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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Trajan Unknown
Rifterlings Zero.Four Ops
93
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Posted - 2016.02.16 19:07:30 -
[511] - Quote
If they actually ask for feedback before the change things that drastically it would safe them so much time. The drifting off camera was sold as a "feature" regarding to the dev blog. Same with the chase mode that doesn-¦t seem to work all that good. So someone spent some time to code something that should go right to the bin. Again, there is a golden rule in coding that too many programmers simply ignore for one or another reason. "Perfection is reached once you can-¦t remove anything anymore without losing functionality." If you add something new, make sure it is simple, functional and not too far off from what people are used to. There is no need to invent the wheel again but simply keep it rolling with less friction. Once you achieved that you can start make it look fancy if you want but don-¦t overdo it or maybe no one is realising what it is anymore. :)
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Tessa McKnight
Sebiestor Tribe Minmatar Republic
16
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Posted - 2016.02.16 19:23:04 -
[512] - Quote
Kaivaja wrote:Good fixes in the 2nd patch today, but also one regression: when you go through a gate or wormhole, the previous camera zoom level is not remembered. Instead the camera zooms very close to your ship. I wonder if you could fix it to remember the previous zoom level, just like it did before?
This is happening to me too, it's seriously annoying. Cmon CCP. |
Isil Rahsen
Black Phoenyx
0
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Posted - 2016.02.16 19:23:43 -
[513] - Quote
Tracking toggle is a welcome fix, however the big issues with the tracking camera remain.
- Tracking needs to focus on your ship and keep the tracked target inline, not offset my ship to the left by a huge amount at any close zoom level (literally makes my ship disappear unless zoomed massively out) - Tracking camera needs a custom tracking posistion instead of hard locked to the right like it is now. - Using any camera offset to the left will make your ship disappear during tracking at any zoom level because of the previous two issues |
ValentinaDLM
Khushakor Clan Of Questionable Repute
883
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Posted - 2016.02.16 19:38:33 -
[514] - Quote
New "features" that make the game incredibly hard to play and give motion sickness while taking features that we have used for years for what purpose? To make gameplay more cinematic looking?
It is times like this that I wonder if CCP even plays the same game we do, almost all recent changes have been positive ones except the ones that relate to the UI, the new map, and new camera seem to be far more designed to look pretty than actually enable gameplay.
At the very least let us keep the functional Camera we have been using for years if we want to, rather than trying to ram this change down our throats. |
Lord Haur
Star Frontiers Brotherhood of Spacers
112
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Posted - 2016.02.16 19:52:23 -
[515] - Quote
Adding to all the other concerns:
RE: the right-click look around that has been removed with the new camera: firstly, this is a horrendous "design choice" and it should be re-implemented. It's a huge loss of functionality. However, what makes it worse is that this functionality remains in the hangar view. Nothing jars like a loss of functionality, except when that same functionality is possible in certain situations and not others.
Also, while we're on the right-click look function, can we have the related zoom function back (right click and hold, move mouse, hold both mouse buttons and move to zoom)? It offers a higher degree of zoom than the new camera, which if you insist on making killmarks tiny really helps to identify them. |
Zappity
Black Aces I N F A M O U S
2693
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Posted - 2016.02.16 20:18:55 -
[516] - Quote
Fast camera track and fast zoom is great. If you are going to change these in response to feedback please add a slider. I really like the new speeds.
Zappity's Adventures for a taste of lowsec and nullsec.
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Silverbackyererse
The Church of Awesome
196
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Posted - 2016.02.16 20:24:24 -
[517] - Quote
If you have to put new features into the game, please make sure they provide an improvement on the old ones CCP.
The new map looks cool and funky but still doesn't provide the functionality of the old one. Probing is still terrible months and months later.
The new camera is in exactly the same situation - looks great but plays terribly.
Sluggish, dysfunctional, unintuitive.Frankly it's a terrible piece of design and is game breaking for me. Might be great for using the upcoming new capital features and looking at Citadels but it's disgustingly useless for the rest of the game currently.
From the moving of the D-Scan button from one side to the other to the shoddy camera angles, to the nauseating movement to the lack responsive movement to the new delayed D-Scan. Every stage has been lacking and still is.
Breaking the old camera whilst trying to 'fix' the new one post DT last night left me feeling that it was an intentional ploy to force me to use the new one. I rage quit the game for the first time ever .
Like many others, I don't like having substandard features forced down my throat but I can deal with it if I can see that the final product will be worthwhile.
The camera appears to be heading down the same road as the map and I'm told I've got no options but to use it. Really??
Nice work guys!
Yes I'm mad, no you can't have my stuff.
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Maccian
Soul Takers
39
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Posted - 2016.02.16 20:39:20 -
[518] - Quote
Remove it ASAP that fade animation is, in one word; horrible.
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Raamah
Eschelon Directive
3
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Posted - 2016.02.16 20:46:22 -
[519] - Quote
1. Why is it called the orbit camera when it doesn't seem to orbit?
2. PLEASE put in an auto-tracking of selected item. It's all I want the camera to do. |
Lfod Shi
Lfod's Ratting and Salvage
326
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Posted - 2016.02.16 21:47:19 -
[520] - Quote
Well, looks like I'm being bumped out. Not a rage quit, more like a sad/sick quit. Oh well. It's been a fun ride. Keeping 2 ships per character and a small pile of missiles in the hopes that the nausea-cam isn't the only cam by the time all the chips fall. Ain't holding my breath though. Such is life.
And no, you can not has my stuff either. I has plans for my stuff. Mwahahahahahaha!
GÖ¬ They'll always be bloodclaws to me GÖ½
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Aphoxema G
Khushakor Clan Of Questionable Repute
434
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Posted - 2016.02.16 22:25:19 -
[521] - Quote
I restarted my client and launcher but I'm still getting the horrible marquee select when I hit refresh DScan. Adding a hotkey for refreshing DScan was one of the most amazing quality-of-life improvements and now it's all screwed up.
All I want is to hit Dscan, and refresh the dscan window. I don't want that button to do anything else. Now I'm habitually hitting that key and it's screwing up my piloting so I have to remove the hotkey until it's not all stupid and useless again. |
Jalon Kaladreel
Stimulus Rote Kapelle
9
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Posted - 2016.02.16 23:52:37 -
[522] - Quote
A wise man once said: "If it ain't broke, don't fix it."
You broke it. |
Alianovna Romanova
Federation Patriots Society of New Eden
2
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Posted - 2016.02.16 23:52:39 -
[523] - Quote
The autotracking is an improvement, but there's still a ways to go: 1. We need the custom and centered tracking positions--the new camera is not placing the ship in the right position at all when tracking is on. 2. Do not track to objects on ctrl-click (target lock). Prelocking the next few targets doesn't mean we want to track them (yet). 3. Maintain zoom amount through session changes (like jump gates).
Like I said--it's better, but I still have to turn it off to actually play the game.
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Gorion Wassenar
Stimulus Rote Kapelle
146
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Posted - 2016.02.16 23:56:43 -
[524] - Quote
Did you guys move the boot.ini guy to the art team? This is terrible.
Rote Kapelle - NOW IN SLIGHTLY MORE LAW ABIDING FLAVOR!
"DRINK STARSI!" -¬-«GäóOwnership Group Chairman
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Proxay
Stimulus Rote Kapelle
31
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Posted - 2016.02.17 00:56:14 -
[525] - Quote
Hi CCP,
Just here to say that the New Camera and New Dscan Effects are terrible.
10 years I've been at this game. I don't often post on forums to say "you're making things worse", but you really are guys. Roll this stuff back, implement cool things where time and responsiveness aren't the two most critical components of those modules function.
Cheers.
Loading signature...
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Harold Tuphlos
The Dark Space Initiative Scary Wormhole People
81
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Posted - 2016.02.17 01:12:25 -
[526] - Quote
I'm unable to think of a single use case where a delayed dscan is not factually worse than one that is instant. Wormholes relies on it being instant to not die, and if you actually need it in k-space by the time you get the intel it is already out of date. |
Rain6637
GoonWaffe Goonswarm Federation
33368
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Posted - 2016.02.17 01:33:15 -
[527] - Quote
The camera reset on warp is jarring, and being unable to pan during warp is just plain boring. Makes warp dead time.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Miss 'Assassination' Cayman
CK-0FF Bad Intention
11
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Posted - 2016.02.17 02:08:40 -
[528] - Quote
Rain6637 wrote:The camera reset on warp is jarring, and being unable to pan during warp is just plain boring. Makes warp dead time. In what way can't you pan while warping? |
Dominous Nolen
Powder and Ball Alchemist Industries
136
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Posted - 2016.02.17 02:45:05 -
[529] - Quote
Issues as of 2016-16-02
- Still noticing a fair amount of camera bob when tracking an item in orbit mode
- Camera snap when deselecting an item is pretty sharp and a bit disorientating and ship will be moved off center of screen when snapping to items, also occurs just clicking into random space
- In Orbit mode the camera still leads the ship when warping, ship will go complete off screen if zoomed in at a close range
- Zoom level is not maintaining after gate jumps. Some times resets to max zoom in on the ship while looking at an item
- When camera speed is set to slower then default the camera when panning and zoom has a tendency to overshoot the mouse movement keep going until it decides its time to stop
Feature requests:
- Custom position for orbit Camera much like the old camera.
I'll try and cut footage together of issues i'm seeing while I'm out roaming.
@dominousnolen
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RuleoftheBone
Stellar Conundrum
28
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Posted - 2016.02.17 03:27:05 -
[530] - Quote
Proxay wrote:Hi CCP,
Just here to say that the New Camera and New Dscan Effects are terrible.
10 years I've been at this game. I don't often post on forums to say "you're making things worse", but you really are guys. Roll this stuff back, implement cool things where time and responsiveness aren't the two most critical components of those modules function.
Cheers.
Seconded.
Thats a combined 20 years in-game experience and knowing Proxay by reputation he knows what he is on about.
In this case function far exceeds any supposed improvements in form.
While I hate real-world analogies in a space pixel game you should note that actual radar/sonar displays are generally quite clean interfaces with rather basic symbols and very sharp clear lines. This is so the operator (i.e. us EvE pilots) can quickly and intuitively interpret the data collected on each sweep.
Key words being quickly and intuitively.
As devs you guys KNOW that the percentage of folks capable of rapidly and accurately scanning/pinning targets in space is rather small. Even the largest alliances/corps in game have perhaps 2-3 pro scouts out of hundreds or thousands of pilots.
It is an art form....and an artist is only as good as the tools provided. These new tools make shiny pictures with no depth.
The best option would be....as suggested by others.....slip the date....get the new base camera/scanner/map working exactly as the current one works....THEN start adding the pretty gee whiz stuff with sliders or tick boxes to shut them off for those that prefer to work without eye candy.
Measure twice cut once. My lifetime engineering adage. It actually works.
Thanks
Bone
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Rain6637
GoonWaffe Goonswarm Federation
33369
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Posted - 2016.02.17 04:09:57 -
[531] - Quote
Miss 'Assassination' Cayman wrote:Rain6637 wrote:The camera reset on warp is jarring, and being unable to pan during warp is just plain boring. Makes warp dead time. In what way can't you pan while warping? The functionality of Tactical Camera (Alt+1)
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Omni Fear
Adhocracy Incorporated Adhocracy
0
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Posted - 2016.02.17 04:57:09 -
[532] - Quote
Please make dscan return results instantly as it did before!
In other words, rabble, rabble, rabble, rabble! |
Dominous Nolen
Powder and Ball Alchemist Industries
136
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Posted - 2016.02.17 05:13:20 -
[533] - Quote
Omni Fear wrote:Please make dscan return results instantly as it did before!
In other words, rabble, rabble, rabble, rabble!
https://forums.eveonline.com/default.aspx?g=posts&m=6346104#post6346104
@dominousnolen
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Gregor Kur
Republic Military School Minmatar Republic
0
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Posted - 2016.02.17 05:32:27 -
[534] - Quote
I think I like all the changes and additions, but the one thing you removed is a show-stopper for me. It seems very tedious and unnatural to have to hit C every time I select a new target to track that target. Ultimately I end up looking in some random direction and it really takes away from the experience. I know, I know, I'm really just looking at the overview window most of the time, but sometimes it's neat to see what you are shooting at.
I really really tried for 3 days on 2 toons, but now I've gone back to the old camera. I can't see using the new camera until you add this feature back in. |
Miss 'Assassination' Cayman
CK-0FF Bad Intention
12
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Posted - 2016.02.17 05:39:29 -
[535] - Quote
Gregor Kur wrote:I think I like all the changes and additions, but the one thing you removed is a show-stopper for me. It seems very tedious and unnatural to have to hit C every time I select a new target to track that target. Ultimately I end up looking in some random direction and it really takes away from the experience. I know, I know, I'm really just looking at the overview window most of the time, but sometimes it's neat to see what you are shooting at.
I really really tried for 3 days on 2 toons, but now I've gone back to the old camera. I can't see using the new camera until you add this feature back in. They already did. It's shift+C by default and can be remapped back to C. Be warned however that remapping that breaks the keybind for the old camera. |
Shade Millith
Jebediah Kerman's Junkyard and Spaceship Parts Co. I N F A M O U S
175
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Posted - 2016.02.17 05:40:06 -
[536] - Quote
Cross post from one of the other threads (Because this is the first time in a long time that a change in EVE has made me consider leaving)
You still have half the movement speed on the vertical axis for camera movement. And it is still bad.
People that just use the camera to look at pretty things are going to be perfectly happy with it and won't even notice, but using it as a tool for D-Scanning and PVP just shows how horrible it is. And I've tried to get used to it.
A game with full 3 degrees of movement where the enemy is just as often above/below you, and uses a mouse for control, should NEVER have differing movement speeds on the axes. It makes the horizontal movement feel too fast, and the vertical movement feel too slow.
Stop taking tools and neutering them in the name of making it pretty and flashy.
(I'm going to keep complaining and posting about this until something is done or I've heard something from a Dev on the matter. I'm actually scared that you're going to leave this in, because this would be a final straw that would make me seriously reconsider my subscriptions after 10 years playing this game) |
Dominous Nolen
Powder and Ball Alchemist Industries
136
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Posted - 2016.02.17 05:46:13 -
[537] - Quote
Gregor Kur wrote:I think I like all the changes and additions, but the one thing you removed is a show-stopper for me. It seems very tedious and unnatural to have to hit C every time I select a new target to track that target. Ultimately I end up looking in some random direction and it really takes away from the experience. I know, I know, I'm really just looking at the overview window most of the time, but sometimes it's neat to see what you are shooting at.
I really really tried for 3 days on 2 toons, but now I've gone back to the old camera. I can't see using the new camera until you add this feature back in.
Toggle was added back today (Shift+C)
Tested during a roam, works as the old camera. Just have the inertia issues and the others i posted above that are making me still not really feel comfortable flying in this new camera.
@dominousnolen
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helana Tsero
Science and Trade Institute Caldari State
362
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Posted - 2016.02.17 07:07:31 -
[538] - Quote
Team Psycho Sisters. Sorry to be harsh but..
Can you guys please go on a holiday or something. Each patch you add more UI. Or maybe work on some stuff that your users can customize.. Maybe some of us don't wont or use many of your UI elements.. maybe come up with a system so we can turn some of it off.. A toggle system and user customizable colors/transparency for every UI element would be very welcome among the user base.
I'm getting tired of my entire screen getting filled up with UI. Id like to be able to see the space and ships I'm flying / shooting at.
Recent UI Stuff Added that wasn't needed or asked for.
- Ship/Overview Icons - They are bigger and more obtrusive than before and cover all the pretty ships. - New Camera - Orbit, strategic and first person now have there own buttons on the screen.. - New Camera - Extra button in the selected item window. So now it needs to be giant for the buttons to same size. - New Camera - Extra button on radial menu makes bookmarking more tiresome.
Ask yourself what do my users want.
They want customization. Eve is too complicated to not have UI customization. If you add something you please one group but annoy another. eg new camera I bet movie makers love it... scouts and pvpers dont love it.
They want functionality before aesthetics. Aesthetics are great but don't remove functionality to achieve it.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Leonardo Adami
Science and Trade Institute Caldari State
135
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Posted - 2016.02.17 08:02:50 -
[539] - Quote
So post patch; tracking camera is good thank you for putting this back in. I have my DSCAN button bound to my middle mouse button. When I click my middle mouse button i get a message that says DSCAN and I'm unable to move my camera at all. I have to press C after which I'm able to move my camera again. Please fix. |
Dominous Nolen
Powder and Ball Alchemist Industries
137
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Posted - 2016.02.17 08:09:21 -
[540] - Quote
Leonardo Adami wrote:So post patch; tracking camera is good thank you for putting this back in. I have my DSCAN button bound to my middle mouse button. When I click my middle mouse button i get a message that says DSCAN and I'm unable to move my camera at all. I have to press C after which I'm able to move my camera again. Please fix.
I'd suggest logging a bug report in game, providing screen caps and providing the EBR here.
@dominousnolen
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