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Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Umino Iruka
Ultramar Independent Contracting
9
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Posted - 2016.02.10 14:04:51 -
[241] - Quote
If your intention here is to REALLY help battleships, the range on these things needs to be fixed.
The fitting requirements for this thing AND the fact that it's supposed to be exclusive for battleships and larger ships, means it actually needs to have decent stats or these will get used only during the initial hype when they get released (much like target spectrum breakers).
Get out of your current train of thought which pushes you to give us useless things or conditionally useful things!
We don't need size specific webs which perform worse than their normal variants - add the current overheat range bonus into it's normal range value and reduce the overheat bonus to something like 50% (T2 = 4km unheated optimal + 10km falloff and 6km heated optimal + 10km falloff) - it also wouldn't hurt to add 1-2 km extra falloff on faction variants either because no hull/boost bonuses are allowed....
This new web type is not a bad idea, but I really feel you need to start fixing hulls and weapon systems/ammo types instead of inventing hull dependant modules which are supposed to do it instead. You are destroying much of the fitting varieties by forcing certain modules to be fitted onto certain hulls just to make the hulls viable to use.
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Ethlinda
Amarrian Vengeance Team Amarrica
0
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Posted - 2016.02.10 18:10:58 -
[242] - Quote
ya know this is cool and all. its about 8 years to late tho. these new modules need to be MUCH stronger. these arent frigates or cruisers. their for battleships. If you intending to help battleships in their solo/small gang they need to have modules that actually help them. this is worse than a web and battleships need to fit 2 webs or none at all. this wont help the normal badass battleships like abaddon get back into the small gang arena. they need stronger velocity reduction. battleship tracking is garbage |

Gizznitt Malikite
Agony Unleashed Agony Empire
4266
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Posted - 2016.02.10 18:59:39 -
[243] - Quote
As a small ship pilot, I find this module fairly disconcerting. BS's already have many choices available to allow them to take on small ships, why do they need more? Neuts with falloff now lets them drain even max orbiting inties, MJD's provide a "get in scram range or they get away" option, and now we are removing their Achilles Heel to close orbiting small ships. Grapplers have stronger strength and longer range than webs, which pragmatically implies that BS's will use them exclusively. A Grappled frig will move at 15% of max velocity, allowing BS weapons to apply significant damage to all but AB'ing frigs. I fear that 85% is too strong, but perhaps it is appropriate in some larger scheme that I am not seeing yet. Do you have any enlightenment on this?
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Hiljah
Foo Holdings AL3XAND3R.
21
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Posted - 2016.02.10 19:12:20 -
[244] - Quote
baltec1 wrote:Hiljah wrote:I love it. Especially with the range bonus Nidhoggers will get to it. I'm looking forward to the damper, ecm, and disruptor versions of this. No bonuses bud 
No bonuses from web bonuses. Watch the Nid get a grapple bonus.
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Chill'4
Federal Navy Academy Gallente Federation
0
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Posted - 2016.02.10 20:22:42 -
[245] - Quote
This is a cool new module and plenty strong enough in its current proposed form, however id like to raise a couple things.
Almost every Battleship will be silly not to fit one of these, so now we have less variation between fits. Also as most people will pair these with MJD's and choose to brawl, we end up with less variation between the ship hulls themselves.
These will definetly give Battleships a boost but imo should not be considered a fix or even part of a fix. Reason being is its treating a 'symptom' and not the cause/causes of the problem.
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Arya Regnar
Darwins Right Hand
911
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Posted - 2016.02.11 02:58:23 -
[246] - Quote
Gizznitt Malikite wrote: As a small ship pilot, I find this module fairly disconcerting. BS's already have many choices available to allow them to take on small ships, why do they need more? Neuts with falloff now lets them drain even max orbiting inties, MJD's provide a "get in scram range or they get away" option, and now we are removing their Achilles Heel to close orbiting small ships. Grapplers have stronger strength and longer range than webs, which pragmatically implies that BS's will use them exclusively. A Grappled frig will move at 15% of max velocity, allowing BS weapons to apply significant damage to all but AB'ing frigs. I fear that 85% is too strong, but perhaps it is appropriate in some larger scheme that I am not seeing yet. Do you have any enlightenment on this?
Tbh I am quite fine with battleships wrecking frigs every now and then.
This coming from a guy who almost never flies battleships.
EvE-Mail me if you need anything.
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Mystical Might
V0LTA WE FORM V0LTA
221
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Posted - 2016.02.11 07:11:53 -
[247] - Quote
Since grapplers will work out to 2x falloff (roughly 23km+ for T2) I see no validation in the arguments of those asking for more optimal range. That isn't exactly what it's for, it isn't meant to challenge normal webs. I don't think they quite understand that; by having a difference in optimal ranges and a falloff bonus, it provides c h o i c e boiz.
You're not forced to fit this if you think the optimal isn't strong enough, but you'd be ignoring the silly (unlinked, unbonused) range that it gets. If the thought of not having a normal web hurts so bad, just fit a normal web in conjunction with these things.
Also Fozzie please don't scrap officer or deadspace grapplers - those are something I look forward to. I just think it best to introduce new ones, not convert what already exists. Ya know, further encourage choices. |

Altrue
Exploration Frontier inc
1985
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Posted - 2016.02.11 21:24:29 -
[248] - Quote
Really cool module for a really cool concept.
Any chance for us to get those on T1 and T2 battlecruisers as well? Including attack.
Signature Tanking Best Tanking
Retired Exploration Frontier Inc [Ex-F] CEO - Ex-BRAVE - Eve-guides.fr
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Lugh Crow-Slave
1555
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Posted - 2016.02.11 23:02:13 -
[249] - Quote
will bonuses to webs also effect grapples?
Citadel worm hole tax
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Iyacia Cyric'ai
Stimulus Rote Kapelle
187
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Posted - 2016.02.12 00:25:53 -
[250] - Quote
Looking forward to wrecking close orbiting frigs and t3ds. +1 |
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Mad Abbat
Talon Swarm
36
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Posted - 2016.02.12 00:32:01 -
[251] - Quote
So whats about help in application to Conflag L (15km) and Scorch L (40km) boats, both are ammo for close range weapon system, both have hard time appying it DPS at optimal range vs any sub BS targets.
both standard webs and grapples are not up to the job.
Comments? |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14124
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Posted - 2016.02.12 00:39:17 -
[252] - Quote
Lugh Crow-Slave wrote:will bonuses to webs also effect grapples? no
Better the Devil you know.
=]|[=
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Krevnos
Back Door Burglars The Otherworld
56
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Posted - 2016.02.12 01:03:37 -
[253] - Quote
I'm sorry, Fozzie, in their current iteration these modules just aren't cutting muster. I will explain myself below:
1. They do not benefit from gang links which are employed by huge numbers of players. Gang links skew the optimal range of standard webifiers to the right.
2. Ships that boast stasis webifier bonuses do not apply any bonus to these new modules, leaving these modules as orphans.
I expect that these modules will become a niche unit, employed in rare ship setups. |

Lugh Crow-Slave
1555
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Posted - 2016.02.12 01:34:43 -
[254] - Quote
Krevnos wrote:I'm sorry, Fozzie, in their current iteration these modules just aren't cutting muster. I will explain myself below:
1. They do not benefit from gang links which are employed by huge numbers of players. Gang links skew the optimal range of standard webifiers to the right.
2. Ships that boast stasis webifier bonuses do not apply any bonus to these new modules, leaving these modules as orphans.
I expect that these modules will become a niche unit, employed in rare ship setups.
i can see blops using them
i can also see them being used in conjunction with tractor beams during citadel fights
Citadel worm hole tax
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Xercodo
Xovoni Directorate
4302
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Posted - 2016.02.12 02:15:02 -
[255] - Quote
I'm also going to agree with the range problems, these still don't appear to be viable over a faction web besides cost. If someone has the ISK to throw at a wall faction webs will remain ideal unless faction grapplers have the same curve over their web counterparts and the same price tag.
The range needs to be high enough that the curve completely beats the web counterpart of the same meta at the very least. Even then I don't see these being viable at all when gang links and bhaalgorns with normal webs get compared to them.
If their base range is going to be so short then links and bonuses should apply.
The Drake is a Lie
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Ace Lapointe
Duty. Mighty Wings.
55
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Posted - 2016.02.12 02:19:51 -
[256] - Quote
Krevnos wrote:I'm sorry, Fozzie, in their current iteration these modules just aren't cutting muster. I will explain myself below:
1. They do not benefit from gang links which are employed by huge numbers of players. Gang links skew the optimal range of standard webifiers to the right.
2. Ships that boast stasis webifier bonuses do not apply any bonus to these new modules, leaving these modules as orphans.
I expect that these modules will become a niche unit, employed in rare ship setups.
I am going to strap one to my Mega day they are released.. What are you on about? |

Freelancer117
So you want to be a Hero
427
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Posted - 2016.02.12 13:23:33 -
[257] - Quote
My got feeling, while doing pvp, says the optimal range should be 2k 
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A) mining simulator B) glorified chatroom C) spreadsheets online
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Daichi Yamato
Xero Security and Technologies
3084
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Posted - 2016.02.12 14:25:43 -
[258] - Quote
I doubt these need extra range. These grapplers are better than webs outside 8-11km. I imagine they will replace the first web on battleships that dont have bonuses.
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May Hoi
Valor Evolved Order of Allied Knights
0
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Posted - 2016.02.12 16:53:28 -
[259] - Quote
This is great, but when are we giving Command Ships a buff module like these?  |

Meditril
Minmatar Secret Service Ushra'Khan
380
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Posted - 2016.02.12 18:27:34 -
[260] - Quote
So no Chance any more to survive with a frigate in close orbit below guns of an BS? Bad news for frigate Pilots :-( |
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Eagles Strike
GoonWaffe Goonswarm Federation
0
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Posted - 2016.02.12 18:34:12 -
[261] - Quote
Personally, I would have gone down a different direction with these. (especially given the name grapple)
Since they are only for battleships/capitals I think it would be a lot more interesting if they acted more like tractor beams. So when activated on a target, it would effectively add a velocity component to the target ship that is toward the module. The strength of this should be reduced the further away the target is, and the larger the mass of the target.
This should increase diversity in fits, and add game play for small ship pvp (the small ship will have to consider how to escape if they get pulled too close, the large ship will have to consider what circumstances they want to use it, due to tracking) and in larger engagements it might be interesting to see how fleets might employ this to try and pull a target away from their fleet.
But that is just my thought. |

CowRocket Void
Great White North Productions The Blood Covenant
26
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Posted - 2016.02.12 21:44:01 -
[262] - Quote
I was really hoping for it to be fitable on my procurers.. 
I guess i'll have to keep the small nuet for now.
bleeding shadow darkness > did i just saw a red procurer? :P
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Lugh Crow-Slave
1557
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Posted - 2016.02.13 01:22:44 -
[263] - Quote
Meditril wrote:So no Chance any more to survive with a frigate in close orbit below guns of an BS? Bad news for frigate Pilots :-(
yep but they can only get one of you at a time so looks like you are going to need backup to hold down that BB after you pop and before the rest of the fleet gets there
Citadel worm hole tax
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Byson1
Panthera. Short Bus Syndicate
43
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Posted - 2016.02.13 06:06:02 -
[264] - Quote
4k... hahahaahahahahah. 4k hahahahaha
Anyone going to actually try to use this? sounds like a waste of fitting space, in my opinion.
4k they will just kite you...
close defence- that's what smartbombs are for.
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Fascist Jockitch
ELUSH Rehab
15
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Posted - 2016.02.13 07:38:54 -
[265] - Quote
Sorry, but this does not make me want to fly battleships. You are putting a short-range tackle module on a very slow ship that can't catch or lock anything. Useless. |

Arla Sarain
757
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Posted - 2016.02.13 08:43:36 -
[266] - Quote
Mr Hyde113 wrote:Quote: F -- riends, pilots, capsuleers, lend me your ears! Today we're ready to discuss a new module that we are planning on r -- eleasing in our March patch.
I -- 'm excited to see how you creative pilots take advantage of them, esp solo/small gang BS pilots who should g -- et a lot of value from them. The Stasis Grappler module is a new class of web that has high strength, low optimal a -- nd high falloff. It will be the first webifier-type module to use falloff, which will reduce the strength of the web as t -- he range increases. This module can only be fit onto BS and Caps, and just one per ship. It's seperate from e -- xisting Stasis Webs, and doesn't get bonuses from any web-specific bonuses (so no range bonus on Bhaalgorns or s -- trength bonus from Vindicators, and no benefit from gang links).
 grrrr firgteres |

Artenso Vestindal
Imperial Laboratories Ltd
14
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Posted - 2016.02.13 13:23:45 -
[267] - Quote
Range and falloff seems too short for BC/capitals. Especially when it doesnt benefit from bonuses to webs. Is there even a BS that fights at those ranges apart of Vindi (and Vindi will utilise its bonuses and use standart webs)?
Maybe if you put a set of grappler skills, one for falloff (+10% per level), one for optimal (+20% per level), it will be actually beneficial to BSs. |

Baali Tekitsu
AQUILA INC Verge of Collapse
927
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Posted - 2016.02.13 18:12:49 -
[268] - Quote
I dont see myself using them much since brawling is kinda **** but I guess they are still cool as it will be much easier to stay relatively close (~20k) to battleships that use these instead of a normal web.
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unidenify
Plundering Penguins Solyaris Chtonium
178
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Posted - 2016.02.13 23:26:18 -
[269] - Quote
I going to humor myself and ask what is odd that Marauder may get 100% range bonus to falloff in place of tractor beam bonus?
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Lugh Crow-Slave
1561
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Posted - 2016.02.14 14:13:01 -
[270] - Quote
unidenify wrote:I going to humor myself and ask what is odd that Marauder may get 100% range bonus to falloff in place of tractor beam bonus?
Now this would be fun
Citadel worm hole tax
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