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Thread Statistics | Show CCP posts - 2 post(s) |
death minner
River-Rats in space The Ditanian Alliance
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Posted - 2016.02.01 20:04:16 -
[1] - Quote
Well, if there are going to be more hit-points, it should be due to more salvageable parts of the ship surviving... |
death minner
River-Rats in space The Ditanian Alliance
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Posted - 2016.02.01 20:08:00 -
[2] - Quote
Sasha Cohenberg wrote:As an Ethical Hauler, I'm glad this change is happening. If i ever pick up a scam contract and get ganked, the gankers can no longer pop my wreck containing the contract and deny me my collateral. Now I'll be able to reship and get my wraps from my wrecks upon reshipping at station. Thanks CCP!
or their hauler comes in and loots your wreck while you are trying to reship and you still loose out. neut alt transfers content to fleet hangar, or whatever and no one gets killed but the neut
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death minner
River-Rats in space The Ditanian Alliance
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Posted - 2016.02.02 00:29:39 -
[3] - Quote
For a short trip down memory lane... it used to be that if someone salvaged a wreck that had more that 27k of stuff in it the wreck vanished and the loot with it, but, gankers cried that all their hard work was being taken away from them so CCP made it so that now a wreck isn't salvageable while there's more than enough m3 left in it to fill a cargo can.
I'm not saying that things keep getting changed just to suit a certain portion of eve players as has been alluded to in various posts, but I can say that in a certain light, it does at times appear that way. |
death minner
River-Rats in space The Ditanian Alliance
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Posted - 2016.02.02 19:55:20 -
[4] - Quote
Sizeof Void wrote:An odd change... I'd have argued to make wrecks easier to kill and also to shorten the amount of time they last in space. The servers have to keep track of all of this space junk, so making wrecks go away faster helps to reduce the server load.
Also, how about fixing the issue where wrecks cannot be salvaged because they contain too much loot , and/or something too big, to fit within a drop can?
That is not an issue in the sense that it was some unforeseen side effect of a new mechanic or something, in fact that was an intentional change as i stated in a previous post.
o/ DM. |
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