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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Fozzie
C C P C C P Alliance
13725
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Posted - 2016.02.11 19:30:53 -
[1] - Quote
Hello everyone! We're planning a huge set of module tiericide in our March release and this thread will serve as the feedback location for changes to Cap Batteries.
These modules have long been the crappy cousins of all the excellent capacitor modules in EVE. Back in 2012 they were given a new function that randomly reflected Nos and Neut effects back at the attacker. Although it is helpful in niche situations, this bonus has significant problems with clarity for both players involved. So we are removing the reflect mechanic and replacing it with the new Capacitor Warfare Resistance attribute. This is actually a change that we began in December but there was a significant bug with it that we are fixing along with this Tiericide pass.
We are also buffing the capacitor benefit of these modules quite a bit, and adjusting their fitting significantly (generally increasing powergrid usage and reducing cpu).
You'll notice that the Nos/Neut resistance is the same between different sized modules of the same meta level. This is intentional, and we do expect that in some cases people may fit undersized Cap Batteries simply to maximize their resistance. However as long as the capacitor bonus is significant enough (and we believe it probably is, but SISI testing is of course required) you'll still want to fit the largest cap battery possible for your given fitting room.
We are also adding faction cap batteries for the Republic Fleet, Dominations and Thukker Tribe.
Here's the most recent iteration of the numbers:
We're very interested in your feedback on all these changes. We'll be releasing them to Singularity next week if all goes well, so that you can try these and all the other module changes planned for the March release. Please use this thread for passing along your feedback, and we'll be reading.
Thanks!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13725
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Posted - 2016.02.11 19:31:00 -
[2] - Quote
Reserved
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13734
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Posted - 2016.02.11 20:23:24 -
[3] - Quote
Creecher Virpio wrote:Are there any plans to release capital sized variants of these modules? These would be reallllyyyy nifty for triage carriers, especially in wormholes!
Yes we're currently planning on adding capital variants in the expansion if all goes well with this first release.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13734
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Posted - 2016.02.11 20:23:56 -
[4] - Quote
Hopelesshobo wrote:Is it safe to assume that there will be stacking penalty on the nos/neut resistance?
Yup it gets the same kind of stacking interaction as armor/shield hardeners.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13893
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Posted - 2016.02.14 16:30:55 -
[5] - Quote
Thanks for the feedback so far! We agree with many of you that the fitting costs in this first pass were still too high. I had decreased the CPU costs compared to the TQ versions but I spent too much focus on comparing to their old values instead of looking at the bigger picture.
We've put together a second pass with vastly decreased CPU costs across the board (the biggest decreases for Small modules). The OP has been updated with the new values.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
14001
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Posted - 2016.03.07 21:50:36 -
[6] - Quote
Hey folks. Thank you very much to everyone who has posted feedback in this thread. I'm sorry that I haven't been replying as regularly as I'd like.
I am definitely interested in further investigating some of the suggestions brought up in this thread, including shifting Cap Flux Coils over to cap warfare resistance. We'll keep an eye on how the resistance values work out in practice on the live server, and that will hopefully give us a better idea of where else it can be useful.
Based on some more of the feedback we've been getting on these batteries, I've done one more pass buffing the stats. We've reduced fittings a bit and increased the cap benefit a fair bit. Newest stats are now updated in the OP.
We'll be watching very closely to see how these work out in practice, as we plan our next steps.
Thanks again folks!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
14001
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Posted - 2016.03.07 22:11:30 -
[7] - Quote
Gunrunner1775 wrote:QUESTION: Will the userinterface ship fitting window be updated so as to show the resistances stats next to or near the affected systems (for this it would be cap warfare resistance, also this would apply to ecm resistance ect) or perhaps an entirely new drop down at the very bottom added in showing various new resistances that are being added
That is something we would like to add (potentially alongside a fitting window redesign for ghost fitting), but it will not be in the initial release.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
14011
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Posted - 2016.03.09 13:30:20 -
[8] - Quote
H3llHound wrote:Fozzie, i want to ask again because my question wasnt answered...Will the Semiconductor Rig (eventually) get the same energy warface resistance?
I won't rule anything out for the future, but we don't have any firm plans to go over those rigs right now.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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