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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Tyranis Marcus
Bloody Heathens
1468
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Posted - 2016.02.20 15:41:26 -
[601] - Quote
Thank you for adding toggle for camera tracking, and for improving dscan. Trying out the new camera today, again. Sometimes the movements seem odd and I want to counter them with my mouse to get a better view. One example was going into warp just now, the camera slid forward in front of my ship, so the ship wasn't even on the screen anymore. I zoomed back, of course. The overall experience seems to be improving, though.
Do not run. We are your friends.
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Aliana Heartborne
Center for Advanced Studies Gallente Federation
6
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Posted - 2016.02.20 19:10:11 -
[602] - Quote
Dominous Nolen wrote:As directed by CCP Darwin/CCP Support twitter posting feed back here in hopes the UI team will comment Original Reported thread >> Tab Not rolling windows Since January's patch (maybe even back into December) the minimize function of the double tap tab feature no longer works (I'm sure it can be rebound, but....) Adding in my notes from the original thread for visibilty to the UI team. As it appears this feature was removed with out communication (correct me if I'm mistaken). Tweet from customer service team================= >quote snipped
do want window roll up/down back indeed |
Gommel Nox
GoonWaffe Goonswarm Federation
32
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Posted - 2016.02.20 20:19:41 -
[603] - Quote
I posted this days ago in the upcoming feature thread on this topic, and apparently the reason I didn't get any response from anyone was because I was supposed to post in the dev blog thread. My bad.
Gommel Nox wrote:I'm not sure if this has been mentioned yet, and I apologize profusely if it already has been beaten to death, but here's my big issue with the new HUD/camera changes. For those of you who do not know, I am a quadriplegic capsuleer. What this means is that I do not have the physical ability to type on a keyboard at all, I cannot feel anything below my chest, and I cannot move my fingers, wrists, or even arms in a meaningful way. In spite of all of these things, I have still managed to keep my eve career going since 2008, adapting with every new change to the UI since.
However, the recent changes to the HUD/game camera are very concerning to me. The reason behind this is that, with the new UI, it is completely impossible for me to zoom in and out. I'm not sure what exactly happened to the zoom buttons, and while CCP Punkturis successfully managed to CCPass_The_Buck to CCP Goliath, not knowing that he was no longer on the team involved with the UI changes. While I should be concerned that, within CCP, people don't know exactly what other people are doing, I'm even more concerned that the new UI changes will be shoehorned in, with disabled people being told to "just bind buttons to zoom in and out" as if it were a feasible option for everybody who plays. I assure you that it isn't.
If you don't know at this point, in addition to being a disabled gamer, I also stream and occasionally write for themittani.com, and I would absolutely love to be able to pick your brain about Eve online being what I would consider one of the most accessible games available for people with disabilities, in a TMC feature for my column, Access:Granted. I really hope you will consider an interview.
Thank you very much
Has this been discussed already? |
Dominous Nolen
Powder and Ball Alchemist Industries
145
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Posted - 2016.02.20 22:50:57 -
[604] - Quote
Morwen Lagann wrote:Yui z wrote:Remove that annoying background sound on the tactical camera
This too. Same for the first-person camera. Or give them their own, UNIQUE sliders in the audio menu. They hurt my ears but given the way you guys have designed the selective audio volume sliders, there's really no way of knowing where you've put a given set of audio cues or effects. Half the time they're in sets where they frankly don't belong, like ambience stuff being in the UI slider. That's... not okay. Nor does it make sense.
Also add controls to turn off incursion chatter, Thera ambiance.
@dominousnolen
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Rain6637
GoonWaffe Goonswarm Federation
33390
|
Posted - 2016.02.20 22:53:58 -
[605] - Quote
What are the settings I need to ensure I have the full "new" camera? I want to make sure I'm experiencing the whole thing. All I see right now are the five or six camera checkboxes in the bottom left of the General Settings tab in ESC menu.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Miss 'Assassination' Cayman
CK-0FF Bad Intention
14
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Posted - 2016.02.21 00:24:57 -
[606] - Quote
Rain6637 wrote:What are the settings I need to ensure I have the full "new" camera? I want to make sure I'm experiencing the whole thing. All I see right now are the five or six camera checkboxes in the bottom left of the General Settings tab in ESC menu. Those and the checkbox on the general tab called "Try the new camera". |
Dominous Nolen
Powder and Ball Alchemist Industries
146
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Posted - 2016.02.21 01:45:49 -
[607] - Quote
Feature enhancement During site running I observed when hacking a can if I press CTRL+SHIFT + Click when attempting to unlock a target the camera snaps the orbit mode with tracking camera follow toggled on to the target being removed from active locks.
Behaviour change request : Have the ctrl+SHIFT+ click leave the camera in its current position rather then snapping to the target being unlocked.
@dominousnolen
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Parious MeHoff
Level Eight Technical Exterminations Sovereign Technologies
2
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Posted - 2016.02.21 03:50:19 -
[608] - Quote
I'm sure it already has been mentioned, but I would like to see a toggle on the new camera controls for an auto tracking camera.
Thanks for the great game! |
Rain6637
GoonWaffe Goonswarm Federation
33390
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Posted - 2016.02.21 04:20:27 -
[609] - Quote
Miss 'Assassination' Cayman wrote:Rain6637 wrote:What are the settings I need to ensure I have the full "new" camera? I want to make sure I'm experiencing the whole thing. All I see right now are the five or six camera checkboxes in the bottom left of the General Settings tab in ESC menu. Those and the checkbox on the general tab called "Try the new camera". Oh, okay thanks. I got confused, I was posting afk and meant the Display & Graphics tab. Seems I have the General Settings checkbox marked.
I hope you're bringing the old C toggle camera function into the new camera. Swivel the camera all you want but you need to anchor the camera on the player's ship. Right now the track function is more like "look at... from a distance"
I have Alt+1 bound to a G-Key and spam it when something goes wrong with the camera.
Zoom works like it should, pan works like it should. Return to center with Alt+1
That track function though. Sitting in a citadel yeah it works, but for pilotage we need the old C tracking behavior.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Dominous Nolen
Powder and Ball Alchemist Industries
146
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Posted - 2016.02.21 06:53:58 -
[610] - Quote
Parious MeHoff wrote:I'm sure it already has been mentioned, but I would like to see a toggle on the new camera controls for an auto tracking camera.
Thanks for the great game!
It was added days ago. Shift + C
@dominousnolen
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Dominous Nolen
Powder and Ball Alchemist Industries
146
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Posted - 2016.02.21 06:57:17 -
[611] - Quote
Opened EBR-68512: CAMERA ZOOM LEVEL RANDOMLY ADJUSTING
Camera when clicking into random space with the tracking camera toggle on will snap to my ship by default and also reset its zoom level to double my original amount
Video included on EBR and here.
Tracking camera zoom + snap
@dominousnolen
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Anluan
Deep Core Mining Inc. Caldari State
0
|
Posted - 2016.02.21 22:20:34 -
[612] - Quote
Uhm, you need to fix the camera to no do weird things when:
1) you are in the map and start moving around. the map moves too... 2) You are in the fitting window and you warp, the ship model moves
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Ecrir Twy'Lar
Federation Navy 3rd Fleet
23
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Posted - 2016.02.22 01:37:54 -
[613] - Quote
CCP Turtlepower wrote:Hello everyone,
We met with the CSM this week had an extensive session to go over the new camera, and have a pretty sizable task list to work on in the coming weeks. To make sure we get the camera into top shape before making it the only camera, we have decided to leave the old camera in for another month.
We are not planning on deploying more tweaks and fixes to Tranquility until the March 8th release.
Once again thanks for all the feedback and support. CCP Turtlepower // Team Psycho Sisters
First of all I would like to thank you for giving us back a toggle for tracking. I can sleep at night now.
Second... I've notice that with the tracking toggle turned on, I can click on things out in space and my camera will focus there where I can dscan. This works for bookmarks seen in space as well. However, if I open the system map from the dscan ui, I can do the same with I think everything except for bookmarks. This isn't a huge deal, because I can still do it in space. However I think it would make a handy addition for those times when you want to dscan from the system map. I think it would also be a good learning tool for those learning how to use dscan effectively. |
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CCP Turtlepower
C C P C C P Alliance
331
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Posted - 2016.02.22 11:41:59 -
[614] - Quote
Gommel Nox wrote:I posted this days ago in the upcoming feature thread on this topic, and apparently the reason I didn't get any response from anyone was because I was supposed to post in the dev blog thread. My bad. Gommel Nox wrote:I'm not sure if this has been mentioned yet, and I apologize profusely if it already has been beaten to death, but here's my big issue with the new HUD/camera changes. For those of you who do not know, I am a quadriplegic capsuleer. What this means is that I do not have the physical ability to type on a keyboard at all, I cannot feel anything below my chest, and I cannot move my fingers, wrists, or even arms in a meaningful way. In spite of all of these things, I have still managed to keep my eve career going since 2008, adapting with every new change to the UI since.
However, the recent changes to the HUD/game camera are very concerning to me. The reason behind this is that, with the new UI, it is completely impossible for me to zoom in and out. I'm not sure what exactly happened to the zoom buttons, and while CCP Punkturis successfully managed to CCPass_The_Buck to CCP Goliath, not knowing that he was no longer on the team involved with the UI changes. While I should be concerned that, within CCP, people don't know exactly what other people are doing, I'm even more concerned that the new UI changes will be shoehorned in, with disabled people being told to "just bind buttons to zoom in and out" as if it were a feasible option for everybody who plays. I assure you that it isn't.
If you don't know at this point, in addition to being a disabled gamer, I also stream and occasionally write for themittani.com, and I would absolutely love to be able to pick your brain about Eve online being what I would consider one of the most accessible games available for people with disabilities, in a TMC feature for my column, Access:Granted. I really hope you will consider an interview.
Thank you very much Has this been discussed already?
This has not been discussed in this thread to the best of my knowledge, but we are aware of this issue and plan to deploy a fix for it on March 8th.
Cheers, CCP Turtlepower // Team Psycho Sisters |
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Raphendyr Nardieu
Unpublished Chapter Suddenly Content
74
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Posted - 2016.02.22 18:07:35 -
[615] - Quote
Noticed that when disconnecting from tracking (rotateing camera manually when I was tracking something), the camera rotates a lot more than one would expect. This makes it hard to use autotracking or manual to rotate the camera towards the enemy and then repositionin the camera manually.
Basically when you mainly rotate the camera by hand, but some times you loss orientation to the target and want to get the target in view port. You click the track and there the enemy is and then you rotate the camera a bit and lost the enemy again. |
Miss 'Assassination' Cayman
CK-0FF Bad Intention
14
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Posted - 2016.02.23 05:18:13 -
[616] - Quote
Raphendyr Nardieu wrote:Noticed that when disconnecting from tracking (rotateing camera manually when I was tracking something), the camera rotates a lot more than one would expect. This makes it hard to use autotracking or manual to rotate the camera towards the enemy and then repositionin the camera manually.
Basically when you mainly rotate the camera by hand, but some times you loss orientation to the target and want to get the target in view port. You click the track and there the enemy is and then you rotate the camera a bit and lost the enemy again.
That could be easily solved by not moving the camera to the side of the ship. |
Rain6637
GoonWaffe Goonswarm Federation
33397
|
Posted - 2016.02.23 06:58:52 -
[617] - Quote
Actually I think the problem is when you track and then swivel, your camera is looking at nothing in particular. Because it wasn't anchored on your ship in any way, and then it isn't looking at the target.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Dominous Nolen
Powder and Ball Alchemist Industries
152
|
Posted - 2016.02.23 16:33:32 -
[618] - Quote
Dominous Nolen wrote:Opened EBR-68512: CAMERA ZOOM LEVEL RANDOMLY ADJUSTING Camera when clicking into random space with the tracking camera toggle on will snap to my ship by default and also reset its zoom level to double my original amount Video included on EBR and here. Tracking camera zoom + snap
EDIT: WTF?! My EBR was closed with no updates/comments
If this is being included in a future correction could you at least have the bug hunting team include something?
@dominousnolen
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Natya Mebelle
Center for Advanced Studies Gallente Federation
323
|
Posted - 2016.02.24 01:53:32 -
[619] - Quote
Dominous Nolen wrote:As directed by CCP Darwin/CCP Support twitter posting feed back here in hopes the UI team will comment Original Reported thread >> Tab Not rolling windows
I copy my paste from that relevant topic:
Natya Mebelle wrote:You have got to be kidding, right? That is not how feedback works. Only because some people report is as bad doesn't mean that many people do NOT say anything about it since they think it is good. Instead, your choice of action should have been testing how much people use it and if it has valid reasons before you jump to conclusions. You are removing a FEATURE that is useful once LEARNED. Instead you cater to the lowest common denominator of "Monkey don't know, monkey don't push?" You advertise your game as a sandbox. How many tools do you want to keep taking away from us and force us to build only one type of thing with one type of sand until you don't have anyone left to get reasonably creative? The functionality was totally fine. Anyone who doesn't want it it on the tab key, should be allowed to change that keybind. And not removing the entire function. Honestly, where did that even come up? I can't remember anyone saying in corp chat (NPC starter corporation, so we got MANY questions incoming) that they accidentally killed all their windows.
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Shade Millith
Jebediah Kerman's Junkyard and Spaceship Parts Co. I N F A M O U S
178
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Posted - 2016.02.24 12:21:45 -
[620] - Quote
Since server is down and Sisi is the only thing available, I'm having another try of the new camera.
1) Once more, vertical camera movement is a problem. Fix it. I think this is half the reason people feel that it's sluggish and unresponsive. It feels horrible, making vertical movement feel too slow and bogged down, and horizontal movement feel too quick.
2) 'Look At' camera is not good. Looking at an opponent is extremely important to get information on the ships movement and gun types. This staticly placed camera you've put on (AGAIN!) looks cool, but performs worse as a source of information. Old camera is quick and snappy. New camera is slow and sluggish.
3) Zoom is just uncontrollable. Exponentially increasing how fast it zooms doesn't work.
There's a reason that nobody I've talked to has had good things to say about it, and have opted out. The same with the new D-scan and new Map.
Setup the Orbit Camera exactly as the old camera is now for those that use the camera as a PVP tool. Put in a Cinematic Camera with all the bells and whistles for those that want a pretty light show.
CCP, please. Stop dulling the axe to make it look shinier. It's not improving the game. |
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Ecrir Twy'Lar
Federation Navy 3rd Fleet
23
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Posted - 2016.02.24 14:59:00 -
[621] - Quote
Natya Mebelle wrote:Dominous Nolen wrote:As directed by CCP Darwin/CCP Support twitter posting feed back here in hopes the UI team will comment Original Reported thread >> Tab Not rolling windows I copy my paste from that relevant topic: Natya Mebelle wrote:You have got to be kidding, right? That is not how feedback works. Only because some people report is as bad doesn't mean that many people do NOT say anything about it since they think it is good. Instead, your choice of action should have been testing how much people use it and if it has valid reasons before you jump to conclusions. You are removing a FEATURE that is useful once LEARNED. Instead you cater to the lowest common denominator of "Monkey don't know, monkey don't push?" You advertise your game as a sandbox. How many tools do you want to keep taking away from us and force us to build only one type of thing with one type of sand until you don't have anyone left to get reasonably creative? The functionality was totally fine. Anyone who doesn't want it it on the tab key, should be allowed to change that keybind. And not removing the entire function. Honestly, where did that even come up? I can't remember anyone saying in corp chat (NPC starter corporation, so we got MANY questions incoming) that they accidentally killed all their windows.
I was hoping they could remove functionality on my caps lock because I keep bumping it and yelling at people in local. Seriously though, you have to admit that it is ironic that a developer named "Darwin" is advocating protecting people from themselves. |
Dominous Nolen
Powder and Ball Alchemist Industries
152
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Posted - 2016.02.24 21:29:34 -
[622] - Quote
Any dev aside from Darwin able to comment on the tab situation?
Would love to know if we're going to get an explaination as to why the feature was removed without comment.
There seems to be a fair amount of user support on a few threads now for its return (or atleast a bind option) and it would be awesome to get clarify here if we're going to see its return.
@dominousnolen
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Iris Lurechia
SUPERFLUOUS WANDERLUST The-Culture
6
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Posted - 2016.02.25 00:33:44 -
[623] - Quote
What's really bugging me is the lack of the old tracking camera. While before I could click that button and track all that I target automatically, now I have to hold ALT every time I click. This is making dscanning multiple sites & planets in FW space especially cumbersome. Please CCP put a tracking camera option into the system to save my putting a dead weight on the alt key.
Apologies if this has been mentioend already, but 30+ pages is a bit much to read through. |
Juhh
Exanimo Inc Northern Army
0
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Posted - 2016.02.25 02:25:47 -
[624] - Quote
I think this open a new way. I enjoy this new camera thing. I like to control the ship and I find it useful. You can choose to charge on your enemy or approach in transverse. It will give you opportunity to change if you want.
What bugs me is every time if I click an open window like overview or select menu with my mouse while i control the ship, it lose the hot key. So i have to click back to space to be able to turn with my ship. The buttons what will let you move around should be always "on top" except when you are on the chat window.
It kills the fun when you in fight and click on overview to target and the ship will lose the orbit. And I will start to fly in to the trouble ( straight ). |
Dominous Nolen
Powder and Ball Alchemist Industries
153
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Posted - 2016.02.25 05:48:38 -
[625] - Quote
Iris Lurechia wrote:What's really bugging me is the lack of the old tracking camera. While before I could click that button and track all that I target automatically, now I have to hold ALT every time I click. This is making dscanning multiple sites & planets in FW space especially cumbersome. Please CCP put a tracking camera option into the system to save my putting a dead weight on the alt key.
Apologies if this has been mentioend already, but 30+ pages is a bit much to read through.
Toggle is now "Shift+C" to cycle it on.
@dominousnolen
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Miss 'Assassination' Cayman
CK-0FF Bad Intention
17
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Posted - 2016.02.25 06:10:35 -
[626] - Quote
Dominous Nolen wrote:Iris Lurechia wrote:What's really bugging me is the lack of the old tracking camera. While before I could click that button and track all that I target automatically, now I have to hold ALT every time I click. This is making dscanning multiple sites & planets in FW space especially cumbersome. Please CCP put a tracking camera option into the system to save my putting a dead weight on the alt key.
Apologies if this has been mentioend already, but 30+ pages is a bit much to read through. Toggle is now "Shift+C" to cycle it on. Or since clicking was mentioned, you can right click the tracking button. |
Soltys
Brutor Tribe Minmatar Republic
91
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Posted - 2016.02.25 09:43:15 -
[627] - Quote
Dominous Nolen wrote:Any dev aside from Darwin able to comment on the tab situation?
Would love to know if we're going to get an explaination as to why the feature was removed without comment.
There seems to be a fair amount of user support on a few threads now for its return (or atleast a bind option) and it would be awesome to get clarify here if we're going to see its return.
Camera tuff aside, I'd want to know that too.
Jita Flipping Inc.: Solmp / Kovl
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Tara Eves
Sebiestor Tribe Minmatar Republic
33
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Posted - 2016.02.25 12:17:39 -
[628] - Quote
Conjaq wrote: I get nausea using it.. Rendering it completely impossible to use.
THIS!
Please CCP, whatever you do, DO NOT disable the old camera - I even have all the camera shake and all that stuff disabled on the old camera because that made me feel sick.
By all means keep the new one for those that like it, but for those of us that don't have sea legs, please don't force us out.
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Natya Mebelle
Center for Advanced Studies Gallente Federation
327
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Posted - 2016.02.25 16:35:58 -
[629] - Quote
I would like to politely point out to the developers, that an increased amount of options is not detrimental for your game. It is beneficial. An increased amount of options allows you to cater to more people playing. More people playing means more income, more content and more diversity. You please the old AND the new. A lot of options might "overwhelm" a new player, but really, why is that a bad thing? Eve overwhelms a new player on a lot of levels, but that is often a good thing. It's the excitement and wonder, sitting in a giant toy store, amazed by all the different things. Then you slowly make your way through it and manage to find what you like. That is quintessential to your game. The journey. There is no "journey" in narrowed down pathways and force-fed decisions.
To me, that is Eve. it is less of a sandbox, and more of a giant toy-store. Or rather, it was. Because Eve has taken a turn where certain shelves are empty now, and the variety decreased. Rooms are closed down to make the toy store smaller, and I wonder why and how, if there was no discernible downside to having more of it. Some toys have been replaced by low-quality products. They might look shinier, but their manufacturing quality is shoddy and they don't feel as good when played with. Other products have been removed because some clumsy kid managed to hurt itself when mis-using the toy. Thus the toy gets removed and the joy been taken away from everyone else who could play with it properly? That is not only senseless but also a very poor marketing strategy.
That is how it feels when you kill old options and/or bring in the mangled new ones. I talk about OPTIONS and USABILITY and not gameplay related content, don't confuse that. Some things you brute-forced on us have simply not been okay. Some of us went away because of it. Some of us just stopped actually playing the game and just sit in there chatting because we didn't want to lose contact to the people. I don't wonder. I also don't want to know how far the concurrent player counter would drop if you'd allow evegate to access your chats as long as you are subscribed. What I DO want to know is how it would really look like nowadays when you hadn't rushed so many things and if you hadn't made so many questionable decisions of half-hearted products.
Sure, having more options could mean you have to look out for more potential bugs, and have a greater amount of code that might get in the way of things but it's not always as bad like that. Because I am absolutely certain you could always reproduce any old features to the dot. I would like to believe that. Maybe because I'm optimistic! :D I just don't get why you are not reproducing the things first, and then go from there to improve based on feedback. A good example for that is the new map. The single best thing about the new map is, that I can switch it off. The few added functionalities (which has been coming in MONTHS after initial beta inception) do NOT justify me using a product that has greatly decreased performance and visibility. I dread the day when you disable the old map and old camera, while not having the new features up to par. Much like the huge mistake you did with opportunities.
While I enjoy the idea of getting rid of legacy code, the only reason I do is because I hope that the NEW code is being well documented and written better so that changes can be made easier.
But I have no guarantee if it actually IS an upgrade on the programmer's end :c I would really like to know about it. Not the ins-and-outs but just simple facts for me to digest. Because I can only talk about what I see ingame. And I see things that are everything but rosy.
I would like to enjoy more content of eve online. But I can't, since the User Interface and it's functionality keep pushing me away from that content. The recent direction of UI development pushes me away from enjoying to play the game. |
Felix Judge
Regnum Ludorum
33
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Posted - 2016.02.26 21:43:06 -
[630] - Quote
oops.
So c-toggle is now possible.
Would be nicer, if more obvious. |
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