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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Destiny Dain2
Your Destiny Corporation
35
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Posted - 2016.02.19 16:34:38 -
[1] - Quote
Here is some things in the market I noticed.
We can those new drone and ship skills now.
New station components.
Citadel Missiles are now XL Missiles.
Best of all. No extractors being seeded, but still waiting for the copyskills command to come back.
If you noticed something else, throw it in here.
Oh yah, and anchoring is under a new category "Structure Management". |
Amak Boma
Dragon Factory
168
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Posted - 2016.02.19 17:49:55 -
[2] - Quote
there is in doomsday weapons menu new doomsday thing .
to acquire skill extractors
1. buy 10000 plex for 100k isk each 2. covnert the plexes into aur 3. open eve-store 4. buy extractors in eve-store 5. redeem them anywhere u want with alt and Y key 6. have fun and nice day
if you used injectors then copyskills wont work same for extractors. extract those skills that you dont want i.e exhumers/barges all mining skills etc. |
Comodore John
Adhocracy Incorporated Adhocracy
35
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Posted - 2016.02.19 17:51:12 -
[3] - Quote
Stront is now 2m^3 instead of 3. Description also lists the ice ores it can be found in as well as where to find the ice (security system wise).
Copyskills is back but can't be used if you have used an extractor in the last 14 days |
Destiny Dain2
Your Destiny Corporation
35
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Posted - 2016.02.19 17:54:04 -
[4] - Quote
Comodore John wrote:Stront is now 2m^3 instead of 3. Description also lists the ice ores it can be found in as well as where to find the ice (security system wise).
Copyskills is back but can't be used if you have used an extractor in the last 14 days
Oh. I bought a couple Injectors as soon as the mirror went up. Thanks. |
Onamata Poeia
University of Caille Gallente Federation
22
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Posted - 2016.02.20 01:39:45 -
[5] - Quote
An absolutely excellent addition I noticed, but hadn't seen any announcements or notifications about is the ability to import an entire skill plan copied from evemon clipboard directly into my skillqueue via the nifty new button.
Feedback on this feature so far is that it's very intuitive and easy to use. If you try and import skills you don't have, it tells you so in a pop out window with clickable links that you can open a market tab from. Similarly if you for some reason have skills in an incorrect order, it tells you so.
Experience using this feature so far: 10/10 Would click again. |
Destiny Dain2
Your Destiny Corporation
35
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Posted - 2016.02.20 06:37:32 -
[6] - Quote
Onamata Poeia wrote:An absolutely excellent addition I noticed, but hadn't seen any announcements or notifications about is the ability to import an entire skill plan copied from evemon clipboard directly into my skillqueue via the nifty new button.
Feedback on this feature so far is that it's very intuitive and easy to use. If you try and import skills you don't have, it tells you so in a pop out window with clickable links that you can open a market tab from. Similarly if you for some reason have skills in an incorrect order, it tells you so.
Experience using this feature so far: 10/10 Would click again.
This is a great feature. So many lives will improve because of it.
If anyone does not know about this, I made a quick unscripted video about the whole feature including the import function on Singularity so you can see it.
Thank The team behind this and Brain-In-A-Box.
https://youtu.be/qfoSd1aQG8Y |
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CCP karkur
C C P C C P Alliance
3943
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Posted - 2016.02.20 12:14:06 -
[7] - Quote
Destiny Dain2 wrote:Onamata Poeia wrote:An absolutely excellent addition I noticed, but hadn't seen any announcements or notifications about is the ability to import an entire skill plan copied from evemon clipboard directly into my skillqueue via the nifty new button.
Feedback on this feature so far is that it's very intuitive and easy to use. If you try and import skills you don't have, it tells you so in a pop out window with clickable links that you can open a market tab from. Similarly if you for some reason have skills in an incorrect order, it tells you so.
Experience using this feature so far: 10/10 Would click again. This is a great feature. So many lives will improve because of it. If anyone does not know about this, I made a quick unscripted video about the whole feature including the import function on Singularity so you can see it. Thank The team behind this and Brain-In-A-Box. https://youtu.be/qfoSd1aQG8Y We actually added this functionality last year, it-¦s just very well hidden in the little header icon. So you can already use it on TQ, just time to make it more noticeable since it's very useful
CCP karkur | Programmer | Team Game of Drones | @CCP_karkur
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Onamata Poeia
University of Caille Gallente Federation
24
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Posted - 2016.02.20 13:28:46 -
[8] - Quote
CCP karkur wrote:We actually added this functionality last year, it-¦s just very well hidden in the little header icon. So you can already use it on TQ, just time to make it more noticeable since it's very useful
mind-blown.gif Can't believe I didn't notice this before.
For what it's worth, a belated thanks for this excellent feature |
Masao Kurata
Perkone Caldari State
402
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Posted - 2016.02.20 16:12:47 -
[9] - Quote
CCP karkur wrote:We actually added this functionality last year, it-¦s just very well hidden in the little header icon. So you can already use it on TQ, just time to make it more noticeable since it's very useful
WHAAAAT? How could you not mention this at all? I don't think ANYONE outside of CCP knew this existed! |
Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
293
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Posted - 2016.02.20 16:48:05 -
[10] - Quote
CCP karkur wrote:Destiny Dain2 wrote:Onamata Poeia wrote:An absolutely excellent addition I noticed, but hadn't seen any announcements or notifications about is the ability to import an entire skill plan copied from evemon clipboard directly into my skillqueue via the nifty new button.
Feedback on this feature so far is that it's very intuitive and easy to use. If you try and import skills you don't have, it tells you so in a pop out window with clickable links that you can open a market tab from. Similarly if you for some reason have skills in an incorrect order, it tells you so.
Experience using this feature so far: 10/10 Would click again. This is a great feature. So many lives will improve because of it. If anyone does not know about this, I made a quick unscripted video about the whole feature including the import function on Singularity so you can see it. Thank The team behind this and Brain-In-A-Box. https://youtu.be/qfoSd1aQG8Y We actually added this functionality last year, it-¦s just very well hidden in the little header icon. So you can already use it on TQ, just time to make it more noticeable since it's very useful
Wow this is great! But found a bug.
just tested it though and when you try to import a plan from Vitality you get a message saying "The following entries in the import data could not be interpreted:" and it lists all the skills and fails every time. |
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CCP karkur
C C P C C P Alliance
3944
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Posted - 2016.02.20 16:52:01 -
[11] - Quote
Manssell wrote:CCP karkur wrote:Destiny Dain2 wrote:Onamata Poeia wrote:An absolutely excellent addition I noticed, but hadn't seen any announcements or notifications about is the ability to import an entire skill plan copied from evemon clipboard directly into my skillqueue via the nifty new button.
Feedback on this feature so far is that it's very intuitive and easy to use. If you try and import skills you don't have, it tells you so in a pop out window with clickable links that you can open a market tab from. Similarly if you for some reason have skills in an incorrect order, it tells you so.
Experience using this feature so far: 10/10 Would click again. This is a great feature. So many lives will improve because of it. If anyone does not know about this, I made a quick unscripted video about the whole feature including the import function on Singularity so you can see it. Thank The team behind this and Brain-In-A-Box. https://youtu.be/qfoSd1aQG8Y We actually added this functionality last year, it-¦s just very well hidden in the little header icon. So you can already use it on TQ, just time to make it more noticeable since it's very useful Wow this is great! But found a bug. just tested it though and when you try to import a plan from Vitality you get a message saying "The following entries in the import data could not be interpreted:" and it lists all the skills and fails every time. It needs to have skill levels too
Example: Trade I Trade II
this also works: Trade 1 Trade 2
CCP karkur | Programmer | Team Game of Drones | @CCP_karkur
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Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
293
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Posted - 2016.02.20 17:08:59 -
[12] - Quote
CCP karkur wrote:Manssell wrote:CCP karkur wrote:Destiny Dain2 wrote:Onamata Poeia wrote:An absolutely excellent addition I noticed, but hadn't seen any announcements or notifications about is the ability to import an entire skill plan copied from evemon clipboard directly into my skillqueue via the nifty new button.
Feedback on this feature so far is that it's very intuitive and easy to use. If you try and import skills you don't have, it tells you so in a pop out window with clickable links that you can open a market tab from. Similarly if you for some reason have skills in an incorrect order, it tells you so.
Experience using this feature so far: 10/10 Would click again. This is a great feature. So many lives will improve because of it. If anyone does not know about this, I made a quick unscripted video about the whole feature including the import function on Singularity so you can see it. Thank The team behind this and Brain-In-A-Box. https://youtu.be/qfoSd1aQG8Y We actually added this functionality last year, it-¦s just very well hidden in the little header icon. So you can already use it on TQ, just time to make it more noticeable since it's very useful Wow this is great! But found a bug. just tested it though and when you try to import a plan from Vitality you get a message saying "The following entries in the import data could not be interpreted:" and it lists all the skills and fails every time. It needs to have skill levels too Example: Trade I Trade II this also works: Trade 1 Trade 2
Ah ok. It seems Vitality exports skill levels with a "L" first (Ex: Hull upgrades L5)
So you have to paste them into a txt editor first and remove the "L" and that seems to work.
Thanks |
Destiny Dain2
Your Destiny Corporation
40
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Posted - 2016.02.24 17:38:43 -
[13] - Quote
I noticed yesterday that the fuel blocks have new names. |
Amarisen Gream
Divine Demise Apocalypse Now.
210
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Posted - 2016.02.25 07:29:02 -
[14] - Quote
Masao Kurata wrote:CCP karkur wrote:We actually added this functionality last year, it-¦s just very well hidden in the little header icon. So you can already use it on TQ, just time to make it more noticeable since it's very useful WHAAAAT? How could you not mention this at all? I don't think ANYONE outside of CCP knew this existed!
Ah - I knew about this when they released it - I would suggest you read all patch notes.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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Amarisen Gream
Divine Demise Apocalypse Now.
210
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Posted - 2016.02.25 07:36:31 -
[15] - Quote
CCP karkur wrote:Destiny Dain2 wrote:Onamata Poeia wrote:An absolutely excellent addition I noticed, but hadn't seen any announcements or notifications about is the ability to import an entire skill plan copied from evemon clipboard directly into my skillqueue via the nifty new button.
Feedback on this feature so far is that it's very intuitive and easy to use. If you try and import skills you don't have, it tells you so in a pop out window with clickable links that you can open a market tab from. Similarly if you for some reason have skills in an incorrect order, it tells you so.
Experience using this feature so far: 10/10 Would click again. This is a great feature. So many lives will improve because of it. If anyone does not know about this, I made a quick unscripted video about the whole feature including the import function on Singularity so you can see it. Thank The team behind this and Brain-In-A-Box. https://youtu.be/qfoSd1aQG8Y We actually added this functionality last year, it-¦s just very well hidden in the little header icon. So you can already use it on TQ, just time to make it more noticeable since it's very useful
@CCP karkur- could you all do something similar to the Industrial UI - there have been a lot of people who ask - can we have a feature to show how many things are missing - remove the cog wheel and just put the check boxes in the window.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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Destiny Dain2
Your Destiny Corporation
43
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Posted - 2016.03.01 09:20:31 -
[16] - Quote
We got new compact drone upgrades coming. They are in the market just cannot buy them yet. |
Destiny Dain2
Your Destiny Corporation
43
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Posted - 2016.03.01 18:38:54 -
[17] - Quote
New names on target painters with new CPU Requirements.
Two new names and a new faction webifier. Fleeting is now compact with new CPU requirements.
Less Jammers.
New ECM Burst.
New names and CPU Requirement on Remote Sensor Dampener.
New Federation Navy Warp Disruptor and Scramblers and new CPU requirements on both.
New Sensor Boosters.
New Cap Batteries.
I do not know if this is a bug but my Damage Control is a passive module now.
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Destiny Dain2
Your Destiny Corporation
43
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Posted - 2016.03.18 02:35:57 -
[18] - Quote
Too much to list. I made a video instead showing everything. If you saw anything else throw it in here.
https://youtu.be/bv0t0ByXhKY |
chaosjj
Fugam Inmortales
84
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Posted - 2016.03.18 03:13:40 -
[19] - Quote
The force auxilary's are on sisi too. |
Destiny Dain2
Your Destiny Corporation
43
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Posted - 2016.03.18 04:01:06 -
[20] - Quote
chaosjj wrote:The force auxilary's are on sisi too.
and screens in the ship hanger. |
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Lugh Crow-Slave
1713
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Posted - 2016.03.18 07:07:48 -
[21] - Quote
Destiny Dain2 wrote:chaosjj wrote:The force auxilary's are on sisi too. and screens in the ship hanger.
have the new fighters and fighter mods been mentioned yet(as well as some of the new mechanics)
Citadel worm hole tax
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Destiny Dain2
Your Destiny Corporation
43
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Posted - 2016.03.18 07:13:53 -
[22] - Quote
Lugh Crow-Slave wrote:Destiny Dain2 wrote:chaosjj wrote:The force auxilary's are on sisi too. and screens in the ship hanger. have the new fighters and fighter mods been mentioned yet(as well as some of the new mechanics)
yah in my video above, but not written here and not the mechanics of them. I can not wait to test those T2 Fighters out. |
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