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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Maximus Aerelius
PROPHET OF ENIGMA
1334
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Posted - 2016.02.18 17:45:52 -
[571] - Quote
I've turned off the New Camera and opted for the old fully working one.
The main problem I has with it was no right-click free look. I mean WTF, really. I struggled to get any good screenshots without it so off it went. I'm happy without the new "features" of the new camera. I know less is moreis asaying but not when it comes to affecting functionality of a very core piece of piloting in EVE.
I'm curious as to what the stats say on how many people still have it enabled? Numbers speak louder than words sometimes as many aren't forum goers and go silently into the night.
[b]Fast Character Switching "XP Stylee"
Undocking - More Routes Out of Station[/b]
Here's my tear jar > |_| < Fill 'er up!
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Miss 'Assassination' Cayman
CK-0FF Bad Intention
14
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Posted - 2016.02.19 04:57:35 -
[572] - Quote
Maximus Aerelius wrote:I've turned off the New Camera and opted for the old fully working one.
The main problem I has with it was no right-click free look. I mean WTF, really. I struggled to get any good screenshots without it so off it went. I'm happy without the new "features" of the new camera. I know less is moreis asaying but not when it comes to affecting functionality of a very core piece of piloting in EVE.
I'm curious as to what the stats say on how many people still have it enabled? Numbers speak louder than words sometimes as many aren't forum goers and go silently into the night. Numbers speak louder than words when it comes to knowing there is a problem. At this point I'm sure they're well aware the camera isn't quite right yet. At this point they need to actually change things, which requires words about what to change and how. |
Obao
Concordiat Spaceship Samurai
4
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Posted - 2016.02.19 07:04:06 -
[573] - Quote
I too am rendered nauseated when trying to use this new camera. Please do not implement this thing without leaving the option to use the old camera. I cannot play EVE with the new camera so if it comes about that we're given no choice, it will mean the ende of my playing EVE. |
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CCP Turtlepower
C C P C C P Alliance
316
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Posted - 2016.02.19 15:15:22 -
[574] - Quote
Hello everyone,
We met with the CSM this week had an extensive session to go over the new camera, and have a pretty sizable task list to work on in the coming weeks. To make sure we get the camera into top shape before making it the only camera, we have decided to leave the old camera in for another month.
We are not planning on deploying more tweaks and fixes to Tranquility until the March 8th release.
Once again thanks for all the feedback and support. CCP Turtlepower // Team Psycho Sisters |
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Rixx Javix
Stay Frosty. A Band Apart.
529
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Posted - 2016.02.19 16:12:03 -
[575] - Quote
Woot!!
http://eveoganda.blogspot.com
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Manic Velocity
The Corp I Just Left
165
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Posted - 2016.02.19 16:14:57 -
[576] - Quote
Good call on extending the deadline, and for not hastily pushing new stuff to TQ. :P
Looking forward to testing on SiSi.
@manicvelocity
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Oovarvu
Maas Industries
9
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Posted - 2016.02.19 16:17:24 -
[577] - Quote
it's not that i don't like new stuff, i do. the new camera however sucks in ways most of the previous posts have pointed out.
it would be very bad to lose the old tracking camera. |
Jayne Fillon
824
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Posted - 2016.02.19 16:23:48 -
[578] - Quote
CCP Turtlepower wrote:Hello everyone,
We met with the CSM this week had an extensive session to go over the new camera, and have a pretty sizable task list to work on in the coming weeks. To make sure we get the camera into top shape before making it the only camera, we have decided to leave the old camera in for another month.
We are not planning on deploying more tweaks and fixes to Tranquility until the March 8th release.
Once again thanks for all the feedback and support. CCP Turtlepower // Team Psycho Sisters Thanks for meeting with us! I felt it was a very productive session and look forward to the upcoming adjustments.
Can't shoot blues if you don't have any. Long Live NPSI.
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Josef Djugashvilis
3305
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Posted - 2016.02.19 16:24:17 -
[579] - Quote
CCP Turtlepower wrote:Hello everyone,
We met with the CSM this week had an extensive session to go over the new camera, and have a pretty sizable task list to work on in the coming weeks. To make sure we get the camera into top shape before making it the only camera, we have decided to leave the old camera in for another month.
We are not planning on deploying more tweaks and fixes to Tranquility until the March 8th release.
Once again thanks for all the feedback and support. CCP Turtlepower // Team Psycho Sisters
It is good that CCP is listening to the feedback and willing to improve the new camera.
However, I am curious, did any of you actually use the new camera in 'real' game play, and if so, how did no one notice how bad it is?
This is not a signature.
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Lfod Shi
Lfod's Ratting and Salvage
330
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Posted - 2016.02.19 16:48:59 -
[580] - Quote
CCP Turtlepower wrote:Hello everyone,
We met with the CSM this week had an extensive session to go over the new camera, and have a pretty sizable task list to work on in the coming weeks. To make sure we get the camera into top shape before making it the only camera, we have decided to leave the old camera in for another month.
We are not planning on deploying more tweaks and fixes to Tranquility until the March 8th release.
Once again thanks for all the feedback and support. CCP Turtlepower // Team Psycho Sisters
Thank you, thank you, thank you!
GÖ¬ They'll always be bloodclaws to me GÖ½
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Jarrec DuMorne
Concordiat Spaceship Samurai
13
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Posted - 2016.02.19 17:31:48 -
[581] - Quote
Jayne Fillon wrote: Thanks for meeting with us! I felt it was a very productive session and look forward to the upcoming adjustments.
That sounds encouraging. Thanks for taking the feedback seriously.
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Tippia
Sunshine and Lollipops
27184
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Posted - 2016.02.19 17:44:50 -
[582] - Quote
CCP Turtlepower wrote:Hello everyone,
We met with the CSM this week had an extensive session to go over the new camera, and have a pretty sizable task list to work on in the coming weeks. To make sure we get the camera into top shape before making it the only camera, we have decided to leave the old camera in for another month.
We are not planning on deploying more tweaks and fixes to Tranquility until the March 8th release.
Once again thanks for all the feedback and support. CCP Turtlepower // Team Psycho Sisters Sounds good. We'll see what happens on the 8th, then, and if there's anything left to be fixed before the April release.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
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Ashlar Maidstone
Stay Frosty. A Band Apart.
213
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Posted - 2016.02.19 17:51:27 -
[583] - Quote
CCP_Turtlepower, Sir/Madame, while I applaud your efforts to making a quality improvement to the camera, in my best judgement and opinion, I think it's better to leave the old camera in as it is. I tried the new camera and despite it short comings I can NOT for the likes of me see how this is any better than what we have already.
I cannot see any reasoning other than pure laziness to go and update any outdated code and can not understand why you want to completely strip the old camera out on such a such date and there by rendering a lot of activity in a bigger mess than what it is now. |
Leonardo Adami
Science and Trade Institute Caldari State
135
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Posted - 2016.02.19 18:22:44 -
[584] - Quote
Ok, so if you uncheck all the extra camera boxes and set camera speed to mac maximum it's almost better then old camera. The bug that caused the camera to lock when using middle mouse button is fixed is great thank you. Tracking camera added is even better also having the tactical overlay stay pulled up when session changes happen is swell too. Thank you for those fixes.
They're three things that still need to be fixed imo.
1) unless you're intentionally nerfing the tracking camera by making us press "C" to track please change it back. We should only need to press "C" once, then click on whatever object we want to scan without holding C or pressing it multiple times., which is the way it is now. Anything other wise feels clunky and that extra step is just more work in a demanding game.
2) please do not offset our ship when using tracking camera. Right now when your camera pans it offsets your ship to the left. I reaaly don't like this. It's not game breaking or anything but having it offset really bothers me.
3) right mouse buttom panning. Its be nice to have this feature but again not game breaking.
Some additional things I also noticed when You lose your ship there is some delay with the camera that makes it hard to warp pod out.
When using a cyno for jump freighter the warp field is all twisted and sideways looking.
Camera is getting better and with a few more tweaks it should be good to go. |
Dominous Nolen
Powder and Ball Alchemist Industries
142
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Posted - 2016.02.19 18:33:35 -
[585] - Quote
As directed by CCP Darwin/CCP Support twitter posting feed back here in hopes the UI team will comment
Tab Not rolling windows
Since January's patch (maybe even back into December) the minimize function of the double tap tab feature no longer works (I'm sure it can be rebound, but....)
Adding in my notes from the original thread for visibilty to the UI team. As it appears this feature was removed with out communication (correct me if I'm mistaken).
Tweet from customer service team
=================
For a lot of people that was actually a useful feature... Can it still be bound to something or is the roll up just completely gone?
Q: What as the ratio of people confused vs. those users who found it useful functionality?
Couldn't you have put in some kinda prompt (I hear that new opportunity system is good for giving feedback) like a pop up regardless of aura's state for notifications in game? The pop up box could activate the first time or persist until someone clicks on an acknowledgement they've read/understand the text when someone accidentially clicked tab twice. Just needs to give basics to say what happened, why and how to restore..
Pretty sure once someone see the prompt (unless this just X out of everything instantly) will understand and move on.
Hell, future idea.... make one of those new flight academy videos have a pro-tip UI type of video just going over some little nice features that players might not know about? *purely spit-balling here* Go over useful UI tweaks so new bros understand some of the complexity of the UI, what it can do and how it can be tweaked to make the eve experience better, rather then killing something we use cause a few people accidentally mis-clicked tab and complained? I can't ever recall seeing someone post about a problem with the function... so why remove it?
Q: Was this even a discussed change in a patch note, forum thread (aside from the one opened after the change) or other? I don't follow ever CCP twitter account (let alone actively monitor twitter daily) so maybe I missed it, but in reality first time i knew there something amiss was when I came here after looking for an explanation as to where the function went.
It was nice to be able to quickly roll down everything to get a full view of whats going on and returning it normal state. You've had that feature for as long as (and probably longer) then I've been playing.. it was removed with out any real notification. Pretty sure I didn't see it in a patch note but I could be mistaken.
=================
If we can get some kinda comment on why you're removing a feature due to what I'm sure is a small percentage of player (most likely new trial accounts) and not taking into consideration that the function had a purpose for older players who have used this for years (it's been in since long before I started playing I'm sure)
CCP UI team - Please comment/consider revision of your change.. Yes I know is a small function, but really we did use it/miss it... /rant - for now
@dominousnolen
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Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
159
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Posted - 2016.02.19 18:40:27 -
[586] - Quote
CCP Turtlepower wrote:Hello everyone,
We met with the CSM this week had an extensive session to go over the new camera, and have a pretty sizable task list to work on in the coming weeks. To make sure we get the camera into top shape before making it the only camera, we have decided to leave the old camera in for another month.
We are not planning on deploying more tweaks and fixes to Tranquility until the March 8th release.
Once again thanks for all the feedback and support. CCP Turtlepower // Team Psycho Sisters
Respect for moving the deadline <3
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Trajan Unknown
Rifterlings Zero.Four Ops
101
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Posted - 2016.02.19 20:07:45 -
[587] - Quote
CCP Turtlepower wrote:Hello everyone,
We met with the CSM this week had an extensive session to go over the new camera, and have a pretty sizable task list to work on in the coming weeks. To make sure we get the camera into top shape before making it the only camera, we have decided to leave the old camera in for another month.
We are not planning on deploying more tweaks and fixes to Tranquility until the March 8th release.
Once again thanks for all the feedback and support. CCP Turtlepower // Team Psycho Sisters
I have rambled a lot in this thread - not my usual behaviour - but now it-¦s time to say "Thank you CCP Turtlepower" for doing what should be done. :) I am looking forward to be able to use the new camera since it has some really nice features. |
Zappity
Black Aces I N F A M O U S
2696
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Posted - 2016.02.19 20:11:00 -
[588] - Quote
New camera breaks entirely (can't pan screen) when you jump a jump freighter to a cyno.
Zappity's Adventures for a taste of lowsec and nullsec.
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Mara Pahrdi
The Order of Anoyia
1091
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Posted - 2016.02.19 21:07:27 -
[589] - Quote
CCP Turtlepower wrote:Hello everyone,
We met with the CSM this week had an extensive session to go over the new camera, and have a pretty sizable task list to work on in the coming weeks. To make sure we get the camera into top shape before making it the only camera, we have decided to leave the old camera in for another month.
We are not planning on deploying more tweaks and fixes to Tranquility until the March 8th release.
Once again thanks for all the feedback and support. CCP Turtlepower // Team Psycho Sisters Thanks for listening. I promise in return to give he new camera another try.
Remove insurance.
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Erebus 'TheChin' Sundance
Center for Advanced Studies Gallente Federation
0
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Posted - 2016.02.19 21:36:43 -
[590] - Quote
I am still using the classic camera for the following reasons.
Tactical: This can be turned off or on easily anyway. I personally rarely use it anyway as I find the white too bright and the distances are not accurate.
Orbit camera: It is still missing two important features for me, the 'look about' while holding left mouse button, and the ability to zoom in by holding the right MB and moving the mouse forward/backwards. Glad you brought the 'c' to look at ability back in though.
First person mode: The inability to look around, this is such a great view, but you can only look forward, seems a shame. I'm not sure what advantages it has not allowing movement. Having the turning keys is fine, but I either orbit, approach or double click in space to move mostly, as soon as something fly's past your vision you can't see it. The zoom feature is a nice touch. Please let us look about in this view.
Keep up the good work. |
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Yui z
Kernel of War Goonswarm Federation
3
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Posted - 2016.02.20 02:12:40 -
[591] - Quote
Please, please !
Remove that annoying background sound on the tactical camera .. what the hell is this for anyway beside being a pain to our ears ? And remove it also from the ship tree where you're at it..
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Daemun Khanid
Apollo Defence Industries
456
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Posted - 2016.02.20 02:33:02 -
[592] - Quote
Since the addition of the toggled tracking camera I've been leaving the new camera enabled. I really don't like the way I constantly have to find my ship due to the tracking cam offset and the wacky zoom changes but I'm finding it bearable enough to stick with it so that I can get used to it.
Daemun of Khanid
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Morwen Lagann
Tyrathlion Interstellar
1612
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Posted - 2016.02.20 02:34:35 -
[593] - Quote
Yui z wrote:Remove that annoying background sound on the tactical camera
This too. Same for the first-person camera. Or give them their own, UNIQUE sliders in the audio menu. They hurt my ears but given the way you guys have designed the selective audio volume sliders, there's really no way of knowing where you've put a given set of audio cues or effects. Half the time they're in sets where they frankly don't belong.
Morwen Lagann
CEO, Tyrathlion Interstellar
Owner, The Golden Masque
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Idame Isqua
Caldari Colonial Defense Ministry Templis CALSF
17
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Posted - 2016.02.20 02:38:44 -
[594] - Quote
Before the community fixes your new camera what about the community fixing your old camera?
The old camera was broken
If you have something locked you have to select it again to look at it
The old camera was broken
If you looked at something hitting look at (nothing) didn't do anything and you had to manually use the information button window (which is entirely useless apart from acting as a fix for the broken "feature" and click the stop look at button.
If I want to manually pilot towards a ship after having to click on something one to many times It was simple enough
If I wanted to manually pilot away from something I had to fight the terrible UI of eve again First I have to lock it and start shooting it or whatever Then I have to move my camera (if its a locked target it should be ALWAYS primary selected item having to always click again and again is dumb) Ok that was a nightmare but I still have a job to do Now I have to click on my ship in space
Only now can I manually pilot away from the ship I'm fighting
In short unless i click on something else default to looking at my selected target default to looking at my last selected anything default to something $^@$*$^ing logical $^**% do i have a shortcut for looking at something but not un looking at something ^&%&$*$%& is looking at something and tracking my own ship so hard %^&$%%$ else would I want to do *^%(^&%%^&( logic please default to tracking my own ship (why the ^$&* would I want to d scan from the position of another ship?????
CCPLEASE
(Click on something one to many times usually results in me logging off from eve)
This was dumb and painfully bad.
How the old camera should of worked.
My selected target is always primary focus I lock it or whatever I hit look at (Previously manually piloting towards and d scanning stuff worked good) Automatically (IF I HAVE AUTOTRACKING ON) IT AUTO TRACKS MY OWN SHIP BECAUSE NOTHING ELSE IS LOGICAL! Now I can manually pilot away just as "easily" as I can towards
Now the new camera lol what What is the point of the new probe window if you can't d scan using it?????????????
You can't PvP with the new camera You can't D scan with the new camera
The new camera is a joke
Fix what was broken with the old camera and call that a new camera if your so intent on bringing new "features".
Also on the delayed d scan I'm kinda surprised thats being called a accident now Surely it was a "feature" |
Invisusira
Imperial Shipment Amarr Empire
324
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Posted - 2016.02.20 06:35:12 -
[595] - Quote
Tracking camera only appears to work when you click on the overview, not on actual objects in space.
EVE Music
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Terraj Oknatis
xX-Crusader-Xx Tactical Narcotics Team
40
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Posted - 2016.02.20 06:53:16 -
[596] - Quote
RAGE HAS ENDED
Thank you so much for listening to our concerns
This was a unexpected yet pleasant turn of events.
Get it right, make it better than it is now, then release it!!!!!! |
RuleoftheBone
Stellar Conundrum
30
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Posted - 2016.02.20 06:58:43 -
[597] - Quote
CCP Turtlepower wrote:Hello everyone,
We met with the CSM this week had an extensive session to go over the new camera, and have a pretty sizable task list to work on in the coming weeks. To make sure we get the camera into top shape before making it the only camera, we have decided to leave the old camera in for another month.
We are not planning on deploying more tweaks and fixes to Tranquility until the March 8th release.
Once again thanks for all the feedback and support. CCP Turtlepower // Team Psycho Sisters
I want to express my thanks for delaying the roll-out until the behavior of both camera/scanner can be base-lined/normalized to the current abilities of the legacy system.
Going forward though....PLEASE look at getting the minimum standard of performance equal to legacy as a default....and then allow us end-users to add functionality as desired.
For example....I don't care about gee whiz effects, making movies, and screen shots. Let those that care about such enable and build from the default.
As another pilot mentioned I will be happy to re-visit the new when it reaches the minimum of functioning properly as the legacy systems already do.
And finally....if the POS towers and Citadels can co-exist for the length of time required to figure out the end-state of change-over....surely the ability to keep the legacy camera/scanner is trivial in comparison.
Thanks for listening
Bone
p.s. IF...as I have heard rumored...this whole camera/scanner business is meant to be some sort of stealth nerf to non-lazy pilots who know how to dscan/track with camera/probe......may I suggest removing local as THE overpowered stupid intel tool within the game .
In WH space nobody hears you scream until it's too late. Share the fun with nullsec
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Xercodo
Xovoni Directorate
4302
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Posted - 2016.02.20 10:12:25 -
[598] - Quote
Simple list here:
- Closer limit on zooming in. I can barely see any details on my ship the few times I want to zoom in on it. - Retain FOV after session change. I play across 3 screens and the zoomed out FOV works great for that surround effect from stretching the edges, but I have to change it again every time I undock or jump through a gate. (A method to reset FOV would also be something that should be considered once this retention between session changes works). - Bring back the ability to use right click to pivot the camera on its own axis and do extreme zooming when using the orbit camera (Sorry for the really old vid but you get the idea :D) - I'd LOVE for the ability for the same to work on the FP camera so I can look around without changing course of the ship. - Ability to customize the locations of your ship and a "tracked" object. - Ability to toggle the "fly by" effect of looking at another ship as a it moves. I want my camera locked to it the same way my ship would. It's great for a cinematic framing, but not so much for actual combat
Also THANK YOU for removing the "Look At" limit of 100km. I was able to finally accurately target some POS modules I was sniping at. Being able to directly look at the series of batteries that were 230km away ensured I didn't needlessly lock onto an already incapped gun :D
The Drake is a Lie
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Erebus 'TheChin' Sundance
Center for Advanced Studies Gallente Federation
0
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Posted - 2016.02.20 11:07:36 -
[599] - Quote
[quote=Xercodo]Simple list here:
- Bring back the ability to use right click to pivot the camera on its own axis and do extreme zooming when using the orbit camera (Sorry for the really old vid but you get the idea :D)
This is exactly what I meant, sorry If I explained it appallingly, and nice to see someone else that wants view movement in first person mode.
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Nicola Arman
Lacuna. AII ShaII Perish
122
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Posted - 2016.02.20 13:53:44 -
[600] - Quote
The Tracking function needs to be fixed. It is not nearly as smooth and seemless as the old camera. Also maybe some options or sliders to set Default FOV. It's really annoying having to adjust this every time you look at something. |
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