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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
627
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Posted - 2016.02.08 22:30:59 -
[1] - Quote
No this isnt a buff.....
Atm the Eve world has remained fairly static. Gate connections, asteroid belt numbers, locations, etc are all static and have been for ages. The last real movement or revamp were the ice mining changes to make ice belts non static and this is very much towards that idea.
The first part of the proposal is to further randomize Ice belt locations beyond the static systems but unstatic spawn location within each system to a constellation wide spawning. It would force players to adapt even more, systems without stations, moving mining fleets and characters around much more than usual. I myself have been guilty of this and this is partly the reason Id like the change. Its too easy. By randomizing their spawn rate throughout a constellation its still narrow enough that you can still search them out quickly enough and force a bit more planning by players as to how to store, transport, compress, refine the ice itself.
I am unsure if moving EACH spawn every time to a new location within the constellation or moving them daily as a whole would be the most effective. Each spawn might be a tad dramatic but not impossible to implement .
The second part is the ore belts. They are frequent, rampant and cause serious areas of mining bottlenecks. I remember systems that early in game were virtually empty and could be mined forever by our corporation members that eventually became so overcrowded you were forced to move on to greener pastures. And tbh Id like to see this sort of thing happening more often.
I would propose a slash in the number of belts as well as a sliding scale towards lower sec systems having higher belt numbers. How deep a slash would be up to CCPs economics dept imo due to the price increases of minerals due to relatively lower volumes mined and I realize this would be a big balance issue there.
I would also like to propose that random ore anoms would increase by a considerable margin to slightly compensate for the reduced static belts. I would love to completely remove static belts in favor of anoms and even the traditionally scanned down signatures of old. Time and planning should reap more rewards even in high sec mining. In that regard the NPC pirate spawns in anoms and these sigs would be remarkably harder and even able to kill or seriously damage barges and exhumers. And not having more bounty, loot or salvage to compensate. Again these should spawn moreso in lower sec system. It should be such an issue that the NPCs are a threat as they should be particularly in the lower sec systems. Having to run away from NPCs as a miner and be aware of your surroundings should be a thing that every miner learns just as every PvPer, mission runner, incursion runner, etc has had to. Space should be a decidedly hostile and formidable environment.
I seriously think it is time for a revamp of these static areas to nonstatic player contested areas moreso than it is now. And if youve made it this far I will post another thread regarding a cumulative but separate idea.
Thanx for reading and contemplating... and yes... even YOU for your flames.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
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Nevyn Auscent
Broke Sauce
2962
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Posted - 2016.02.09 00:14:06 -
[2] - Quote
If Nullsec gets respawning anoms in every system, there is no reason for highsec (& lowsec & WH) anoms not to do the same if we remove belts. Also if the rats are harder then they totally should have more reward. Unless you are suggesting we remove bounties from Nullsec rats since harder rats don't deserve rewards. |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
629
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Posted - 2016.02.09 00:48:35 -
[3] - Quote
Nevyn Auscent wrote:If Nullsec gets respawning anoms in every system, there is no reason for highsec (& lowsec & WH) anoms not to do the same if we remove belts. Also if the rats are harder then they totally should have more reward. Unless you are suggesting we remove bounties from Nullsec rats since harder rats don't deserve rewards. No. The NPC change is merely to add actual risk to mining barges beyond the I can sit and let these things peck at me forever stupidity that high sec offers even without a tank on a ship. Overkill on tank is one thing, absurdity is another. There is literally one spawn per racial region that can actually hurt a retriever or covetor even without a tank or tanking skills in high. And since CCP randomized some of the spawns, though high sec was least touched here, its even less likely to occur. That to me is dumb beyond belief.
Then the reality is that the NPCs difficulty would also scale with the reward the anoms and sigs might offer. If you want static belts then you get static rats as well as static low rewards.
The rewards, aka bounties, should be tied to true sec and have zero to do with what or how hard it is to kill. Difficulty should be a balance metric that CCP gets to play with to make things more or less difficult and be dynamic in nature moreso than it is now. Not only does it allow CCP to get more engagement from the playerbase as the game and mechanics changes but also allows them a finer tooth comb to change subtle things imo.
But NPCs that do NOT encourage players to think about fits, tank vs yield and other things as a natural course of a players learning curve is decidedly stupid. So with the basic idea that NPCs also need to grow and adapt through better AI should mean that ALL areas of the game get this same adaptation and growth thereby causing player adaptation in the process as well as being an open ended tool.
The null sec anom spawning system is also based on usage metric as well as payment monthly for the ihub and the upgrades themselves and then to protect the ihub itself to maintain this spawning system. So no this isnt a because they get it we should too issue. It is merely a change from static heavy to nonstatic heavy belt systems and an overall reduction in high sec ore/ice amounts and spawns in higher true sec systems adding more risk from ganking and predation as you move through high sec for greater rewards. It will also make it more work to find your ore but not to a detrimental level. Then adding the sliding scale means that for those high true sec areas there will be a severe shortage of ore forcing players into lower sec systems and more player interactions.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
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Nevyn Auscent
Broke Sauce
2963
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Posted - 2016.02.09 01:32:03 -
[4] - Quote
Bwhahahahaha. Yea No.
You are just asking for highsec to be nerfed here and null to be further buffed. |
Gevlin
Fink Operations The Volition Cult
270
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Posted - 2016.02.09 06:06:39 -
[5] - Quote
May I recommend still keeping your regular mining intact for Veld and. scor but move the other high sec Into these belt you were talking about. There for you the current game play but also introduce the more dynamic game play you have recommended.
This would included scanning down belts.
Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships
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Gevlin
Fink Operations The Volition Cult
270
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Posted - 2016.02.09 06:10:54 -
[6] - Quote
Nevyn Auscent wrote:If Nullsec gets respawning anoms in every system, there is no reason for highsec (& lowsec & WH) anoms not to do the same if we remove belts. Also if the rats are harder then they totally should have more reward. Unless you are suggesting we remove bounties from Nullsec rats since harder rats don't deserve rewards.
Null sec is not the end game and high sec should remain entertaining as well. I am so looking forward to the day null can do without empire. It was about time when the refining efficiency in empire dropped below null sec.
Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships
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Amarisen Gream
Divine Demise Apocalypse Now.
199
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Posted - 2016.02.09 06:45:46 -
[7] - Quote
IMO I think there needs to be a different approach
- I agree ICE belts should be random in the constellation
- Ore anomalies need to go bye bye.
- Many standard belts need to be merged and made much much bigger. With have 8 km grids now. Use them.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
544
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Posted - 2016.02.09 07:27:44 -
[8] - Quote
1. CCP made highsec as it is for a reason and making it more like lowsec is a bad move not a good one.
2. mission runners run away from what exactly ?
3. Incursion runners are running away from what exactly?
4. CODE is supplying more 'interest' for afk mining highsec players organically.
in short, NO.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
630
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Posted - 2016.02.09 18:36:25 -
[9] - Quote
Nevyn Auscent wrote:Bwhahahahaha. Yea No.
You are just asking for highsec to be nerfed here and null to be further buffed. Actually far from it. I have mined literally everywhere in this game minus WHs since 2003. You really need to get away from your preconceived perceptions here.
Maldiro Selkurk wrote:1. CCP made highsec as it is for a reason and making it more like lowsec is a bad move not a good one.
Ill reply to this. How exactly is this like low sec? This is a much more dynamic issue of ore distribution throughout high sec as well as spawn rates and spawn location changes behind the scenes than it is making it lawless and engagable without concord in belts like low sec is. So this statement for me is completely false. This is an idea for a better distribution of types of ore through static, anom and signatures as well as slight tweaks to spawn locations.
This is something thats never been looked at since the beginning of the game tbh and something that given the changing dynamics of the game is something I strongly believe should be looked at. Same with relative NPC strength in high sec actually being a threat to miners rather than a pesky fly.
As for the general neighsayers amoung you its already possible to create your own "anomalys" and ore in high sec. Just yours and noone elses. I used this technique for many years mining as much ore as I wanted every day all day in peace and quiet away from the huddled masses. It was relatively easy to do frankly but took some planning and execution, the hallmarks of success in RL and in Eve.
Amarisen Gream wrote:- Many standard belts need to be merged and made much much bigger. With have 8 km grids now. Use them.
I have to admit this is a very interesting idea. Making multiple planetary belts simply be one large one based on the number of belts near that planet. I would go a step further that such belts would have a random warp in spot to them created off of a formula of where you are warping from and then a variance of 100-500kms off a few points within the belts so that just warping to it would create a randomization of landing locations due to its immense size.
The one detractor is the ease of bot and other factors with this. Hence the rat damage increase would be needed. Though such things still wouldnt be perfect to curb the relative afk nature of such a large belt.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
631
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Posted - 2016.02.11 01:14:30 -
[10] - Quote
Bump to get more exposure and keep this alive along with the other thread.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
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Rivr Luzade
Kenshin. DARKNESS.
2306
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Posted - 2016.02.11 07:26:59 -
[11] - Quote
You are completely wrong here. Ore anomalies need to go and static belts need to be buffed all over the place. Instead of these useless the probe window cluttering ore anomalies, more, more varied, and special ores need to spawn in the static belts. In Null sec, Ore Ihub upgrades need to be reworked to spawn special asteroids in static belts as well as increase yield and quality of asteroids in static belts.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Shallanna Yassavi
Imperial Academy Amarr Empire
77
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Posted - 2016.02.11 08:57:12 -
[12] - Quote
One glaring thing is the procurer/skiff is already the go-to barge pretty much everywhere-big belt rats in null, catalyst rats in high.
A signature :o
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Enabran' Tain
Viziam Amarr Empire
9
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Posted - 2016.02.11 13:25:50 -
[13] - Quote
Your idea would cause hyperinflation of every product, far beyond that which already exists, and would simply serve to lower the server numbers further then what has happened the last year. 21,000 subscriptions later and you want another idea to lower the player base even further by running off more players.
Your desire to turn high sec into low sec would finish this game off. |
FT Diomedes
The Graduates
2272
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Posted - 2016.02.11 13:48:26 -
[14] - Quote
Rivr Luzade wrote:You are completely wrong here. Ore anomalies need to go and static belts need to be buffed all over the place. Instead of these useless the probe window cluttering ore anomalies, more, more varied, and special ores need to spawn in the static belts. In Null sec, Ore Ihub upgrades need to be reworked to spawn special asteroids in static belts as well as increase yield and quality of asteroids in static belts.
Completely agree.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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ISD Fractal
ISD Community Communications Liaisons
982
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Posted - 2016.02.11 17:04:12 -
[15] - Quote
Quote:15. Bumping outside the EVE Marketplace and Alliance & Corporation Recruitment channels is prohibited.
The bumping of posts to alter the order of the thread listing on a forum is prohibited outside the EVE Marketplace and Alliance & Corporation Recruitment forum channels. Within the EVE Marketplace section of the forums, each forum category has its own rules regarding acceptable bumping for sales threads clearly listed in the stickies.
Quick reminder that bumping is not allowed in this forum.
ISD Fractal
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
633
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Posted - 2016.02.13 08:30:08 -
[16] - Quote
ISD Fractal wrote:Quote:15. Bumping outside the EVE Marketplace and Alliance & Corporation Recruitment channels is prohibited.
The bumping of posts to alter the order of the thread listing on a forum is prohibited outside the EVE Marketplace and Alliance & Corporation Recruitment forum channels. Within the EVE Marketplace section of the forums, each forum category has its own rules regarding acceptable bumping for sales threads clearly listed in the stickies. Quick reminder that bumping is not allowed in this forum. Did not know this, thanx for the info. My bad.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
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Zylona Femtov
Center for Advanced Studies Gallente Federation
16
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Posted - 2016.02.28 16:41:19 -
[17] - Quote
If you want more, take more risk and live in null.
And EVE is not as static as you say, the new system for anomalies is very recent.... |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
660
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Posted - 2016.02.28 16:51:51 -
[18] - Quote
Zylona Femtov wrote:If you want more, take more risk and live in null.
And EVE is not as static as you say, the new system for anomalies is very recent.... You realize that I AM in null right? And yes after playing for 12 years I think Im a bit more inclined to have an opinion on such a thing that is valid. What your talking about is the mining signatures becoming anomalies. Other than that not much has changed other than a few composition tweaks. These are both several years old now. Before that was the upgradeable systems, even more years ago and this was the main and biggest change to null sec mining. Other than this the biggest change to mining since 2003 were the mining barge and exhumer introduction.
I want to introduce miners to that same risk/reward in high sec as well as all other areas of eve. It atm slightly is but I would like to see it much more pronounced.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
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Lugh Crow-Slave
1621
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Posted - 2016.02.28 16:57:08 -
[19] - Quote
Eternus8lux8lucis wrote:Zylona Femtov wrote:If you want more, take more risk and live in null.
And EVE is not as static as you say, the new system for anomalies is very recent.... You realize that I AM in null right? And yes after playing for 12 years I think Im a bit more inclined to have an opinion on such a thing that is valid. What your talking about is the mining signatures becoming anomalies. Other than that not much has changed other than a few composition tweaks. These are both several years old now. Before that was the upgradeable systems, even more years ago and this was the main and biggest change to null sec mining. Other than this the biggest change to mining since 2003 were the mining barge and exhumer introduction. I want to introduce miners to that same risk/reward in high sec as well as all other areas of eve. It atm slightly is but I would like to see it much more pronounced.
q.q if only the mining anoms would go back to being sigs
Citadel worm hole tax
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
660
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Posted - 2016.02.28 17:05:18 -
[20] - Quote
Lugh Crow-Slave wrote:Eternus8lux8lucis wrote:Zylona Femtov wrote:If you want more, take more risk and live in null.
And EVE is not as static as you say, the new system for anomalies is very recent.... You realize that I AM in null right? And yes after playing for 12 years I think Im a bit more inclined to have an opinion on such a thing that is valid. What your talking about is the mining signatures becoming anomalies. Other than that not much has changed other than a few composition tweaks. These are both several years old now. Before that was the upgradeable systems, even more years ago and this was the main and biggest change to null sec mining. Other than this the biggest change to mining since 2003 were the mining barge and exhumer introduction. I want to introduce miners to that same risk/reward in high sec as well as all other areas of eve. It atm slightly is but I would like to see it much more pronounced. q.q if only the mining anoms would go back to being sigs I can actually understand why CCP did it tbh. It was way to safe in sigs and having to bring a hunter fitted with a combat prober meant that the fit was gimped from the get go or not be suited to tackle or kill a target on its own. It gave way to much time for even a semi afk miner to get out of the belt in time.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
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Ben Ishikela
67
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Posted - 2016.02.29 13:39:09 -
[21] - Quote
I agree to OP. BUT only if.. --FYI there will be some mathematical modelling be required and to be honest, its long overdue.--
- spawnrate is low enough so that some system will be empty sometime.
- ore can happen to stack up to mointains
- you have to find them first.
- propability of spawn per system/const/region is counterproportional/squareroot/etc to mining amount in that area. (much like system industry index)
- ---> TLDR anoms gravitate around empty space.
this ensures a nice distribution of ressources and is beneficial to nomadic lifestyle. it also rewards owning/controlling big spaces as it will increase the prob that something will spawn there obviously.
Remove JumpFreighters/CloakHauler/CloakTrick and make a new T2Freighter(mjd&LotsOfCargo&moreTank, but no JumpDrive). Because we need more opportunities for piracy, escorts and decentralised economy! ...also Convoys.
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Ben Ishikela
67
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Posted - 2016.02.29 13:48:28 -
[22] - Quote
oh and also..
- be able to 100%-afk mine those asteroids at lower than ca. 66% efficiency. (so that all those wannabe pirates have it easier to kill a barge before it warps out. reminder: active players in space is better. Vulnerable assets in space however is still good.
- make ore harder to find, but still anoms.
- make ore more seldom (and rich to compensate), so there is actual reason to combat the control of an ore anomaly.
Remove JumpFreighters/CloakHauler/CloakTrick and make a new T2Freighter(mjd&LotsOfCargo&moreTank, but no JumpDrive). Because we need more opportunities for piracy, escorts and decentralised economy! ...also Convoys.
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
661
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Posted - 2016.02.29 21:03:34 -
[23] - Quote
Ben Ishikela wrote:I agree to OP. BUT only if.. --FYI there will be some mathematical modelling be required and to be honest, its long overdue.--
- spawnrate is low enough so that some system will be empty sometime.
- ore can happen to stack up to mointains
- you have to find them first.
- propability of spawn per system/const/region is counterproportional/squareroot/etc to mining amount in that area. (much like system industry index)
- ---> TLDR anoms gravitate around empty space.
this ensures a nice distribution of ressources and is beneficial to nomadic lifestyle. it also rewards owning/controlling big spaces as it will increase the prob that something will spawn there obviously. oh and also.. be able to 100%-afk mine those asteroids at lower than ca. 66% efficiency. (so that all those wannabe pirates have it easier to kill a barge before it warps out. reminder: active players in space is better. Vulnerable assets in space however is still good. make ore harder to find, but still anoms. make ore more seldom (and rich to compensate), so there is actual reason to combat the control of an ore anomaly.
The entirety of this is that yes you would have to search for them and that the likelihood of more spawns being in lower sec systems is a good thing. I like the idea of the gravitation to empty or unused space though. The very essence was to make it that you had to move your mining fleets, logisitics, etc around in order to get more ore. In fact I used to do this myself even in high sec and still run maxed out hulks, 6 of them around, and never got ganked. It was a challenge as you had to move, hulks, freighter and orca around through CODE infested space and all sec systems knowing that they can come find you and kill you. I was rewarded well for my efforts and planning. I had logisitics issues; hauling the raw ore back to a refining station, moving the ships and pilots themselves. It amounted to a lot more than just sitting in the same belt for a few hours, the same system for days on end farming the same belts and anoms. It was literally something you couldnt afk or bot if you even tried too.
I dislike the 100% afk issue though. NO NO NEVER!! This imo is inherent in bad game design as well as already taken into account by the barge changes. You want afk ability then max tank a skiff and go to town.
I dont want to see more seldom ore tbh. I think the spawn rates are where CCP needs them to be to keep prices in the range they are economically and that is a HUGE factor in their balance issues. Harder to find ore like youre suggesting would only cause massive inflation for all ships that rely on T1 hulls for manufacturing. It would have far reaching effects and would be bad imo for the game. But I DO want to see spawn rates change and the location of spawns changing. As well as an addition of the ore signatures as the ultra hard/rare ore type spawns.
That being said I dont mine ore in high anymore, I havent for years now. But I loved how I made my own lil system for doing things and would love to see such a system implemented for others. It was fun to do frankly and the increased risk and planning lead to much greater rewards and I enjoyed reaping that for many years. I want ppl to have to think, not bot, not afk, not automate. I want ppl that PLAY to enjoy this game the way I have for 12 years.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
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