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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Fozzie
C C P C C P Alliance
13649
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Posted - 2016.02.09 13:12:09 -
[1] - Quote
Hey folks. While we were implementing the Stasis Grappler module we dug into some of the code governing orbiting and movement commands. While we were there we saw a clear path to making the orbit command act in a more logical fashion.
As of the March patch, when you use the orbit command and your speed or orbit radius changes, the plane of the orbit will no longer re-randomize. This means you will no longer switch direction when turning on a propulsion module, and stasis webifiers will no longer cause direction changes.
We still highly advise players to learn how to use manual piloting for best performance, as the orbit command does not include any advanced logic for managing transversal or avoiding slingshot maneuvers. However now the orbit command will no longer freak out whenever your speed changes, which should bring it in line with reasonable expectations for how it should behave.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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trenny jr
Hoplite Brigade Starkmanir Unification
16
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Posted - 2016.02.09 13:19:10 -
[2] - Quote
What a time to be alive |
Frostys Virpio
KarmaFleet Goonswarm Federation
2579
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Posted - 2016.02.09 13:20:32 -
[3] - Quote
CCP Fozzie wrote:Hey folks. While we were implementing the Stasis Grappler module we dug into some of the code governing orbiting and movement commands. While we were there we saw a clear path to making the orbit command act in a more logical fashion. As of the March patch, when you use the orbit command and your speed or orbit radius changes, the plane of the orbit will no longer re-randomize. This means you will no longer switch direction when turning on a propulsion module, and stasis webifiers will no longer cause direction changes. We still highly advise players to learn how to use manual piloting for best performance, as the orbit command does not include any advanced logic for managing transversal or avoiding slingshot maneuvers. However now the orbit command will no longer freak out whenever your speed changes, which should bring it in line with reasonable expectations for how it should behave.
Can't wait for some bitervet to be mad because the command can't make us do a u-turn. |
Albert Madullier
Trillium Invariant Honorable Third Party
38
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Posted - 2016.02.09 13:22:00 -
[4] - Quote
good change, its been a problem for a while |
Querns
GBS Logistics and Fives Support Goonswarm Federation
2347
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Posted - 2016.02.09 13:22:32 -
[5] - Quote
Very cool stuff.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Syco Phantic
Wild Sentinels Honorable Third Party
0
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Posted - 2016.02.09 13:24:47 -
[6] - Quote
CCP Fozzie wrote:we dug into some of the code governing orbiting and movement commands.
We = Zarvox? |
Zarvox Toral
Lightly Seared on the Reality Grill Apocalypse Now.
21
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Posted - 2016.02.09 13:25:04 -
[7] - Quote
CCP Fozzie wrote:Hey folks. While we were implementing the Stasis Grappler module we dug into some of the code governing orbiting and movement commands. While we were there we saw a clear path to making the orbit command act in a more logical fashion. As of the March patch, when you use the orbit command and your speed or orbit radius changes, the plane of the orbit will no longer re-randomize. This means you will no longer switch direction when turning on a propulsion module, and stasis webifiers will no longer cause direction changes. We still highly advise players to learn how to use manual piloting for best performance, as the orbit command does not include any advanced logic for managing transversal or avoiding slingshot maneuvers. However now the orbit command will no longer freak out whenever your speed changes, which should bring it in line with reasonable expectations for how it should behave.
DUDE. You have made my day, probably my year too.
Thanks so much. Amazing work. |
baltec1
Bat Country Pandemic Legion
17312
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Posted - 2016.02.09 13:25:55 -
[8] - Quote
Its the little things that count.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Mr Hyde113
ElitistOps Pandemic Legion
268
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Posted - 2016.02.09 13:26:05 -
[9] - Quote
I'm okay trading this for the Heavy Stasis Grappler. Not like web pulsing was ever really THAT effective against THE FRIGATE MENACE.
Mr Hyde - Candidate for CSM XI
Youtube Channel
Twitter
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CCP Masterplan
C C P C C P Alliance
1810
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Posted - 2016.02.09 13:36:33 -
[10] - Quote
I never realised how annoying I found this behaviour until I made it go away, and now it seems like this is how it should have always worked.
baltec1 wrote:Its the little things that count. Must... resist... TWSS...
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
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Nalles
Volition Cult The Volition Cult
25
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Posted - 2016.02.09 13:39:54 -
[11] - Quote
Oh.... My...... God..... Yes please! |
Mizhara Del'thul
T.R.I.A.D Ushra'Khan
605
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Posted - 2016.02.09 13:43:04 -
[12] - Quote
Did you find whatever sub-commands are hiding in the orbit function that accelerates you directly into the nearest collidable object? That was the primary motivator to learn manual piloting back in the day. |
Arla Sarain
748
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Posted - 2016.02.09 13:46:40 -
[13] - Quote
Wow. The future is now. |
big miker
Rifterlings Zero.Four Ops
434
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Posted - 2016.02.09 13:56:57 -
[14] - Quote
Bad change to be honest. I'm all for piloting skill / knowledge, but this takes away one of those cool tricks which again seperates good pilots from bad pilots. This is a major buff to any ******** interceptor pilot around hitting the orbit button. Energy neutralizers are a MUST HAVE if you are flying a large ship, since the web trick won't work at all after the change.
Latest video: Ferocious 8.0 'Officer' Nightmare!
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Mister Ripley
Ministry of War Amarr Empire
148
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Posted - 2016.02.09 14:14:02 -
[15] - Quote
Awesome change!!!
big miker wrote:Bad change to be honest. I'm all for piloting skill / knowledge, but this takes away one of those cool tricks which again seperates good pilots from bad pilots. This is a major buff to any ******** interceptor pilot around hitting the orbit button. Energy neutralizers are a MUST HAVE if you are flying a large ship, since the web trick won't work at all after the change. There's always one...
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FT Diomedes
The Graduates
2266
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Posted - 2016.02.09 14:16:19 -
[16] - Quote
Great change!
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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big miker
Rifterlings Zero.Four Ops
434
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Posted - 2016.02.09 14:16:37 -
[17] - Quote
Mister Ripley wrote:Awesome change!!! big miker wrote:Bad change to be honest. I'm all for piloting skill / knowledge, but this takes away one of those cool tricks which again seperates good pilots from bad pilots. This is a major buff to any ******** interceptor pilot around hitting the orbit button. Energy neutralizers are a MUST HAVE if you are flying a large ship, since the web trick won't work at all after the change. There's always one...
I asume you have the same experience flying solo battleships against the frigate menace?
Latest video: Ferocious 8.0 'Officer' Nightmare!
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Frostys Virpio
KarmaFleet Goonswarm Federation
2579
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Posted - 2016.02.09 14:25:23 -
[18] - Quote
Mister Ripley wrote:Awesome change!!! big miker wrote:Bad change to be honest. I'm all for piloting skill / knowledge, but this takes away one of those cool tricks which again seperates good pilots from bad pilots. This is a major buff to any ******** interceptor pilot around hitting the orbit button. Energy neutralizers are a MUST HAVE if you are flying a large ship, since the web trick won't work at all after the change. There's always one...
Called it early. |
Bandalon Ominus
Splinter Cell Operations inPanic
20
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Posted - 2016.02.09 14:26:50 -
[19] - Quote
CCP Fozzie wrote:
We still highly advise players to learn how to use manual piloting for best performance, as the orbit command does not include any advanced logic for managing transversal or avoiding slingshot maneuvers.
I still highly advise to increase the tickrate to at least 4/s to make manual piloting a nonsluggish experiece, or at least consider 2/s.. I know EVE isnt supppsed to be a twitch game but irresponsiveness is not an adequate and enjoyable way of achieving that.. Its 2016! Servers should be able to handle that. Going from any responsive game to EVE is quite an off putting experiece.
id rather have a bigger chance of tidi while having a much much better experience during (lets be fair) the majority of the time where there is no tidi.
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Ayuren Aakiwa
Sudden Death. Exodus.
112
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Posted - 2016.02.09 14:28:34 -
[20] - Quote
+1 now you just need to fix the tick rate for manual piloting input so there isn't lag and my apm can shine ty |
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Frostys Virpio
KarmaFleet Goonswarm Federation
2579
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Posted - 2016.02.09 14:30:34 -
[21] - Quote
Bandalon Ominus wrote:CCP Fozzie wrote:
We still highly advise players to learn how to use manual piloting for best performance, as the orbit command does not include any advanced logic for managing transversal or avoiding slingshot maneuvers.
I still highly advise to increase the tickrate to at least 4/s to make manual piloting a nonsluggish experiece, or at least consider 2/s.. I know EVE isnt supppsed to be a twitch game but irresponsiveness is not an adequate and enjoyable way of achieving that.. Its 2016! Servers should be able to handle that. Going from any responsive game to EVE is quite an off putting experiece. id rather have a bigger chance of tidi while having a much much better experience during (lets be fair) the majority of the time where there is no tidi.
At how many pilots in X systems do you want TiDi to start? Because remember, each node don't handle only your system with 6 dudes in it but a bunch of systems with potentially a hundred in one of them half way across the galaxy who would still TiDi you down because the node has to handle all of that.
They also can't re-map nodes on the fly unless they made a change I can't remember about. |
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CCP Fozzie
C C P C C P Alliance
13665
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Posted - 2016.02.09 14:32:21 -
[22] - Quote
Bandalon Ominus wrote:CCP Fozzie wrote:
We still highly advise players to learn how to use manual piloting for best performance, as the orbit command does not include any advanced logic for managing transversal or avoiding slingshot maneuvers.
I still highly advise to increase the tickrate to at least 4/s to make manual piloting a nonsluggish experiece, or at least consider 2/s.. I know EVE isnt supppsed to be a twitch game but irresponsiveness is not an adequate and enjoyable way of achieving that.. Its 2016! Servers should be able to handle that. Going from any responsive game to EVE is quite an off putting experiece. id rather have a bigger chance of tidi while having a much much better experience during (lets be fair) the majority of the time where there is no tidi. I'd absolutely love to do that, but it's also not a trivial task and would reduce our performance headroom quite a bit.
Hopefully someday.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Dr Cedric
Independent Miners Corporation Care Factor
138
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Posted - 2016.02.09 15:07:12 -
[23] - Quote
CCP Fozzie wrote: I'd absolutely love to do that, but it's also not a trivial task and would reduce our performance headroom quite a bit.
Hopefully someday.
This is going to sound snippy, but I promise its not! Thanks for a genuine and honest response to a random question. I love hearing from you Dev-types and it really makes my day when I get a regular, conversational post.
Thanks :)
Cedric
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Esnaelc Sin'led
The Unchained Club
52
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Posted - 2016.02.09 15:09:26 -
[24] - Quote
MORE MORE MORE of those 'little tweaks' PLEASEEE
GÖÑGÖÑGÖÑGÖÑ
You could as well bend over the tracking mecanics code. GÖÑ |
Terranid Meester
Tactical Assault and Recon Unit
320
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Posted - 2016.02.09 15:10:48 -
[25] - Quote
big miker wrote: I asume you have the same experience flying solo battleships against the frigate menace?
Found the 0.1%
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Tragot Gomndor
Vision Inc Hole Control
67
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Posted - 2016.02.09 15:29:19 -
[26] - Quote
As long the world visibily in a bunch of bubbles is like zero and there is no keypress for double click the center of screen, there will be no real manual flying for me...
NONONONONONO
TO
CAPS IN HIGHSEC
NO
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Zechariah Bragg
Jaded.
335
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Posted - 2016.02.09 16:38:00 -
[27] - Quote
Today IS a good day to die!
If you don't live in W-Space.....your opinions are invalid.
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Zarvox Toral
Lightly Seared on the Reality Grill Apocalypse Now.
22
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Posted - 2016.02.09 16:42:40 -
[28] - Quote
big miker wrote:Bad change to be honest. I'm all for piloting skill / knowledge, but this takes away one of those cool tricks which again seperates good pilots from bad pilots. This is a major buff to any ******** interceptor pilot around hitting the orbit button. Energy neutralizers are a MUST HAVE if you are flying a large ship, since the web trick won't work at all after the change.
With all due respect, the mechanic was broken. Yes, people should manually orbit. Yes, the broken mechanic did provide certain playstyles with a way of killing hard to hit tacklers. It doesn't take away from the fact that the only reason this gave certain playstyles (yours, mine, and others) an advantage was because of it was broken.
Keeping a mechanic broken, when it can easily be fixed, just because it benefits certain people's playstyles (including mine) doesn't make any sense to me. Fair enough if you want to lobby a new way of handling tacklers from a solo BS perspective, no worries,, but I think defending a clearly stupidly broken mechanic is not the way to go about it imo. |
Gliese Casserres
Fistful of Finns Paisti Syndicate
37
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Posted - 2016.02.09 16:45:20 -
[29] - Quote
Finally I can stop cursing in anomalies. Hurray for logical orbit mechanics! |
Bienator II
madmen of the skies
3490
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Posted - 2016.02.09 16:52:47 -
[30] - Quote
So long, web trick
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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