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Captain Retardo
Caldari Provisions Caldari State
0
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Posted - 2016.02.10 22:46:11 -
[1] - Quote
So I was looking at this graph: http://i.imgur.com/Uw8adhP.png
Studying that graph gave me a question on align times in general along with server ticks.
The idea behind 'taxi' fit in this chart as long as you get your align time below 2seconds you should get going before the insalockers can target you and lock you (I know you can get bombed however)
According to this chart, the Claw for instance can get to 1.98 seconds with 2 - T1 Stabs and 1 T1 Rig
So say I hit that 1.98, is there any real benefit to aiming for even lower? I mean lets say I did a claw with 4 stab 2 and 2 T2 rigs would that just be stupid levels of overkill?
Basically I am making a taxi to transport small high value items, and move me around as well, so I am deciding if I want to go all out on align times or if I should go to 1.98 then focus on warp speed bonus's or speed in general bonus's
My claw will possibly transport say injectors from 1 hub to another, of course I will have safe warpouts always... which I will also probably make with this claw, only it wont have anything in the cargo obviously :) I also am sad to say when Im just going from 1 place to another with no cargo I may get lazy and let this ship autopilot me as well :)
in mids I figured i would try to fit some sort of mwd, or afterburner if too limited as well as shield extenders if possible. But I wont know what I can and cant do till I figure out the rigs and low slots
Any advice would be appreciated, also if the other interceptors are much better than this one Id be fine going with one of them too.
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Do Little
Virgin Plc Evictus.
261
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Posted - 2016.02.10 23:15:23 -
[2] - Quote
Align time rounds up so there is no benefit to going lower. Network latency can also have an effect. I fly [Claw, Claw] Inertial Stabilizers II Inertial Stabilizers II Warp Core Stabilizer II Warp Core Stabilizer II
EM Ward Amplifier II Medium Shield Extender II
[empty high slot] [empty high slot] [empty high slot] [empty high slot]
Small Low Friction Nozzle Joints II Small Low Friction Nozzle Joints II
EFT tells me my align is 1.8 sec and warp is 2 sec. The tank may help with a smartbomb and shouldn't hurt if you're gone in 2 seconds. |
Zhilia Mann
Tide Way Out Productions
2468
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Posted - 2016.02.11 01:03:47 -
[3] - Quote
[Hecate, catchmeifyoucan] Shadow Serpentis Inertial Stabilizers Shadow Serpentis Inertial Stabilizers Inertial Stabilizers II Inertial Stabilizers II
Medium Shield Extender II Medium Shield Extender II 5MN Microwarpdrive II Adaptive Invulnerability Field II
[empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot]
Small Low Friction Nozzle Joints I Small Cargohold Optimization II Small Cargohold Optimization II
Throw on an EM-705. Hit defensive mode. Warp is now 1 second.
Cargohold optimizations are there because lulz. |
Paranoid Loyd
8426
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Posted - 2016.02.11 01:26:43 -
[4] - Quote
Isn't that technically two ticks still? One to initiate warp and one to change modes?
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!
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Zhilia Mann
Tide Way Out Productions
2470
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Posted - 2016.02.11 01:59:39 -
[5] - Quote
Paranoid Loyd wrote:Isn't that technically two ticks still? One to initiate warp and one to change modes? No need to change modes on this one. That's the beauty of it Never leave propulsion mode and you'll always get off in a single tick. |
Captain Retardo
Caldari Provisions Caldari State
0
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Posted - 2016.02.11 03:05:52 -
[6] - Quote
so is the hecate faster than you can make an interceptor?
I dont have an EFT program in front of me as I'm at work.
and if so can you make any T3 destroyer that fast to warp? I'll be in HS mostly so I wouldn't need to worry about bubbles, when in null though Id still have to go down to a interceptor cause of bubbles. |
Atomeon
The Scope Gallente Federation
67
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Posted - 2016.02.11 10:05:51 -
[7] - Quote
Astero can warp fast and has a covops cloak too, since its an explorer ship you can also fit a probe launcher too. |
Perkin Warbeck
Higher Than Everest The-Culture
200
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Posted - 2016.02.11 12:22:19 -
[8] - Quote
Atomeon wrote:Astero can warp fast and has a covops cloak too, since its an explorer ship you can also fit a probe launcher too.
But it's not immune to bubbles. Nor is the Hecate. In null-sec you will die to most half decent gate camps. The only thing that will trouble an insta-warp ceptor are smartbombs. so tank it. |
Bibosikus
Aliastra
201
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Posted - 2016.02.11 14:23:09 -
[9] - Quote
A humourously possible alternative to the alignment quandary is..
[Victorieux Luxury Yacht, Covert Taxi] Inertial Stabilizers II Inertial Stabilizers II Damage Control II 400mm Steel Plates II
ECM Burst II
Covert Ops Cloaking Device II
Medium Hyperspatial Velocity Optimizer II Medium Hyperspatial Velocity Optimizer II Medium Low Friction Nozzle Joints II
Cost you around 100m but Covert, 30k tank, immune to all bubbles and will warp at 10au/s with a WS-610 implant. Align & warp time is 3 secs but that's moot as long as you cloak in one tick, have insta-warp undocks and a large and ever-changing library of angled warp-to-gate bookmarks.
You will however most likely be hounded mercilessly in Null. No self-respecting 0.0 player will allow you to mosey about in a yacht, let alone a limited issue version! Expect many smartbomb traps..
Eagles may soar, but weasels don't get sucked into jet engines.
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Arthur Aihaken
CODE.d
4953
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Posted - 2016.02.11 14:33:26 -
[10] - Quote
The Hecate fit is pretty slick.
I am currently away, traveling through time and will be returning last week.
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Gully Alex Foyle
Black Fox Marauders
4298
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Posted - 2016.02.11 23:51:09 -
[11] - Quote
For highsec and lowsec, use a covops like a helios. inertia stabs in the lows and warp rigs (both to save time, not for safety because that's what the covops cloak is for)
But make insta-dock and insta-undocks to not get blapped on stations.
Server ticks can be quirky, a covops cloak is much safer if you don't have to deal with bubbles.
EDIT: also, never autopilot, it's a bad habit
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Helios Anduath
Signal Cartel EvE-Scout Enclave
52
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Posted - 2016.02.12 23:19:17 -
[12] - Quote
Captain Retardo wrote:The idea behind 'taxi' fit in this chart as long as you get your align time below 2seconds you should get going before the insalockers can target you and lock you (I know you can get bombed however)
According to this chart, the Claw for instance can get to 1.98 seconds with 2 - T1 Stabs and 1 T1 Rig
So say I hit that 1.98, is there any real benefit to aiming for even lower? I mean lets say I did a claw with 4 stab 2 and 2 T2 rigs would that just be stupid levels of overkill?
Basically I am making a taxi to transport small high value items, and move me around as well, so I am deciding if I want to go all out on align times or if I should go to 1.98 then focus on warp speed bonus's or speed in general bonus's
A 2s- warping ship can still be caught if they have high enough scan res, low enough latency and fast enough reactions so that the lock completes before the end of the first tick. 2-s is just harder to catch.
As for getting your align lower, remember that the tick processing happens at the end of a tick and this takes time. You want to be aligned before that processing starts so a little bit of slack to allow for tick shenanigans can be a good idea. Generally. I aim for 1.8s align.
Do Little wrote:Align time rounds up so there is no benefit to going lower. Network latency can also have an effect
Latency only affect when you start to align, not how long it takes. Once you give a warm command, everything happens server side. In a ga&e amp vs. taxi ceptor situation, only the gate campers latency plays a role as you do not drop cloak until the start of the tick-period following when the cluster receives your warp command.
Having a lower align time is also beneficial if you are trying to align to another direction while already moving.
Perkin Warbeck wrote:The only thing that will trouble an insta-warp ceptor are smartbombs. so tank it.
Not quite true. A 2s-warping ceptor can still be caught if the aggressor has a low enough latency to the cluster, fast enough reactions and a high enough sensor strength.
Given that you can quite easily get a Stiletto to lock an untanked taxi interceptor (a shield extender makes it easier to lock...) in half a second, you can have a fair bit of leeway to account for latency and reactions and still have a complete lock before the end of the first tick. Remember, module activation is asynchronous to the to tick so scram/point take effect as soon as the cluster receives the scram command.
Don't believe me? grab a Stiletto, some SEBOs and some RE-SEBOs and try locking a taxi ceptor on a gate.
Bibosikus wrote:A humourously possible alternative to the alignment quandary is..
[Victorieux Luxury Yacht, Covert Taxi]
A 2-s aligning yacht is easier to catch than a taxi-cepto as it has a larger sig. The covops can help though.
The only thing that is truly in-catchable on a highsec/Lowsec gate is a ship that warps in 1s - the Hecate can achieve this in propulsion mode. |
Zhilia Mann
Tide Way Out Productions
2474
|
Posted - 2016.02.13 02:57:35 -
[13] - Quote
Helios Anduath wrote:The only thing that is truly in-catchable on a highsec/Lowsec gate is a ship that warps in 1s - the Hecate can achieve this in propulsion mode.
Yup. That was the point of the whole thing. |
snake03
17
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Posted - 2016.02.13 05:04:32 -
[14] - Quote
Zhilia Mann wrote:Helios Anduath wrote:The only thing that is truly in-catchable on a highsec/Lowsec gate is a ship that warps in 1s - the Hecate can achieve this in propulsion mode. Yup. That was the point of the whole thing.
I thought all this has been hashed out, sort of like the whole un-probable ship thing....
Here is the deal, if you can get your ship to show align time under 2 seconds(the lower the better) in EFT or Pyfa, you are pretty much uncatchable...The only time I have ever heard of anyone getting caught was due to pilot error(slow to click warp maybe) or lag reported. Prior to this new hecate , noone was able to get to 1 sec align... By the way, it takes 1 server tick to get the lock, and a 2nd server tick to get the point....You guys seem to only focus on the getting lock aspect, well you got to be pointed as well, its not instant at the server/packet level. You will be in warp before then...it takes 2 server ticks to get point...... The guy who previously said it doesn't benefit you to try to get your align time below 1.98 or whatever because it rounds up, well you are mistaken...even though eft/pfya rounds up your warp time back to 2 secs, it is crucial to get that as low as you can to help compensate the lag/tick issues. There is a very detailed article floating around on this, wish I had a link... Anyway, I am sure there will be guys out there who say I'm wrong on this, but if you are truly showing under 2 sec align, and you do everything right, with no lag and still get caught, please report back to here, I'd love to hear about it... Fly safe and stay away from the UK based gate campers lol...
I'm just a modern day caveman in search of a bigger club.
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Zhilia Mann
Tide Way Out Productions
2474
|
Posted - 2016.02.13 05:31:16 -
[15] - Quote
snake03 wrote:There is a very detailed article floating around on this, wish I had a link...
This is one of them. I'm fairly certain CZ did a similar article but for whatever reason I can't find it right now. The article explicitly doesn't talk about 1 second warp times (and for good reason; they didn't exist when it was written).
The advantage of one second warp is that your latency doesn't matter. This is quite nice if you're on a slower connection (or one further from London) playing against UK-based instalockers. The single second warp means that you're not practically uncatchable -- you're actually uncatchable.
It's seriously niche. It's not usually needed at all. It's also incredibly powerful. If you're not bubbled, you get away. Period. |
Blinky Jimmy
Alliance of Free Stars
14
|
Posted - 2016.02.13 05:31:58 -
[16] - Quote
I fly a claw with 4x i stabs and 2x t2 hyperspatial rigs. 1.79s aligh, 12.26 au/s warp. |
snake03
17
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Posted - 2016.02.13 05:52:04 -
[17] - Quote
Zhilia Mann wrote:snake03 wrote:There is a very detailed article floating around on this, wish I had a link... This is one of them. I'm fairly certain CZ did a similar article but for whatever reason I can't find it right now. The article explicitly doesn't talk about 1 second warp times (and for good reason; they didn't exist when it was written). The advantage of one second warp is that your latency doesn't matter. This is quite nice if you're on a slower connection (or one further from London) playing against UK-based instalockers. The single second warp means that you're not practically uncatchable -- you're actually uncatchable. It's seriously niche. It's not usually needed at all. It's also incredibly powerful. If you're not bubbled, you get away. Period.
Ya, I just cant see myself buying a hecate and fitting it with 90mil istabs just to bust high sec and low sec gate camps.... Not taking it into null either, not without bubble immunity. I'll stick with what I have, hasn't died yet , and its been to hell and back through some pretty big camps... I lag out all the time, drop connection etc etc ...guess I have been lucky.
I'm just a modern day caveman in search of a bigger club.
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Helios Anduath
Signal Cartel EvE-Scout Enclave
53
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Posted - 2016.02.13 10:54:18 -
[18] - Quote
snake03 wrote:I thought all this has been hashed out, sort of like the whole un-probable ship thing....
Yes, it has been but a lot of people keep rehashing the same incorrect information and I am afraid that you have just done the same.
snake03 wrote:By the way, it takes 1 server tick to get the lock, and a 2nd server tick to get the point....You guys seem to only focus on the getting lock aspect, well you got to be pointed as well, its not instant at the server/packet level. You will be in warp before then...it takes 2 server ticks to get point......
If you read my post, I actually addressed getting the point, but let me spell it out:
Not everything in the game is asynchronous to the tick. Physics simulation is (so ship movement) and so are client notifications (knowing that you have something locked, knowing how much damage you did/received and knowing which modules have successfully activated). Module activations are NOT synchronous with the tick so the effect applies as soon as the cluster receives the command to activate the module, you just don't know about it until the tick following it.
So, what this means for a 2s align against someone with a 0.5s lock time against them, good latency and fast reactions:
- tick 0: ship decloaks and starts aligning. Aggressor starts to lock. Lock completes before the end of the tick.
- tick 1: ship is not aligned yet so continues aligning. Both clients are notified that the aggressor has locked the ship trying to run. During the tick, the aggressor activates his point and the effect applies immediately.
- tick 2: ship is now aligned but it is pointed. The ship trying to run away is informed it is pointed.
How do we know this? In-game experimentation and a fan fest presentation from CCP Veritas a while ago. There is a good info graphic floating around about this.
snake03 wrote:The guy who previously said it doesn't benefit you to try to get your align time below 1.98 or whatever because it rounds up, well you are mistaken...even though eft/pfya rounds up your warp time back to 2 secs, it is crucial to get that as low as you can to help compensate the lag/tick issues.
Your latency/lag does not affect the chances of you getting caught. You do not decloak and start aligning till the tick after you have issued the warp command, and once you give the warp command everything happens server side. Latency is important to affects trying to catch you though. And as I said in my post, some leeway is good to acount for tick processing time.
snake03 wrote:There is a very detailed article floating around on this, wish I had a link... Anyway, I am sure there will be guys out there who say I'm wrong on this, but if you are truly showing under 2 sec align, and you do everything right, with no lag and still get caught, please report back to here, I'd love to hear about it... Fly safe and stay away from the UK based gate campers lol...
There is a very good article floating about and if you read it, it says exactly what I have been: high enough scan res and low enough latency, you can catch a 2s warping ceptor. There is also a good info graphic floating about.
Sub 2s is still catchable - numerous people have done it. As I said in my post, try it: a stilleto receiving 5 ReSEBOs active on it and one local SEBO has a scan res of over 5600, enough to get a lock time of 0.4s against a frigate. I keep thinking that I need to make a video to dispel the sub-2s is invincible rabble because they keep spouting the same incorrect hash every time.
snake03[u wrote:"I was able to lock him every-time but got the message "target is invulnerable" all the time at the end of the tick. From his perspective I yellow boxed him every-time but never got disruption on him." n++[/u] SOURCE travelceptor field tester
That means his lock was not completing by the end of the first tick, and was instead completing in the second tick.
Sorry if I am grumpy, I have just had a 2-year old jumping on me... |
Helios Anduath
Signal Cartel EvE-Scout Enclave
53
|
Posted - 2016.02.13 12:01:37 -
[19] - Quote
snake03 wrote:Ya, I just cant see myself buying a hecate and fitting it with 90mil istabs just to bust high sec and low sec gate camps.... Not taking it into null either, not without bubble immunity. I'll stick with what I have, hasn't died yet , and its been to hell and back through some pretty big camps... I lag out all the time, drop connection etc etc ...guess I have been lucky.
You can also do it with T2 I-Stabs, a Nomad Mid-grade Alpha, the rest of a Low-grade Nomad set and an EM-703.
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Amanda Chan
Tyrant's Short Bus Syndicate
62
|
Posted - 2016.02.13 14:04:39 -
[20] - Quote
I personally use istabs/wcs in the lows, shield extender in the mid and friction nozzle rigs if I'm not below or at 2s align.
While the istab and shield extenders make you easier to lock, it really doesn't matter that much when you align below or at 2s. Not only do they need to react fast enough, they also need decent latency and for the server to tick in their favor.
Further add on they need enough points to counter your WCS. Which is why I like 4 low slot interceptors. I haven't looked at the fit in awhile but I think it was 2 t2 istabs, 2 wcs, 3 friction nozzle, and a miss mash of medium and small t2 shield extenders. Gave me around 5k ehp, instant align and 2 points of warp strength.
I've been pointed more then I'd like to admit but yet by somebody with enough points to stop me from waving and giving them a gf in local.
Here's a pretty good article regarding server ticks. https://www.themittani.com/features/understanding-eve-online-server-tick
It however does not cover PBKAC. So feel free to add some MS as per http://www.humanbenchmark.com/tests/reactiontime/statistics and https://www.youtube.com/watch?v=nVWC6I-FLEA.
The former is just the average human response time to stimuli. In this case your prey appearing on your overview. The older you are the slower you are, sorry it's just a fact of life.
The later is the average age of EVE players.......in case your worried about all the hotshot 20 year olds. Fun fact, it's all down hjill after 24. http://www.pbs.org/newshour/rundown/brains-reaction-time-peaks-age-24-study-finds/ |
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Helios Anduath
Signal Cartel EvE-Scout Enclave
54
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Posted - 2016.02.13 18:45:14 -
[21] - Quote
Amanda Chan wrote:While the istab and shield extenders make you easier to lock, it really doesn't matter that much when you align below or at 2s.
I beg to differ - increasing your sig can make a significant difference to how catchable you are. Against that 5600mm scan res Stiletto I mentioned earlier, a base Ares with a sig of 35m is locked in 0.396s.
An Ares with 2 i-stabs is 42.6m and can be locked in 0.361s
An Ares with 2 i-stabs and as many shield extenders as possible (2x Compact Medium and 1x Compact small, with a PG implant) has a sig of 62m and can be locked in 0.307s.
These are not a huge difference by any measure but what happens against something with a lower scan res? Against something with a scan res of 2000, the numbers are 1.1s, 1.01s and 0.86s. That is a more significant difference and the shield extenders have made it possible to catch (with VERY good latency and reactions) whereas the one with I-Stabs alone is not catchable.
Amanda Chan wrote:Not only do they need to react fast enough, they also need decent latency and for the server to tick in their favor.
The tick "being in their favour" (e.g. a longer processing time) probably only plays a role if you are really close to 2s align. This is why 1.8s is a good target - a nice bit of leeway there.
Amanda Chan wrote:I haven't looked at the fit in awhile but I think it was 2 t2 istabs, 2 wcs, 3 friction nozzle, and a miss mash of medium and small t2 shield extenders. Gave me around 5k ehp, instant align and 2 points of warp strength.
That fit is not possible. Interceptors (like other T2 ships) only have two rig slots. Also, because of stacking penalties, a fifth agility mod makes little difference anyway.
Let's be clear here - 2s to warp is not instant-aligning, especially as 1s to warp is possible.
Amanda Chan wrote:I've been pointed more then I'd like to admit but yet by somebody with enough points to stop me from waving and giving them a gf in local.
That in itself is "proof" that 2s to warp can be caught.
That is basically the same article as has already been linked - The author published it themselves and then updated it for TMC.
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Amanda Chan
Tyrant's Short Bus Syndicate
62
|
Posted - 2016.02.14 07:05:37 -
[22] - Quote
I never once said it was uncatchable and the term instantalign is just thrown around for anything under 2s, because it's hard to catch.
Also, ship stats are not the whole equation. Human reaction time(largest factor), Network latency and hardware latency(yours and the server's) all play a factor as well.
I feel people put way to much emphasis of, hey my stats are this so I should be able to do this but don't factor in the other things.
As for the fitting...oops? I said I hadn't looked at it in awhile.
Regardless, nothing is uncatchable all the time. |
snake03
17
|
Posted - 2016.02.14 08:49:07 -
[23] - Quote
Helios Anduath wrote:snake03 wrote:Ya, I just cant see myself buying a hecate and fitting it with 90mil istabs just to bust high sec and low sec gate camps.... Not taking it into null either, not without bubble immunity. I'll stick with what I have, hasn't died yet , and its been to hell and back through some pretty big camps... I lag out all the time, drop connection etc etc ...guess I have been lucky. You can also do it with T2 I-Stabs, a Nomad Mid-grade Alpha, the rest of a Low-grade Nomad set and an EM-703. Zhilia Mann wrote:The article explicitly doesn't talk about 1 second warp times (and for good reason; they didn't exist when it was written). Not strictly true. An Astero can be made to warp in 1s (Faction I-Stabs, Mid-grade Nomads, EM-705 and Low Friction Nozzle Joint rigs) but it is costly. A Daredevil can also be made sub-1s.
If your going to call people out, it is only fitting that the courtesy be returned.....You can get an astero down to 1 sec with faction istabs and low friction rigs or polycarbs/low friction, lowgrade nomad Omega, fill out rest with midgrade, and also no need for the EM-705, EM-703 gets the job done..
I'm just a modern day caveman in search of a bigger club.
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Mr Mac
Dark Goliath
124
|
Posted - 2016.02.14 09:19:40 -
[24] - Quote
Better check in game for real result. EFT/pyfa doesn't prove real result Few months ago i tested 3 t3 destroyers(each race except gallente). Jackdaw has slow align in number than other but it always warps off first. It also beats svipul+implant. I was impressed when i saw in the space |
Helios Anduath
Signal Cartel EvE-Scout Enclave
54
|
Posted - 2016.02.14 09:51:54 -
[25] - Quote
If you want to be pednatic, OK.
snake03 wrote:If your going to call people out, it is only fitting that the courtesy be returned.....You can get an astero down to 1 sec with faction istabs and low friction rigs or polycarbs/low friction, lowgrade nomad Omega, fill out rest with midgrade, and also no need for the EM-705, EM-703 gets the job done..
*You're - your makes no sense here, you really want the contraction of "you" and "are" which is "you're".
The fit you have mentioned gets you VERY close to 1s - we have already established that leeway is good, so to get down to 0.9s align you need a full set of mid-grades and the EM-705. You will also note that I did not provide a full fit - I stated the components, that you still used, that were necessary.
Finally, pointing out that 1s-to-warp ships existed (but were rarer and harder to make 1s than now) when an article existed is far from a callout.
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Ultroth
Mind Games. Suddenly Spaceships.
6
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Posted - 2016.02.17 12:15:26 -
[26] - Quote
For what you want OP, claw works best imo
Lows - 3 x inertia stabiliser II, 1 x nanofiber II Mid - mwd High - ?
Rigs - hyperspatials (t1s so you can repackage ship without caring about replacement costs)
"It's better to to stay silent and appear stupid, than to open your mouth and leave no doubt!"
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koenkoard
Perkone Caldari State
8
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Posted - 2016.02.24 02:40:02 -
[27] - Quote
Not quite true. A 2s-warping ceptor can still be caught if the aggressor has a low enough latency to the cluster, fast enough reactions and a high enough sensor strength.
Given that you can quite easily get a Stiletto to lock an untanked taxi interceptor (a shield extender makes it easier to lock...) in half a second, you can have a fair bit of leeway to account for latency and reactions and still have a complete lock before the end of the first tick. Remember, module activation is asynchronous to the to tick so scram/point take effect as soon as the cluster receives the scram command.
Don't believe me? grab a Stiletto, some SEBOs and some RE-SEBOs and try locking a taxi ceptor on a gate.
this. happened to me yesterday in a raptor fitted with 3 i.stabs (1.83 sec. warp off time) was a thing of beauty eventhough I was in the receiving end. |
Helios Anduath
Signal Cartel EvE-Scout Enclave
60
|
Posted - 2016.02.24 12:45:28 -
[28] - Quote
koenkoard wrote:this. happened to me yesterday in a raptor fitted with 3 i.stabs (1.83 sec. warp off time) was a thing of beauty eventhough I was in the receiving end.
When were were testing this the reaction was "wow" at the lock time the Stiletto achieved. While there is still up to a second to get the lock, it definitely felt "instant". |
W0lf Crendraven
Welfcorp The Tuskers Co.
405
|
Posted - 2016.02.25 08:10:05 -
[29] - Quote
koenkoard wrote:Not quite true. A 2s-warping ceptor can still be caught if the aggressor has a low enough latency to the cluster, fast enough reactions and a high enough sensor strength.
Given that you can quite easily get a Stiletto to lock an untanked taxi interceptor (a shield extender makes it easier to lock...) in half a second, you can have a fair bit of leeway to account for latency and reactions and still have a complete lock before the end of the first tick. Remember, module activation is asynchronous to the to tick so scram/point take effect as soon as the cluster receives the scram command.
Don't believe me? grab a Stiletto, some SEBOs and some RE-SEBOs and try locking a taxi ceptor on a gate.
this. happened to me yesterday in a raptor fitted with 3 i.stabs (1.83 sec. warp off time) was a thing of beauty eventhough I was in the receiving end.
Nope, and if you get caught you can make a ticket to ccp and they'll reimburse your stuff. Its either ccps fault or people hacking. Latency has nothing to do with it at all, since you start cloaked. |
Helios Anduath
Signal Cartel EvE-Scout Enclave
61
|
Posted - 2016.02.25 10:52:36 -
[30] - Quote
W0lf Crendraven wrote:Nope, and if you get caught you can make a ticket to ccp and they'll reimburse your stuff. Its either ccps fault or people hacking. Latency has nothing to do with it at all, since you start cloaked.
No, it really isn't. Technically it is very possible to catch some thing that gets to warp in 2s. There is no hacking or server errors involved. Have a read of the articles linked earlier for details of why it is possible. Go and give a stupidly-high scan res Stiletto a try and see that you don't need to cheat to catch 2s-to-warp ships.
The latency of the person trying to run does not affect the chances of being caught. The latency if the person trying to catch DOES affect how easy it is for them to catch the person running. This is answered in the links given earlier. |
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