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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Stitch Kaneland
Tribal Liberation Force Minmatar Republic
745
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Posted - 2016.02.08 22:06:13 -
[211] - Quote
Frostys Virpio wrote:Krevnos wrote:While these modules have potential, failing to apply ship specific bonuses to them largely negates the relative effectiveness of web based ships. This is further exacerbated by the planned conversion of what are currently good officer modules into what will be effectively useless modules to certain ship types post-patch.
A vindicator that reduce your speed by 127.5% in optimal probably does wonky things with the code.
I'd be ok if a vindicator/vigilant/daredevil tried to web me and it repelled me away from him.
Give Battlecruisers range to fullfil their Anti-Cruiser role - OP SUCCESS
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Alexis Nightwish
404
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Posted - 2016.02.08 23:30:41 -
[212] - Quote
CCP Fozzie wrote:We currently plan on converting existing officer webifiers into the officer versions of these new modules. Why? Do you like taking options away from players? So now anyone who uses officer webs on a non-BS/capital gets shafted, and anyone who does use them on a BS/capital now gets an inferior module.
CCP Fozzie wrote:We don't intend these modules to completely replace normal webs for Battleship use. Yes you do. Any Vindi pilot with officer webs just got their awesome, bonused module replaced with an unbonused grappler.
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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Alexis Nightwish
404
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Posted - 2016.02.08 23:36:48 -
[213] - Quote
Grath Telkin wrote:Alysha Saronn wrote:Fozzie, can you do us all a favor here at eve and just leave the pvp and game design/balancing to someone who actually plays the damn game... I mean what the hell are you even thinking? 1km optimal web? are the devs and ccp stoned? What the hell are large turrets going to do to a frigate or dessie at 1km? even if you decide to move your aiding them.. Fall off on a webs is dumb and you should feel dumb.. You should feel dumb for thinking that BS should be able to solo frigates. You should feel dumb for thinking that capitals should be able to solo subcaps.
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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Ace Lapointe
Duty. Mighty Wings.
55
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Posted - 2016.02.09 00:08:51 -
[214] - Quote
Alexis Nightwish wrote:Grath Telkin wrote:Alysha Saronn wrote:Fozzie, can you do us all a favor here at eve and just leave the pvp and game design/balancing to someone who actually plays the damn game... I mean what the hell are you even thinking? 1km optimal web? are the devs and ccp stoned? What the hell are large turrets going to do to a frigate or dessie at 1km? even if you decide to move your aiding them.. Fall off on a webs is dumb and you should feel dumb.. You should feel dumb for thinking that BS should be able to solo frigates. You should feel dumb for thinking that capitals should be able to solo subcaps.
I have seen the Local Phoenix pilot solo fleets in my area all the time, I see Battleships breaking 20 man camps, so you should all feel dumb.. No? Cause you know, it happens, and you saying it can't.. When there is proof.. Yeah..
Also, comparing these on a Vindi is pointless do to the range limit, I mean they are inferior to the Vinidi's standard untill you get within 2-3km of the Vindi, and honestly, who the hell in EVE tries to outbrawl a Vindi without knowing he can smash it? No one, so your point is in revelent, and even on a Bhaal, if the numbers about this module stay, it will have what.. 5-7km Optimal? OMG.. That is ground breaking, those 1 or 2 ships will have to brawl down the Bhaal who has to sacrfice a Large Neut, or a Plate or a Prop mod just to get around this things fitting Restrictions, Webs should scale, this is a good step towards making sure that a ship with more power then a nuclear power plant has a little stronger systems then a bloody Frigate, anyone who thinks Webs from a BS should be the same strength as a Frigates is a idiot, or but hurt that their pathetic OP Svipuls will die in droves now when they try to brawl a battleship. 1km Optimal with under 10km Falloff isn't a great range guys, it is OP, it won't replace the 30km Webs that Rapiers and things get, it will be used mostly in Small Gang, and in the rare occassion Fleet fights, I can see a squad of Mega's or something similar landing on the enemy Logi or Anchor and hitting it will a few of these modules and then killing it with the fleet, but you can complain about that when we have modules that jump fleets 100km in random directs, haha! (Being MJD by a unfriendly is so fun, means you get a fight that more dedicate too!) |
Alexis Nightwish
404
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Posted - 2016.02.09 00:53:08 -
[215] - Quote
Caleb Seremshur wrote:Formosus Funus wrote:Cool new mod, but this really should be a AOE module. Or is that a role for perhaps a Command Destroyer kind of shiptype?
But I do believe it should be AOE. Once it was actually an art in PVP to get under the guns, even while being webbed at 90%. However, over time smaller ships got their speed increased, and it has become an art to actually hit something which is in low orbit. And achieve what? Creating squads of instawarping cruisers or whatever? Emergency warpouts for whole fleets if **** goes **** up? If this module was aoe I think every gank fleet in existence would want one. Every fleet of any imaginable composition would want them in pairs to immediately slingshot their whole fleet since it has 2second cycle it wears offf straight away too. Imagibe slippery petes with these. Or svipul gangs or literally any fleet ever. In brief you idea is terrible. How many Pete or Svipul fleets include battleships?
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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Ace Lapointe
Duty. Mighty Wings.
55
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Posted - 2016.02.09 01:14:00 -
[216] - Quote
You have never roamed with my Spectre Fleets, I always fly a Mega, and generally it is the fleet that slows me down, I have better Warp Speed then Cruisers on my default build and better Align then any Cruiser, and i haven't lost any of my proper fits yet, I have lost comedic ones (Triple Prop, that was a stupid dare, and a Shield fit.. Really wanted to go on a roam, but only Shield roams where running that day, I moved.. Way to fast..), but yeah, not Pete's though, But T3D Fleets, T2 and T1 Cruisers, Battlecruiser fleets, hell even some Ceptor/Frigate roams, you will see me FC'ing in my Mega, it's fun, and since I keep up with the fleet, there is no issue bringing it, and I have 3 times the tank minimum of a Cruiser and 2 times the DPS, hell, when I heat the MWD I move faster then any Armor Cruiser while having the tank and DPS I do, so yeah :) in case you didn't notice, I like Mega's!
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ZagaBoom
Nocturnal Romance Cynosural Field Theory.
1
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Posted - 2016.02.09 02:01:08 -
[217] - Quote
Alexis Nightwish wrote:Grath Telkin wrote:Alysha Saronn wrote:Fozzie, can you do us all a favor here at eve and just leave the pvp and game design/balancing to someone who actually plays the damn game... I mean what the hell are you even thinking? 1km optimal web? are the devs and ccp stoned? What the hell are large turrets going to do to a frigate or dessie at 1km? even if you decide to move your aiding them.. Fall off on a webs is dumb and you should feel dumb.. You should feel dumb for thinking that BS should be able to solo frigates. You should feel dumb for thinking that capitals should be able to solo subcaps.
On the idea that capitals "can" solo sub capitals. That's not exactly fair. In order for a capital to solo a subcapital it cannot in any reality fight a capital. By your logic a frigate should not be able to kill a battleship then?
Or is it Frigates > Cruisers > Battlecruisers > Battleships > Capitals > Super Capitals > Titans? Seems literally inverted to me? Or should nothing be able to "solo" a ship category apart from itself? Once you start saying "this should be able to fight that and not this" You start to take a lot of sandbox away no? If I fit a RHM Typh and I rig and fit it for missile damage application and I don't hit my target I think I'd be annoyed. Since if I tried to fight a Torp fit Typh or even a Cruise fit Typh I'd probs get my poop pushed in. Fitting is the balance. Fit for the role. Don't say the hull can't do the job no matter what though. That's not sandbox. I have logistics ships and industrials that I pvp in. Hell I have a freaking Battle Rorqual. Yes I PVP IN A FREAKING RORQUAL.
Why don't we see fleets of roaming Blap Phoenixs? Why has no one roamed with a Leviathan? It's because Blap dreads are suicide. Brawl or bust. Also roaming Levi would require massive balls. On the topic of the dreads though! You're basically guaranteed to lose the dread. You're stuck for five minutes with nothing but a token tank. The # of videos you see of guys wrecking in blap dreads... welp ask them for the videos where the fights don't turn out so well.
I'm tired of people trying to limit what ships can do. Let the fit and the role dictate it's use not predetermined boxes that you can check to see if you have the right counter setup. "dreads should only shoot capitals" is about as dumb as saying "Guardians should only rep battleships" or "Talos can't bait" I assure you Talos bait cyno is both hilarious and effective.
Capitals SHOULD be able to fight sub-capitals. Sub-capitals SHOULD be able to fight capitals.
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Adam Lyon
Incident Command Local Is Primary
15
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Posted - 2016.02.09 02:52:09 -
[218] - Quote
Personally not a fan.
At least in lowsec when some solo BS comes swagging in, all of the good ones are fit with MJD meaning you've got to get hard tackle for any hope of a kill. I personally really like the idea of some newbro in an executioner being able to be the hero of the fight and I see this module very much killing that idea.
So long as getting under the guns without needing an A-Type Dramiel is still possible after the release of this module, I wouldn't mind seeing more yolomeisters trying their hand at solo BS in lowsec
EDIT: I love the subtle admission of outright cancer the guy above me talks about when he says Garmur > any frigate. So glad 60km points exist. |
Alundil
Isogen 5
1088
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Posted - 2016.02.09 04:06:27 -
[219] - Quote
Frostys Virpio wrote:Krevnos wrote:While these modules have potential, failing to apply ship specific bonuses to them largely negates the relative effectiveness of web based ships. This is further exacerbated by the planned conversion of what are currently good officer modules into what will be effectively useless modules to certain ship types post-patch.
A vindicator that reduce your speed by 127.5% in optimal probably does wonky things with the code. Given the track record with things like this, I'm sure it would have been hilarious.
Ccplsgib
I'm right behind you
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bunzing heet
Sex and Coke Party
13
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Posted - 2016.02.09 04:25:59 -
[220] - Quote
is this grappler intended to give bss the much needed buff they need ? and are you guys planning on doing more to bss in the near future because this module will only provide a limited amount of bss a boost and most of them still need tweaking
Fly safe keep killing
And remember
I'm watching you !!!!
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Piraal
Viziam Amarr Empire
8
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Posted - 2016.02.09 09:23:02 -
[221] - Quote
Proof that Fozzie is not a frigate? |
Maraner
The Executioners Shadow Cartel
345
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Posted - 2016.02.09 09:53:13 -
[222] - Quote
@CCP Fozzie.
Interesting module.
there has been some talk about this module being useful for small gangs of roaming BS. I cannot seriously remember the last time I ran across a small gang of roaming BS.
They move too slowly because of a dumb ass nerf to warp speed. They had been trucking along at 3AU since the start of the game and all of a sudden they don't.
the module seems to me to be an attempt to buff the class which is welcome since the only BS I see these days routinely is the Mach which has ...surprise surpirse a higher warp speed than all of the others.
By all means add this module, I suspect the Blops guys will love it, but look at the class as a whole as well please. |
Mr Hyde113
ElitistOps Pandemic Legion
268
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Posted - 2016.02.09 13:02:01 -
[223] - Quote
Quote: F -- riends, pilots, capsuleers, lend me your ears! Today we're ready to discuss a new module that we are planning on r -- eleasing in our March patch.
I -- 'm excited to see how you creative pilots take advantage of them, esp solo/small gang BS pilots who should g -- et a lot of value from them. The Stasis Grappler module is a new class of web that has high strength, low optimal a -- nd high falloff. It will be the first webifier-type module to use falloff, which will reduce the strength of the web as t -- he range increases. This module can only be fit onto BS and Caps, and just one per ship. It's seperate from e -- xisting Stasis Webs, and doesn't get bonuses from any web-specific bonuses (so no range bonus on Bhaalgorns or s -- trength bonus from Vindicators, and no benefit from gang links).
Mr Hyde - Candidate for CSM XI
Youtube Channel
Twitter
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Vulfen
Snuff Box Snuffed Out
182
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Posted - 2016.02.09 13:07:49 -
[224] - Quote
Not giving these bonuses from even links seems lame to me. Basicly if you don't run links use these if your do run webs.
if your not going to give them that then extend thier range in falloff by 5k per module.
though i do have to say i like the concept it needs some work. |
Master Sergeant MacRobert
Pyre Falcon Defence and Security Multicultural F1 Brigade
258
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Posted - 2016.02.09 13:57:49 -
[225] - Quote
Who is faction 1 and who is faction 2? (no time to read the whole thread if this has been asked/answered).
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
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CCP Fozzie
C C P C C P Alliance
13686
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Posted - 2016.02.09 17:59:11 -
[226] - Quote
Hey folks. After hearing your feedback we've decided to keep officer webs in the standard stasis webifier category rather than converting them into grapplers. We'll leave the officer slots for these new modules open for now, with the option of adding new officer grapplers down the line if the interest is high enough.
Thanks for the feedback so far and keep it coming!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Masao Kurata
Perkone Caldari State
336
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Posted - 2016.02.09 18:03:42 -
[227] - Quote
Good decision re. leaving officer webs alone. Still not sure these even need faction variants. |
Mystical Might
V0LTA WE FORM V0LTA
221
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Posted - 2016.02.09 18:57:13 -
[228] - Quote
CCP Fozzie wrote:Hey folks. After hearing your feedback we've decided to keep officer webs in the standard stasis webifier category rather than converting them into grapplers. We'll leave the officer slots for these new modules open for now, with the option of adding new officer grapplers down the line if the interest is high enough.
Thanks for the feedback so far and keep it coming!
Thank you Fozzie.
Now, about those openings for Grapplers. Could always do C through X type in place of officer modules; less rare, more use, less cost for the average battleship (Which is, presumably, what you want, right?)
Just don't do officers + Deadspace, because officers are made almost redundant by the introduction of deadspace modules - Neuts are a perfect example.
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Harvey James
The Sengoku Legacy
1256
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Posted - 2016.02.09 19:16:21 -
[229] - Quote
CCP Fozzie wrote:Hey folks. After hearing your feedback we've decided to keep officer webs in the standard stasis webifier category rather than converting them into grapplers. We'll leave the officer slots for these new modules open for now, with the option of adding new officer grapplers down the line if the interest is high enough.
Thanks for the feedback so far and keep it coming!
considering the stats for officer webs suits the new mods more .. it seems odd too leave them as is..
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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penifSMASH
ElitistOps Pandemic Legion
460
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Posted - 2016.02.09 19:20:07 -
[230] - Quote
CCP Fozzie wrote:Hey folks. After hearing your feedback we've decided to keep officer webs in the standard stasis webifier category rather than converting them into grapplers. We'll leave the officer slots for these new modules open for now, with the option of adding new officer grapplers down the line if the interest is high enough.
Thanks for the feedback so far and keep it coming!
:swoon: the dev of my heart |
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EvilweaselFinance
BUTTECORP INC Goonswarm Federation
784
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Posted - 2016.02.09 20:39:48 -
[231] - Quote
CCP Fozzie wrote:Hey folks. After hearing your feedback we've decided to keep officer webs in the standard stasis webifier category rather than converting them into grapplers. We'll leave the officer slots for these new modules open for now, with the option of adding new officer grapplers down the line if the interest is high enough.
Thanks for the feedback so far and keep it coming! Why can't you just introduce the proposed officer grapplers, but without converting existing ones? What's the rationale behind only one of them having officer mods? |
Max Kolonko
WATAHA. Fidelas Constans
587
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Posted - 2016.02.09 20:51:51 -
[232] - Quote
EvilweaselFinance wrote:CCP Fozzie wrote:Hey folks. After hearing your feedback we've decided to keep officer webs in the standard stasis webifier category rather than converting them into grapplers. We'll leave the officer slots for these new modules open for now, with the option of adding new officer grapplers down the line if the interest is high enough.
Thanks for the feedback so far and keep it coming! Why can't you just introduce the proposed officer grapplers, but without converting existing ones? What's the rationale behind only one of them having officer mods?
Effort. Easier to change item than to add new, add it to relevant market groups, add it to loot tables of relevant oficers. Etc...
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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Noxisia Arkana
Deadspace Knights Sacred Empire of Ellyssium
430
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Posted - 2016.02.09 22:36:19 -
[233] - Quote
Hey,
I looked over this - and it doesn't seem to add a lot into the game (we have webs). Is this more of an experiment into strengths of ewar resistance / optimal falloff for ewar?
If not, I don't see this as a solid step in understanding the issues that have (and will after dread gun changes) affect battleships and to a lesser extent dreads.
The module doesn't get close to dealing with the issues that battleships have. As a pilot that has enjoyed flying battleships for a large part of my eve career... I've pretty much given them up from a pvp perspective. Their warp speed, sig, maneuverability coupled with application issues against smaller targets (most targets) makes them pretty undesirable.
If this was a discussion around a role bonus that would make them useful... I feel like we would be heading in the right direction. While battle-cruisers have gained in popularity because of their range bonus - a different bonus would certainly help bring the battleship into some kind of relevance.
For now, I'll continue to fly HACs, HICs, T3s, Pirate ships, and battle cruisers because of the smaller differences in effective hitpoints and applied damage. There are some obvious exceptions in the battleship category like the Macherial and Rattlesnake but for the most part - unless you're running c1-c4 sites, ratting, or mission running - they provide little purpose.
I'd rather not see a new module that duplicates existing features and see the ship class itself worked on. |
Aliventi
Adversity. Psychotic Tendencies.
915
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Posted - 2016.02.09 23:49:03 -
[234] - Quote
CCP Fozzie wrote:Hey folks. After hearing your feedback we've decided to keep officer webs in the standard stasis webifier category rather than converting them into grapplers. We'll leave the officer slots for these new modules open for now, with the option of adding new officer grapplers down the line if the interest is high enough.
Thanks for the feedback so far and keep it coming! Yay! Vindicators and Bhaalgorns rejoice. You should just add the officer heavy stasis grapplers anyway. |
Alundil
Isogen 5
1089
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Posted - 2016.02.10 00:16:12 -
[235] - Quote
penifSMASH wrote:CCP Fozzie wrote:Hey folks. After hearing your feedback we've decided to keep officer webs in the standard stasis webifier category rather than converting them into grapplers. We'll leave the officer slots for these new modules open for now, with the option of adding new officer grapplers down the line if the interest is high enough.
Thanks for the feedback so far and keep it coming! :swoon: the dev of my heart not empty quoting
I'm right behind you
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Atomeon
The Scope Gallente Federation
67
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Posted - 2016.02.10 01:33:40 -
[236] - Quote
Its a Battleship (and higher) module, but its crap as you introduce it. It should be stronger, more optimal less falloff |
Hiljah
Foo Holdings AL3XAND3R.
21
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Posted - 2016.02.10 05:46:53 -
[237] - Quote
I love it. Especially with the range bonus Nidhoggers will get to it. I'm looking forward to the damper, ecm, and disruptor versions of this. |
baltec1
Bat Country Pandemic Legion
17319
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Posted - 2016.02.10 11:48:10 -
[238] - Quote
Hiljah wrote:I love it. Especially with the range bonus Nidhoggers will get to it. I'm looking forward to the damper, ecm, and disruptor versions of this.
No bonuses bud
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Captain Campion
Synergy. Imperial Republic Of the North
9
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Posted - 2016.02.10 13:50:53 -
[239] - Quote
Could you look at the range of webs and scrams please? Currently, if approaching, you can activate your web before your scram, and that's the opposite of what you want to do. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2584
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Posted - 2016.02.10 14:01:35 -
[240] - Quote
Captain Campion wrote:Could you look at the range of webs and scrams please? Currently, if approaching, you can activate your web before your scram, and that's the opposite of what you want to do.
You could always not do it... |
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