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Thread Statistics | Show CCP posts - 0 post(s) |
baaaaal
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Posted - 2007.02.05 20:06:00 -
[31]
remove local and eve would feel empty and boring like single plaqyer game for the most part imo. maybe it could be a sov thing , if you have system sov your alliance members dont apear in local unless they talk or something.
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Azerrad InExile
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Posted - 2007.02.05 20:09:00 -
[32]
When pirating its hard enough to find people as it is... I'm not sure completely removing local would be all that helpful, unless you want to scan every belt in every system and hope that that Thorax you found isn't actually just sitting empty at a POS.
Keep the total number in system at least.
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jam6549
Amarr Iron Hammer Academy deadspace society
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Posted - 2007.02.05 20:12:00 -
[33]
Originally by: Phaige rofl! u do realise that the developers of this game made stuff that aint true in reality but stuck it in because it is needed? Eg your ship being on fire: it would be boring if it wasnt but they bent the rules of fire needing oxygen and let it be.
Except that your ship dosen't light on fire until there is a hull breachin which case you would be venting oxeygenand the flame could burn freely as long as the hole is still there. Its the same idea as a lighter.
ur right there, and i did worded it wrong. What you say maybe right, but why does the flame go up when it is in space? DEADS 4TW |
LUGAL MOP'N'GLO
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Posted - 2007.02.05 20:21:00 -
[34]
If you remove local you are in a sense giving everyone a cov-ops cloak the second they warp away from a gate.
Gatecamps would still work, but forget trying to chase someone in a roaming gang. You'd never know if they logged off, jumped to another system, etc.
Here's my idea:
Cov-ops ships with Cov-ops gives the pilot the ability to 'cloak' himself in local chat. If his/her cloak is activated, they don't show up in chat unless they speak. And when they DO decide to speak, all you see is the text and a basic blacked out avatar. All you know is that they are in a cov-ops ship.
Scenario: (0.0 Ratting) Your eyes are on local like a HAWK. You are ratting and swear you saw someone come in system for a split second. (Cov-ops ship just came through, warped to a planet... The millisecond de-cloak time on the warp blipped a faded avatar in local.) This makes him all the more dangerous, if you weren't paying attention he could get in position and wait for friends to come in.
Imho, it would make Covert ops feel just a little more like Covert ops ~~~~~~~~~ Hey Gai. Bak Off Coz Ai Bang Yu Hawd. K Gai? |
Valharu
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Posted - 2007.02.05 20:22:00 -
[35]
You could remove local chat but you would have to rebalance the game some. For removing local as is would be disasterous.
If you can't make money, you can't fly ships and there would be very few left to PVP.
To balance lack of local you should have multipul warp in points at lest 100K apart to any Planet, moon or astroid.
After that they would need to work on a system for decting cloaked ships. Based on range and size of the cloaked ship vs signal strength of the uncloaked ship (still shocked Command Ships have such a low single strength).
Basicly it takes out the I win button and makes it more of a hide and seek and hunt and catch. If you are not lucky enough to warp in on a close point he will see you and Warp off. Same goes for cloak vs the uncloaked ships.
Battleships with the larger signal will spot cloaked ships faster but again smaller cloaked ships will be harder to spot, for the same token a cloaked Battleship will be easier to another BS but a Low singal Frigate will have a hard time spotting him. And lots of combos inbetween.
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Derovius Vaden
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Posted - 2007.02.05 20:22:00 -
[36]
Originally by: jam6549
Originally by: Phaige rofl! u do realise that the developers of this game made stuff that aint true in reality but stuck it in because it is needed? Eg your ship being on fire: it would be boring if it wasnt but they bent the rules of fire needing oxygen and let it be.
Except that your ship dosen't light on fire until there is a hull breachin which case you would be venting oxeygenand the flame could burn freely as long as the hole is still there. Its the same idea as a lighter.
ur right there, and i did worded it wrong. What you say maybe right, but why does the flame go up when it is in space?
Lighters expel fluid based on volatilaty of the fuel, where in space a zero-g fire wants to balance pressure vs. vacuum, evacuating out the breach. You still need something to burn besides O2, and seeing as all our pilots are in pre-wrapped packages, there should be no O2 on our ships to burn to begin with.
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Soon Tzu
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Posted - 2007.02.05 20:48:00 -
[37]
look maaa, I'm in another whiny post about local chat!!!
CCP encourages the playerbase to be interactive, removing local removes that interaction ability to teh point it would cripple the game for the majority...so it won't happen.
If you don't like local, minimize it and ignore it...now wasn't that easy...
"whaaaa I hate this tv show", "then turn the channel ya twit."
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Soon Tzu
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Posted - 2007.02.05 20:50:00 -
[38]
Originally by: Derovius Vaden
Originally by: jam6549
Originally by: Phaige rofl! u do realise that the developers of this game made stuff that aint true in reality but stuck it in because it is needed? Eg your ship being on fire: it would be boring if it wasnt but they bent the rules of fire needing oxygen and let it be.
Except that your ship dosen't light on fire until there is a hull breachin which case you would be venting oxeygenand the flame could burn freely as long as the hole is still there. Its the same idea as a lighter.
ur right there, and i did worded it wrong. What you say maybe right, but why does the flame go up when it is in space?
Lighters expel fluid based on volatilaty of the fuel, where in space a zero-g fire wants to balance pressure vs. vacuum, evacuating out the breach. You still need something to burn besides O2, and seeing as all our pilots are in pre-wrapped packages, there should be no O2 on our ships to burn to begin with.
flames and explosions in space are not displayed as they really would happen, because it would be a very boring thing to see...look it up, ask a real rocket scientist...zero-g boomboom is not flashy and purty like in eve.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.02.05 20:58:00 -
[39]
Originally by: Soon Tzu look maaa, I'm in another whiny post about local chat!!!
It might have been funnier to have saved that for a thread that was actually whiny. As local threads go, this one is better than most. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Rhaegar Targarin
Minmatar
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Posted - 2007.02.05 21:04:00 -
[40]
Originally by: Soon Tzu look maaa, I'm in another whiny post about local chat!!!
CCP encourages the playerbase to be interactive, removing local removes that interaction ability to teh point it would cripple the game for the majority...so it won't happen.
If you don't like local, minimize it and ignore it...now wasn't that easy...
"whaaaa I hate this tv show", "then turn the channel ya twit."
Leave local chat in the game, remove the listing of all players. I don't play to socialize with enemies and strangers. I play to be involved in a strategic space combat game, and local removes a lot of strategy and tactics from the game.
Rhaegar Targarin - Minmatar Combat Pilot |
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.02.05 21:08:00 -
[41]
Originally by: LUGAL MOP'N'GLO If you remove local you are in a sense giving everyone a cov-ops cloak the second they warp away from a gate.
Not in a game with probes and a directional scanner.
Quote: Gatecamps would still work, but forget trying to chase someone in a roaming gang. You'd never know if they logged off, jumped to another system, etc.
This is true to an extent, but the "anonymous" local proposals like that of the OP still allow for a local count. So combined with the scanning system, you're not flying completely blind.
Quote: Here's my idea:
Cov-ops ships with Cov-ops gives the pilot the ability to 'cloak' himself in local chat. If his/her cloak is activated, they don't show up in chat unless they speak. And when they DO decide to speak, all you see is the text and a basic blacked out avatar. All you know is that they are in a cov-ops ship.
Scenario: (0.0 Ratting) Your eyes are on local like a HAWK. You are ratting and swear you saw someone come in system for a split second. (Cov-ops ship just came through, warped to a planet... The millisecond de-cloak time on the warp blipped a faded avatar in local.) This makes him all the more dangerous, if you weren't paying attention he could get in position and wait for friends to come in.
Imho, it would make Covert ops feel just a little more like Covert ops
If Local has to stay, I like that idea pretty well, as long as it is CovOps Cloak only. As powerful as Recons are already though I'd also hope CCP finally implements some sort of way to scan Cloaked ships along with such a change. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
LUGAL MOP'N'GLO
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Posted - 2007.02.05 21:08:00 -
[42]
Originally by: Rhaegar Targarin
Originally by: Soon Tzu look maaa, I'm in another whiny post about local chat!!!
CCP encourages the playerbase to be interactive, removing local removes that interaction ability to teh point it would cripple the game for the majority...so it won't happen.
If you don't like local, minimize it and ignore it...now wasn't that easy...
"whaaaa I hate this tv show", "then turn the channel ya twit."
Leave local chat in the game, remove the listing of all players. I don't play to socialize with enemies and strangers. I play to be involved in a strategic space combat game, and local removes a lot of strategy and tactics from the game.
Good luck finding enemies and strangers without local chat. ~~~~~~~~~ Hey Gai. Bak Off Coz Ai Bang Yu Hawd. K Gai? |
Nicholai Pestot
Gallente Havoc Inc
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Posted - 2007.02.05 21:28:00 -
[43]
Ahh, this old chestnut again
I will say now what I have said to every such discussion over the last few years (yay).
I am a pirate. My preference is belt piracy, though I do dabble in gate piracy.
Local does not hinder my people or I's abilities to hunt in any way or form. We have alt scouts that will locate you long before we ever enter local and by the time you notice local spiking there will already be a few fast tacklers half-way to your position.
Local makes my job easier, as I am not forced to scan with my alt (through probes or the bog standard scanner) to determine if the system has potential prey. Local makes me finding you quicker and makes it impossible for you to avoid my attention.
Local helps you in no way or form against competent pirates
At one time I was a vehement supporter of removing local but I have adapted in ways that give my prey little to no chance to use it against me.
Others have adapted by making gate piracy their main profession. All suffer for that.
This thread will now fill with:-
1.Alliance gang-bangers who want to keep their easy free intel that allows them to keep a disproportionate slice of space under their control.
2.Inexperienced folks thinking that local will keep them safe
3.Pirates who want easy ganks
all either supporting or opposing a local nerf with a bunch of self-serving drivel. Enjoy.
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.02.05 21:30:00 -
[44]
Originally by: Nicholai Pestot We have alt scouts that will locate you long before we ever enter local and by the time you notice local spiking there will already be a few fast tacklers half-way to your position.
Should I have to pay extra to be an effective belt pirate? bullocks in my opinion
Half Assed Rhymage
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Nicholai Pestot
Gallente Havoc Inc
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Posted - 2007.02.05 21:33:00 -
[45]
Originally by: Marcus TheMartin
Originally by: Nicholai Pestot We have alt scouts that will locate you long before we ever enter local and by the time you notice local spiking there will already be a few fast tacklers half-way to your position.
Should I have to pay extra to be an effective belt pirate? bullocks in my opinion
Team of 4 people. All have alt scouts on their first account. Every evening you rotate who is the scout. Ta-daa.
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.02.05 21:36:00 -
[46]
Originally by: Nicholai Pestot
Originally by: Marcus TheMartin
Originally by: Nicholai Pestot We have alt scouts that will locate you long before we ever enter local and by the time you notice local spiking there will already be a few fast tacklers half-way to your position.
Should I have to pay extra to be an effective belt pirate? bullocks in my opinion
Team of 4 people. All have alt scouts on their first account. Every evening you rotate who is the scout. Ta-daa.
Multi character accounts are a load of crap in my opinion as well
Half Assed Rhymage
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Milonia
Caldari APEX Unlimited
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Posted - 2007.02.05 21:39:00 -
[47]
Originally by: Soon Tzu look maaa, I'm in another whiny post about local chat!!!
CCP encourages the playerbase to be interactive, removing local removes that interaction ability to teh point it would cripple the game for the majority...so it won't happen.
If you don't like local, minimize it and ignore it...now wasn't that easy...
"whaaaa I hate this tv show", "then turn the channel ya twit."
Wow! How asinine is your post?
So you don't want people to adress problems and try to maturly discuss ways to fix it by sharing ideas?
ok
If I minimize local it doesn't mean anyone else will. Some people... ============================== Milonia Combat Pilot of the ACV Acadia (Moa) I'm new so be nice!
"Talent is a gift... training opens the Box." |
Nicholai Pestot
Gallente Havoc Inc
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Posted - 2007.02.05 21:40:00 -
[48]
Originally by: Marcus TheMartin
Originally by: Nicholai Pestot
Originally by: Marcus TheMartin
Originally by: Nicholai Pestot We have alt scouts that will locate you long before we ever enter local and by the time you notice local spiking there will already be a few fast tacklers half-way to your position.
Should I have to pay extra to be an effective belt pirate? bullocks in my opinion
Team of 4 people. All have alt scouts on their first account. Every evening you rotate who is the scout. Ta-daa.
Multi character accounts are a load of crap in my opinion as well
Your opinion is not fact. Game mechanics and what works under them is fact.
I am not stating my opinion on whether on not local should be nerfed, I am merely stating facts.Local is easy to circumnavigate and abuse if you are hunting.
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.02.05 21:57:00 -
[49]
Originally by: Nicholai Pestot
Originally by: Marcus TheMartin
Originally by: Nicholai Pestot
Originally by: Marcus TheMartin
Originally by: Nicholai Pestot We have alt scouts that will locate you long before we ever enter local and by the time you notice local spiking there will already be a few fast tacklers half-way to your position.
Should I have to pay extra to be an effective belt pirate? bullocks in my opinion
Team of 4 people. All have alt scouts on their first account. Every evening you rotate who is the scout. Ta-daa.
Multi character accounts are a load of crap in my opinion as well
Your opinion is not fact.
Which is why I said it was my opinion
Half Assed Rhymage
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Nyxus
GALAXIAN Rule of Three
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Posted - 2007.02.05 22:05:00 -
[50]
Originally by: Roshan longshot The problem is with all these "Fix local chat" threads....Is Local Chat has never been broken......Thats right it is doing just what the devs wanted it to do...
Except the devs have explicitly stated multiple times that Local was never intended to be the "all-seeing eye of uber intel" that it is today.
They have just never come up with a satisfactory way of encouraging socialization without providing all the intel.
The blue plus signs and red negative signs were just to try to decrease the spamming of "show intel" lag on the database.
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |
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Rhaegar Targarin
Minmatar
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Posted - 2007.02.05 22:06:00 -
[51]
I don't need luck to find targets. I would use the scanner and skill, or, for the skilless, one could just warp belt to belt to belt to find their prey.
I mean, really, how stupid is it that you are able to find your targets by using the CHAT portion of the interface?
Rhaegar Targarin - Minmatar Combat Pilot |
Malcanis
Galactech Industries Ltd. Freelancer Alliance
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Posted - 2007.02.05 22:07:00 -
[52]
Originally by: Milonia Why not have an option to go "anonymous" in local chat so you can travel feely and a gate camp can't use local chat to see who just popped in system when they can't even see the dang ship?
Then people that want to talk in local can and people that want to be discreet can?
Or has this idea already bene brought up? It is SUCH and easy fix I am surprised it hasn't been done yet.
If one is going to remove oneself from the EVE "internet", then one should have no access to *any* chat channels, market/contract info, any comms. As soon as you connect to the local net, you should be visible. And don't forget that most ships enter a system via a gate. So if one is "running silent" then local should still record that *someone* has entered the system, but one could have the option to not have one's details visible. Cynos are already visible in the overview
Seeing "6 in local" when only 5 characters are visible should be enough warning for miners...
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mechtech
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Posted - 2007.02.05 22:15:00 -
[53]
Originally by: Fubear Remove local chat, replace with constellation chat.
QFT
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LUGAL MOP'N'GLO
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Posted - 2007.02.05 22:24:00 -
[54]
Originally by: mechtech
Originally by: Fubear Remove local chat, replace with constellation chat.
QFT
No. Not a good solution imho. ~~~~~~~~~ Hey Gai. Bak Off Coz Ai Bang Yu Hawd. K Gai? |
Xen Gin
The Dragoons
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Posted - 2007.02.05 23:13:00 -
[55]
or if you remove local chat, have it that you ships is automatically and actively scanning for warp exit points within 1000km of the ship (since you could scan for where a warp bubble collapses), and it gives an incoming ship warning when one is detected. Simple really.
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d026
Herrscher der Zeit Jagdgeschwader The Pentagram
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Posted - 2007.02.05 23:15:00 -
[56]
dont remove local! its fine as it is:)
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.02.05 23:32:00 -
[57]
I do equal parts carebear, PVP these days. Don't remove local. Not unless something more awesome is being added.
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2007.02.06 00:37:00 -
[58]
"Here is a way to fix Local Chat being used as a tactical tool."
Why bother?
CCP have already not only given up on this, they have actually done a 180 and hardcoded intel features in to local.
I guess if they can't beat the exploiters, join 'em .. eh CCP?
The Battleships is not and should not be a solo pwnmobile - Oveur
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Derovius Vaden
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Posted - 2007.02.06 01:33:00 -
[59]
Originally by: Avon "Here is a way to fix Local Chat being used as a tactical tool."
Why bother?
CCP have already not only given up on this, they have actually done a 180 and hardcoded intel features in to local.
I guess if they can't beat the exploiters, join 'em .. eh CCP?
I thought you left EVE out of spite?
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Stitcher
Caldari J.I.T. Enterprises Freelancer Alliance
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Posted - 2007.02.06 02:08:00 -
[60]
Where exactly is the problem with using local as an intel tool?
What's good for the goose is good for the ganker after all. Everyone has the ability to watch local, so it places everybody on an even footing.
Besides, do you have any conception of how difficult it would be to conduct warfare properly without the ability to track hostile fleet movements? Radar was invented for precisely that purpose. Without knowing where your enemy is, battles can never happen. ***
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