves and give it back to the victim?
I don't know Lucas, if shooting at wrecks is all they do, anti-ganking is pretty much a failure.
I mean, if I were a freighter pilot I would consider them all but useless.
Why don't they do a real anti-ganking service, instead? Charging freighter pilots like CODE does? I think a dozen or so competent dudes could easily shut off ganking in a system like Uedama with ECM, reps, concord spawning (if it's legit), some spying (ganker fleets are quite open, aren't they?), etc.
Don't mean to take sides here, but to an external observer gankers look like a fun bunch, decently organized and competent. While anti-gankers don't seem to be doing their job at all!
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Gully Alex Foyle
Black Fox Marauders
4296
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Posted - 2016.02.09 15:02:48 -
[5] - Quote
Just had a look at zkill, most recent freighter kills, first page.
18 out of 22 were either not tanked or 'anti-tanked' (cargo expanders).
82% of freighter pilots don't even try to avoid getting ganked!
This discussion is just silly, it's like saying that mechanics should change because some fool dies repeatedly trying to 1v1 a svipul in a noobship.
Make space glamorous!
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Gully Alex Foyle
Black Fox Marauders
4297
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Posted - 2016.02.09 15:16:44 -
[6] - Quote
Lucas Kell wrote:What if they made ganking in general easier but gave people more tools to actively defend ships so that there was a much more active and dynamic fight? Highsec really isn't the place for active and dynamic fighting.
Crimewatch mechanics are there so PVErs can largely mind their own business in highsec with a greatly reduced chance of PVP.
CONCORD and the Police are there to hinder PVP, not to make it flourish.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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