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Terminal Insanity
Pwn 'N Play SpaceMonkey's Alliance
871
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Posted - 2016.02.29 19:43:09 -
[1] - Quote
so, i've wanted a jumpfreighter for a long time, and now im really starting to look into it and plan for it.
I realized in order to run a jumpfreighter without being a complete idiot, i'll need 3-4 seperate characters, with a minimum of 2 accounts.
1) My "main" JF pilot, in an alliance that is wardec'd 24/7, so that i can dock my freighter into the sov systems 2) My "highsec alt" JF pilot, so that i can warp my empty JF to jita 4-4 and load it, without being ganked by wartargets. 3) A cyno alt, for obvious reasons. 4) Optionally, a webbing alt to help move my Freighter though highsec when its full of stuff on a return trip.
Cyno alts are trivial, but they are the primary reason you'd need TWO ACCOUNTS. Having to train the JF skills on two separate pilots is terrible. Yes, they can both be on the same account. But you are REQUIRED to train the same skills twice in order to responsibly use the same JF, because of other game mechanics (wars, killrights, etc)
Im honestly not sure what can be done about this, but its not right.
"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP
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Lady Ayeipsia
Red Federation RvB - RED Federation
1003
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Posted - 2016.02.29 19:45:52 -
[2] - Quote
Or you could just training one account for JF (not your main), and have your alliance set his standings so he could dock in nul. That is the most common method I have seen. |
Jamwara DelCalicoe Ashley
Lords.Of.Midnight The Devil's Warrior Alliance
352
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Posted - 2016.02.29 20:06:51 -
[3] - Quote
Terminal Insanity wrote:so, i've wanted a jumpfreighter for a long time, and now im really starting to look into it and plan for it.
I realized in order to run a jumpfreighter without being a complete idiot, i'll need 3-4 seperate characters, with a minimum of 2 accounts.
1) My "main" JF pilot, in an alliance that is wardec'd 24/7, so that i can dock my freighter into the sov systems 2) My "highsec alt" JF pilot, so that i can warp my empty JF to jita 4-4 and load it, without being ganked by wartargets. 3) A cyno alt, for obvious reasons. 4) Optionally, a webbing alt to help move my Freighter though highsec when its full of stuff on a return trip.
Cyno alts are trivial, but they are the primary reason you'd need TWO ACCOUNTS. Having to train the JF skills on two separate pilots is terrible. Yes, they can both be on the same account. But you are REQUIRED to train the same skills twice in order to responsibly use the same JF, because of other game mechanics (wars, killrights, etc)
Im honestly not sure what can be done about this, but its not right.
You could always team up with friends and accomplish the same task.
Alts are useful for many things - they are not required for success.
Thank me later :D
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ShahFluffers
Ice Fire Warriors Snuffed Out
9638
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Posted - 2016.02.29 20:09:48 -
[4] - Quote
No one is "forcing" you to have multiple accounts.
You are simply refusing to utilize teamwork with other players to move ships that are specifically oriented around group play.
It's like playing a game where you want to use a tank... but you can only move the tank OR move the turret. You can't do both. You need another player to man the turret or drive for you.
How did you Veterans start?
"Learn how things work. The intricacies, interactions, and hard limits... knowing these things will grant you far more power in the long run."
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Memphis Baas
1237
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Posted - 2016.02.29 20:37:02 -
[5] - Quote
Well that is the official stance; you don't need an alt, you can just trust another player with your very costly ship. Yeah right.
So, I, too, wish for other options to the cyno mechanic; I don't want them to get rid of it, because within corporations and alliances people do trust each other and multiple capital ships can jump to a single cyno, which is fine and we don't want to take that capability away from the game.
But I'd like other options, like being able to pick a sun or planet as the jump destination, if no cyno is available. I figure there are enough drawbacks to jumping blindly into a sun, to justify CCP giving us the option.
Another option would be to put the jump-capable ship on remote control, which is an idea I stole from the X3 series. Capital ships are slow to fly, and nobody likes actually sitting in them in that game. So for EVE, you'd fly your cyno scout or your webber scout, and you'd ORDER your unmanned freighter to jump to you, and it can do so using the NPC AI scripts for flying.
Drone freighters, basically.
Hauling then becomes an escort mission, rather than "be stuck in a slow ship" mission. So when the freighter starts getting bumped by a gank squad, you could fly a combat ship and at least be able to try to save it, rather than being stuck in a weaponless ship calling friends or alts to help you. |
ugh zug
106
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Posted - 2016.02.29 20:41:34 -
[6] - Quote
you can jump through gates like any other ship. no one is forcing you to use cynos.
Want me to shut up?
Remove content from my post,1B.
Remove my content from a thread I have started 2B.
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DaReaper
Net 7
2783
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Posted - 2016.02.29 21:03:31 -
[7] - Quote
or you know, make friends
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
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Johan Civire
Caldari Provisions Caldari State
1074
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Posted - 2016.02.29 21:16:34 -
[8] - Quote
DaReaper wrote:or you know, make friends
And tbh get scammed for the price you need to pay or your cargo is gone welcome in eve newbie.
j/k off course do not take anything so serious people |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
661
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Posted - 2016.02.29 21:35:57 -
[9] - Quote
If it was RL instead of a game Id actually say make friends, but in a GAME that we pay to play its the most absurd response to these types of threads imo.
@OP yes this was imo CCPs intended result for more money. Anything to make people that play have to pay more to grow their coffers. It is now a necessary evil due to game design.
@Memphis Baas I actually like some of those ideas. But yes I heartily agree that Id love to see a change.
I have multiple JF toons and multiple cyno toons. So none of this affects me in the slightest in this regard. Yet it always was one of those sorts of issues. It wasnt just trusting people with your stuff but being bound to their playtimes and whims. Then ultimately it was never a matter of just tit for tat either with a lot of people, in the end theyd usually take advantage of it, it IS Eve here and for things like this they have you over the barrel so to speak and most would realize that soon enough.
I have played Eve over the years realizing that denial of gameplay is one of the WORST ways to keep players. When its better to log off and do something else its bad. If you have to wait for others.... ultimately you will just stop playing. So I tended to ensure that I would never be in that situation myself. This is one of those areas unfortunately.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
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SurrenderMonkey
Space Llama Industries
2145
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Posted - 2016.02.29 21:50:22 -
[10] - Quote
Terminal Insanity wrote:so, i've wanted a jumpfreighter for a long time, and now im really starting to look into it and plan for it.
I realized in order to run a jumpfreighter without being a complete idiot, i'll need 3-4 seperate characters, with a minimum of 2 accounts.
1) My "main" JF pilot, in an alliance that is wardec'd 24/7, so that i can dock my freighter into the sov systems 2) My "highsec alt" JF pilot, so that i can warp my empty JF to jita 4-4 and load it, without being ganked by wartargets. 3) A cyno alt, for obvious reasons. 4) Optionally, a webbing alt to help move my Freighter though highsec when its full of stuff on a return trip.
Cyno alts are trivial, but they are the primary reason you'd need TWO ACCOUNTS. Having to train the JF skills on two separate pilots is terrible. Yes, they can both be on the same account. But you are REQUIRED to train the same skills twice in order to responsibly use the same JF, because of other game mechanics (wars, killrights, etc)
Im honestly not sure what can be done about this, but its not right.
Alternatively, you could have friends.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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SurrenderMonkey
Space Llama Industries
2145
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Posted - 2016.02.29 21:54:16 -
[11] - Quote
Memphis Baas wrote:
But I'd like other options, like being able to pick a sun or planet as the jump destination, if no cyno is available. I figure there are enough drawbacks to jumping blindly into a sun, to justify CCP giving us the option.
A cyno is visible by everyone in the system. You think an alternate mechanic that would only require cursory scouting of a system to safely jump caps would have sufficient drawbacks relative to a giant ******* glowing beacon screaming, "HERE BE CAP SHIPS" to anyone in earshot?
Really?
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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IronBank
Moosearmy I N F A M O U S
11
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Posted - 2016.02.29 22:03:23 -
[12] - Quote
Play with mates.
Nuff said. GÖŃ |
Dark Lord Trump
Pandemic Horde Inc. Pandemic Horde
1
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Posted - 2016.02.29 22:54:29 -
[13] - Quote
Memphis Baas wrote:you can just trust another player with your very costly ship. Yeah right. If you can't trust any of your corpmates, you're in the wrong corp.
I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!
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Terminal Insanity
Pwn 'N Play SpaceMonkey's Alliance
872
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Posted - 2016.02.29 23:00:47 -
[14] - Quote
SurrenderMonkey wrote:Terminal Insanity wrote:so, i've wanted a jumpfreighter for a long time, and now im really starting to look into it and plan for it.
I realized in order to run a jumpfreighter without being a complete idiot, i'll need 3-4 seperate characters, with a minimum of 2 accounts.
1) My "main" JF pilot, in an alliance that is wardec'd 24/7, so that i can dock my freighter into the sov systems 2) My "highsec alt" JF pilot, so that i can warp my empty JF to jita 4-4 and load it, without being ganked by wartargets. 3) A cyno alt, for obvious reasons. 4) Optionally, a webbing alt to help move my Freighter though highsec when its full of stuff on a return trip.
Cyno alts are trivial, but they are the primary reason you'd need TWO ACCOUNTS. Having to train the JF skills on two separate pilots is terrible. Yes, they can both be on the same account. But you are REQUIRED to train the same skills twice in order to responsibly use the same JF, because of other game mechanics (wars, killrights, etc)
Im honestly not sure what can be done about this, but its not right. Alternatively, you could have friends.
Spaceship Friends, that you can trust, are a very rare commodity. I trusted someone once with a regular freighter. i never saw it again. Im not about to do it again with a jumpfreighter that costs 7x more.
I do trust some people to light cynos, but sometimes they simply dont know HOW to light a cyno properly. And having a buddy doesnt fix the issue of needing 2 JF chars to manage nullsec & highsec travel.
And to the person who suggested i take a jf though gates... please sir, please become a jf pilot in the future. I would love that killmail.
"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP
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Memphis Baas
1242
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Posted - 2016.02.29 23:08:20 -
[15] - Quote
SurrenderMonkey wrote:A cyno is visible by everyone in the system.
Yeah and the sun can flare and/or announce to everyone that a cap ship has just arrived. Which is worse than a cyno being lit up. Also, sun location is worse than a cyno within the docking radius of station, which JF's usually are.
I'm not looking for safer options, quite the contrary, I'm looking for less safe options. I'm sure CCP can figure out ways to "balance" it so it's better to use a cyno alt than to not. I just want options.
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Lan Wang
Knights of the Posing Meat FETID
2542
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Posted - 2016.02.29 23:28:35 -
[16] - Quote
put your jf pilot in npc corp and get alliance to set it blue
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
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Shallanna Yassavi
Imperial Academy Amarr Empire
85
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Posted - 2016.02.29 23:43:47 -
[17] - Quote
Logistics are a hassle.
You could find friends to help you move the freighter, but it's a lot simpler to multibox a few accounts, and there's no waiting for yourself to be ready to go.
A signature :o
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Lulu Lunette
Savage Moon Society
290
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Posted - 2016.03.01 06:19:58 -
[18] - Quote
I can light a cyno for ya.
@lunettelulu7
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Yarosara Ruil
Haighare Pirates
127
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Posted - 2016.03.01 07:24:57 -
[19] - Quote
For everything else, there's always Black Frog. |
Scipio Artelius
The Vendunari End of Life
44610
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Posted - 2016.03.01 07:35:13 -
[20] - Quote
Terminal Insanity wrote:Having to train the JF skills on two separate pilots is terrible. Yes, they can both be on the same account. But you are REQUIRED to train the same skills twice in order to responsibly use the same JF, because of other game mechanics (wars, killrights, etc. Even in the situation where you want your main to be a JF pilot and in a major alliance often wardecced, why do you need a JF for highsec?
You could easily as an alternative train a highsec freighter alt and then just move everything in a Freighter in highsec, with the JF only entering highsec at a lowsec exit to pick up cargo from the frieghter pilot.
That saves a lot of long train skills. Still needs Advanced Spaceship Command, but not all the jump skills just to move goods in highsec.
Ideally though, put the JF pilot in an NPC Corp and use a webbing alt that can also be a cyno alt if you don't want to use a 3rd account to have an emergency exit cyno (you can fit a cyno to the webbing ship and if any trouble occurs, shoot to a nearby lowsec and then jump out, in order to run on 2 accounts instead of 3).
Come Win At Eve - Join The Vendunari
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Symphony-Angel
Brutor Tribe Minmatar Republic
5
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Posted - 2016.03.01 08:39:44 -
[21] - Quote
Having just posted about a freighter save in the c&p forum, it made me thinking about an escort service in high sec.
I have always wanted a jump freighter myself but never been in the right corp or group, one guy said you don't need more than one account to have one if you have friends, so thinking about setting up an escort service with shield reps Ships 1st. I know Trust is a thing in eve but some do get it, the chubby guy in amarr (sorry can't find his name if that's wrong) and the freighter people red frog, so I know it has to be earned.
So what do you think to 1) rep ship escort in gank areas 2) emergency jump outs for jump freighters (once the Trust thing is worked out)
Just fishing for ideas and feed back.
Good time escort girls, will rep for kicks...... or gankers tears.? |
Somethingski
Bunnyhop and Bears
10
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Posted - 2016.03.01 08:48:57 -
[22] - Quote
I always think that they should make any ship with a jumpdrive able to jump to any station unless it has red standing and or an active cynoinhib. You can still gank the normal freighter and you still want to use cynos in combat but for normal jf trips its just to much of an hassle and you should be able to do that on one account and no you cant trust your friends with a 9bil ship + 9bil in cargo to light a cyno for you. |
Symphony-Angel
Brutor Tribe Minmatar Republic
5
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Posted - 2016.03.01 09:00:39 -
[23] - Quote
Somethingski wrote:I always think that they should make any ship with a jumpdrive able to jump to any station unless it has red standing and or an active cynoinhib. You can still gank the normal freighter and you still want to use cynos in combat but for normal jf trips its just to much of an hassle and you should be able to do that on one account and no you cant trust your friends with a 9bil ship + 9bil in cargo to light a cyno for you.
I must be one of the lucky ones, I have friends I can trust, In the past I was in a corp that had corp cap Ships that went OK , not one loss to a scammer, mind you, you had to put the time in to make it, so Trust was earned and yes some people got turned down to fly them, anyway just saying not all people are low life scum bags out to screw you. |
Erin Savior
State War Academy Caldari State
0
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Posted - 2016.03.01 09:23:56 -
[24] - Quote
I have no idea why you guys are crying. JF:s are one of the "end-game" freight choices, shouldn't be that easy to move stuff with them. Just go in a blockade runner or something if you want an single-player mover. I guess you guys are null-sec dwellers? Just pay someone to move your stuff if you don't want to do it yourself.. Jesus lol
Edit1: And god sakes. If you can't trust your corp mates. Get out of that corp asap. |
Oxide Ammar
233
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Posted - 2016.03.01 09:25:15 -
[25] - Quote
I don't know if this thread is filled with morons or hypocrites, asking OP to let Corp/ alliance members to light cyno for him!! same of you will tell him never trust anyone in eve if he started a thread complaining that Corp member led him to a trap. These forum warriors have ready statement for every thread in this forums..Jeez.
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
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Erin Savior
State War Academy Caldari State
0
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Posted - 2016.03.01 09:31:29 -
[26] - Quote
Oxide Ammar wrote:I don't know if this thread is filled with morons or hypocrites, asking OP to let Corp/ alliance members to light cyno for him!! same of you will tell him never trust anyone in eve if he started a thread complaining that Corp member led him to a trap. These forum warriors have ready statement for every thread in this forums..Jeez.
No idea what you mean tbh. I have never been a null-sec dweller and have never had these problems. However, should be easy enough to send an eve-mail to highest active officer and ask who I can trust to light cyno. If they can't keep track of that, then what's that corp doing? |
Symphony-Angel
Brutor Tribe Minmatar Republic
5
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Posted - 2016.03.01 11:09:32 -
[27] - Quote
Erin Savior wrote:Oxide Ammar wrote:I don't know if this thread is filled with morons or hypocrites, asking OP to let Corp/ alliance members to light cyno for him!! same of you will tell him never trust anyone in eve if he started a thread complaining that Corp member led him to a trap. These forum warriors have ready statement for every thread in this forums..Jeez. No idea what you mean tbh. I have never been a null-sec dweller and have never had these problems. However, should be easy enough to send an eve-mail to highest active officer and ask who I can trust to light cyno. If they can't keep track of that, then what's that corp doing?
is the OP not a goon or lap dog renter alliance , if i'm wrong sorry
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Rhivre
TarNec Invisible Exchequer
868
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Posted - 2016.03.01 11:31:12 -
[28] - Quote
Oxide Ammar wrote:I don't know if this thread is filled with morons or hypocrites, asking OP to let Corp/ alliance members to light cyno for him!! same of you will tell him never trust anyone in eve if he started a thread complaining that Corp member led him to a trap. These forum warriors have ready statement for every thread in this forums..Jeez.
So how do these corp/alliance members get stuff to/from high sec?
I am now envisioning a convoy of SMA JF with each individual pilot going and getting their own stuff too and from Jita moving in and out of null at set times each week.
If this is the case, perhaps it explains why they are having problems atm.
Can an SMA member c/d whether everyone moves their own stuff backwards and forwards from null.
Fluffy Bunny Pic!
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Geronimo McVain
Center for Advanced Studies Gallente Federation
4
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Posted - 2016.03.01 11:49:08 -
[29] - Quote
Sorry, but what do you want? Safety? Pay for it! You are wardect? Get some guys from your corp to escort you ship. Wheres the difference between wardect in Highsec and living Nullsec?
A jumpfreighter has it's requirements that normal freighters don't. Nobody is forcing you to use a jumpfreighter. On a large scale this game is about teamplay and a jumpfreighter is almost the definition large scale. |
Bumblefck
Kerensky Initiatives
11061
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Posted - 2016.03.01 16:44:41 -
[30] - Quote
I will be your space-friend, 1bn/day, payable in advance
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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