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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Fozzie
C C P C C P Alliance
13725
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Posted - 2016.02.11 19:02:14 -
[1] - Quote
Hello everyone! We're planning a huge set of module tiericide in our March release and this thread will serve as the feedback location for changes to Stasis Webifiers.
Our web changes cover a few areas. Like many old sets of modules, the Meta 4 webs were strictly better than T2, significantly reducing the choice involved when choosing fittings. We are correcting this issue on many module sets as we move through them for Tiericide and webs are no exception.
We are also making a significant pass on faction stasis webifiers. There are a lot of faction web varieties, but there are also three distinct areas where the faction webs can be measured against each other: range, strength and fitting. We have adjusted the faction webs so that none are "strictly" better than any other. We do still know that some stats are going to be more highly prized than others so values will not be even, but that's fine. The important thing is that each faction web variant now has a useful niche.
We are also adding Republic Fleet webs because of course the Republic Fleet should make webs.
We had earlier proposed converting officer webs over to the new Stasis Grappler group, but after listening to your feedback we've decided to do a more traditional tiericide pass on the modules and add the word "Heavy" to their names to hint towards their unusually high fitting costs.
Here's the most recent iteration of the numbers:
We're very interested in your feedback on all these changes. We'll be releasing them to Singularity next week if all goes well, so that you can try these and all the other module changes planned for the March release. Please use this thread for passing along your feedback, and we'll be reading.
Thanks!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13725
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Posted - 2016.02.11 19:02:27 -
[2] - Quote
Reserved
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Skyler Hawk
The Tuskers The Tuskers Co.
67
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Posted - 2016.02.11 20:00:59 -
[3] - Quote
Cool changes on the whole, but...
Quote:We are also making a significant pass on faction stasis webifiers. There are a lot of faction web varieties, but there are also three distinct areas where the faction webs can be measured against each other: range, strength and fitting. We have adjusted the faction webs so that none are "strictly" better than any other. We do still know that some stats are going to be more highly prized than others so values will not be even, but that's fine. The important thing is that each faction web variant now has a useful niche.
Dark Blood webs appear 'strictly' better than Dread Guristas - both are listed as using 16 CPU, using 5 cap/sec, and providing a 55% slowdown, but the Blood web has 14 km range while the DG web only has 13 km range. |
Loki Feiht
Feiht Family Clan
208
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Posted - 2016.02.11 20:25:07 -
[4] - Quote
Again, no optimal/falloff's? would have made sense
More NPC - Randomly Generated Modular Content-áthread
https://forums.eveonline.com/default.aspx?g=posts&t=220858
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CCP Fozzie
C C P C C P Alliance
13740
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Posted - 2016.02.11 20:34:04 -
[5] - Quote
Skyler Hawk wrote:Cool changes on the whole, but... Quote:We are also making a significant pass on faction stasis webifiers. There are a lot of faction web varieties, but there are also three distinct areas where the faction webs can be measured against each other: range, strength and fitting. We have adjusted the faction webs so that none are "strictly" better than any other. We do still know that some stats are going to be more highly prized than others so values will not be even, but that's fine. The important thing is that each faction web variant now has a useful niche. Dark Blood webs appear 'strictly' better than Dread Guristas - both are listed as using 16 CPU, using 5 cap/sec, and providing a 55% slowdown, but the Blood web has 14 km range while the DG web only has 13 km range.
Copy/paste error on my part. It's fixed now.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Helsinki Atruin
Assisted Suicide Services
0
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Posted - 2016.02.11 20:50:55 -
[6] - Quote
domination and republic fleet seem, under powered, with sansha getting +5% magnitude for a mere 9 cpu, and shadow serpentis/fed navy losing only 1km, and 9cpu for +10% effectiveness. if the republic fleet/domination webs are supposed to be the "long range" webs, then sansha is seriously infringing on that territory |
Barrett Fruitcake
State War Academy Caldari State
9
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Posted - 2016.02.11 20:52:36 -
[7] - Quote
Nice add for the Heavy Webs.
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Rowells
ANZAC ALLIANCE Fidelas Constans
2917
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Posted - 2016.02.11 20:53:58 -
[8] - Quote
NVM CANT READ |
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CCP Fozzie
C C P C C P Alliance
13748
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Posted - 2016.02.11 20:54:37 -
[9] - Quote
Rowells wrote:Non of the faction versions getting up to -60%? Seems kind of weird for T2 to be the absolute strongest. Shadow Serp and Fed Navy are 60%
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Adam Lyon
Incident Command Local Is Primary
15
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Posted - 2016.02.11 21:09:23 -
[10] - Quote
Rather than going for round numbers can we make the new versions of the modules similar in fitting to the old versions? Just like the M4 DC having a 3 cpu penalty, regular webs having a penalty of 3-4 cpu is similarly painful. |
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Arthur Aihaken
CODE.d
4956
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Posted - 2016.02.11 21:22:37 -
[11] - Quote
Why not give Domination and Republic fleet webs the longest range @16km instead of 15km?
I am currently away, traveling through time and will be returning last week.
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Anthar Thebess
1452
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Posted - 2016.02.11 21:29:01 -
[12] - Quote
Pirate Lp store modules are missing
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Aleksi Aksan
Nothing on Dscan
2
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Posted - 2016.02.11 21:37:07 -
[13] - Quote
As with so much of teiricide I think this is a long needed and really good change. And the addition of Republic Fleet Webs is much overdue, a race that has so many web bonused ships not producing them is silly. But that kinda brings me to my only problem with these changes.
Why are Dark Blood Webs getting shorter ranges? Surely a faction that builds web range bonused ships might produce longer range webs than the Caldari and Gurista's? As someone who has always like the solid sense and synergy that comes with fitting faction mods onto the matching faction ships I'm disappointed to see Dark Blood webs becomes a much lower tier choice for Blood Raiders ships. |
Soldarius
O C C U P Y Test Alliance Please Ignore
1459
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Posted - 2016.02.11 21:53:31 -
[14] - Quote
ty for not changing officer webs to grapplers. All our flag Bhaalgorns appreciate it.
http://youtu.be/YVkUvmDQ3HY
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1202
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Posted - 2016.02.11 22:32:14 -
[15] - Quote
a web with lower cap usage? yeah that's pretty tiered |
Harvey James
The Sengoku Legacy
1256
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Posted - 2016.02.11 23:30:54 -
[16] - Quote
not a fan of webs basically staying status quo here, they need a nerf especially when you consider how strong they are for tracking and tackling for as little as 20 cpu and 1 pg ... i certainly think limiting their range and strength is needed, optimal and falloff would also be good here.
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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bigbillthaboss3
Wildly Inappropriate Goonswarm Federation
104
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Posted - 2016.02.12 00:03:41 -
[17] - Quote
Where are the deadspace mods? |
Rivr Luzade
Kenshin. DARKNESS.
2317
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Posted - 2016.02.12 00:11:02 -
[18] - Quote
No Falloff, I am happy.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Krevnos
Back Door Burglars The Otherworld
56
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Posted - 2016.02.12 00:35:48 -
[19] - Quote
Hey Fozzie! Just want to say that I am happy with these changes.
+1 |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
555
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Posted - 2016.02.12 00:42:28 -
[20] - Quote
soooooooooooooo the dark blood is getting shittier in both velocity and optimal? and is now worse than t2 web entirely? are you stoned?
guess we will still be stuck buying fed navy webs only.
Amarr Militia Representative - A jar of nitro
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Fredric Wolf
Black Sheep Down Tactical Narcotics Team
114
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Posted - 2016.02.12 01:31:55 -
[21] - Quote
I like the changes and the addition of missing faction webs. I know its not terricide but something that has bugged me about how webs on frigs effect ships up to capitals the same. I like the new grapple webs that are being introduced but here is an idea I have on how to make these scale better with ship sizes.
So I was thinking about webs and how they currently apply the same effect from the top down. So a Frig can web a carrier for the same amount as it could a frig. That doesnGÇÖt seem right to me. So I thought how would I change it that is easy to understand and scale across the ship sizes to effectively provide a more realistic progression. My thought was to use a scale of 0-5 as the challenge so if n=n then full web effects apply and also if n=n-1 full bonuses still apply but if n=n+1 then only 50% of the web strength would apply. So with that theory if a frig webbed a cruiser with a t2 web its speed would be reduced by 30% not the 60% currently but if a battle ships webbed a frigate it would only be able to apply the full 60% it would not get bonuses because it is 2 ship sizes larger than the fig. I also think this a better way to implement web immunity on supers as the diminishing returns effect scales well but allows titans to web other titans and apply full web effects. It would also allow ships to have a potentially higher point level then their class for example an assault frigate would have a base of 1 not 0 so when a frig webbed an assault frig it would only receive 30% reduction in speed instead of the full amount. This would be the same for HACS. I think it would also work to give ships with a web bonus a +1 to their strength also so the hyena, rapier, vindicator etc. would be able to effect ships 1 class above the normal progression. So a Vindi could web a Capital ship for full webs as it would be Vindi=2 +1 for being a web bonused ship vs a carrier=3 so then the formula would be 2+1=3 and it would apply full webs but if it tried to web a super carrier it would only be able to apply 50% of its web strength. This is how I see the base hull classes 0) frigs, shuttles, pods, destroyers 1)cruisers, industrial transports, mining barges, battlecruisers, 2)battle ships, orca 3)carriers, freighters, dreadnaughts, faxs 4) supercarriers 5) titans
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Burton UnIncSR
Applied Anarchy ChaosTheory.
7
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Posted - 2016.02.12 01:39:56 -
[22] - Quote
I really don't see the need to play with the webs and not really sure i like the idea of the shadow serp being brought up to the same level as the Fed Navy. the Fed Navy and The true Sansha both had their special quality's and now there will be options to replace both with different webs |
Alexis Nightwish
406
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Posted - 2016.02.12 02:47:49 -
[23] - Quote
CCP Fozzie wrote:We had earlier proposed converting officer webs over to the new Stasis Grappler group, but after listening to your feedback we've decided to do a more traditional tiericide pass on the modules and add the word "Heavy" to their names to hint towards their unusually high fitting costs. That's rare. Let me jot this down in my Notebook of Times the Devs Listened.
*blows off a cm of dust* *cough* *cough* *cough* *cough* Oh my last entry is when you didn't add rig slots to freighters, but went with low slots instead! Nostalgic!
Feedback part: Webs aren't something that needed to be tiericided. I cannot tell you how many times I've had a fit where I needed just one more CPU so I swapped from a Fleeting to an X5. Now all choice will be removed. I will simply use the ****** new Fleeting on every ship with a web because the T2 costs too much CPU for too little gain.
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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Aaril
Noble Sentiments Second Empire.
23
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Posted - 2016.02.12 02:58:57 -
[24] - Quote
I hope that the Fleeting type will have a greatly increased drop rate. With the across the board CPU nerf that occurred today, Fleeting type webs will be in high demand.
Edit: Also, 57.5% has been the standard percentage for YEARS now. Please change the meta items to 57.5%. Just to match what they are today. |
Mad Abbat
Talon Swarm
51
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Posted - 2016.02.12 08:13:17 -
[25] - Quote
Enduring? really? for 0,3 cap/sec at the cost of 5 cpu? Fozzie, you can do better than this.
There is no choice.
if you can fit a t2 -> go for t2. usually, you can't fit a t2, so you are forced to go for compact, and save 5 cpu to use on smt more usefull than 0,3 cap/sec.
at least make enduring OH like a boss, and a be heatsink in med rack or something. |
Bad Messenger
Rehabilitation Clinic
865
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Posted - 2016.02.12 14:55:13 -
[26] - Quote
and how is this change anyhow new player friendly?
now only option for low skill players is to use faction web to get 60% web.
oh! i understand you want to sell skillpoints for new players. |
Harvey James
The Sengoku Legacy
1258
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Posted - 2016.02.12 15:02:05 -
[27] - Quote
shouldn't T2 webs require level 5 skill?.... as all T2 ships/mods should .. such inconsistency ..
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
256
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Posted - 2016.02.12 16:47:27 -
[28] - Quote
Any consideration given to the balance of LP stores here? Because it doesn't look like it. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2909
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Posted - 2016.02.12 18:30:05 -
[29] - Quote
No scoped web? Come on.
Scoped Web: 11km optimal -50% speed
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
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Irya Boone
Never Surrender.
472
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Posted - 2016.02.12 21:44:45 -
[30] - Quote
the federation is pleased.
CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails
.... Open that damn door !!
you shall all bow and pray BoB
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