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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
7215
|
Posted - 2016.02.16 14:19:44 -
[961] - Quote
Jin Kugu wrote:Why do you flood every thread about ganking while knowing almost nothing about it? I don;t, I know a lot about it, you're just blinded by bias. I've played both sides of it and I know how incredibly easy ganking is over it's opposition.
Jin Kugu wrote:This nerf does not exist in a vacuum, it is the last in a incredibly long list. No activity in eve is ~rebalanced~ as often as ganking. This is weird because we don't even kill 20 people a day doing it. Ah yes, the "Every negative change to highsec aggression whether it's ganking or not is a gnaking nerf, yet every change that poitiviely affects ganking doesn;t count as a ganking buff". Seen it, heard it, bored with it. You guys want to pretend that you've only ever got nerfs then expect us to take you seriously?
Jin Kugu wrote:Increasing EHP is dumb, not needed and has a high chance of shifting the meta into bulkhead freighters only. Doubt it. Most people probably won't change, and the guys with 20b isk in their expanded cargohold freighter will still be the ones dropping.
Jin Kugu wrote:This change nerfs expanded freighters compared to bulkheaded ones but increases the ehp of both. We're not talking about bringing a couple more people. We're talking about freighter ganking being not worth your time anymore. Uhh... Empty freighter are killboard green. To be honest though if you don;t feel they are worth your time, then move on. I'm sure other people will take your place who do feel it's worth their time. Out of curitosity, how much is your time worth? Since you seem to think it's OK to arbitrarily exclude players from this buff who perform one one the dullest, lowest paid tasks in the game. A playstyle so dull that CCP have put forward plans to get NPCs to do it.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
7215
|
Posted - 2016.02.16 14:27:01 -
[962] - Quote
baltec1 wrote:Barge pilots don't adapt to anything, they just go for max yield on a procurer and left it mine away in safety. "CCPlease halp, miners are making smart choices and mitigating their risks". This is it right? BEfore they had no choice but to be hapless victims, then barges got changed so that smart ones can play smart and live, while dumb ones still die, and you;re upset because the target pool drained a bit.
baltec1 wrote:Gankers don't post threads demanding their lives to be made easier lol?
baltec1 wrote:In a matter of weeks after this change goes through we will see the same carebear faces demanding even more safety in highsec yet again demand "just one more nerf". Probably. Some people wuill always whine, that doesn;t mean that beacuse a handful of people are whining that anyone even remotely near them in terms of playstyle should be ignored. That's like saying if a bunch of fat greedy people take a drive to a homeless shelter demanding servings of food that you shouldn't feed anyone.
Jin Kugu wrote:It's the equivalent of decreasing incursion income and reducing the spawn rate to once every 14 days.
Sure it's still profitable but why bother? Same could be said about literally every playstyle. You're basically upset that you won't be able to chuck out a couple of disposable ships then roll around in money. What's funny is that you will still be able to throw out just a few more ships and still roll around in it, yet you're acting like you're having your playstyle crippled. It's barely a change. I dread to think of what you will be like if they ever choose to actually balance anti-ganking so it's a viable playstyle.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
|

Morrigan LeSante
Black Omega Security The OSS
1229
|
Posted - 2016.02.16 14:31:56 -
[963] - Quote
Anti ganking is already viable as a mechanic. People just don't because a) effort and b) freighters wont pay for it because it's already trivial to avoid being ganked.
The very fact ganking is so rare and sufficiently behind walls to limit easy access is the reason you don't get white knights as paid mercs.
If you want anti-ganking to become a thing, then ganking needs to be more prevalent. If it actually became hard to move big stuff around without being blapped as opposed to the situation today where you are required to be a) wholly and completely incompetent and b) unlucky to boot in order to lose anything of value. |

Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
7215
|
Posted - 2016.02.16 14:50:05 -
[964] - Quote
Morrigan LeSante wrote:Anti ganking is already viable as a mechanic. People just don't because a) effort and b) freighters wont pay for it because it's already trivial to avoid being ganked. It's not though, is it. Anti-gankers can't realistically stop a gank, and there's no rewards beyond what they can extort from the freighter. You probably wouldn't gank if the only way to get rewarded from it was a ransom, let alone if it was highly likely you'd fail every time.
Morrigan LeSante wrote:The very fact ganking is so rare and sufficiently behind walls to limit easy access is the reason you don't get white knights as paid mercs.
If you want anti-ganking to become a thing, then ganking needs to be more prevalent. If it actually became hard to move big stuff around without being blapped as opposed to the situation today where you are required to be a) wholly and completely incompetent and b) unlucky to boot in order to lose anything of value. Lol, so anti-ganking is only terrible because they haven't buffed ganking enough?
The only thing that would happen if it became harder to move big stuff is that less hauling would get done. Nobody is going to pay a white knight for a fraction of a chance that they might be able to slow down a gank. In all likelihood they would be scammed, and in the rare occasions they weren't, even if the white knights stopped the first shot at the gank, they can't realistically stop them being bumped and all the gankers have to do is scale up the number of 2m isk catalysts and any opposition is irrelevant.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
|

Morrigan LeSante
Black Omega Security The OSS
1229
|
Posted - 2016.02.16 14:55:22 -
[965] - Quote
Of course they can stop a bump, stop being bad and limiting your thinking.
A noob ship could stop a bumper cold for christs sakes. |

Daichi Yamato
Xero Security and Technologies
3100
|
Posted - 2016.02.16 15:13:23 -
[966] - Quote
Players have stopped bumping and they have stopped ganks. They'd find it much easier if they put half as much effort and organisation into it as the gankers.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Code First
The Scope Gallente Federation
0
|
Posted - 2016.02.16 15:32:22 -
[967] - Quote
33% structure resist on all ships. This is fantastic, CCP is removing need to put damage control on so many ships. Free lowslot.
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Morrigan LeSante
Black Omega Security The OSS
1229
|
Posted - 2016.02.16 15:34:07 -
[968] - Quote
Code First wrote:33% structure resist on all ships. This is fantastic, CCP is removing need to put damage control on so many ships. Free lowslot.
Didn't want the unstacking penalised resists to shield/armor eh? |

Kaarous Aldurald
Black Hydra Consortium.
16281
|
Posted - 2016.02.16 15:51:40 -
[969] - Quote
baltec1 wrote:Murkar Omaristos wrote:The tears are also a good substitute for vinegar, gonna collect some of those while I'm here as well. This is basically all the AG mob have contributed to this thread.
Which still amounts to more than what they've done in game.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Kaarous Aldurald
Black Hydra Consortium.
16281
|
Posted - 2016.02.16 15:53:31 -
[970] - Quote
Estella Osoka wrote: Not a nerf. It is to balance the Wreck HP buff.
Ah yes, because a slightly increased chance of getting loot from the freighter's wreck totally equates to a fifty percent increase in hull effective hitpoints.
If you think that's balance, you need to lay off the drugs.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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FT Diomedes
The Graduates
2282
|
Posted - 2016.02.16 15:53:37 -
[971] - Quote
Morrigan LeSante wrote:Code First wrote:33% structure resist on all ships. This is fantastic, CCP is removing need to put damage control on so many ships. Free lowslot.
Didn't want the unstacking penalised resists to shield/armor eh?
The shield and armor resists are most of the reason to fit a damage control on several of my fits.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Ylmar
Spontaneous Massive Existence Failure
44
|
Posted - 2016.02.16 15:54:12 -
[972] - Quote
Kaarous Aldurald wrote:Which still amounts to more than what they've done in game. Thank you for the continued free entertainment provided by you being butthurt. |

Morrigan LeSante
Black Omega Security The OSS
1233
|
Posted - 2016.02.16 16:05:21 -
[973] - Quote
FT Diomedes wrote:Morrigan LeSante wrote:Code First wrote:33% structure resist on all ships. This is fantastic, CCP is removing need to put damage control on so many ships. Free lowslot.
Didn't want the unstacking penalised resists to shield/armor eh? The shield and armor resists are most of the reason to fit a damage control on several of my fits.
Yeah, it's lost on so many people. One need only look in this very thread and reddit about the changes to see the staggering numbers who believe this module will somehow be "optional" as long as those elements exist.
Hell even CCP don't seem to get it.
Edit: In fact the difference it makes is such that even if it offered 0% hull resists, it's usually going to be worth taking.
Swing and a miss making these optional there. |

Ima Wreckyou
The Conference Elite CODE.
2239
|
Posted - 2016.02.16 16:12:34 -
[974] - Quote
Estella Osoka wrote:Ima Wreckyou wrote:Ylmar wrote:Jin Kugu wrote:This change is directly aimed at nerfing ganking by increasing the passive defense. Based on the information available in this thread that's just an unproven hypothesis. It would require reading either internal design documents or CCP Fozzie's mind to know that for sure. Or you can just read the OP where he actually says that this is an intended nerf to ganking. Not a nerf. It is to balance the Wreck HP buff. Quote:This will result in a significant EHP buff to ships that can't or don't fit Damage Controls, but most of those already have very low hull hitpoints. The impact is Freighters, but we like to pair buff and nerfs to suicide ganking to keep things in balance, and after the February Wreck HP change these ships can handle a bit more tank without the "predator and prey" environment being thrown out of whack. As a New Order Agent I am already used to educate people, so we will do this step by step:
In the sentence you highlighted he referenced two things. One is the buff, which is the increase to wreck HP, the other thing is the nerf, now what did he mean by that?
I am confident you will get it right this time.
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
328
|
Posted - 2016.02.16 16:21:32 -
[975] - Quote
I vote for he won't |

baltec1
Bat Country Pandemic Legion
17436
|
Posted - 2016.02.16 17:29:54 -
[976] - Quote
FT Diomedes wrote:Morrigan LeSante wrote:Code First wrote:33% structure resist on all ships. This is fantastic, CCP is removing need to put damage control on so many ships. Free lowslot.
Didn't want the unstacking penalised resists to shield/armor eh? The shield and armor resists are most of the reason to fit a damage control on several of my fits.
It's the only reason I fit them. If CCP want to make them optional it's the shield and armour resists that need Nerfing not the structure. |

Estella Osoka
Perkone Caldari State
1044
|
Posted - 2016.02.16 17:33:00 -
[977] - Quote
Kaarous Aldurald wrote:Estella Osoka wrote: Not a nerf. It is to balance the Wreck HP buff.
Ah yes, because a slightly increased chance of getting loot from the freighter's wreck totally equates to a fifty percent increase in hull effective hitpoints. If you think that's balance, you need to lay off the drugs.
You're just going to have to work harder for your loot. Just like AGs are going to have to work harder to destroy the wreck. |

KickAss Tivianne
Galactic Special Operations Division Silent Infinity
76
|
Posted - 2016.02.16 17:36:55 -
[978] - Quote
BoneyTooth Thompkins ISK-Chip wrote:KickAss Tivianne wrote: I do agree with your other post, increasing HP does just increase the amount of people needed. You will have to send additional cats, or start upgrading people to Talos's. While maybe not a long term solutions, it does however that does raise the operational costs you have. As long as CCP does keep an eye on it and maybe looks to resolve the root cause, (Pregank), its a step in the right direction.
Hi friend. You should know I'm MiniLuv, and we're not really the in the business of ganking empty freighters (unless they're red). You're right that the change does increase the operational cost of ganking, but, as I said in a previous post, it's not the monetary cost which hurts. We don't make money off of killing freighters worth 1b-5b isk. we make money off killing the 7b-20b freighters. Because that's the thing: the required DPS doesn't scale with the value of a freighter. A triple expanded freighter worth 3b falls just as easily as a triple expanded freighter worth 30b. The profit margin difference of 500m (now) to 1b (then) gank on that 3b is big, but it's insignificant in the case of the 30b freighter. So judicious choice of targets means that we don't really feel the economic effects of this change. As I've said before, the significant impact is requiring 5 to 10 more pilots, 10 to 20 more catalyst pilots. The effort required in making that happen far outweighs the loss of income we face because of increased bottom line on ganking. KickAss Tivianne wrote: As far as running an operational loss. You should probably talk to your FCs and come up with a new plan to look at targets that actually have stuff in them. Instead of just blowing up empty freighter just because your group claims the freighter is in as you say, "your space" and that they did not observe "your" laws.
This was a consequence of a confluence of several factors, including, but not limited to, the end of summer / school getting back in session, increased anti-ganker presence, increased wreck shooting, hyperdunking proliferation, overfishing and more. It's really outside the scope of this discussion, but, again, MiniLuv doesn't really gank empty freighters. It only really occurs when we get thirsty / miss a gank and need to cure our blue balls. We also don't have any Code we follow or a 'your space' thing or 'our laws' thing. We gank freighters because they're fat or they're red to The Imperium. That's it. I figured after being our adversary for nearly a year, you would have learned this by now.
Hi ya! Thats cool your MiniLuv. I understand the ganking of a red freighter. That happens. However on my side of things, I am unaware of what is specifically red to you. I wish I could read minds, but have not got trained that to 5 yet. ;) Though I have seen lots of Goons, Karmafleet, Code all roll together on massive destruction ganks. My statement, while not directly to you, but there are many of those who often gank empty freighters, just for the reasons I mentioned. That is what I was referencing. There is a great sound clip of a code FC that speaks to my point. I will be happy to reference that and provide that evidence.
Gankers control many aspects of the assault. Im no sure why this slight buff is a problem. As you said, you don't believe. This while by itself is not a huge option, but if the freighter has additional logi, and can rep shields/armor during this time, it can be the matter of life and death to freighter. Because just the other day, I saw a gank fail because the 12 man amazing multi boxer was not there (I am taken back every time I see him control that many ships, I give him props for keeping it all straight!). So the idea of a hull buff to make it harder, to make additional people need to be there for a successful gank does make sense.
This is a step. Fozzie mentioned that " these changes won't kill ganking and our future changes won't kill ganking either". I look forward to hear what those future changes are as well. Prolong bumping fix? Fixing the looting so the FY follows the loot, not just the initial throw away ship to drop the loot in the freighter. Making -9, -10 worse? Something else all together?
Either way, I agree with Fozzie, gankers will have to adapt to the new normal. Just like AG has to adapt to not being able to shoot a wreck (and its amazing how much that gets thrown around in local thanking CCP for this feature).
However, the fact that this started to be addressed by CCP is a validation of the problem . I look forward to seeing the progression of this! |

Ms GoodyMaker
Delainen Technologies
2
|
Posted - 2016.02.16 17:58:31 -
[979] - Quote
Its been a long time coming, CCP now has to take the last step, and implement a PVP flag system for empire space. No more suicide ganking in empire space. If a corp doesn't war dec you, you should be able to be fired upon by another player in empire space.
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Vanilla Mooses
GoonWaffe Goonswarm Federation
65
|
Posted - 2016.02.16 18:15:46 -
[980] - Quote
Ways I know this thread is going places:
- Lucas is posting his opinions. Is there a single thread on the Internet that he has ever considered not posting in?
- Awful pubbies posting varients of 'u mad bro'
|

Black Pedro
Yammerschooner
2217
|
Posted - 2016.02.16 18:21:54 -
[981] - Quote
KickAss Tivianne wrote:This is a step. Fozzie mentioned that " these changes won't kill ganking and our future changes won't kill ganking either". I look forward to hear what those future changes are as well. Prolong bumping fix? Fixing the looting so the FY follows the loot, not just the initial throw away ship to drop the loot in the freighter. Making -9, -10 worse? Something else all together?
Either way, I agree with Fozzie, gankers will have to adapt to the new normal. Just like AG has to adapt to not being able to shoot a wreck (and its amazing how much that gets thrown around in local thanking CCP for this feature).
However, the fact that this started to be addressed by CCP is a validation of the problem . I look forward to seeing the progression of this! What problem? Fozzie literally said that ganking isn't going away and that this was just a nerf to ganking to balance the buff of the wreck changes. He never said that ganking was a problem, just that he was using this opportunity to tweak balance a bit.
CCP may very well pull the trigger and patch out ganking sometime in the future, but there is no hint of that, or even changes to bumping, looting, or security status penalties in his words. Reading that in or claiming this change as validation of your distaste for ganking is pure wishful thinking.
Bumping may change. Looting may change, but gankers are still going to be exploding industrials even if these systems are tweaked or replaced. In fact, I still expect major changes to criminal gameplay in the near-ish future - the playstyle is due - likely the removal of the faction police in the next revamp of highsec along with a new bounty system, to stimulate more player-driven conflict in highsec.
But this is all off topic. The big ganking groups will not even notice this change in a few weeks once they have adjusted their formulas and equipment to the new numbers. The increased loot freighters will now carry will offset the increased cost and the game will go on with freighters getting dunked daily as Fozzie clearly said CCP intends to happen. If that ever stops, I would expect CCP to reverse these changes or make some others to make freighters more vulnerable.
This change hurts small ganking operations, clueless freighter pilots who are now going to lose even more when they get ganked that first time, and perhaps haulers the most whose rates are about to tank, but it isn't going to affect the big ganking groups nor does it herald any end to this intended game mechanic. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2957
|
Posted - 2016.02.16 18:54:36 -
[982] - Quote
Vanilla Mooses wrote:Ways I know this thread is going places:
- Lucas is posting his opinions. Is there a single thread on the Internet that he has ever considered not posting in?
- Awful pubbies posting varients of 'u mad bro'
You missed the 10 page purge. So many other fun discussions going on  |

HandelsPharmi
Pharmi on CharBazaar
1798
|
Posted - 2016.02.16 19:12:13 -
[983] - Quote
'Basic' Damage Control seems to be useless
and 'Radical' Damage Control gonna be useless as well - no wait, they keep beeing useless :D |

Code First
The Scope Gallente Federation
0
|
Posted - 2016.02.16 19:43:48 -
[984] - Quote
Morrigan LeSante wrote:Code First wrote:33% structure resist on all ships. This is fantastic, CCP is removing need to put damage control on so many ships. Free lowslot.
Didn't want the unstacking penalised resists to shield/armor eh? If i use armor tanked ship, then shield is not important. 15% armor resist is nice, but compared to fitting requirements of damage control 30 CPU, to 0 CPU of 'Refuge' Adaptive Nano Plating I there are totally new fits possible.
Yes resists will be bit lower, EHP can also be bit lower, but extra 30 cpu on armor ship is a lot.
|

Morrigan LeSante
Black Omega Security The OSS
1233
|
Posted - 2016.02.16 19:50:33 -
[985] - Quote
Code First wrote:Morrigan LeSante wrote:Code First wrote:33% structure resist on all ships. This is fantastic, CCP is removing need to put damage control on so many ships. Free lowslot.
Didn't want the unstacking penalised resists to shield/armor eh? If i use armor tanked ship, then shield is not important. 15% armor resist is nice, but compared to fitting requirements of damage control 30 CPU, to 0 CPU of 'Refuge' Adaptive Nano Plating I there are totally new fits possible. Yes resists will be bit lower, EHP can also be bit lower, but extra 30 cpu on armor ship is a lot.
Unless the math has changed, and it might have as I've not checked since links were changed, but as i recall in armor a DCU is better than a second ENAM, never mind an Adaptive. |

Mai Khumm
Lonetrek Freeport
816
|
Posted - 2016.02.16 20:21:58 -
[986] - Quote
Ms GoodyMaker wrote:Its been a long time coming, CCP now has to take the last step, and implement a PVP flag system for empire space. No more suicide ganking in empire space. If a corp doesn't war dec you, you should be able to be fired upon by another player in empire space.
This is called lowsec... |

John E Normus
new order logistics CODE.
735
|
Posted - 2016.02.16 21:59:30 -
[987] - Quote
Ms GoodyMaker wrote:Its been a long time coming, CCP now has to take the last step, and implement a PVP flag system for empire space. No more suicide ganking in empire space. If a corp doesn't war dec you, you should be able to be fired upon by another player in empire space.
CCP Fozzie worked super hard to improve the Skiff and curb the elk-genocide in the belts and this is what you have to say!?!
There is no pleasing some people...
  
Between Ignorance and Wisdom
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Kibitt Kallinikov
Crimson Serpent Syndicate Heiian Conglomerate
16
|
Posted - 2016.02.16 22:17:52 -
[988] - Quote
I'm worried about the future of the Ares. Most other inty have the CPU to just fit a t2 scram, but the Ares is stuck in a spot where it would have to make sacrifices, and there's the minor annoyance of the fact that t2 disruptor capacitor cost is going up with Ares being the only tackle inty that isn't cap stable with everything running due to railguns requiring capacitor.
[Ares, Fast Ares.] Damage Control II Overdrive Injector System II Overdrive Injector System II Type-D Attenuation Signal Augmentation
5MN Quad LiF Restrained Microwarpdrive Faint Epsilon Warp Scrambler I Warp Disruptor II
125mm Railgun II, Caldari Navy Iridium Charge S 125mm Railgun II, Caldari Navy Iridium Charge S 125mm Railgun II, Caldari Navy Iridium Charge S
Small Polycarbon Engine Housing II Small Polycarbon Engine Housing II
That's the fit I currently use, and it has 4 CPU left over. With sig amp changes, I can get up to 6.25 extra CPU before I start messing with the functionality of the ship. Downgrading weapons to 75mm gatling or Ion Blasters, either of which have lackluster projection. You can't touch the DC or you lose any pretense of tank.
Ares isn't a dominant inty, yet it's being hurt the most by these changes. Surely there must be something that can be done about this! Yeah, Ares isn't my favorite inty, but I feel the God of War shouldn't also be the worst tackle inty in game. I am totally fine with lowering the strength of competitors, namely the fact that, under MWD thrust, Malediction and Ares have nearly identical agility.
Personally, I would say the easiest fix is to simply hand the Ares a stronger capacitor and smaller base sig. If it doesn't get to be more agile than its Amarrian counterpart, the Ares should at least be able to choose between compact MWD and other variants, which currently not competitive because it's inferior in the capacitor side of things so only a perfectly skilled pilot can afford the cap instability that such an option brings. However, with something as low as +1 GJ/s after skills (preferably via raw capacitor size than recharge time), Ares could choose to go for something similar to what it has now but with compact MWD for overall slightly higher sig, or try different weapons with an active tank, which is currently difficult for the Malediction due to capacitor size.
Anyways, I'm just trying to take a current problem that exists with the Ares (capacitor) and propose a solution that allows meaningful choices rather than nerfing all the competition or asking for extra fitting to keep things "the way they were". |

Captain StringfellowHawk
Forsaken Reavers Goonswarm Federation
286
|
Posted - 2016.02.17 01:04:59 -
[989] - Quote
Quote: For example, years ago (I mean like when I started playing and for years after) hi-sec ganking was just NEVER as big as it became the past few years.
And you're wrong. Before the insurance nerf, for example, suicide ganking was far, far more prevalent. Anyone who ganked at the time will tell you the same thing.
For crying out loud, you used to be able to gank in fully fit Battleships and turn a profit, something that is impossible today.
[quote]
lol Geddons ganking in niarja.
In the end talking profit lines is moot. Citas role out soon and markets will completely go out of balance for a bit as the usual things we use disappear. As the POS's and Outposts we use for bonuses vanish. With how the Citadel bonuses roll in hi/low/null for industry, for how T2 product will occur, How exactly are AOE links going to work on Orca/Rorq, the hell is actually happening to the rorq?! Worrying about Freighter sales and cap sales is narrow compared to how everything soon is changing for those of us who do Industry, as well as those of us who do PVP.
Now let's stop bickering over a price point that will change in 1-2 months as our POS bonuses end and unknown bonuses begin. If anything just remember Hi-sec NPC Tax is going up and NPC tax is being removed from Null to make Citadels more desirable outside of hi-sec. No one knows that percentage. All we know is, Citadels outside of Hi-sec will have a large enough advantage that it will want to make industrialists shift production lines elsewhere.
The DCU change will most likely also take a large roll with the base hull resists where it concerns those capitals found in Low and Null. Remember capital changes are coming and they are taking drastic changes to the stats with all new modules coming. Just as no one wants the Null block receiving all the buffs, no one wants low, or wormholes, or incursions, or indy's, or gankers. This change affects more than just spamming 20-30 cheap Catalysts or Battlecruisers at a freighter of any type. This is more than just shooting mining barges. This affects all game plays. As someone mentioned how the care bears are being the loudest to make sure this change stays, it's actually less bears and more ganker alts of honestly, Null sec pilots. Lets be honest, we do make up the large block of hi-sec gankers. When we don't Sov wand we all either Incursion or hop in a cata and pounce some unsuspecting player because its easy to harvest tears. Just as its easy enough to form up and pop freighters. We all know escorts don't stop serious parties from popping em.
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Captain StringfellowHawk
Forsaken Reavers Goonswarm Federation
286
|
Posted - 2016.02.17 01:24:29 -
[990] - Quote
Kibitt Kallinikov wrote:I'm worried about the future of the Ares. Most other inty have the CPU to just fit a t2 scram, but the Ares is stuck in a spot where it would have to make sacrifices, and there's the minor annoyance of the fact that t2 disruptor capacitor cost is going up with Ares being the only tackle inty that isn't cap stable with everything running due to railguns requiring capacitor.
[Ares, Fast Ares.] Damage Control II Overdrive Injector System II Overdrive Injector System II Type-D Attenuation Signal Augmentation
5MN Quad LiF Restrained Microwarpdrive Faint Epsilon Warp Scrambler I Warp Disruptor II
125mm Railgun II, Caldari Navy Iridium Charge S 125mm Railgun II, Caldari Navy Iridium Charge S 125mm Railgun II, Caldari Navy Iridium Charge S
Small Polycarbon Engine Housing II Small Polycarbon Engine Housing II
That's the fit I currently use, and it has 4 CPU left over. With sig amp changes, I can get up to 6.25 extra CPU before I start messing with the functionality of the ship. Downgrading weapons to 75mm gatling or Ion Blasters, either of which have lackluster projection. You can't touch the DC or you lose any pretense of tank.
Ares isn't a dominant inty, yet it's being hurt the most by these changes. Surely there must be something that can be done about this! Yeah, Ares isn't my favorite inty, but I feel the God of War shouldn't also be the worst tackle inty in game. I am totally fine with lowering the strength of competitors, namely the fact that, under MWD thrust, Malediction and Ares have nearly identical agility.
Personally, I would say the easiest fix is to simply hand the Ares a stronger capacitor and smaller base sig. If it doesn't get to be more agile than its Amarrian counterpart, the Ares should at least be able to choose between compact MWD and other variants, which currently not competitive because it's inferior in the capacitor side of things so only a perfectly skilled pilot can afford the cap instability that such an option brings. However, with something as low as +1 GJ/s after skills (preferably via raw capacitor size than recharge time), Ares could choose to go for something similar to what it has now but with compact MWD for overall slightly higher sig, or try different weapons with an active tank, which is currently difficult for the Malediction due to capacitor size.
Anyways, I'm just trying to take a current problem that exists with the Ares (capacitor) and propose a solution that allows meaningful choices rather than nerfing all the competition or asking for extra fitting to keep things "the way they were".
I figure a God of war wouldn't be fitting rails, he'd be blaster fit and breaking that ships nose. Not everything must Kite, some some can fly in hold tight under the guns and splode em with more force. You could also drop the 125's to a smaller Rail. Your ship is also getting a 33% buff to hull, while not much on a ceptor, the changes are made so we can do more without having to swear by the DCU. |
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