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Thread Statistics | Show CCP posts - 21 post(s) |
Querns
GBS Logistics and Fives Support Goonswarm Federation
2347
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Posted - 2016.02.10 16:09:49 -
[1] - Quote
Glad to see more details! Thanks for the info.
The reprocessing rigs have me a little worried. Right now, the maximum base reprocessing rate available in highsec is 52%, but with drilling platforms, you can get 59%, and nullsec gets its 60%. I feel like this is a pretty drastic increase in highsec reprocessing efficiency; is there a reason why it's such a large increase?
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2347
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Posted - 2016.02.10 17:04:26 -
[2] - Quote
Actually, thinking on it -- why can citadels have a reprocessing service module at all? It isn't needed in the interim of citadels release to outpost removal, because, presumably, drilling platforms will be available.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2348
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Posted - 2016.02.10 17:29:20 -
[3] - Quote
Thanks for the reply.
Another question: adding 400 stront to the build reqs of fuel blocks increases the m^3 required to build fuel blocks considerably. Is this intended? I'd argue to lower the m^3 of stront, but that has knock-on effects with regards to siege, triage, and titans. Are there any metrics on how much stront gets used in a given time period due to POS reinforcement, across all of Eve?
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2349
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Posted - 2016.02.10 22:52:56 -
[4] - Quote
Nevyn Auscent wrote: This is very disappointing. The whole argument was that Null sec had to invest more into their outposts so should get more in return. Now you are asking Higsec to invest just as much, yet get less. In addition the reprocessing difference actually does not promote local industry, but an import industry, since it means Null can afford to pay more for the same piece of ore than someone in highsec can, meaning they don't bother to mine locally.
This is incorrect -- there is a significant amount of mining going on in nullsec, and it's advantageous to mine in nullsec still -- shipping costs money, and locally-sourced goods are cheaper than imports. Plus, you can't get ABCs in highsec without paying a premium for it being shipped OUT of nullsec.
Need proof? I can provide it.
http://evemaps.dotlan.net/map/Deklein#adm http://evemaps.dotlan.net/map/Pure_Blind#adm
Any system with an ADM over 4.5, by necessity, has had people mining in it recently. (Sov index of 5 and military index of 5 = 4.5 ADM.) As of this post, 17 systems in Deklein and 11 systems in Pure Blind have at least some active miners. This does not include systems that could potentially have mining occurring instead of ratting.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2356
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Posted - 2016.02.12 14:44:05 -
[5] - Quote
CCP Ytterbium wrote:Alright, update regarding the stront numbers:
- We're going to decrease required stront numbers from 400 to 200 for a batch of 40 fuel blocks.
- Stront volume is being decreased from 3 to 2m3.
- Stront consumption of triage and siege modules will increase by 50% to compensate. This puts consumption at 375m3 for Siege Modules and 375 / 300 for Triage I / II
- Entosis Links are not affected.
Edit: also renaming fuel blocks from racial fuel block to isotope fuel block, should reduce confusion since the new structures don't have different racial themes.
- Helium Fuel Block, Nitrogen Fuel Block, Oxygen Fuel Block, Hydrogen Fuel Block
This should help allay my previous concerns quite a bit. Thanks!
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2365
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Posted - 2016.02.12 20:45:17 -
[6] - Quote
RainReaper wrote:Fredric Wolf wrote: Why do you feel that Hi-Sec should be self sustainable?
because its always been a bit self sustainable. when ccp changed the static ice belts into ice anomalies they said that fuel sustainability in highsec would be around 4/5 out of that wich was needed. After these changes its not gonna be even 1/5 cause you get so damn little strontium in highsec. look im not trying to say we should be 100% self sustainable. But if we cant mine any decent amount of fuel here att all then highsec cant be home to all the structures that are gonna come. listen im not trying to **** you off here. im just saying that we need to be able to providefor ourselves a little. what if all the strontium in highsec gets brought up? if it runs out and null sec dosent sell any to high anymore? we will be in trouble then! Highsec has never been self-sustainable. You can't get zydrine or megacyte from highsec at all -- it has to come from without. Same for moongoo.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2372
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Posted - 2016.02.13 13:23:45 -
[7] - Quote
RainReaper wrote:Querns wrote:RainReaper wrote:Fredric Wolf wrote: Why do you feel that Hi-Sec should be self sustainable?
because its always been a bit self sustainable. when ccp changed the static ice belts into ice anomalies they said that fuel sustainability in highsec would be around 4/5 out of that wich was needed. After these changes its not gonna be even 1/5 cause you get so damn little strontium in highsec. look im not trying to say we should be 100% self sustainable. But if we cant mine any decent amount of fuel here att all then highsec cant be home to all the structures that are gonna come. listen im not trying to **** you off here. im just saying that we need to be able to providefor ourselves a little. what if all the strontium in highsec gets brought up? if it runs out and null sec dosent sell any to high anymore? we will be in trouble then! Highsec has never been self-sustainable. You can't get zydrine or megacyte from highsec at all -- it has to come from without. Same for moongoo. you can get zydrine from highsec mining anomalies. and megacyte from mission running. again not enough for 100% self sustaining. but i said i dont want highsec to be 100% self sustainable. but dont lie and say you cant get any att all. cause thats not true. They removed megacyte from missions, if I remember correctly.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2372
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Posted - 2016.02.13 15:42:57 -
[8] - Quote
Basjee wrote:So now the game includes two new features - any sufficiently moneyed noob can skill to the same level as a two year old toon in days, and to level the playing field between noobs and veteran players anyone can sport fancy new space stations anywhere in hisec. I'm not completely sure it's worth even trying to skill anything anymore - just wait a couple of years and start a new account - as time in game is now meaningless. The character bazaar has made Eve this way for years. Nothing has changed.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2372
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Posted - 2016.02.13 18:34:10 -
[9] - Quote
RainReaper wrote: you can get the megacyte from the loot by reprocessing the stuff. again not 100% enough. but its possible to get a bit
And you can get strontium clathrates from reprocessing racial ice, so by your logic, nothing needs to change! I'm glad we agree.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2372
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Posted - 2016.02.13 18:36:40 -
[10] - Quote
Jinrai Tremaine wrote:EvilweaselFinance wrote:Stront use in citidels has to be higher than current use because currently it is a garbage byproduct ice, rather than the King Of Ices like it was supposed to be. I'm sorry, but you seem to have missed the slightly important point that the proposed stront use vastly out-strips stront production across all of New Eden. It's pretty pointless to compare current stront production to post-citadel stront production. Right now, strontium is a waste product that has almost no use and is too large to be profitable to move to market. Correspondingly, it is a low-value target for ice miners. After the change, production will increase, not only as existing ice miners increasingly target Krystallos (and dump their stores of strontium,) but by the attraction of new ice miners to a supply that is only partially exploited now.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2372
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Posted - 2016.02.13 18:45:02 -
[11] - Quote
RainReaper wrote:Querns wrote:RainReaper wrote: you can get the megacyte from the loot by reprocessing the stuff. again not 100% enough. but its possible to get a bit
And you can get strontium clathrates from reprocessing racial ice, so by your logic, nothing needs to change! I'm glad we agree. ... listen buddy not even NULL SEC is gonna be able to mine enough stront to sustain itself. megacyte and zyrdine consumtion dosent change. but we got a 10% stront bottleneck like Jinrai Tremaine said in a fev posts back. null got a 20% stront bottle neck. fuel production goes to **** with this EVERYWHERE. but sure well see what happens. just dont go and complain that you guys cant maintain your structures services cause you cant make enough fuel there in goonspace. this affect us ALL There's always a bottleneck to production. These bottlenecks change occasionally. Adapt.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2372
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Posted - 2016.02.13 18:53:53 -
[12] - Quote
RainReaper wrote:Querns wrote:RainReaper wrote:Querns wrote:RainReaper wrote: you can get the megacyte from the loot by reprocessing the stuff. again not 100% enough. but its possible to get a bit
And you can get strontium clathrates from reprocessing racial ice, so by your logic, nothing needs to change! I'm glad we agree. ... listen buddy not even NULL SEC is gonna be able to mine enough stront to sustain itself. megacyte and zyrdine consumtion dosent change. but we got a 10% stront bottleneck like Jinrai Tremaine said in a fev posts back. null got a 20% stront bottle neck. fuel production goes to **** with this EVERYWHERE. but sure well see what happens. just dont go and complain that you guys cant maintain your structures services cause you cant make enough fuel there in goonspace. this affect us ALL There's always a bottleneck to production. These bottlenecks change occasionally. Adapt. bottlenecks can indeed change. however bottlenecks dosent tend to go from decent and sustainable to DEATHCHOKE in an instant People were saying the same thing about Liquid Ozone last time, too. Yet, here we are, with LO3 barely affected.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2374
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Posted - 2016.02.14 03:10:16 -
[13] - Quote
Decarthado Aurgnet wrote: The point of ice belts, in their current iteration, was to limit the amount of POS fuel which could be produced in high security space. If you, CCP, want to further curb how much fuel we can make, then this will certainly do the job with flair. In a world where you want strontium to not be worthless but to also not have it destroy the fuel market, you should strongly consider absolutely no more than 2 or 3 strontium per batch of fuel blocks unless you greatly increase how much strontium is in all forms of ice across the board.
This is false; ice has more uses than just fuel blocks. The point of contemporary ice belts was to make it actually worthwhile to mine ice outside of highsec.
The strontium change shuffles the bottleneck around a bit. True, at current production levels, there will likely be moderate difficulty sourcing strontium, but right now no one is targeting strontium for gathering due to its ornery volume and lack of use. After these changes take effect, it will be far more lucrative to mine (as the markets react, of course,) and easier to move as well.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2375
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Posted - 2016.02.14 13:14:47 -
[14] - Quote
Indahmawar Fazmarai wrote: See, I am a ice miner. If one component in ice becomes extremely scarce and valuable, that will benefit me in the short term, until the game economy literally runs out of fuel.
This is not how it works. As fuel prices increase, the cost of operation for towers for things like reactions, moon mining, and production will also rise, causing many of these ventures to become unprofitable. These towers get scuttled, and the total demand for fuel goes down. Eventually, everything equalizes.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2375
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Posted - 2016.02.14 18:41:47 -
[15] - Quote
Albert Spear wrote:Dear Mr CCP Ytterbium -
I ice mine roughly 50% of my playing time to keep a POS running. I have not sold Stront nor do I use Stront for anything I do. I have been ice mining in High Sec for more than 2 years.
I have roughly 20,000 units of Stront on hand. Based on your current post. I can build 100 batches of Citadel fuel and then if I ice mine for another year I can make 50 more.
I guess I will not be in the market for a Medium Citadel for the next or say....20 years, and then I will have to sell it within a year.
Sorry 200 Stront per 40 blocks of fuel, when it takes roughly 220 units of ice or about 3 hours of boost ice mining to make a single batch of fuel is {sorry about what is to come} NUTS!
Sure Citadels can be used in all types of space, but only the Null Sec folks are going to be able to sustain them.
Please reconsider this requirement. Leave the fuel blocks alone and find something else to do with Stront if you must. Making fuel is already a time consuming chore - please don't make it worse! Your problem is you're trying to mine for a specific building purpose.
Don't do that.
Mine the most profitable thing, sell it, and buy fuel blocks.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2375
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Posted - 2016.02.14 20:12:52 -
[16] - Quote
Corraidhin Farsaidh wrote: And feed yet more profit into null where you didn't have to before...
If this is some attempt to make null sec more attractive to hisec players it won't work. This will also have a higher impact on WH players as fuel for running modules will become prohibitive.
Principles are often times pretty expensive.
Also, it's not like the barrier to entry to nullsec is very high. You can, for example, join Goonswarm Federation's Section 8 program, either via corporation or individually, and gain access to Pure Blind ice. We don't tax mining at all.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2375
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Posted - 2016.02.15 01:03:18 -
[17] - Quote
Corraidhin Farsaidh wrote:Querns wrote:Corraidhin Farsaidh wrote: And feed yet more profit into null where you didn't have to before...
If this is some attempt to make null sec more attractive to hisec players it won't work. This will also have a higher impact on WH players as fuel for running modules will become prohibitive.
Principles are often times pretty expensive. Also, it's not like the barrier to entry to nullsec is very high. You can, for example, join Goonswarm Federation's Section 8 program, either via corporation or individually, and gain access to Pure Blind ice. We don't tax mining at all. There needs to be balance across all areas. Why as a WH player would I have any interest in joining any nullsec alliance? I'm not interested in that gameplay, but this change will damage my gameplay by feeding yours. That is a stupid idea, pushinv people towards only having one viable area to play. Hisec players will not move to null, WH players have no interest either. All areas and playstyles need to be viably served by the game for it to remain healthy. If you're a wormholer, you have access to ice via shattered wormholes. No nullsec necessary; just pop on in and grub up some Krystallos.
Also, strontium clathrates being more widely accessible in nullsec doesn't "push people towards nullsec." It just means that the best place to get them is nullsec. If you (and by this I mean the plural "you," the people who are reading my post) are mining stuff specifically because you need it to build fuel blocks, just stop. Mine or produce the most profitable thing instead, then sell it and purchase fuel blocks.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2375
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Posted - 2016.02.15 01:04:13 -
[18] - Quote
Indahmawar Fazmarai wrote:Querns wrote:Corraidhin Farsaidh wrote: And feed yet more profit into null where you didn't have to before...
If this is some attempt to make null sec more attractive to hisec players it won't work. This will also have a higher impact on WH players as fuel for running modules will become prohibitive.
Principles are often times pretty expensive. Also, it's not like the barrier to entry to nullsec is very high. You can, for example, join Goonswarm Federation's Section 8 program, either via corporation or individually, and gain access to Pure Blind ice. We don't tax mining at all. Why should anyone give a single cent to CCP to be forced to play in a certain way just because CCP messed up some numbers? Adding strontium clathrate requirements to fuel blocks doens't force anyone to play a certain way. The only reason you feel that way is because you think that you need to produce fuel blocks from 100% self-sourced materials. This is an idiotic sentiment.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2375
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Posted - 2016.02.15 01:07:19 -
[19] - Quote
RainReaper wrote:Querns wrote:Corraidhin Farsaidh wrote: And feed yet more profit into null where you didn't have to before...
If this is some attempt to make null sec more attractive to hisec players it won't work. This will also have a higher impact on WH players as fuel for running modules will become prohibitive.
Principles are often times pretty expensive. Also, it's not like the barrier to entry to nullsec is very high. You can, for example, join Goonswarm Federation's Section 8 program, either via corporation or individually, and gain access to Pure Blind ice. We don't tax mining at all. and become a slave to the goons? id rather quit eve than be FORCED to join anything i dont feel like joining myself The Section 8 rental program (and, hell, being in Goonswarm Federation in general) is not a slave relationship. You're free to leave any time, and the only thing we ask is you don't shoot blues, don't sell supercapital ships to anyone outside the coalition, and obey the ratting/mining/exploration rights that apply to you. Section 8 renters even have access to our comms (both jabber and mumble) and are free to, but absolutely not required to, join our fleets.
If the idea of wearing the Goonswarm Federation ticker is still appalling to you, fine -- there are other rental programs out there. Additionally, shattered wormholes contain nullsec-grade ice. A third option is to claim some of your own sov; there's quite a bit of it laying fallow.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2377
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Posted - 2016.02.15 11:41:31 -
[20] - Quote
Corraidhin Farsaidh wrote:My point still stands that this will push more isk into nullsec from all other areas of space. Nullsec will be the only area of space where it will be possible to be self sufficient for fuel too. Both of these things will serve to push players towards nullsec with its politics etc rather than the decreasingly profitable areas of space. This is a bad idea in my mind as I believe there needs to be a reasonable balance between all areas of space and this will skew things further in nullsec's favour.
Nice subtle recruitment advert in that post a few back by the way :D Frankly, this is not a bad thing. These "decreasingly profitable areas of space" you mention are home to things like capital escalations, L5 missions, burner blitzing, highsec incursions, and FW, all of which are ludicrously more profitable than nullsec. (Okay, you can technically blitz burners in nullsec too, but not the kind of nullsec that you have to own to exploit properly.) Nullsec needs a shot in the arm, especially with the death of the basal line activity of carrier ratting on the horizon.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2377
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Posted - 2016.02.15 14:10:41 -
[21] - Quote
Scotsman Howard wrote: Carrier Ratting (and L5 missions to a small extent) - We do not know how this will really affect ratting. It could be the new squadrons are better at taking down rats than now. While the changes will eliminate sentry drone ratting for carriers, it is quiet possible carrier ratting becomes safe since it appears squadrons can go anywhere on grid.
This is not at all how carrier ratting works. With no heavy drones, there is no carrier ratting. FAX will be able to field them (to the best of our knowledge) but with five max drones and no drone damage bonus, you'd be daft to do so.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2377
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Posted - 2016.02.15 16:18:25 -
[22] - Quote
Jinrai Tremaine wrote: I'm honestly not even sure if 100% utilization of null ice would allow it to produce enough fuel to meet present day demand
Here's the main point where this line of reasoning breaks down. You're assuming that present-day demand will be maintained. An increase in the build requirements and cost of fuel blocks will cause demand to go down. Folks won't soldier on with their current POS inventory when prices go up; they'll scuttle POS instead.
There's no extinction-level scenario here.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2377
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Posted - 2016.02.15 17:53:23 -
[23] - Quote
Jinrai Tremaine wrote:Querns wrote:Jinrai Tremaine wrote: I'm honestly not even sure if 100% utilization of null ice would allow it to produce enough fuel to meet present day demand
Here's the main point where this line of reasoning breaks down. You're assuming that present-day demand will be maintained. An increase in the build requirements and cost of fuel blocks will cause demand to go down. Folks won't soldier on with their current POS inventory when prices go up; they'll scuttle POS instead. There's no extinction-level scenario here. I've never said there was an extinction-level scenario, except possibly for hisec-based ice miners (and if you think that I'm wrong on that then please show me some numbers that support your case). On the other hand, don't pretend that there won't be effects from people scuttling their POSes felt throughout the rest of the economy. Here's a brief list, just off the top of my head, of things POSes do that affect the wider economy:
- Mining Moongoo
- Reacting Moongoo for Tech 2 production
- Moongoo alchemy for Tech 2 production
- Composite reactions for Tech 3 production
- Gas reactions for Booster production
- Research/Invention/Copy jobs in Empire space without NPC taxes/in low cost multiplier systems
- Manufacturing jobs in Empire space without NPC taxes/in low multiplier systems
- Compressing ore for transport
- Reprocessing ore in Empire space without NPC taxes/with higher yield than NPC stations
In all of those cases, the POS operators are running them for financial gain and will stop using them if they're no longer cost effective, meaning that supply drops for whatever they were providing and thus prices increase, or they'll keep running them and pass on their increased costs to their customers and thus prices increase. Here's what that will mean, again in list form:
- Reduced supply/higher production price for all Tech 2 ingredients - Tech 2 gets more expensive
- Reduced supply/higher production price for all Tech 3 ingredients - Tech 3 gets more expensive
- Reduced supply/higher production price for all Boosters - Boosters get more expensive
- All blueprint-related jobs in Empire get more expensive - everything involving blueprint research (including invention jobs for T2 BPCs and Reverse Engineering for T3 BPCs) gets more expensive, thus the items they build will get more expensive.
- Manufacturing in Empire space gets more expensive - everything that isn't already manufactured in NPC stations will get more expensive
- There'll be a lot less compressed ore produced in hisec for export to nullsec
- Refining in Empire space will yield less minerals - things made mostly from minerals (IE tech 1 ships/modules) will get more expensive
I'm not claiming that any of that is "extinction-level". These are all costs that New Eden as a whole can weather, some capsuleers better than others. But I'd like to refer you back to the end of my previous post; all of these consequences are going to follow on from a change whose purpose is meant to simply be "preserving demand for Strontium in the absence of RF'd POS consumption". I would like to know whether or not these Cluster-wide effects are actually intended consequences of that change or not. I agree that the change will have far-reaching effects -- I just don't find them to be particularly severe in the current incarnation. By and large, the outrage is coming from those who believe they need to mine every last scrap of material for their POS fuel (with a small helping of those who feel they are committing a cardinal sin if they give money to The Wrong People.)
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2377
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Posted - 2016.02.15 20:21:03 -
[24] - Quote
Corraidhin Farsaidh wrote: This is an arbitrary change that will effect everyone but nullsec players negatively, this seems to me to be somewhat unbalanced. I do not believe that I should mine everything I use ( I don't, I use buy orders), or that there's any such thing as The Wrong People. However if nullsec needs a shot in the arm why should it come at the expense of every other area, and if some players do see the gradual diversion of more and more ISK to nullsec as a problem why is this any less valid than your opinion on certain hisec activities being worth 'too much'?
All players pay the same sub to play the game, all players should have the same ability to earn isk in whichever area they choose whether it be from increased effort in less dangerous space or by increased risk (and less time) in lower sec space.
Applying the current suggestion for stront in ice is basically a tax on all areas of space other than null, and feeding the ISK from that tax into nullsec alliances where ice mining is relatively safe behind the blue border systems that provide practically perfect intel if used correctly.
If I remember correctly one of the stated goals with structures was that everyone who wanted one could use one. Sure that will be the case if you have a citadel running no services but what's the point in that compared to the current POS's where a dedicated and organized group in any space can fuel their shared large space asset through effort alone (mining ops and such). Now they will not be able to in hisec, and likely unable to in losec, and extremely unlikely to in WH's.
This will put hisec small groups, and probably even medium groups off having a structure and that is completely against the stated goal of making the structures accessible (for a viable use that is).
If all areas of space had the same isk making potential, what would be the point of leaving highsec? The game should place greater rewards on those who choose to venture into riskier space, like nullsec. This sentiment is a thinly-veiled desire for highsec to be as good or better at making money than than other spaces.
If you feel that nullsec is too safe, you are free to go out there and make it less so by your actions.
Like I've stated earlier, WH dwellers now have shattered WH connections available through which to mine ice.
And, yes, I don't see the buttressing of nullsec's ability to make money to be a problem -- it's dead last in individual isk-making potential, and is getting nerfed in the capital rebalance significantly.
Also, way to misinterpret the meaning behind "everyone who wanted one could use one." That meant that you could deploy them in the individual scale, rather than needing corp roles. It didn't mean "users would be guaranteed the inviolate right to a perfect distribution of ice to mine in their home." Eve is a multiplayer game -- consider taking advantage of the multiplayer environment and participating in the market.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2378
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Posted - 2016.02.17 01:28:36 -
[25] - Quote
CCP Ytterbium wrote:As such, we will reduce the required Strontium to 20 to manufacturing a batch of 40 fuel blocks for now. That means 3620 fuel blocks created from one high-sec ice site, or 90 hours for the Market service module, which is a much more comfortable number and still is a 4x fuel block reduction from the old number.
That's too bad. I don't think this was necessary, but, hey, your call.
Any idea what you're going to creep the stront requirement up to over time?
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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