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Thread Statistics | Show CCP posts - 0 post(s) |
pajedas
Warlord of Mars
52
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Posted - 2016.02.09 17:52:11 -
[1] - Quote
http://eveboard.com/pilot/CapRed wins highest Average SP/Hour with 80,322.65!
A whole new contest!!!
Dev Blog: Exploring The Character Bazaar & Skill Trading
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pajedas
Warlord of Mars
60
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Posted - 2016.02.09 18:10:16 -
[2] - Quote
Skill Extractor (Jita) Average so far 313,636,016.84 ISK Skill Injector (Jita) Average so far 670,021,881.51 ISK
Dev Blog: Exploring The Character Bazaar & Skill Trading
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pajedas
Warlord of Mars
63
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Posted - 2016.02.09 19:15:55 -
[3] - Quote
Farming at today's prices will barely pay for that character's subscription.
So, unless the profit margin goes up I don't see a new breed of passive income.
682m-304m=378m*3.76=1.42b per month
Dev Blog: Exploring The Character Bazaar & Skill Trading
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pajedas
Warlord of Mars
65
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Posted - 2016.02.09 20:01:47 -
[4] - Quote
3500+ Pilots in Jita atm.
When will Eve Central pick up the prices?
Dev Blog: Exploring The Character Bazaar & Skill Trading
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pajedas
Warlord of Mars
79
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Posted - 2016.02.10 16:04:43 -
[5] - Quote
Ria Nieyli wrote:He sounds like someone who's holding injectors, hoping to cash out in 1-2 months. That's why they call it speculation.
No one knows.
Why so skeptical?
Dev Blog: Exploring The Character Bazaar & Skill Trading
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pajedas
Warlord of Mars
79
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Posted - 2016.02.10 16:16:20 -
[6] - Quote
When you said, Quote:He sounds like someone who's holding injectors, hoping to cash out in 1-2 months. I thought you were referring to Pandora Bokks :-/
The market is so huge I don't think this thread will drive the prices either way.
Only time will tell the supply and demand of this feature.
Dev Blog: Exploring The Character Bazaar & Skill Trading
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pajedas
Warlord of Mars
79
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Posted - 2016.02.10 16:44:40 -
[7] - Quote
Alphea Abbra wrote:Unless a ton of PLEX were bought on the market, used to get AUR and that AUR used to buy items from the store. In other words, since the extractors costs AUR, people who do this for market games are most likely buying PLEX off the market, which will counterweight the PLEX that enters the market.
Honestly, I think much of that extra PLEX comes from PLEX hoards. Maybe even as much as half. People who have bought a PLEX or two off the market before for their pension, who now sees a need for a quick infusion of cash and sells it, or the serious market players, both could dump a lot of PLEX suddenly when they see the need. Short-term I'd see the PLEX market being volatile, but a slow trend upwards. When the SP market settles and you can calculate a steady profit, I'd guess PLEX rises more than before, since the extractors and SP farms are extra consumers, but I can't see where increased PLEX-purchase should come from, unless driven by a rising PLEX price ingame.
It's interesting to see, though. I wish I had good access to the EVE market data, this would be absolutely perfect to do some macroeconomics statistics and analysis on! +1
Dev Blog: Exploring The Character Bazaar & Skill Trading
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pajedas
Warlord of Mars
102
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Posted - 2016.02.10 19:29:39 -
[8] - Quote
Just ran some numbers and 1b isk per 1m SP gained at 60% loss seems kind of high.
Maybe CCP can offer bigger extractors so you don't have to pay 300m every time you use one?
Just a thought...
Dev Blog: Exploring The Character Bazaar & Skill Trading
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pajedas
Warlord of Mars
104
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Posted - 2016.02.11 12:14:25 -
[9] - Quote
Doppleganger wrote:Well I dont know if they were all bought off market but a char that had 238.5 mil sp on 2-9-2016 has 340.11 mil sp on 2-11-2016 and another char that had 249.93 mil sp on 2-10-2016 has 276.34 mil sp on 2-11-2016 according to Eveboard.
So there are high skill chars that have uses for them and the isk to gain that much sp at that low return. Thats quite a few injectors used in just those 2 examples.
Stromgren FTW!
Dev Blog: Exploring The Character Bazaar & Skill Trading
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pajedas
Warlord of Mars
106
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Posted - 2016.02.11 22:15:26 -
[10] - Quote
Vincent Athena wrote:In terms of markets affected by injectors: Has the character bazaar activity taken a hit? I don't see it driving the prices up.
The math is pretty scary already:
Buy a 20m SP player for extraction. Net of 15m SP's.
@500m (average) per 1M Sp's the cost would be 10b.
30 extractors will cost you 8.94b @298m each. (18.94 Total)
@100% 1,262,666,667per 1m SP @80% 1,578,333,333per 1m SP @60% 2,104,444,444per 1m SP @30% 4,208,888,889per 1m SP
Dev Blog: Exploring The Character Bazaar & Skill Trading
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pajedas
Warlord of Mars
106
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Posted - 2016.02.11 22:53:37 -
[11] - Quote
I left out the easy and obvious math but thought I'd add it.
The diminishing returns are rather steep.
On that same 20m SP player the net SP's are:
0-5 = 15m SP's 5-50 = 12m SP's 50-80 = 9m SP's >80 = 4.5m SP's
Sucks to have over 80m SP's!!!
Dev Blog: Exploring The Character Bazaar & Skill Trading
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pajedas
Warlord of Mars
106
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Posted - 2016.02.11 23:36:53 -
[12] - Quote
Mr Epeen wrote:pajedas wrote:Sucks to have over 80m SP's!!!
Au contraire my fellow forum person. My 80M+ characters are quite happy where they are and the only reason they acquire more SPs is that it would be kind of dumb to be subbed and not training something. Mr Epeen I should have put that in better context.
Sucks to have over 80m SP's if you plan on buying more!!!
Dev Blog: Exploring The Character Bazaar & Skill Trading
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pajedas
Warlord of Mars
106
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Posted - 2016.02.12 00:24:17 -
[13] - Quote
Barrett Fruitcake wrote:Its simply sticks with the existing nature of Eve Online, incremental additional benefit costs exponentially more.
You know, time differences between training a skill from 1 to 2 versus 2 to 3 and etc, or even bonus stacking on mods.
The difference kind sir is this...
"That ye may be the children of your Father which is in heaven: for he maketh his sun to rise on the evil and on the good, and sendeth rain on the just and on the unjust." ~Matthew 5:45 King James Version (KJV)~
In other words, the instances that you referenced were always the same (1:1) for each citizen of New Eden.
Dev Blog: Exploring The Character Bazaar & Skill Trading
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pajedas
Warlord of Mars
107
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Posted - 2016.02.12 00:44:05 -
[14] - Quote
Tyberius Franklin wrote:So are these if you want to include progressive expense as "1:1". Characters will all have the same return at the same SP, much as they have the same diminishing returns on training time as they advance in skill levels. I wouldn't call it a diminishing return, per se. Longer training time to get progressively better at something makes sense to me.
Go to your local market and see if they change an old rich guy more for a pound of coffee than a poor young guy.
iBLACK MAMBA wrote:characters are now worth more in the bazaar
you can get about 350m profit per 500,000 skillpoints
so any character, doesn't matter what their specialism is, is now worth 700m per 1m skillpoints
i.e. a 50m SP char will now reliably sell for around 35bn, even if they have crappy skills Your math and reasoning are incorrect.
Please run the numbers again...
Dev Blog: Exploring The Character Bazaar & Skill Trading
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pajedas
Warlord of Mars
107
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Posted - 2016.02.12 01:29:50 -
[15] - Quote
Barrett Fruitcake wrote:Takes 1 of some action to get to Level B. Takes 2 more to get to C. = Diminishing return for your effort. Get 10 benefit from some thing at this level. Get 8 benefit at next level = Diminishing return for your consumption I honestly don't care to argue that point. We'll say you're 100% right.
Now, that effort is equal for each player as they progress through the training process (1:1).
If someone with 200m SP's decides to train mining to level 1, he will progress at the same rate as anyone else, depending on attribute distribution and implants.
Dev Blog: Exploring The Character Bazaar & Skill Trading
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pajedas
Warlord of Mars
140
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Posted - 2016.02.12 15:06:59 -
[16] - Quote
Spaceman(2) passes Dr Caymus(3)!
Stromgren is holding onto his new #1 spot!
Dev Blog: Exploring The Character Bazaar & Skill Trading
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