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Thread Statistics | Show CCP posts - 4 post(s) |

Blade Darth
Room for Improvement Limited Expectations
0
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Posted - 2016.03.10 23:54:56 -
[61] - Quote
Lost a ship while looking for an option to disable it XD |

Julien Brellier
Federal Navy Academy Gallente Federation
110
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Posted - 2016.03.10 23:58:41 -
[62] - Quote
No more FTL "FTL drive charged" bing sound?!
Thank gawd
The animation for target destroyed needs seriously speeding up. Far too slow, far too intrusively flashy, far too fit-inducing. |

Lyra Jedran
POS Party Ember Sands
6
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Posted - 2016.03.11 00:11:48 -
[63] - Quote
Whelp there goes the GÇ£gongGÇ¥ drinking game, best played when salvaging. |

Gabriel Dube
Outer Planets Alliance
15
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Posted - 2016.03.11 00:23:19 -
[64] - Quote
Well, it was useful to have a clearly distinguishable auditory notification whenever a target went pop while sporadically alt+tabbing between eve and a bunch of other windows. The sound was annoying, but convenient to know exactly when to alt+tab back and lock new targets.
One way to have the best of both worlds would be to have the actual sound of the target's destruction (explosion or otherwise) in place of the "gong", and have it be unaffected by doppler shift unless the camera is looking at said target (in which case you'll hear the pop anyway).
Or, in the long run, allow a selection of different sound effects (not just different varieties of gongs, obviously). I'm sure there are some people who would love to put the sound of a train horn, chainsaw, meat grinder or a swarm of bees over this.
Aura's voice saying "Boom, Headshot!" would be absolutely hillarious too. For better or worse, idk. |

Sere O'Asis
The Scope Gallente Federation
95
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Posted - 2016.03.11 02:13:01 -
[65] - Quote
Thank you. |

Braden Fanguard
Tenebrae Expeditions
30
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Posted - 2016.03.11 02:13:20 -
[66] - Quote
I actually likedthis noise CCP, please don't remove it! its much better than the ZIZZZZZ noise we had before. I think it would be a better idea to make it a toggle than ouright remove it. |

Karma Bad
Evil Trade Market
7
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Posted - 2016.03.11 05:04:00 -
[67] - Quote
Maksmad wrote:Thx for listening.
Please consider to put toggle for at least "cosmetic" features in the future.
We should be able to choose what we want to hear/see at least for the things that does not affect even ground for PVE or PVP or every activity in the game.
I would Second the Thank You,
How about Creating this concept like Overviews. A options Page, Where for Certain affects -
(npc kills, Player Kills, Salvaging, Podding, Looting everything in a Jet Can, etc)
All have options to choose what you want the sound to be (out of a list of any already in game sounds) or none at all. All of these can be traded just like the current overview. This Would allow the players to pay the game in anyway they choose to be "Their" way. Also the Giant X, Create a option to turn on / off.
So to be Clear, its not the Idea most people dislike, Its the overwhelming and overpowering choice of a sound that's the problem.
New Content IS OK wanted and expected but creating and mandating cosmetic changes should have a second, a third, a fourth look, and then have the option to override. Things like coding a new camera because the old one is running on outdated code is bound to happen, but baby steps should be the name of the game. ] |

Dak Hakin
Frogly Technologies
5
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Posted - 2016.03.11 05:54:43 -
[68] - Quote
CCP Guard wrote:Hey, friends.
Super quick. We heard you on the new sound effect introduced in yesterday's patch and we're disabling it as of tomorrow's downtime while we take a second look at it's purpose and design.
Thanks for the feedback. And for anyone who really likes the new effect - you have until tomorrow to record it.
Thanks for listening to the players 
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Darkblad
143
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Posted - 2016.03.11 06:38:41 -
[69] - Quote
CCP Guard wrote:It requires more work than disabling it. More effort (or rather hastily concived), like the "online status of buddy listed characters checked more often" feature?
NPE-ISD-Übersetzt!
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Anyura
Dark-Rising
166
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Posted - 2016.03.11 10:51:33 -
[70] - Quote
So is it gong forever now? |
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Ni Neith
Hedion University Amarr Empire
22
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Posted - 2016.03.11 11:01:01 -
[71] - Quote
I shed a tear . RIP gong |

Nakaori
KarmaFleet Goonswarm Federation
2
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Posted - 2016.03.11 11:01:34 -
[72] - Quote
meh.. i liked it. |

Ni Neith
Hedion University Amarr Empire
22
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Posted - 2016.03.11 11:18:50 -
[73] - Quote
red flashy cross still there... |

Tosuro
State War Academy Caldari State
1
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Posted - 2016.03.11 11:22:19 -
[74] - Quote
CCP Guard wrote:Hey, friends.
Super quick. We heard you on the new sound effect introduced in yesterday's patch and we're disabling it as of tomorrow's downtime while we take a second look at it's purpose and design.
Thanks for the feedback. And for anyone who really likes the new effect - you have until tomorrow to record it.
Why? I liked it :( Better buff Project Discovery AK gains cuz I'm crying inside every time.
|

Bones Outten
Council of Economic Advisors Bitter Vets n Noobs
24
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Posted - 2016.03.11 11:25:05 -
[75] - Quote
Ah thank you for removing it, I though I had loaded an 80's spectrum/C64 game when I heard it. Although some people seem to like it, so a toggle may be more appropriate.
Personally I would like to have the toggle effect of that suggested above: Aura's voice "Headshot!" for when you alpha a target rofl ;D |

Gianozzo
Center for Advanced Studies Gallente Federation
12
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Posted - 2016.03.11 11:25:49 -
[76] - Quote
Thank you! I really considered to stop playing for good after two anomalies.
Unfortunately the flashing cross is still there. Not as annoying as the gong, but still...
But again: thank you! |

Divine Entervention
Hunters Elite Krab Republic
832
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Posted - 2016.03.11 11:38:10 -
[77] - Quote
I enjoyed the gong sound.
I would like to have the option to use it. |

Ni Neith
Hedion University Amarr Empire
22
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Posted - 2016.03.11 11:49:01 -
[78] - Quote
Please, give us an option to use the old animation. The red cross without any sound is as bad as the gong. |

Mashie Saldana
TunDraGon Project.Mayhem.
1639
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Posted - 2016.03.11 11:51:35 -
[79] - Quote
I kinda liked that gong. I was surprised it has been removed. Make it optional please :)
How to win EVE
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Hawke Frost
8
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Posted - 2016.03.11 12:03:35 -
[80] - Quote
If it takes such a short time from introduction to "oops, lets disable it" why did it get made, tested and implemented in the first place? |
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sarah jane fibbonachie
DE TEMPLOR CRISTI
7
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Posted - 2016.03.11 13:02:10 -
[81] - Quote
can we lose the cross in the target and the gong sound ,and have the skull back off the test server please ! |

Acrel
Blackwater International
44
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Posted - 2016.03.11 13:27:41 -
[82] - Quote
I was actually a big fan of the gong, I would like to see it come back as an Audio option if that's possible. |

Takoma Panala
State War Academy Caldari State
18
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Posted - 2016.03.11 13:39:55 -
[83] - Quote
Replace it with cowbell. We need more cowbell.
https://vimeo.com/55624839 |

Daemun Khanid
Apollo Defence Industries
509
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Posted - 2016.03.11 14:13:28 -
[84] - Quote
If we had options and tick boxes for everything ppl asked to be made optional or controlable we'd have 20 pages of tabs on the esc menu. One of the things ccp have made clear is that they want to reduce options and tick boxes because its just getting too cluttered and easily broken as it is. I swear every thread I see someone says "make it an option."
RIP gong. You were funny while you lasted. o7
Daemun of Khanid
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Memphis Baas
1316
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Posted - 2016.03.11 14:41:26 -
[85] - Quote
On the other hand, for your OWN ship, it would be cool to have atmosphere sounds that progress from (faint) hull breach chatter, to muffled explosions and muffled people screaming (cause ships have crew), to a muffled "all hands abandon ship, all ha-" call that gets cut off as the ship explodes.
Would also be cool to have a fake statistic for the ship crew number, and a fake statistic that appears on killboards for the number of crewmen killed / escaped when the ship was destroyed, similar to the loot drop tally. So we can compare casualties epeen on the killboards. |

Graabeerd Khagah
Moonfyre Science and Research Inc.
158
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Posted - 2016.03.11 15:13:26 -
[86] - Quote
THANKS for removing it! Now, can I have my HEARING back??? LOL! Thanks alot for removing such an annoying sound    . |

Kaldi Tsukaya
Deveron Shipyards and Technology
235
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Posted - 2016.03.11 15:15:33 -
[87] - Quote
Thank you for listening to your players and killing the gong!
Now about that time delay on the animation... |

Natya Mebelle
Center for Advanced Studies Gallente Federation
343
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Posted - 2016.03.11 16:28:56 -
[88] - Quote
CCP Guard wrote:It requires more work than disabling it. Maybe we'll do that later but, I don't know, but the best solution right now is to disable it while we look at it. You already put in work to make it happen. If work hours need to be so cautiously planned, then you should have asked for the desire to get such an implementation, and then think about if that is really necessary now to deliver something that could have been done much better with more effort and time. Because as it stands, that addition is in it's general idea compared to other more demanding stuff (for the same development group) useless, and in it's original inception sub-par.
The bottom line is, it was not needed, neither was the animation. Because it distorts and delays the flow of the game.
I'm no longer at a point where I believe that CCP can implement a new feature or change a feature properly. So I would much rather see options, to have the ability to avoid the "unnecessary new stuff" or the "broken revamp" |

Dominous Nolen
Powder and Ball Alchemist Industries
176
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Posted - 2016.03.11 17:29:41 -
[89] - Quote
Natya Mebelle wrote:CCP Guard wrote:It requires more work than disabling it. Maybe we'll do that later but, I don't know, but the best solution right now is to disable it while we look at it. I'm no longer at a point where I believe that CCP can implement a new feature or change a feature properly. So I would much rather see options, to have the ability to avoid the "unnecessary new stuff" or the "broken revamp"
Wall O' Text Incoming
I've been discussing this with some other players and former players. The problem, atleast in my mind is that there are a few problems here with the way features are developed, tested and rolled out to the production server.
A) Not enough players interacting with the test server on a regular basis to test all aspects of potential implemented changes, so there for incoming changes aren't given the proper shake down before live production rollout and they are left with dealing with our reactions.
B) The feedback provided doesn't appear to be taken into consideration (or at the very least acknowldged) during the testing phase of on the test server due to the small sample size or just due to time limitations. There for the player base is less likely to provide feed back if they feel at the end of the day what we say in regards to changes doesn't matter.
There are several examples of this that can be sighted (Icongate, Neocom icon updates, Camera changes) and some changes that you just implement without notification or little time to feed back on (Tab function removal, Watch changes)
Yes, I understand that change requirements may not allow for as much feedback as we'd like, but in certain cases some of these changes are found via a post on reddit from an EVE Event and announcned days before the change goes live.
I've seen some changes that don't seem to really get any form of attention until CCP rolls them out to production and even then has to for a setting to have us Opt Out of the changes. If you look at the camera thread as an example how many people immediately opted out of the camera as soon as CCP made it the default view.
If CCP really values the player feed back at the testing phase on SISI they could do a few things to help drive interest:
1) Provide more updates when we feedback on the the new ideas and features thread so we know that our suggestions are being taken into consideration
2) When we provide feedback via the bug reporting tool have the GM's provide some feed back in a more timely manner or atleast ask for more details if required to help address identified issues. Currently I have 3 tickets across 3 accounts that are open for "Beta" camera related issues still open pending acknowledgement from months ago
3) Ask for more mass tests on incoming changes, make upcoming changes more visibile via the launcher (as I stated above I don't think a high percentage of the player base are actively monitoring the forums weekly, or let alone even come here at all)
We want to help make this game last CCP, because honestly alot of us care about what happens to this game.
If there is no incentive or reinforcement our feedback is being taken seriously except as a reactionary action to a change after a massive thread spawns, what do you expect?
If enough players of the sample size that touch the test server say that the idea maybe needs some rework, or it doesn't mesh with the game, take our feedback, roll the change out for now and rethink it. Don't throw it live on the test server and wait to be bombarded with negative feedback. I'm sure the Gong had more then enough people saying it didn't make sense in the first place, so there for you could have just taken it back to the drawing board and revised your design to make it work with the environment.
This is just the way I'm looking it from an outside perspective. Obviously there is alot that goes on behind the scenes that we don't see and obviously things do fall between the cracks just like any developement cycle.
I thank you for the work you do put into this experience, because with honestly this community despite the vitriol reaction you may receive at the end of day most players have some aspect of this game they enjoy, and in some cases this maybe the experience some put most of their free hours into.
We only want to make this an overall better experience for all players, but you need to help us, help you.
@dominousnolen
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Sinosauropteryx
Goowaffe
1
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Posted - 2016.03.11 17:39:46 -
[90] - Quote
HEAR today GONG tomorrow!
- RIP - |
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