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ISD Max Trix
ISD Community Communications Liaisons
150
|
Posted - 2016.02.13 18:07:41 -
[631] - Quote
Removed a few off topic post and those discussing forum moderation.
If you have issues with the way forums are being moderated please file a ticket and Internal Affairs will investigate.
Quote: Why Delete post instead of moving them?
ISD does not have the ability to move individual post to a new thread. Deleted post are veiwable by CCP, they are just not visible to normal viewers.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
I do not respond to Evemails.
|

Khan Wrenth
Ore Oppression Prevention and Salvation
435
|
Posted - 2016.02.13 18:19:40 -
[632] - Quote
Lucas Kell wrote:They still won't be able to. Except the part where they now get 1/3 of one for free. And again, they're getting a buff designed the counter the nerfing of a module they could not equip in the first place. Again, I cite my hictor example. Why should ships that can't use hictor bubbles benefit from a bubble nerf?
Now your answer to that, which I am not ignoring, was this...
Lucas Kell wrote:It makes sense because it keeps ships in line
In line, with what? A freighter does not compete with any ship except other freighters in terms of carrying capacity. HP becomes a factor only when attacked. If the freighter is a wartarget or in lower sec areas, the issue is moot anyway. He's gonna buy the farm. But the already enormous HP wall freighters have getting upped even more only serves to hinder suicide ganking in highsec.
Freighter health is being buffed by a rather significant margin. If we're going to be honest about this, and you said yourself things need to be kept in line, are we going to get a gutting of Concord response times to compensate? Because things are no longer in line. The attacking ships are already paper thin and do not benefit from extra hull HP. So what are you going to give them to get everything back in line?
*ASIDE*
I think this nerf/rebuff thing is overly complicated for it's own sake. We could have just had a nerf to DCU's, and left it at that. Having native hull resists feels absolutely wrong, especially when you consider that hull will now have native explosive resist that armor does not. I know the crew members can be squishy, but they're NOT squishy enough to absorb explosive rounds hurled at them by battleships.
Let's discuss overhauling the way we get intel in EvE.
|

Fraxxton
Brutor Tribe Minmatar Republic
7
|
Posted - 2016.02.13 18:24:58 -
[633] - Quote
ISD Max Trix wrote:If you have issues with the way forums are being moderated please file a ticket and Internal Affairs will investigate. Which, given a flat earth scenario, leads directly to the question if pigs can actually fly, and if so, how will a passive DCU and modified hull resistances affect pig survivability? CCP Fozzie, would you care to comment? |

ISD Max Trix
ISD Community Communications Liaisons
150
|
Posted - 2016.02.13 18:46:23 -
[634] - Quote
Quote: 2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.
3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
8. Use of profanity is prohibited.
The use of profanity is prohibited on the EVE Online forums. This includes the partial masking of letters using numbers or alternate symbols, and any attempts at bypassing the profanity filter.
12. Discussion of forum moderation is prohibited.
The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a support ticket under the Community & Forums Category.
13. Spamming is prohibited.
Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. This can include the words GÇ£firstGÇ¥, GÇ£go back to insert other game nameGÇ¥ and other such posts that contribute no value to forum discussion. Spamming also includes the posting of ASCII art within a forum post, or the practice of GÇ£thread necromancyGÇ¥ which involved bumping of old threads for no justifiable reason.
23. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.
27. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.
31. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties.
Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.
Still removing post, thread put in active moderation status.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
I do not respond to Evemails.
|

Amak Boma
Dragon Factory
164
|
Posted - 2016.02.13 18:54:08 -
[635] - Quote
that is their sandbox , its their decision. howewer majority of posts were right feedback about the damage control tiercide thing is the module they have got to rework should stay active module , but should be allowed to fit n freighters and jump freighters with simply reduced hull resists to 30% . officer/deadspace damage control YES but i would see the new damage control rework in this way
tech 1 - 15% shield resistance 20% armor resistance and 25% hull resistance tech1 meta 4 should be 17% on shield resistances 23% on armor and 27% on hull resistances tech 2 should be 20% shield 25% armor 30% hull resistances faction should be somewhat 22% shield 27% armor and 32% hull
deadspaces damage control depending on the type A type would apply 28% shield 37% armor 40% hull B type should keep around 26% shield 35% armor and 36% hull C type 26% shield 33% armor and 36% hull X type would apply 30% shield 40% armor and 50% hull
officer damage controls should be also done by subtypes type 1 shield 24 armor 30 hull 34 type 2 shield 26 armor 33 hull 36 type 3 shield 28 armor 35 hull 40 type 4 shield 30 armor 40 hull 50 type 5 ~elite shield 35 armor 45 hull 55
the fitting cost should be tech 1 1 powergrid 24 cpu capacitor use 1gj per cycle tech1 meta4 powergrid 1 and 28 cpu capacitor use 1gj per cycle tech2 1 powergrid 32 cpu capacitor use 1gj per cycle faction 1 powergrid 30 cpu capacitor use 1gj per cycle deadspace should be 1 powergrid but from 28 cpu up to 36 capacitor use 4gj per cycle officer damage control should be 1 powergrid up to 40 cpu depending on type capacitor use 4gj per cycle elite damage control should be 5 powergrid 50 cpu capacitor use 10gj per cycle
freighters and jump freighters should have 99% powergrid / cpu requirements reduction hull resistances would be [ penalized to 30% for tech1 32% meta4 34% tech2 36% faction 38% deadspace and 45 for officer freighter could have full damage control bonus of 60% hull resistances only for elite damage control and the top officer damage control |

baltec1
Bat Country Pandemic Legion
17406
|
Posted - 2016.02.13 19:01:20 -
[636] - Quote
Amak Boma wrote: freighters and jump freighters should have 99% powergrid / cpu requirements reduction hull resistances would be [ penalized to 30% for tech1 32% meta4 34% tech2 36% faction 38% deadspace and 45 for officer freighter could have full damage control bonus of 60% hull resistances only for elite damage control and the top officer damage control
They were balanced already around not using a DCU, they got raw hp added to their structure. Seriously, demonstrate to me why an obelisk needs 157,000 more ehp. Its already been shown that the chances of being ganked in a freighter or jump freighter stands at less than 0.1% out of over 2 million jumps. |

ISD Max Trix
ISD Community Communications Liaisons
150
|
Posted - 2016.02.13 19:02:12 -
[637] - Quote
Thread Locked for 24 hours to get people time to review our rules here and for them to file their support tickets on forum moderation.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
I do not respond to Evemails.
|

Lena Lazair
Sefrim
557
|
Posted - 2016.02.13 19:38:28 -
[638] - Quote
Light Combat Drone wrote:Could it have something to do with making sure faction-quality items can't be easily monopolized by a single PC entity controling a NPC area of availability?
Nevyn Auscent wrote: It's to allow different factions LP stores to have value, rather than forcing people to grind a particular faction rep for a faction DC. Obviously not all factions get every single module, but a range of factions per module spreads things out.
The point is they can make ONE item with a unique but non-faction-specific name, then sell that single item in multiple faction LP stores. Now you have ONE item on the market to look at/compare against instead of 4 items with identical stats.
EDIT: To clarify, since I know this is hard. The Syndicate, Shadow, and Sentient Damage Controls are all identical. Why not just make a single item called "Super Awesome Damage Control" and sell it from the Syndicate and Shadow LP stores as well as have it drop from drones? |

Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
7203
|
Posted - 2016.02.13 19:41:02 -
[639] - Quote
Khan Wrenth wrote:Except the part where they now get 1/3 of one for free. And again, they're getting a buff designed the counter the nerfing of a module they could not equip in the first place. Again, I cite my hictor example. Why should ships that can't use hictor bubbles benefit from a bubble nerf? But they aren't getting the benefit of the module for free, they are getting a benefit of ships in the game being balanced, the same as every other ship. If they were excluded, they would be the only ship class not to receive a natural boost to EHP, and they would be vastly behind ships who could equip a DC but were better without them. Even ganking ships will benefit as they will be able to retain their full DPS but take more damage before getting wiped out.
Hictors are different because you're talking about an extremely speciialised ship class, not a module that is used on nearly every ship in the game, but I would expect CCP to consider in the event of that change the effects on other ships and if other ships should be buffed too - as they have in this case.
Khan Wrenth wrote:In line, with what? A freighter does not compete with any ship except other freighters in terms of carrying capacity. HP becomes a factor only when attacked. If the freighter is a wartarget or in lower sec areas, the issue is moot anyway. He's gonna buy the farm. But the already enormous HP wall freighters have getting upped even more only serves to hinder suicide ganking in highsec. In line with other ships. All ships are getting the buff. Let's be real here, the only reason you want to neglect ships like freighters is because you don't want to see a ganking nerf, not because you think the benefit being put on a freighter is out of line in terms of other ships in the game. It's like if they decided to make all ships 10% faster, there would be no reason not to add that to a freighter too.
Khan Wrenth wrote:Freighter health is being buffed by a rather significant margin. If we're going to be honest about this, and you said yourself things need to be kept in line, are we going to get a gutting of Concord response times to compensate? Because things are no longer in line. The attacking ships are already paper thin and do not benefit from extra hull HP. So what are you going to give them to get everything back in line? Why? they've already stated in the OP that they know it's a nerf, and that's OK. Ganking is too easy anwyay, so I have absolutely no problem with it being nerfed. I'd like to see more active mechanics in the future, and would at that point expect to see nerfs to passive defense, but I see absolutely no problem with the change affecting freighters as is.
Khan Wrenth wrote:I think this nerf/rebuff thing is overly complicated for it's own sake. We could have just had a nerf to DCU's, and left it at that. The level of rage if that had happened would be insane, and I guarantee that if that were the case there would be an argument from the same people crying in here that freighters should be nerfed because they can't use a DC and thus nerfing the DC would be a buff to freighter relatively speaking.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
|

baltec1
Bat Country Pandemic Legion
17406
|
Posted - 2016.02.13 19:44:57 -
[640] - Quote
Lucas Kel wrote:But they aren't getting the benefit of the module for free, they are getting a benefit of ships in the game being balanced, the same as every other ship. If they were excluded, they would be the only ship class not to receive a natural boost to EHP, and they would be vastly behind ships who could equip a DC but were better without them. Even ganking ships will benefit as they will be able to retain their full DPS but take more damage before getting wiped out.
Hictors are different because you're talking about an extremely speciialised ship class, not a module that is used on nearly every ship in the game, but I would expect CCP to consider in the event of that change the effects on other ships and if other ships should be buffed too - as they have in this case.
Freighters cant fit a DCU, they lose nothing when the DCU is nerfed as they cant fit it and never have been able to fit it. |

Lena Lazair
Sefrim
557
|
Posted - 2016.02.13 19:45:31 -
[641] - Quote
Roberta Gastoni wrote:Quoting a very old post from when the DCU got implemented, the original dev (i don't remember who) said they wanted the DCU to be an active module with a "long cycle" and very little cap requirement to avoid to encourage AFK play styles and actually reward the player from being there, turning it on every jump / undock, compared to the player autopiloting afk.
Actually, the exact opposite. They wanted the DCU to be passive but didn't have the tech to make "only one per ship" passive modules at the time.
|

Ylmar
Spontaneous Massive Existence Failure
29
|
Posted - 2016.02.13 19:59:53 -
[642] - Quote
baltec1 wrote:Its already been shown that the chances of being ganked in a freighter or jump freighter stands at less than 0.1% out of over 2 million jumps. You keep repeating that. It has not been shown. You don't even have access to the data required to potentially show it. Red Frog Freight statistics do not become representative for all of New Eden simply by you repeating them over and over again. |

baltec1
Bat Country Pandemic Legion
17406
|
Posted - 2016.02.13 20:03:03 -
[643] - Quote
Ylmar wrote:baltec1 wrote:Its already been shown that the chances of being ganked in a freighter or jump freighter stands at less than 0.1% out of over 2 million jumps. You keep repeating that. It has not been shown. You don't even have access to the data required to potentially show it. Red Frog Freight statistics do not become representative for all of New Eden simply by you repeating them over and over again.
Feel free to show me another data set gathered over a year and that covers over 2 million gate jumps. |

Daichi Yamato
Xero Security and Technologies
3085
|
Posted - 2016.02.13 20:03:18 -
[644] - Quote
Ylmar wrote:baltec1 wrote:Its already been shown that the chances of being ganked in a freighter or jump freighter stands at less than 0.1% out of over 2 million jumps. You keep repeating that. It has not been shown. You don't even have access to the data required to potentially show it. Red Frog Freight statistics do not become representative for all of New Eden simply by you repeating them over and over again.
On the contrary, they are a pretty good and representative sample.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|

KickAss Tivianne
Galactic Special Operations Division Silent Infinity
76
|
Posted - 2016.02.13 20:09:50 -
[645] - Quote
baltec1 wrote:Ylmar wrote:baltec1 wrote:Its already been shown that the chances of being ganked in a freighter or jump freighter stands at less than 0.1% out of over 2 million jumps. You keep repeating that. It has not been shown. You don't even have access to the data required to potentially show it. Red Frog Freight statistics do not become representative for all of New Eden simply by you repeating them over and over again. Feel free to show me another data set gathered over a year and that covers over 2 million gate jumps.
Obviously CCP has the data, and have seen this as a problem. Which is why they are attempting to balance things. Any limited data collection you have done is not the complete data set. |

Arya Regnar
Darwins Right Hand
924
|
Posted - 2016.02.13 20:11:47 -
[646] - Quote
The ships that can't use damage controls should get half the effect of this tank buff.
EvE-Mail me if you need anything.
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Ylmar
Spontaneous Massive Existence Failure
30
|
Posted - 2016.02.13 20:12:45 -
[647] - Quote
baltec1 wrote:Feel free to show me another data set gathered over a year and that covers over 2 million gate jumps. I don't have to. Since RFF can only provide data for their own freighter movements, which are by their very nature only a subset of all freighter movements in New Eden, *you* need to prove that the data is a meaningful representation. Since you would need to access the full data available -- which I somehow doubt CCP has allowed you to do -- to offer proof, you're in a bit of a pickle.  |

baltec1
Bat Country Pandemic Legion
17406
|
Posted - 2016.02.13 20:14:33 -
[648] - Quote
KickAss Tivianne wrote:
Obviously CCP has the data, and have seen this as a problem. Which is why they are attempting to balance things. Any limited data collection you have done is not the complete data set.
We have the killboards, and this data set. Both show that compared to the number freighters and jumps made by them the number getting ganked is incredibly low. RFF are the largest freighter organisation out there, their end of year results are very detailed and very big.
There is zero evidence any change is needed to freighter EHP. |

Arya Regnar
Darwins Right Hand
924
|
Posted - 2016.02.13 20:17:14 -
[649] - Quote
Ylmar wrote:baltec1 wrote:Feel free to show me another data set gathered over a year and that covers over 2 million gate jumps. I don't have to. Since RFF can only provide data for their own freighter movements, which are by their very nature only a subset of all freighter movements in New Eden, *you* need to prove that the data is a meaningful representation. Since you would need to access the full data available -- which I somehow doubt CCP has allowed you to do -- to offer proof, you're in a bit of a pickle.  Where is your proof that they need a buff then.
EvE-Mail me if you need anything.
|

Nevyn Auscent
Broke Sauce
2972
|
Posted - 2016.02.13 20:18:32 -
[650] - Quote
Freighters should have always been able to use a DCU, along with a whole bunch of other fittings. Being dramatically limited in fitting to 1 CPU 3 low slots is not interesting or engaging, it's boring and pretty much binary choice. This is however different to the argument of ganker vs gankee balance.
Regarding EHP, no-one was ever ganking the max bulkhead freighters anyway (I'm sure you can post a single KM to say 'look people do' so lets take that argument as written and not be pedantic), so using a max bulkhead freighter to base your EHP changes off is deliberately misleading as to what the real effect of this change is. |

Rhamnousia Nosferatu
TRAINSPOTTING
331
|
Posted - 2016.02.13 20:20:24 -
[651] - Quote
baltec1 wrote: Feel free to show me another data set gathered over a year and that covers over 2 million gate jumps.
Go to zkill and filter freighter kills in hisec. Then manually remove all the non-ganks one. You'll find out an interesting trend, especially in the light of number of reduced number of active logged-in characters (Hint: the trends in terms of freighter ganking are not downward sloped). All of this is just the kills that are logged, there was a number of accounts which removed their apis from the killboad in order to avoid detection by gankerlookout so real ganking numbers are very likely higher. Naturally, I expect you to claim that these numbers mean nothing, and that's fine. Wouldn't expect nothing less form you.
|

Ylmar
Spontaneous Massive Existence Failure
30
|
Posted - 2016.02.13 20:20:30 -
[652] - Quote
baltec1 wrote:There is zero evidence any change is needed to freighter EHP. Replace "There is" with "I have" and you have made a significant step away from the bad habit of presenting your personal views as facts. I am certain that CCP has treasure chests full of data that made the resistance buff seem like a reasonable idea. |

Daichi Yamato
Xero Security and Technologies
3085
|
Posted - 2016.02.13 20:22:13 -
[653] - Quote
They didn't actually say there was a problem and no other data is forth coming. But it would be simply idiotic to discount the data from the industry leader concerning thousands of jobs over millions of jumps.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|

Scipio Artelius
The Vendunari End of Life
44475
|
Posted - 2016.02.13 20:22:57 -
[654] - Quote
Ylmar wrote:baltec1 wrote:Its already been shown that the chances of being ganked in a freighter or jump freighter stands at less than 0.1% out of over 2 million jumps. You keep repeating that. It has not been shown. You don't even have access to the data required to potentially show it. Red Frog Freight statistics do not become representative for all of New Eden simply by you repeating them over and over again. Actually, there are plenty of online sample calculators that you can plug any confidence figures into you like as see for yourself whether 2.8 million jumps in highsec in a year is likely to be a representative sample or not.
Here is an Australian Government one for example (just because I'm in AUS, but there are many others):
http://www.nss.gov.au/nss/home.nsf/pages/Sample+size+calculator
So if you want to work out roughly how many jumps in highsec each year total for haulers there might be, then calculate a sample size, at max it will be around 20,000 jumps needed for a high level of confidence. 2.8 million as a sample size is exceedingly good.
Come Win At Eve - Join The Vendunari
|

Nevyn Auscent
Broke Sauce
2972
|
Posted - 2016.02.13 20:28:08 -
[655] - Quote
Scipio Artelius wrote: So if you want to work out roughly how many jumps in highsec each year total for haulers there might be, then calculate a sample size, at max it will be around 20,000 jumps needed for a high level of confidence. 2.8 million as a sample size is exceedingly good.
If it were a random sample size it might be. However in this case we have a sample which is already biased by Red frogs contract rules. Which limit the size/value of the cargo dramatically, and therefore significantly skew the sample.
And even with this limitation which 'makes them safe' they still suffer a 0.1% gank rate, which quite frankly when talking haulers is huge. Haulers can do hundreds of jumps a day, which means that gank rate means a red frog hauler can expect to lose a freighter once a fortnight. And that isn't 'one freighter across all of red frog a fortnight'. That is a freighter per pilot. |

baltec1
Bat Country Pandemic Legion
17406
|
Posted - 2016.02.13 20:28:34 -
[656] - Quote
Ylmar wrote:baltec1 wrote:Feel free to show me another data set gathered over a year and that covers over 2 million gate jumps. I don't have to. Since RFF can only provide data for their own freighter movements, which are by their very nature only a subset of all freighter movements in New Eden, *you* need to prove that the data is a meaningful representation. Since you would need to access the full data available -- which I somehow doubt CCP has allowed you to do -- to offer proof, you're in a bit of a pickle. 
Why is it that I am always having to go hunt around for any evidence? And why is it that every single time I do you lot can only ever reply with "no that doesn't count" Meanwhile you lot spout blatant lies that have been shown to be wrong thousands of times and never back up anything you say and then demand I go and find prove you are wrong.
I have given you a data set so ******* large its measured in the millions and you say no no no its not enough, red freight don't count. Why? Why do they not count? Is it because they actually use the mechanics given to them to make themselves 99.9% safe? Or is it because I have dumped a fact so large you simply cant counter it so you just want to ignore it?
Well too ******* bad, I have shown that without doubt freighters are 99.9% safe if you use the tools given to you. I have pointed out that a ship class that was only balanced recently around not being able to fit a DCU does not need a 33% buff to its structure resists to compensate for CCP nerfing a mod it cant even fit. The more you put your fingers in your ears and vomit your baseless comments over this thread the more of a window licker you look. We get it, you are bad at this game and you want daddy CCP to hold your hand and expel an entire playstye from the game. But let me tell you, your grade 1 shitposting is telling and the fact that only one side in this thread is posting numbers and working out what the changes is going to do to fitting is the info that will stand out.
So lets have it, show me the thousands of freighters that are getting ganked per month. |

Scipio Artelius
The Vendunari End of Life
44475
|
Posted - 2016.02.13 20:30:09 -
[657] - Quote
Nevyn Auscent wrote:Which limit the size/value of the cargo dramatically, and therefore significantly skew the sample. How much?
Of course, if you want to work at >1 Billion ISK collateral figures, then you can always use the Blue Frog statistics, which show even lower levels of gank risk.
Come Win At Eve - Join The Vendunari
|

Lena Lazair
Sefrim
558
|
Posted - 2016.02.13 20:30:14 -
[658] - Quote
Scipio Artelius wrote:So if you want to work out roughly how many jumps in highsec each year total for haulers there might be, then calculate a sample size, at max it will be around 20,000 jumps needed for a high level of confidence. 2.8 million as a sample size is exceedingly good.
You are abusing stats. Please stop.
RFF stats are not representative because it would be like doing a survey by calling only women. It doesn't matter how big your sample size if the sample has an inherent selection bias. RFF operates under a specific set of policies, some of which are designed carefully to reduce ganking. You simply can't take their data and apply it carte blanche to freighter ganking in general without a lot more analysis of data we don't have access to.
I'm not saying the RFF number's AREN'T representative. They very well might be (bias, after all, doesn't always cause inaccuracy). But anyone saying they necessarily ARE representative is simply spin-doctoring or ignorant about basic statistical principles. |

Ylmar
Spontaneous Massive Existence Failure
30
|
Posted - 2016.02.13 20:31:18 -
[659] - Quote
Scipio Artelius wrote:So if you want to work out roughly how many jumps in highsec each year total for haulers there might be, then calculate a sample size, at max it will be around 20,000 jumps needed for a high level of confidence. 2.8 million as a sample size is exceedingly good. That would be the case if the samples were not taken from an organization that has rules regarding maximum cargo value and other strict procedures - very reasonable, as I mentioned earlier. I would like to hear from CCP Quant or colleagues on this matter.
EDIT: Lena Lazair beat me to it. |

baltec1
Bat Country Pandemic Legion
17406
|
Posted - 2016.02.13 20:34:02 -
[660] - Quote
Nevyn Auscent wrote:Scipio Artelius wrote: So if you want to work out roughly how many jumps in highsec each year total for haulers there might be, then calculate a sample size, at max it will be around 20,000 jumps needed for a high level of confidence. 2.8 million as a sample size is exceedingly good.
If it were a random sample size it might be. However in this case we have a sample which is already biased by Red frogs contract rules. Which limit the size/value of the cargo dramatically, and therefore significantly skew the sample. And even with this limitation which 'makes them safe' they still suffer a 0.1% gank rate, which quite frankly when talking haulers is huge. Haulers can do hundreds of jumps a day, which means that gank rate means a red frog hauler can expect to lose a freighter once a fortnight. And that isn't 'one freighter across all of red frog a fortnight'. That is a freighter per pilot.
They can expect less than 0.1% chance of loss over 2,786,739 jumps through highsec gates. |
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