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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Brutor Shaun
Minmatar Freelancers UK Alliance
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Posted - 2007.02.05 18:07:00 -
[1]
I don't suffer from lag personally, but I know some do. I was wondering what you think CCPs next anti-lag tactic might be?
So far we've had:- 1. Drones per pilot cut in half 2. Instas zapped 3. Gates, jumps, 'roid belts, agents, skill suppliers, etc. moved/removed 4. Various hard/software upgrades 5. Probably others I've forgotten
So what's next?
I'd like to see:-
1. anchored cans have a lifex timer and start popping or drifting off 2. abandoned ships (shuttles) likewise 3. remove the full market prefetch
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Samirol
OctoberSnow Corp
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Posted - 2007.02.05 18:20:00 -
[2]
remove caldari
I buy insane sigs, mail me ingame. |
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Sharkbait
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Posted - 2007.02.05 18:20:00 -
[3]
with the hotfix tomorrow comes the removal of ships........ only joking ofcourse
anyways, yea. There is a lot of work happening all over the server regarding performance and stabiliy. There isn't anything going out in the next week or so as alot of this stuff is low level and requires alot of testing, but things are happening. There is a massive hunt for memory leaks on the server and i believe a few have been plugged. i will try to get more information together and give you more information, but the main thing is that we are working on it
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MrJordanIOI
Minmatar The Lantern Mining Corporation
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Posted - 2007.02.05 18:25:00 -
[4]
This is a persistent universe.
If items like secure cans or ships just expire like oh so many shot marks in the wall in FPS games after a certain threshold it is starting to lose out.
My vote goes to 5) a better handling of the actual data stored on the cluster; Which has started already with keeping unused solarsystems offline and not wasting any resources until they are entered by players.
1 -3 are rather a bit of a flame bait than real alternatives.
Option 3 - full market prefetch sounds interesting - maybe there are more options to reduce lag, but myself I cannot think of any right now.
IOI
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Cyan Nuevo
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Posted - 2007.02.05 18:30:00 -
[5]
There's already been tons of posts about this, but I definitely agree with some solution to anchored cans. Tax them in high-sec at least!
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MrJordanIOI
Minmatar The Lantern Mining Corporation
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Posted - 2007.02.05 18:34:00 -
[6]
Originally by: Cyan Nuevo There's already been tons of posts about this, but I definitely agree with some solution to anchored cans. Tax them in high-sec at least!
Taxing those in high sec is some good idea now I come to think of it. Its outright--ugly -- to see them litter the fields.
Usually you see much more sec cans than roids so a renaming would be in order.
Maybe call them "Can belts" ?
IOI
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Kerushi
Caldari Black Thorne Corporation
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Posted - 2007.02.05 18:35:00 -
[7]
lets say this again
remove the 10000000000000 concord gate hugging ships and keep it at the spawned versions
i`ll bet this would free up quite abit of resources
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Brutor Shaun
Minmatar Freelancers UK Alliance
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Posted - 2007.02.05 18:36:00 -
[8]
Originally by: MrJordanIOI This is a persistent universe.
If items like secure cans or ships just expire like oh so many shot marks in the wall in FPS games after a certain threshold it is starting to lose out.
How? Bullet holes don't disappear, but cans anchored in space will take hits from space debris and gradually deteriorate unless maintained (visited).
Originally by: MrJordanIOI My vote goes to 5) a better handling of the actual data stored on the cluster; Which has started already with keeping unused solarsystems offline and not wasting any resources until they are entered by players.
5? 5 what? I didn't make a suggestion 5.
Originally by: MrJordanIOI 1 -3 are rather a bit of a flame bait than real alternatives.
Not at all. These have all been discussed before.
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.02.05 18:54:00 -
[9]
So sharky, maybe can you answer these easy questions: -How much bandwidth (kb/sec) is needed from each client to handle, say a 100vs100 battle (not with 30sec module delay obviously) -How much bandwidth per node is needed to send/receive all the data to all these 200 players (assuming 100% possible module use,drones and missiles in the air) -Can the current nodes handle said data? -If they can, what's holding them back? DB queries? Combat calculations? (obviously not that, a single 10yr old PC could do those) -What's realy the problem incase I'm way off here?
Things like "we're doing all we can", won't cut it for most of us anymore and I mean it in the nicest way possible since CCP is hands down the MMO company closest to it's community and props for that
Cheerios
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Ather Ialeas
Amarr Karjala Inc. Imperial Republic Of the North
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Posted - 2007.02.05 18:58:00 -
[10]
Originally by: Kerushi lets say this again
remove the 10000000000000 concord gate hugging ships and keep it at the spawned versions
i`ll bet this would free up quite abit of resources
Sometimes they're mandatory though for faster instapopping. I could go with a replacement that uses the bs model with 8 dread guns or smth like that with insane volley damage. Think Megathron with those dread blasters sitting on a gate... --- Mandatory disclaimer: These are my thoughts, not my corps/alliances. ---
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.02.05 19:10:00 -
[11]
Simple. just introduce CONCORD Tax Team.
Hogging the undock port of a station for too long. 1M ISK fine. Advertising in local. 100k per line. Bumping off the bill boards. 5m ISK.
Don't pay the fine in the mandatory 60 seconds, a CONCORD SWAT Team comes for you.
In all seriousness, being able to hack secure containers would make people think twice before abandoning them.
What I do the rest of the time - Vote for a Jita bypass! |
Derovius Vaden
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Posted - 2007.02.05 20:05:00 -
[12]
Well, personally I'd suggest the following:
Removing drone avatars, and just making them an entity. Who honestly looks at the drone models more than once in their lifetime in EVE?
Useless junk in complexes like 10 billion walls or beacons, or whatever else. Only spawn structures that GIVE something to the pilot, all the other ambiance can get disposed of.
Cut asteroid field entities by half, and double the raw mineral-per-roidvalues.
Remove NPC pirates from all >0.5 systems, they are just a nuisance, and don't really do anything to threaten even macro miners, but take up CPU time on the server.
I'm not sure how the complex spawning happens, where it populates when you activate the gate or if they populate even when "empty" (no players inside). If its the latter, one could delete the instance ~10 minutes after the last player entered.
Ban all of BoB (<3)
Tone down on some of the lighting, all the calculations for dual suns and dozens of nebulae illuminating your ship must be immense.
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LUGAL MOP'N'GLO
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Posted - 2007.02.05 20:06:00 -
[13]
Originally by: MrJordanIOI
1 -3 are rather a bit of a flame bait than real alternatives.
Hardly. In a 'persistant' univers, those anchored cans would be removed by the trash collector. How many of those did you setup when you were new to the game thinking "Aw, that's cool I can mine in this can!" Then realized it wasn't worth it and left 100 cans in space never to be picked up, just anchored there for the last year.
Anchored cans should have a 60-day lifespan. Unless you 'refresh' the can by unanchoring and re-anchoring it. Anchored cans have battery systems that supply the magnetic anchoring field. Every 60-days that battery has to be replenished or else they float away (pop). Un anchoring discharges the old battery and allows the pilot access to install a new one. Then the pilot anchors that can.
Oh, I'm sorry you can no longer reserve that moon FOREVER with your 36 giant secures...
No Really! How many moons have been reserved for over a year with TONS of secure cans, only to be forgotten about. Some of the alliances that dropped those cans don't even exist anymore! There's a moon in Vale with decent moon mins. It has something like 40-50 giant secures anchored at the warp-in point. Who anchored them there? CDC. They no longer exist...
~~~~~~~~~ Hey Gai. Bak Off Coz Ai Bang Yu Hawd. K Gai? |
LUGAL MOP'N'GLO
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Posted - 2007.02.05 20:11:00 -
[14]
Originally by: Derovius Vaden
Removing drone avatars, and just making them an entity. Who honestly looks at the drone models more than once in their lifetime in EVE?
I suggested that, but I learned that its not the models or textures that 'really' use the server and create the lag. It is all the processing done to relay WHERE the drones are in space to ALL the users that are viewing them.
For example, if there are 5 ships sitting on a gate with 5 drones out each... You warp in, the server has to calculate coordinates to relay to your client of all 25 of those drones (In effet its like warping in on 30 ships). ~~~~~~~~~ Hey Gai. Bak Off Coz Ai Bang Yu Hawd. K Gai? |
Derovius Vaden
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Posted - 2007.02.05 20:28:00 -
[15]
Originally by: LUGAL MOP'N'GLO
Originally by: Derovius Vaden
Removing drone avatars, and just making them an entity. Who honestly looks at the drone models more than once in their lifetime in EVE?
I suggested that, but I learned that its not the models or textures that 'really' use the server and create the lag. It is all the processing done to relay WHERE the drones are in space to ALL the users that are viewing them.
For example, if there are 5 ships sitting on a gate with 5 drones out each... You warp in, the server has to calculate coordinates to relay to your client of all 25 of those drones (In effet its like warping in on 30 ships).
An alternative could be to make a "swarm of <number> of <name> drones" that is considered a single entity, just with the attributes of whatever <number> of drones you launch. This of course would limit ones ability to let their drones "hunt" those attacking your ship, but drones are only really effective on mass.
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NUBIARN
MAJORITY
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Posted - 2007.02.05 20:32:00 -
[16]
remove anyone from game with less sp than me, lag problem solved http://www.maja-corp.net/sigs/nub1.jpg
signature removed (max size 24000 bytes) - please email us (with the signature URL) if you want to know why - Pirlouit([email protected]) |
LUGAL MOP'N'GLO
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Posted - 2007.02.05 21:05:00 -
[17]
Originally by: Derovius Vaden
Originally by: LUGAL MOP'N'GLO
Originally by: Derovius Vaden
Removing drone avatars, and just making them an entity. Who honestly looks at the drone models more than once in their lifetime in EVE?
I suggested that, but I learned that its not the models or textures that 'really' use the server and create the lag. It is all the processing done to relay WHERE the drones are in space to ALL the users that are viewing them.
For example, if there are 5 ships sitting on a gate with 5 drones out each... You warp in, the server has to calculate coordinates to relay to your client of all 25 of those drones (In effet its like warping in on 30 ships).
An alternative could be to make a "swarm of <number> of <name> drones" that is considered a single entity, just with the attributes of whatever <number> of drones you launch. This of course would limit ones ability to let their drones "hunt" those attacking your ship, but drones are only really effective on mass.
Problem with that is... It just plain and simple would not work.
In pvp people do shoot drones. Thus, the server has to interpret a player shooting someone's drones just as it interprets the player shooting another player's ship. (ie. Transversal velocity, signature radius, etc.) And yes, it has to do that for every drone. ~~~~~~~~~ Hey Gai. Bak Off Coz Ai Bang Yu Hawd. K Gai? |
Rhaegar Targarin
Minmatar
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Posted - 2007.02.05 21:17:00 -
[18]
Many reasonable suggestions in this thread so far. I don't care what CCP does, but they must do something, and as someone else said, "We are working on it" or "We are doing the best we can" does not cut it. We want results, and really don't care about the effort involved, as that is why I pay someone to play their game, so I can play and not worry about the development and behind the scenes work needed to make my sandbox the best sandbox out there.
Rhaegar Targarin - Minmatar Combat Pilot |
PeveS
The Edge Foundation
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Posted - 2007.02.05 21:41:00 -
[19]
To safe a little database space: - Delete all transactions older then 3 months - Delete all trail accounts older then 3 months
No idea how to remove lag. CCP probably know what to do. All suggestions seem like nice idea's but CCP is the only one that knows really whats going on. - Memory monitoring - SAN monitoring - Network monitoring - Heap monitoring - Tread monitoring And hopefully find some issues. But i know CCP is doing this 24/7. Its all in the software. CCP can optimize little parts and pieces of code. But any big lagg causing part is probably already removed. With the current optimalisations that are comming Eve will not get 50% faster.
1 thing: Should we get a 2nd EVE platform. Maybee its time to accept that the current software/hardware architecure is running to its limits.
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Xen Gin
The Dragoons
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Posted - 2007.02.05 23:05:00 -
[20]
Edited by: Xen Gin on 05/02/2007 23:01:49 You should give ships a maximum exposure time to vacuum.
Thus, a shuttle left derelict for a week will have its shields fail, then it starts to have its armour and hull corroded by micro debris impacts, until, boom.
Self clearing derelict ships.
Also, would it kill CCP to give ships a sort of cruise control, I would love to just aim towards a star, engage cruise control, and eject. Give it a few weeks and and it disappears into the chromosphere.
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Malcanis
Galactech Industries Ltd. Freelancer Alliance
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Posted - 2007.02.05 23:30:00 -
[21]
Change gang bonuses so that smaller gangs get better bonuses than large ones.
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Mistress Suffering
Einherjar Rising
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Posted - 2007.02.05 23:34:00 -
[22]
Cans should absolutely have a limited lifespan. If you don't refresh them in some fashion on a regular basis, they need to go away.
There is so much useless clutter clogging space that just cruds up the universe. Kill it.
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Kedryn Caitin
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Posted - 2007.02.05 23:37:00 -
[23]
Originally by: LUGAL MOP'N'GLO Hardly. In a 'persistant' univers, those anchored cans would be removed by the trash collector. How many of those did you setup when you were new to the game thinking "Aw, that's cool I can mine in this can!" Then realized it wasn't worth it and left 100 cans in space never to be picked up, just anchored there for the last year.
Anchored cans should have a 60-day lifespan. Unless you 'refresh' the can by unanchoring and re-anchoring it. Anchored cans have battery systems that supply the magnetic anchoring field. Every 60-days that battery has to be replenished or else they float away (pop). Un anchoring discharges the old battery and allows the pilot access to install a new one. Then the pilot anchors that can.
Oh, I'm sorry you can no longer reserve that moon FOREVER with your 36 giant secures...
No Really! How many moons have been reserved for over a year with TONS of secure cans, only to be forgotten about. Some of the alliances that dropped those cans don't even exist anymore! There's a moon in Vale with decent moon mins. It has something like 40-50 giant secures anchored at the warp-in point. Who anchored them there? CDC. They no longer exist...
Don't make them pop, just lose anchor. There are plenty of people that are happy to clean them up at that point.
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Soporo
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Posted - 2007.02.06 00:17:00 -
[24]
Quote: remove anyone from game with less sp than me, lag problem solved
Pfft, remove anyone with MORE SP than me.
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William Hamilton
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Posted - 2007.02.06 00:54:00 -
[25]
Agreed on the cans anchoring thing.
Also, want bigger cans.
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Stitcher
Caldari J.I.T. Enterprises Freelancer Alliance
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Posted - 2007.02.06 02:16:00 -
[26]
Originally by: Derovius Vaden
Well, personally I'd suggest the following:
Removing drone avatars, and just making them an entity. Who honestly looks at the drone models more than once in their lifetime in EVE?
Useless junk in complexes like 10 billion walls or beacons, or whatever else. Only spawn structures that GIVE something to the pilot, all the other ambiance can get disposed of.
Cut asteroid field entities by half, and double the raw mineral-per-roidvalues.
Remove NPC pirates from all >0.5 systems, they are just a nuisance, and don't really do anything to threaten even macro miners, but take up CPU time on the server.
I'm not sure how the complex spawning happens, where it populates when you activate the gate or if they populate even when "empty" (no players inside). If its the latter, one could delete the instance ~10 minutes after the last player entered.
Ban all of BoB (<3)
Tone down on some of the lighting, all the calculations for dual suns and dozens of nebulae illuminating your ship must be immense.
You're confusing render time with lag, here, which is a common mistake that people make. Too many people keep telling me to turn off effects and turrets, because it'll "reduce lag".
It won't. rendering ships, effects and lighting etc is not a product of the server. it's all done on your ship's graphics card, locally, and tweaking these settings does nothing to alter the amount of information being received from the server.
What you get from the server is:
1: the object type. 2: its location. 3: its vector. 4: its individual attributes. 5: its current activity.
Tranquility doesn't handle rendering the game for you. All of your suggestions would improve your frame rate, but would have no effect whatsoever on the latency between your machine and the server. ***
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jeNK
Caldari STK Scientific INVICTUS.
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Posted - 2007.02.06 02:44:00 -
[27]
Edited by: jeNK on 06/02/2007 02:40:57 If it hasn't already been mentioned..
Change the market window to not view the entire category by default. Infact, have it fetch nothing at all until the user either selects an individual item, or clicks a button to fetch the entire category.
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Kim Chee
Caldari
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Posted - 2007.02.06 03:40:00 -
[28]
Removal of legacy cans.
Adding an upkeep to secure cans to keep them working (fuel perhaps? Thinking of SWG's harvesters).
Warp-ins to high traffic system spread out based on how busy the destination system is. In Jita, you'd warp in somewhere within about 2AU of the gate. :)
Remove Gallente. The removal of all those drug addicts will make the systems more efficient.
Remove CONCORD. Without Gallente druggies, there shouldn't be any need for a police force.
*grin*
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Pan Crastus
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Posted - 2007.02.06 08:02:00 -
[29]
Originally by: Sharkbait
There is a massive hunt for memory leaks on the server and i believe a few have been plugged.
Highly recommended for when you've given up trying to plug the leaks: http://www.hpl.hp.com/personal/Hans_Boehm/gc/
Keeps stuff running. :-/
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Kazah'dur Vorlonis
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Posted - 2007.02.06 08:16:00 -
[30]
Originally by: Brutor Shaun
I'd like to see:-
2. abandoned ships (shuttles) likewise
Agree 101% as i always wondered why the hell some people leave shuttles and noob frigs around stations, i just cant see any reason there. Maybe concord could tow these ships to nearest station and owner gets fined for it, this would sure solve matter if fine is big enough.
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