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corbexx
GoonWaffe Goonswarm Federation
1420
|
Posted - 2016.03.10 18:59:08 -
[1] - Quote
With the coming of new capital modules (plates). Masses for C5 and C6 wormholes are going to have to be changed and altered to take this in to account.
At the summit I brought up the subject of maybe allowing more capitals though a wormhole. Which people felt was worth getting player feedback. Since the mass on these have to change anyway. This would be fairly simple to do.
So if people would like to discussion if its a good or bad idea on maybe allowing more than 3 caps through a wormhole.
There is obviously pro's and con's. But we'd be interested in getting feedback on these.
Corbexx for CSM X - Wormholes still deserve better
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1808
|
Posted - 2016.03.10 19:20:20 -
[2] - Quote
corbexx wrote:With the coming of new capital modules (plates). Masses for C5 and C6 wormholes are going to have to be changed and altered to take this in to account.
At the summit I brought up the subject of maybe allowing more capitals though a wormhole. Which people felt was worth getting player feedback. Since the mass on these have to change anyway. This would be fairly simple to do.
So if people would like to discussion if its a good or bad idea on maybe allowing more than 3 caps through a wormhole.
There is obviously pro's and con's. But we'd be interested in getting feedback on these.
From a C4 point of view, I absolutely would not want Capitals to come in and out, no matter how they are fit. From a C5 point of view, My experience is a bit rusty, but this would merely increase the destructive level one could bring in. Is that a good thing? Or just increase the opportunity to encourage PVE in the static? It probably would not be sufficient to affect PVP results, but might encourage slightly bigger fights?
There is one EvE. Many people. Many lifestyles. WE are EvE
|

biz Antollare
Suddenly Carebears
116
|
Posted - 2016.03.10 20:13:59 -
[3] - Quote
I dont care how CCP works the numbers.... just make it so you can only still fit 3 caps through WH's. |

Braxus Deninard
Hard Knocks Inc. Hard Knocks Citizens
553
|
Posted - 2016.03.10 20:27:46 -
[4] - Quote
I think the change would be mostly positive for high class space. I'll edit this post as I think of more things.
Advantages - Fights would allow both sides to commit more capitals, so multiple carriers or multiple high angle gun dreads could actually become viable. At the moment from a high class perspective with the mass limits the way they are, there's going to be very few situations in which people are going to use high angle gun dreads in PvP, a similar thing could be achieved with a vindicator or 2 which has significantly less mass and isn't constricted to a siege cycle.
- More capitals could be seeded into the home of a target at any one time, speeding up the seeding and/or eviction process which, when citadels come out, is going to become significantly harder.
- Increase in battleships in w-space. Most people love flying battleship hulls but in larger groups it's often difficult because of mass restrictions. Higher mass on the hole would probably force most major groups to incorporate large numbers of faction battleships into the typical T3 meta. If anything the entire T3 meta might go away and entire battleship fleets could become a very realistic thing. The counterplay there would also be interesting if one side was able to drop 4 high angle gun dreads and begin to volley battleships, so more interesting setups and the subsequent counterplay to these setups is always fun.
- Many people seem to believe that static sites is the way forward for wormhole PvE, alluding that there's more risk and danger if you do this rather than locking yourself down in your home and farming. I don't agree with this in the slightest, especially when groups that support this are usually the first to crit and roll all holes in their static before farming, just like you do farming in your home, but if that was the direction CCP took with PvE, this is a great step to make it viable, allowing 2 caps into the static to actually farm static sites.
Disadvantages - Increased time to rage roll. Instead of a dread and a battleship to roll a 3b hole, you might need 2 dreads and a battleship. This would make it harder for smaller rage rolling crews or smaller corps who want to frequently roll. Not a major thing though, just a slightly longer roll time.
- Smaller groups will potentially be less interested in fielding capitals in the first place if they know they can get dropped on by more than they have available. Some groups would really struggle to find 4 capital pilots with caps ready to go.
- Prevalence of null groups using these high mass connections to get massive fleets through. For example, if you increased the mass on a H296 connection to 5B (theoretical number there), you would also have to increase the mass on a Z142 to 5b, otherwise you would jump your 5 caps out your H296 to seed a target and not all of them would get out to null, from which they would move into another wormhole. With the increased mass to 5b larger null fleets would be able to make it through and back chains. Having said that I don't think it's a big deal, 3b is more than enough as it is now for a large null fleet to make it through and it's not something that I've seen often.
So yeah, overall I think it's positive. It's definitely a buff to larger groups though, I see very few advantages in the change for smaller groups. |

biz Antollare
Suddenly Carebears
116
|
Posted - 2016.03.10 20:29:59 -
[5] - Quote
epicurus ataraxia wrote:
From a C4 point of view, I absolutely would not want Capitals to come in and out, no matter how they are fit. From a C5 point of view, My experience is a bit rusty, but this would merely increase the destructive level one could bring in. Is that a good thing? Or just increase the opportunity to encourage PVE in the static? It probably would not be sufficient to affect PVP results, but might encourage slightly bigger fights? Changing the limits, so two (specific) caps can do a hole roll and not get locked out, can be popular, but lower class holes, don't have such an easily predictable, ship/hole combination, so a little unfair. Am I right a dread can pass both ways, but add another cap and it isn't making it back?
wow......
gotta love the feedback from people who have never flown caps. |

Mimiko Severovski
Zero Fun Allowed
32
|
Posted - 2016.03.10 20:31:06 -
[6] - Quote
Instead of breaking the balance that is WH mass, tweak capital ship mass numbers instead, it would be less hastle and less people would complain. Force auxiliarys also shouldnt have more mass than carriers do right now.
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Jack Miton
Anomalous Existence Low-Class
4821
|
Posted - 2016.03.10 22:25:49 -
[7] - Quote
I think it's an extremely bad idea to up the mass on high end WHs. wspace is blobby as it is and adding mass just feeds into that. Are there any actual numbers of how much mass the plates are going to add?
honestly, i'd be very much in favour of leaving hole mass as it is. you can still bring one plated capital as the last one through since that doesnt affect anything and plating the other 2 should come with downsides. i think if you can fit 1 non plated and 2 plated caps through as it is, there's no reason to up the mass.
If you mean upping the allowable single jump mass, that's a different story. if the mass of the caps with plates is higher than that, it should be raised accordingly. !!!NOTE!!! MAKE SURE IT IS NOT RAISED TO A POINT WHERE SUPERS FIT.
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
Down the Pipe: http://feeds.feedburner.com/CloakyScout
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Ariete
Noble Sentiments Second Empire.
53
|
Posted - 2016.03.10 22:31:24 -
[8] - Quote
Total Mass should stay the same, so 3 Bill. The jumpable mass ie 1.35 bill mass doesn't really matter as long as the total mass stays the same and supers and titans can not use wormholes.
3 Bill Jump mass with a 3 Bill Total Mass.......
Higs Dreads for rolling?
Ok make it 1.5 Bill Jump mas. |

Pancocco
Unsettled Unsettled.
19
|
Posted - 2016.03.10 23:06:13 -
[9] - Quote
How about some sweetspot that gives people incentive to fly through shield capitals instead? It would shake up the meta and offer an alternative to the endless armor brawlfests. Very few corps fly with shield on a regular basis sadly :/
Extra Foramen vermis nulla salus
|

biz Antollare
Suddenly Carebears
117
|
Posted - 2016.03.11 00:02:51 -
[10] - Quote
Pancocco wrote:How about some sweetspot that gives people incentive to fly through shield capitals instead? It would shake up the meta and offer an alternative to the endless armor brawlfests. Very few corps fly with shield on a regular basis sadly :/
how about staying on subject? |

Axel Stenmark
Hard Knocks Inc. Hard Knocks Citizens
11
|
Posted - 2016.03.11 00:03:11 -
[11] - Quote
I think it is necessary to increase the total mass and max jump mass to account for the use of citadels. The CCP test run with the current dreads against an XL citadel showed how a substantial force is required to even go through the first vulnerability cycle. It looks like the defenses in WH's will get a significant buff with citadels compared to current POS defenses. Added mass for high-class wormholes could offset that defensive buff by a small amount.
If you are paranoid about losing a citadel, you should live in low-class WH space and fit it for anti-subcaps and you will have a massive advantage over any attacker trying to evict you. High-class WH space should have more risk involved to coincide with the increase in rewards. The ability for the attacker to bring in more caps in a siege is important to make killing citadels even remotely possible.
New capitals will also have less EHP and less effective DPS against subcaps, so it should still be balanced for fleet fights if an extra cap or two can get through the hole. The added mass will allow for more battleships in high-class wormhole fights, but T3's will still reign supreme in low class, so it adds variety overall without allowing for excessive blobs against low-class dwellers. Added mass also helps balance out shield versus armor because the relative mass difference between individual capital ships is not as important, especially if plates are a viable fitting choice for capitals. |

Jack Miton
Anomalous Existence Low-Class
4821
|
Posted - 2016.03.11 00:14:04 -
[12] - Quote
Pancocco wrote:How about some sweetspot that gives people incentive to fly through shield capitals instead? It would shake up the meta and offer an alternative to the endless armor brawlfests. Very few corps fly with shield on a regular basis sadly :/ Given actual everyone runs shield tanked capitals atm, even on their archons, how exactly would this shake up the meta? I assume adding plates, and other things, is an attempt to change this. Realistically the meta will change anyway given there's a large scale rebalance for caps coming but as it is now, armour caps are useful more or less only for PVE.
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
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Lyron-Baktos
Noble Sentiments Second Empire.
489
|
Posted - 2016.03.11 00:59:49 -
[13] - Quote
Do not want more caps to come through holes |

Michael1995
Lazerhawks
226
|
Posted - 2016.03.11 03:40:50 -
[14] - Quote
Jack Miton wrote:yes, im sure that would be nice for the largest WH blob group...
So Low-Class would benefit quite nicely from it then ey?!
Selling WH CFC Standings
10b/month for +10 with:
Lazerhawks,
Hard Knocks Citizens,
Isogen 5,
No Vacancies,
Sky Fighters,
Sleeper Social Club.
Join up for swag drake ganks with guardian fleets and chain rolling C1s for more dank drake ganks!
|

Winthorp
3815
|
Posted - 2016.03.11 09:14:26 -
[15] - Quote
I am fence sitting on this potential change for now as i feel we need more information to make an informed decision. There is an upcoming PVE change coming for escalations that i feel we need a devblog released before we say that WH's can now jump 4 or more caps. We don't even know how that will affect the landscape before we say either the bears or the blobbers should be able to field/drop more then 3 caps.
GET YOUR PVE ESCALATION DEVBLOG OUT FIRST CCP.
Changing mass limits that will allow more then the current 3 caps will in the end only benefit the larger groups tbh, and i am not even sure i am saying that will be a bad thing as they may enjoy being able to field 5-6 x 5-6 caps in battles and it may spice things up for them that can realistically fight them.
Smaller groups will be harmed by this mostly as with most changes but they will benefit from this also with the possibility of doctrine changes to field BS's in engagements, perhaps not against the group that can now drop 5-6 caps but they couldn't fight them anyway.
Thanks Corbexx for seeking feedback for these possible changes. |

Eikin Skjald
Kill at Will
6
|
Posted - 2016.03.11 10:57:53 -
[16] - Quote
Braxus Deninard wrote:I think the change would be mostly positive - for larger groups. There are some significant disadvantages though and those disadvantages are going to really hurt smaller groups rather than the big groups, so I'm not sure if this change is worth it. Still worth discussing the pros and cons though.
Sticking to 3 capitals through a wormhole is probably the best idea, simply because it allows smaller groups to still effectively fight with capitals without getting capital blobbed.
Advantages - Fights would allow both sides to commit more capitals, so multiple carriers or multiple high angle gun dreads could actually become viable. At the moment from a high class perspective with the mass limits the way they are, there's going to be very few situations in which people are going to use high angle gun dreads in PvP, a similar thing could be achieved with a vindicator or 2 which has significantly less mass and isn't constricted to a siege cycle. I'm really still at a loss as to why anyone would use high angle dreads in w-space and this mass change would be a solution to that. Realistically though how many groups would actually experience the sort of situation where 2 large fleets with 4 caps each go against each other? Probably very few.
- More capitals could be seeded into the home of a target at any one time, speeding up the seeding and/or eviction process which, when citadels come out, is going to become significantly harder.
- Increase in battleships in w-space. Most people love flying battleship hulls but in larger groups it's often difficult because of mass restrictions. Higher mass on the hole would probably force most major groups to incorporate large numbers of faction battleships into the typical T3 meta. If anything the entire T3 meta might go away and entire battleship fleets could become a very realistic thing. The counterplay there would also be interesting if one side was able to drop 4 high angle gun dreads and begin to volley battleships, so more interesting setups and the subsequent counterplay to these setups is always fun. If you're connected to another group through anything that isn't a high class connection though the whole battleship fleet goes out the window.
- Many people seem to believe that static sites is the way forward for wormhole PvE, alluding that there's more risk and danger if you do this rather than locking yourself down in your home and farming. I don't agree with this in the slightest, especially when groups that support this are usually the first to crit and roll all holes in their static before farming, just like you do farming in your home, but if that was the direction CCP took with PvE, this is a great step to make it viable, allowing 2 caps into the static to actually farm static sites.
Disadvantages - Increased time to rage roll. Instead of a dread and a battleship to roll a 3b hole, you might need 2 dreads and a battleship. This would make it harder for smaller rage rolling crews or smaller corps who want to frequently roll. Not a major thing though, just a slightly longer roll time.
- Smaller groups will potentially be less interested in fielding capitals in the first place if they know they can get dropped on by more than they have available. Some groups would really struggle to find 4 capital pilots with caps ready to go.
- Prevalence of null groups using these high mass connections to get massive fleets through. For example, if you increased the mass on a H296 connection to 5B (theoretical number there), you would also have to increase the mass on a Z142 to 5b, otherwise you would jump your 5 caps out your H296 to seed a target and not all of them would get out to null, from which they would move into another wormhole. With the increased mass to 5b larger null fleets would be able to make it through and back chains. Having said that I don't think it's a big deal, 3b is more than enough as it is now for a large null fleet to make it through and it's not something that I've seen often.
So yeah, overall I think it's negative. It's definitely a buff to larger groups though, I see very few advantages in the change for smaller groups.
I totally agree!
Good Statement |

Bloemkoolsaus
Viperfleet Inc. Official Winners Of Takeshi's Castle
209
|
Posted - 2016.03.11 11:56:41 -
[17] - Quote
I think it would be nice to have a bit more mass so that battleships can be used more, however, I think the limit for caps should stay at 3 capitals, and for these reasons:
Braxus Deninard wrote:There are some significant disadvantages though and those disadvantages are going to really hurt smaller groups rather than the big groups, so I'm not sure if this change is worth it. Still worth discussing the pros and cons though.
Braxus Deninard wrote:Smaller groups will potentially be less interested in fielding capitals in the first place if they know they can get dropped on by more than they have available. Some groups would really struggle to find 4 capital pilots with caps ready to go. |

Jack Miton
Anomalous Existence Low-Class
4821
|
Posted - 2016.03.11 12:06:50 -
[18] - Quote
Michael1995 wrote:Jack Miton wrote:yes, im sure that would be nice for the largest WH blob group... So Low-Class would benefit quite nicely from it then ey?! I honestly don't know if this is meant to be funny or just ironically stupid.
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
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Borat Guereen
Chao3 Chao3 Alliance
58
|
Posted - 2016.03.12 02:06:36 -
[19] - Quote
The main advantage smaller groups should always have over larger groups should be that the game design should grant them better mobility. To that end, going through WH should be choke points for larger groups more than it is for smaller groups.
Allowing more capitals to go through following mass changes to WH would be a direct benefit to the larger groups. The calculations should provide similar results as now, or, if anything, always making collapsing on odd numbers of max mases rather than making it easier to collapse through even number of largest ships going through. I.e. If the max mass is 300m for example, the total mass should be a multiple of 300m and not be a multiple of 600m.
Candidate for CSM XI
Speaker of Chao3
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Winthorp
3818
|
Posted - 2016.03.12 02:15:56 -
[20] - Quote
Borat Guereen wrote:The main advantage smaller groups should always have over larger groups should be that the game design should grant them better mobility. To that end, going through WH should be choke points for larger groups more than it is for smaller groups.
Allowing more capitals to go through following mass changes to WH would be a direct benefit to the larger groups. The calculations should provide similar results as now, or, if anything, always making collapsing on odd numbers of max mases rather than making it easier to collapse through even number of largest ships going through. I.e. If the max mass is 300m for example, the total mass should be a multiple of 300m and not be a multiple of 600m.
Are you high son? |

Trinkets friend
Empty Vessels
3014
|
Posted - 2016.03.12 08:30:02 -
[21] - Quote
Look, being brutally honest here; 1) CCP does whatever CCP wants to does 2) CCP usually just screws you over first, then has a 'consultation' or discussion, leaves the problem to fester for 1 Ishtar length of time, fails to patch/fix/rebalance, then an Ishtar length of time later, just ishtars the thing 3) You are aware carriers are going to be giant bloated ishtars, right? Ishtar! 4) If CCP is going to all the trouble of swallowing a handful of dice and vomiting them out as a 3-part FAX/Fattar/Crapdread system and we're expecting the result to be all 6's, it's going to be all 1's, and at least if they toss the soap on the tiles with wormhole mass and we reach over to grab it, we'll all be equally borked. Except the small guys.
Seriously, our feedback is utterly meaningless. We would be better off sitting down in a pot of vaseline than trying to use logic.
From my conception of the upcoming capital Ishtardation, I can't see how you can make it worth you while bringing anything through a wormhole other than a FAX/Carrier combo. it will be a bit of a shakeup to the meta, and a change of clothes is as good as a romantic date i suppose, and it'll take wormholers a year or two to exhaust the new meta in new ways. So, that'll be cool.
If the mass on wormholes went up to 10 caps each way, it wouldn't matter.
let's be honest, small fry rental cheek-spreader type people in C5 space are boned, unless they can somehow deploy a citadel as a one man farm corp, in which case maybe they'll be hard to dislodge by Quaserknocks WHCFC. Hard, costly, but not impossible. Since when has it taken 5 caps on the inbound to gank a farmer? I'e been away a few months, but wasn't Dura Lexx regularly rage rolling a half dozen caps in to PUG Fleet defenders for mad ganks and dank frags and sick evictions, even at 3 per shot?
Oh my, it's going to take less time to seed a ten dread fleet. Boo hoo.
Brax is right about the nul-C5 and null-C6 connections. But also, remember the N944's and S199's as well, you'll have to change them. Ten dreads each way S199's and N944's will theoretically allow more nullbears to make Sort Dragon cry hate tears into his space diaper, becase it'll be harder to roll them shut with Higgs ruptures, and it might make logistics a bit easier. Easy fix to that is to just nerf their sawn rates even further, ever thought about that as a solution to emergent gameplay, CCP?
Oh, i guess you have. Well, go again. Nerf them until there's one per day in all of EVE.
Conclusion Do whatever you want, Goonbexx. Just ensure that whenever you jump a wormhole, you're cleared off everyone's watchlists, and Dunce Ravinne will be happy.
~~ Localectomy Blog ~~
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
228
|
Posted - 2016.03.13 09:09:06 -
[22] - Quote
I think the 3 cap max is a good limit. But i think you guys are forgetting the changes in the capitals mods. The capital plates will have some weight as the subcap version does. So if i read between the lines correctly it is more of a problem of added mass to some capitals. Imagine if you can only fit 2 armor caps through a hole wich would otherwise fit 3 shield capitals. Or because of the changes to carrier/fax/dread the number would change with each type. The problem is we don't know what the added mass will be and what mass difference there will be between fax , carrier and dread.
Lets say the mass allows 3 armor fitted caps, but allows 4 shield fitted caps what will be the consequences? Lets say FAX-mass is between carrier mass and dread mass, what is the effect then? Is there a possibility to just count the number of caps before a hole dies and not the mass?
THese things can change the meta of wh-capital battles quite a lot. We do not have engough data, probably CCP is also not sure about where to land all this.
Is there a possibility to just count the number of caps before a hole dies and not the mass?
No local in null sec would fix everything!
|

Axel Stenmark
Hard Knocks Inc. Hard Knocks Citizens
16
|
Posted - 2016.03.13 22:11:06 -
[23] - Quote
"Internal Playtest update: XL citadel successfully reinforced. We entered the field with 41 faction fit dreads, left with 26." - CCP Fozzie
Tweet Reddit Thread
I've been trying to emphasize the increase in defensive capabilities in all classes of wormholes. Has there ever been a single POS that killed 26 out of 41 faction fit dreads by itself before being reinforced? Imagine attacking a citadel with that much firepower while there is an enemy fleet defending it as well.
Note that the OP mentions high-class WH mass only. If you get an XL citadel up in a C1-C4 it will be nearly impervious as you can focus all defenses entirely on subcaps.
C6-C6 should have an appropriate amount of risk for the higher site payout. Part of that has risk has been invasions, which has led to some of the most memorable fights. It would be a shame if invasions become impractical/irrelevant in the citadel expansion. WH space is supposed to be dangerous, not just an ISK printing option.
That said, hopefully the capital escalation changes are done right to keep the reward side balanced as well. |

Trinkets friend
Empty Vessels
3015
|
Posted - 2016.03.14 03:55:35 -
[24] - Quote
Well, if the rate of attrition for a nullsec blob style dread fleet is 30% going up against an XL Citadel, and the most dreads per side in wormholes is...er, lets say 30, then clearly when Hard Knocks builds its XL Citadel in its C6 Magnetar it will become literally impregnable.
Which is fine, because the way the meta has been going lately in high-end evictions, what you are doing is actually forcing losses on the attacker in the RF phase instead of the usual way things go, which is that the attacker spends 23 hours of solid brain death RFing 68++ Large POSs which are utterly helpless against even a couple of dreads, and then you fight on the timer during the mopping up phase.
So I'm not sure that this really changes much, it just removes the boring gameplay of RF timers for POSs and forces a major battle to occur in the RF phase. The honest "evict for gudfite" crowd will get their gudfite at day zero, instead of having to seed 16 yachts and spend a month being a PITA and then 72 hours of structure grind to loot pinata. They'll lose some dreads, big whoop, go grind some more krab pots.
~~ Localectomy Blog ~~
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Winthorp
3824
|
Posted - 2016.03.14 06:54:33 -
[25] - Quote
Trinkets friend wrote: then clearly when Hard Knocks builds its XL Citadel in its C6 Magnetar it will become literally impregnable. .
**** when did HK move into a C6 mag, i am so behind on the intels......... |

Rek Seven
Art Of Explosions 404 Hole Not Found
2164
|
Posted - 2016.03.14 12:45:39 -
[26] - Quote
I would like it so that you could do 4 capital jumps through a C5/6 wormhole. This would make it so that you could field 2 capital ships in a connecting c5/6 and then return home. This is especially important if CCP are still planning to change the escalation mechanic to incentive farming your static in stead of your home.
As for capital size plates, their volume should be carefully considered to ensure that we can fit several of these in out cargo bay.
The wishlist is pretty much complete...
|

Rek Seven
Art Of Explosions 404 Hole Not Found
2164
|
Posted - 2016.03.14 12:53:33 -
[27] - Quote
unimatrix0030 wrote: Lets say the mass allows 3 armor fitted caps, but allows 4 shield fitted caps what will be the consequences?
People would switch to shield capitals. 
The wishlist is pretty much complete...
|

Trinkets friend
Empty Vessels
3015
|
Posted - 2016.03.14 13:38:39 -
[28] - Quote
Winthorp wrote:Trinkets friend wrote: then clearly when Hard Knocks builds its XL Citadel in its C6 Magnetar it will become literally impregnable. . **** when did HK move into a C6 mag, i am so behind on the intels.........
I dunno. I'm just spitballing.
I think that the current meta is pretty much exhausted as far as C5/C6 Lyfe goes. We have had six years o develop a meta around 3B mass, 3 caps + small fleet one way, or any combination thereof, and counters to it. The meta has evolved with the nerfs and buffs and rebalances to subcaps insofar as to what subs you bring along with what capitals (+/- how pimp you want your Nid to be or Peenix, etc etc).
Theres been some interesting metas. The Nid + Sleip fleet. The Nid and Curse + Cerbs. Etc etc. But the basic maths are to make a fleet work around a set number of caps, even if you go in YOLO style and plan on losing everything for a gudfite.
One argument is that this should change. I don't see why not, especially if you're going to have to lose a dozen dreads taking out a XL Citadel owned by one bear with no defence fleet. Anyone who says this won't happen, just see the toon Iron Bank. QED.
So, the caps through a hole equation might change the number of subcaps through the same hole, because maths. But lets not fool ourselves, we've seen 250 a side fights in wormholes before, multiple times. Mass per connection is no object as long as people want to let a batphone brew up for a nice fight and a nice vid of one side wiping the floor with the other or whatever.
Thus, CCP really needs to make a decision whether they decouple frigate holes from subcap holes from capital holes, or just keep mass alone as the sole attribute governing hole capacity.
for example, frigate holes have a mass set below cruisers (except HICs). C2-C4 holes have a mass set below capitals. Adding mass to C5 and C6 holes to allow more caps through will change the number of smaller ships you can jam through, complicate rolling time and maths, etcetera.
But setting a hard integer limit on capital jumps, exclusive of subcap jumps, might be an option. Ten caps, but only 2B subcap mass, for instance. Bring ten carriers and dreads but only 20 BS (50 cruisers, 250 dessies and 1000 frigs) one way.
This will change the meta of wormhole fights at the big end of town. No longer just 3 caps one way, plus a subcap fleet. Shake things up. Might be exciting.
~~ Localectomy Blog ~~
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helana Tsero
Science and Trade Institute Caldari State
424
|
Posted - 2016.03.14 23:31:23 -
[29] - Quote
Axel Stenmark wrote:"Internal Playtest update: XL citadel successfully reinforced. We entered the field with 41 faction fit dreads, left with 26." - CCP Fozzie TweetReddit ThreadI've been trying to emphasize the increase in defensive capabilities in all classes of wormholes. Has there ever been a single POS that killed 26 out of 41 faction fit dreads by itself before being reinforced? Imagine attacking a citadel with that much firepower while there is an enemy fleet defending it as well. Note that the OP mentions high-class WH mass only. If you get an XL citadel up in a C1-C4 it will be nearly impervious as you can focus all defenses entirely on subcaps. C6-C6 should have an appropriate amount of risk for the higher site payout. Part of that has risk has been invasions, which has led to some of the most memorable fights. It would be a shame if invasions become impractical/irrelevant in the citadel expansion. WH space is supposed to be dangerous, not just an ISK printing option. That said, hopefully the capital escalation changes are done right to keep the reward side balanced as well.
Invasions are fun for the victor (well after they win) but cancer for the alliance/corp that loses all its stuff.
Why should we care... cause once a eviction happens a significant proportion of the evicted leave w space.. either for k space or the game entirely.
maybe its just me... but i want the prey to stay in w space... breed... and so i can kill them another day.
but with the death of cloaky hunting in w space after citadels... hey maybe evictions.. will be all we have left.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|

Paul Vashar
Periphery Bound New Signature
82
|
Posted - 2016.03.15 17:57:30 -
[30] - Quote
Without more info.... Das ist mir wurscht |

Trinkets friend
Empty Vessels
3020
|
Posted - 2016.03.20 01:47:19 -
[31] - Quote
Hm, just realised...the introduction of capital prop mods will create an interesting choice: do you change the max jumpable mass to allow caps to go through wormholes hot, or leave it (more or less) as is, thereby forcing capitals to wait till a MWD cycle is over before jumping?
~~ Localectomy Blog ~~
|

Bleedingthrough
197
|
Posted - 2016.04.05 08:41:20 -
[32] - Quote
Adding a GÇ£WH effective massGÇ¥ as a new attribute for ship hulls would allow a much broader balancing. |

Atum' Ra
Nomen-illis-Legio Legion of xXDEATHXx
97
|
Posted - 2016.04.05 21:04:39 -
[33] - Quote
Titans in WH... Sounds like a dream  |

Cordella Rex
System lords Collective
0
|
Posted - 2016.04.05 22:06:51 -
[34] - Quote
Allowing more than 3 capital to pass through the hole would be a huge problem for smaller groups, they will get blobbed even worse by groups who reckless abandon gank and take the maximum amount of capitals they can and rely on scanning themselves out through a different hole.
i feel very strongly that this will just further promote faggotry with more hero dreading etc to reduce risk because defending against in rollers will just be that much more harder....
after all, most of the people that roll in claim to be after "PvP" not butchering people in smaller groups that can't hope to defend themselves if their capital number superiority is now null and void. |

Rek Seven
Art Of Explosions 404 Hole Not Found
2178
|
Posted - 2016.04.06 09:12:26 -
[35] - Quote
Cordella Rex wrote:Allowing more than 3 capital to pass through the hole would be a huge problem for smaller groups, they will get blobbed even worse by groups who reckless abandon gank and take the maximum amount of capitals they can and rely on scanning themselves out through a different hole.
i feel very strongly that this will just further promote faggotry with more hero dreading etc to reduce risk because defending against in rollers will just be that much more harder....
after all, most of the people that roll in claim to be after "PvP" not butchering people in smaller groups that can't hope to defend themselves if their capital number superiority is now null and void.
I doubt allowing one additional cap can be considered a "huge problem". If someone is willing to crash their own hole using three caps and a subcab fleet to kill someone in the connecting wormhole, they will almost certainly win the fight with or without a fourth capital. Allowing 4 capitals to pass through a wormhole is primarily intended for people to make one round trip with 2 capitals, be it to run sites or fight someone in their home.
IMO only C6 wormholes should have their mass increased to allow 4 cap jumps through. This will give people a reason to fight for c6 systems.
The wishlist is pretty much complete...
|

Cordella Rex
System lords Collective
0
|
Posted - 2016.04.06 14:31:47 -
[36] - Quote
Rek Seven wrote:Cordella Rex wrote:Allowing more than 3 capital to pass through the hole would be a huge problem for smaller groups, they will get blobbed even worse by groups who reckless abandon gank and take the maximum amount of capitals they can and rely on scanning themselves out through a different hole.
i feel very strongly that this will just further promote faggotry with more hero dreading etc to reduce risk because defending against in rollers will just be that much more harder....
after all, most of the people that roll in claim to be after "PvP" not butchering people in smaller groups that can't hope to defend themselves if their capital number superiority is now null and void. I doubt allowing one additional cap can be considered a "huge problem". If someone is willing to crash their own hole using three caps and a subcab fleet to kill someone in the connecting wormhole, they will almost certainly win the fight with or without a fourth capital. Allowing 4 capitals to pass through a wormhole is primarily intended for people to make one round trip with 2 capitals, be it to run sites or fight someone in their home. IMO only C6 wormholes should have their mass increased to allow 4 cap jumps through. This will give people a reason to fight for c6 systems.
Well forcing 3 in to intentionally collapse behind you is already alot if ur running escalations because they are fit for full pvp and you might not be and post patch you can't refit and in addition you will have to choose between subcap weaponry or capital weaponry. and let's say 5 enemy dreads come at you with capital weapons, it's over... before if ur 3-4 ppl with alts you could atleast depend on cap superiority if not number superioirity, to atleast make a fight of it. if they change that, we're screwd. |

Rek Seven
Art Of Explosions 404 Hole Not Found
2178
|
Posted - 2016.04.06 14:49:51 -
[37] - Quote
Nah what you describe is even more of a reason to increase it...
Allowing 4 caps through a connection would let you bring a carrier and a dread and return home. The carrier would allow the dread to refit/adapt as well as provide reps.
If you are worried about someone ganging you in your home with 4 caps, just increase your cap pilots/ships by one.
Overall I feel it is more balanced. You can have a fight in a hostile system on a wormhole using two cap and, in theory, be able to get back home. The if the enemy escalate, you would also be able to do so in a more forceful/balanced way than you can now.
The wishlist is pretty much complete...
|

Cordella Rex
System lords Collective
0
|
Posted - 2016.04.06 14:55:11 -
[38] - Quote
What!? how did you take the insinuation that the attacking side will have an even bigger advantage post patch with the refitting change to mean that you should be able to **** people even harder as the attacking side AT YOUR CONVINENCE!!!!! WHAT?!?!? |

Rek Seven
Art Of Explosions 404 Hole Not Found
2178
|
Posted - 2016.04.06 14:58:56 -
[39] - Quote
Cordella Rex wrote:What!? how did you take the insinuation that the attacking side will have an even bigger advantage post patch with the refitting change
How will they have a bigger advantage? ... You can still refit post patch btw.
CCP have already catered for weaker corporations... it's called C1-C3 space.
The wishlist is pretty much complete...
|

Cordella Rex
System lords Collective
0
|
Posted - 2016.04.06 15:03:48 -
[40] - Quote
Rek Seven wrote:Cordella Rex wrote:What!? how did you take the insinuation that the attacking side will have an even bigger advantage post patch with the refitting change How will they have a bigger advantage? ... You can still refit post patch btw.
bigger advantage being:
1: you Can bring 4 PURE pvp capitals to bear if they want to, might just bring 2 at first as you say, but if things go south they have the option to escalate further than before.
2: if the agression timer refit thing goes live, any person caught on warpin will likely be in a pve focused fitting and have to wait for siege to drop and then another minute without shooting back before you can refit to capital guns or more tank etc. |

Rek Seven
Art Of Explosions 404 Hole Not Found
2179
|
Posted - 2016.04.06 17:39:49 -
[41] - Quote
Rex, I feel it would still be fairly evenly balanced and also has the advantage of making capital pvp more interesting. However, I understand that you don't feel the same, so let's agree the disagree.
Back to the key issue... Instead of changing the mass of wormholes, why aren't we just reducing the mass of the dreads by whatever mass the new plates add? 
The wishlist is pretty much complete...
|

Jack Miton
Anomalous Existence Low-Class
4827
|
Posted - 2016.04.07 04:31:05 -
[42] - Quote
Anyone arguing that increasing mass on WHs does not benefit large corps way more than small corps is either lying, ignorant or selling something.
PS: There's a really big difference between 3 dreads and 4 dreads Rek. There really is.
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
Down the Pipe: http://feeds.feedburner.com/CloakyScout
|

Winthorp
3827
|
Posted - 2016.04.07 04:56:14 -
[43] - Quote
Jack Miton wrote:Anyone arguing that increasing mass on WHs does not benefit large corps way more than small corps is either lying, ignorant or selling something.
PS: There's a really big difference between 3 dreads and 4 dreads Rek. There really is.
I like when the ignorant people post, don't you? |

Rek Seven
Art Of Explosions 404 Hole Not Found
2180
|
Posted - 2016.04.07 07:20:38 -
[44] - Quote
Corp size and capital power I all relative. Yes there are extreme examples like hard knocks but most but most corps will not field 3 capitals and a large sub cap fleet in the current system, because of the huge risk and logistical nightmare. People only do it if they think they are going to win which I why I said 1 extra dread won't matter.
I reality most people will just bring 2 caps to a fight in a connected wormhole and returned home. I think this is better than the current situation.
The wishlist is pretty much complete...
|

Aleksey IV
Inner Hell BLOOD UNION
0
|
Posted - 2016.04.07 07:25:04 -
[45] - Quote
Our corporation believes that the best to make all the holes in the class C5-C6 passmass a mass of 5b kg. it's like the best given that many corporations involved in the fighting capital. Just CCP up basis weight of all capital ships on the test server, so it is necessary to increase the maximum throughput mass. At 5b kg hole part of the corporation may enter into battle 4-5 of capital ships, not 3 as it is now, it is much more interesting, because any, even a small corporations can easily put into action more than 3 capital ships. Aso forced to increase the capacity factor between high class WH will be the introduction of Citadels. That will be hard to besiege "immediately" by 2 dreadnought and 1 fax will not be able to do it yourself, 4 dreadnought and fax - is more interesting. The same changes need to make holes c5-nullsec c6-nullsec. For the hole lead in hi and low sec possible to leave 3b kg. |

Jack Miton
Anomalous Existence Low-Class
4832
|
Posted - 2016.04.07 07:53:11 -
[46] - Quote
Rek Seven wrote:Corp size and capital power I all relative. Yes there are extreme examples like hard knocks but most but most corps will not field 3 capitals and a large sub cap fleet in the current system, because of the huge risk and logistical nightmare. People only do it if they think they are going to win which I why I said 1 extra dread won't matter.
I reality most people will just bring 2 caps to a fight in a connected wormhole and returned home. I think this is better than the current situation. I honestly cant tell if this is just flat out ignorance, trolling, or if you're actually that naive. whatever the case may be, you're certainly wrong.
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
Down the Pipe: http://feeds.feedburner.com/CloakyScout
|

Rek Seven
Art Of Explosions 404 Hole Not Found
2180
|
Posted - 2016.04.07 08:08:03 -
[47] - Quote
You try to have a polite discussion with some people, knowing they have a history of being a douch, and even though you give them the benefit of the doubt and speak to them respectfully, they still act like a socially ******** man-child, quick to throw out the insults...
The wishlist is pretty much complete...
|

Shilalasar
Dead Sky Inc.
180
|
Posted - 2016.04.07 08:39:31 -
[48] - Quote
How much mass do the capital plates add? How big is the difference in strength in WH-PvP between the current activetank fits and a new bufferfit? If you just bring a Nestor or a second capital you can refit to buffer right after the jump so no reason to buff the Whmass for that. |

Aleksey IV
Inner Hell BLOOD UNION
0
|
Posted - 2016.04.07 08:43:31 -
[49] - Quote
Weight of all capital ships has been increased. If you have hole with 3B-10% mass, then in hole can pass only 2 capitals (as Moros and Fax), not 3. Without mass of plates. |

Gbuz
Catastrophic Operations RAZOR Alliance
0
|
Posted - 2016.04.07 18:27:35 -
[50] - Quote
Oh WH's really confuse me |

Jack Miton
Anomalous Existence Low-Class
4837
|
Posted - 2016.04.07 23:31:48 -
[51] - Quote
Rek Seven wrote:For example: Jack Miton wrote: upping the mass doesn't add 'variety', it just adds more caps.
Do you really think that or are you simply trying to be a smart ass? The ability to field a dread and a carrier against someone in there own home (with cap superiority) clearly adds variety to gameplay. Yes you can escalate with a further 2 caps but the hostlers will always have the home field advantage. It allows small groups to even up the odds without committing 100% by closing the wormhole behind. If you don't want to have a constructive discussion fine, don't reply to my posts, and save your snide comments for someone else please. I don't really understand what you want from me. People do not take 1 cap into a real fight now when they can take 3 and they wont take 2 into a fight when they can take 4-5. I'm not sure what part of that fact is being nonconstructive or snide.
The issue is that there's no limiting factor anymore, other than mass. Everyone and their mother can fly multiple caps in wspace and isk is such a zero factor that it's laughable (i guess the isk part might change a little with the escalation nerf but it will be years till that has any real effect on medium to large groups).
if you up the mass, sure ok, i can concede that it might make a few small groups commit caps to a fight with another small group. what it also does it guarantee that the large groups will always crush the smaller groups because theyll now be able to dump 4-5 caps on them rather than just 3 and the smaller groups lose home field advantage because they dont have access to 10 caps to out escalate an attacking force anymore and will be forced to defend with even or lower cap numbers against larger invading forces in fights they have no chance of winning far more often.
the general end result is a widening of the large corp vs. small corp gap in terms of what fights they can expect to stand a chance in which only leads to an N+1 mentality that isnt good for anything at all, ESPECIALLY not diversity of any kind.
none of this is rocket science, just think about what is really going to happen, not what you hope will happen in an idea world of butterflies and rainbows.
if you actually want to have WHs be return tripable in multiple caps, I get that, it would be nice. but flat upping the WH mass so that more caps fit through is NOT the answer. the idea solution IMO would require a rework of the mechanics to allow cap ships (possibly any ships?) to return through a jumped WH without adding mass to it. eg: you could take 3 caps through a 3bil WH 1 way, OR you could take 2 in and back without closing the hole.
PS: any mass changes the the cap ships themselves will obviously need to be reflected in the WH masses too, that's a completely separate issue.
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
Down the Pipe: http://feeds.feedburner.com/CloakyScout
|

DG Athonille
Nothing on Dscan
24
|
Posted - 2016.04.08 03:22:19 -
[52] - Quote
As an alternative that might balance concerns of smaller WH corporations with the desire for more PvE and PvP content, perhaps a new capital only module could be introduced that would halve the mass of the ship similar to the warp disruption array on HICs? |

Rek Seven
Art Of Explosions 404 Hole Not Found
2181
|
Posted - 2016.04.08 07:33:46 -
[53] - Quote
Jack Miton wrote: if you up the mass, sure ok, i can concede that it might make a few small groups commit caps to a fight with another small group. what it also does it guarantee that the large groups will always crush the smaller groups because theyll now be able to dump 4-5 caps on them rather than just 3 and the smaller groups lose home field advantage because they dont have access to 10 caps to out escalate an attacking force anymore and will be forced to defend with even or lower cap numbers against larger invading forces in fights they have no chance of winning far more often.
the general end result is a widening of the large corp vs. small corp gap in terms of what fights they can expect to stand a chance in which only leads to an N+1 mentality that isnt good for anything at all, ESPECIALLY not diversity of any kind.
none of this is rocket science, just think about what is really going to happen, not what you hope will happen in an idea world of butterflies and rainbows.
if you actually want to have WHs be return tripable in multiple caps, I get that, it would be nice. but flat upping the WH mass so that more caps fit through is NOT the answer. the idea solution IMO would require a rework of the mechanics to allow cap ships (possibly any ships?) to return through a jumped WH without adding mass to it. eg: you could take 3 caps through a 3bil WH 1 way, OR you could take 2 in and back without closing the hole.
PS: any mass changes the the cap ships themselves will obviously need to be reflected in the WH masses too, that's a completely separate issue.
I'm looking at this in a post Citadel world where i don't think we will get may people farming sites in their home and instead, running sites in their static. In this scenario both groups would meet and fight on neutral ground and the number of capitals will not be the determining factor of the fight, it will be the number of sub-capitals that the large group can bring, just like it is now. If anything the ability for the small group to bring a carrier and a dread would free up some pilots to play a support roll.
I'm not saying large groups should always be able to crush the small groups, no matter what but at the moment, the small groups hardly every take on large groups and win outside of their home. Their main interaction is during a capital escalation gank and it is rare/unheard of that a small group (5 guys) can stand up to a large group (15 guys). The simply avoid contact with them if possible.
Anyway to move this on, I completely agree with you that changing the mass of the wormhole should be the last resort. I would prefer that the mass was designed around the idea of plate swapping. Fore example, if you want to bring that extra cap and return home, you are going to have to strip all your plates before you jump in and jump out. This would slow down the capital ships and balance their use in PVP somewhat.
The wishlist is pretty much complete...
|

Hidden Fremen
Lazerhawks
669
|
Posted - 2016.04.08 15:54:25 -
[54] - Quote
Keep jumpable mass the same, increase total WH mass so we can make battleship fleets shadow T3 fleets. Allow maximum of one more cap through (total of four) a fresh wormhole? Increase C4 connection mass to allow one capital. |

Ilaister
Aliastra Gallente Federation
250
|
Posted - 2016.04.08 19:59:24 -
[55] - Quote
Hidden Fremen wrote:Increase C4 connection mass to allow one capital.
Cat meet pigeons.
Interesting idea - we talking both ways? - and is the justification for evictions, to allow farmers to use carriers for C4 PVE or just to mix up the PvP meta in < C5 jspace?
As for OP BS fleets woulda been nice (up dat mass bebbeh) and having more than three people at a time getting to play with their big toys = also fun but I don't think we've got enough information to make a wise choice.
Maybe this question is better answered once the community has a handle on new carrier/fax/HAGDread mechanics?
|

Samsara Nolte
Random Thinking Union Random Thinking
39
|
Posted - 2016.04.09 11:53:48 -
[56] - Quote
Hidden Fremen wrote:Keep jumpable mass the same, increase total WH mass so we can make battleship fleets shadow T3 fleets. Allow maximum of one more cap through (total of four) a fresh wormhole? Increase C4 connection mass to allow one capital.
The Corps living in C4 wormholes atm are living there for a reason. And most of the time it is thex either can-¦t or won-¦t have capital warfare for whatever reasons or they just want to have the edge by having acces to capitals when aggressors don-¦t, but do enjoy the double j-space statics that isolate them off from k-space more than any other class of wormhole is able to (no random k-space connections apart from those frig holes ...)
I highly doubt you will find a single C4 corp/alliance who is gonna be happy about the prospect of having C5 static C4 corps bringing caps with in their hole for whatever purposes they might have. And given the differences in risk vs reward and the disparity in income of those two classes - i don-¦t see a single reason why the risk for C4 corps should be upped (remeber not everybody has a static C5 or even a static C4 living there) for no apparent gains ... then there probably are at most 2-3 C4 corps who might utilize this for their benefit. (and they also choose to live in C4 for a reason) Every other one will be more at the mercy of the C5/C6 corp than they already are - This proposal seems to be another attempt at getting CCP to help the strong ones to prey on the weak.
I-¦m also no fan of allowing more caps through wormholes. I for one think that given the asset safety in j-space there should be a defenders advantage and allowing more caps through even just one ist cutting into that, which it shouldn-¦t and the number 3 is in my opinion just right. Because you have to make choices do we go in bhaals deep or do we keep ourself an escape route open if the fight goes south ... and since cap escalations in C5 will stop being a reason to wanting to bring more caps into your static in few days i see no reason why there should be any change at all especially since this will generate more o chore if you wanna roll your hole (needing more players or more time) - and that is chore enough as it is.
Your other point regarding Battleship fleets - g given that most high class connection are 3B you already can bring around 15 single plated battleships into a hole and back out. Only the bigger corps are able to field that amount of players on a regular basis - and given the fact that a plated t3 is around 20M you can field 5 t3 instead of a single battleship. What means if you are 20 guys in combat ships you can still bring around 14 BS and jump back out. So BS fleets are already a thing in j-space (contrary to common believe it seems) and upping this limit given the combat capabilities of Battleships is once again a change targeted at the smaller corps decreasing their ability to defend their holes. thereby defeating the right to existence of j-space in the first place which is the place to be for small corps. Most of us are here because we don-¦t want to be part of some mega corp where we are F1 monkeys pushing one single button and where the ones bringing more guys to the field inevitable win. Places where this is true already exist - they are called low and null sec. J-space is better than that and should stay that way. |

Hidden Fremen
Lazerhawks
673
|
Posted - 2016.04.09 14:18:40 -
[57] - Quote
Ilaister wrote:Hidden Fremen wrote:Increase C4 connection mass to allow one capital. Interesting idea - we talking both ways? One way
|

Hidden Fremen
Lazerhawks
673
|
Posted - 2016.04.09 14:25:24 -
[58] - Quote
Samsara Nolte wrote:Hidden Fremen wrote:Keep jumpable mass the same, increase total WH mass so we can make battleship fleets shadow T3 fleets. Allow maximum of one more cap through (total of four) a fresh wormhole? Increase C4 connection mass to allow one capital. The Corps living in C4 wormholes atm are living there for a reason. And most of the time it is thex either can-¦t or won-¦t have capital warfare for whatever reasons or they just want to have the edge by having acces to capitals when aggressors don-¦t, but do enjoy the double j-space I stopped reading when you called it j-space. |

unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
234
|
Posted - 2016.04.09 16:40:50 -
[59] - Quote
Well i did some math with todays weight numbers on sisi. Bringing 3 armor caps won't be possible if you have an new hole that is of the minimum variance. That is if you keep the current wh size of 3 bil.
No local in null sec would fix everything!
|

Jezza McWaffle
Overload This
279
|
Posted - 2016.04.10 09:27:53 -
[60] - Quote
I think either increasing the maximum allowable jump mass, or reducing the mass reasonably significantly on capitals to allow 2 capitals + a small support fleet to go back and forth without trapping out the last capital would be a fairly cool approach (so 4 capital passes total). It would allow groups to bring out their capitals more often by being able to bring the capitals home post fight without trying to find a k-space exit.
Increasing the wormhole mass does provide the ability to field more subcapitals into a fight, and being able to fit an eve bigger T3 blob through the Wormhole is hardly something that would be desirable, but it also could pave the way for more extensive use of battleships outside of Bhaalgorns and Vindicators being used in capital based fleets. I think looking at ways to make more ships (battleships) useful in wormhole fights to shake up the meta is a very good thing, given how the meta hasn't changed from T3's since their introduction. However you also don't want to just make it so the defacto setup is bringing more Bhaalgorns to every fight and end up with a capital fleet + support of 10 bhaalgorns.
Most changes (and I'm still 50/50 on the jump distance changes) that shake up wormholes I do think are a good thing, everything is known at this point and having to find new ways of working with larger holes with varying hole masses is a good thing in my opinion. And to everyone complaining that any changes would nerf small groups straight into the ground I don't really see this, I'm not suggesting you allow 10 capitals to transverse a wormhole, if Wormhole masses had always been 5b not 3b you would not be here asking for the masses to be reduced.
Finally given we are losing combat refitting the survivability of each capital has effectively been reduced because you can't extreme fit in one direction or another, by allowing more capitals to transverse a wormhole either by increasing the maximum mass or (I think probably the best) reducing the mass of capitals significantly means we can bring more caps, and thus when one dies it does not necessarily mean the fight is now over because of it, as you may have another capital either waiting to jump in or already on field of its type.
If that's not quite clear and I know my wording can sometimes be off, I'll give an example. Currently most cap based fleets in wormholes are either 2 triage + dread or 2 dread + triage, in both cases this gives you a single capital of 1 role, and generally (obliviously there are exceptions) if you take out that lone capital then the fleet crumbles either through the lack of DPS to kill anything or because you no longer have logistics, if we can field more capitals to start with then the fights become more varied with how they play out when you lose 1 capital.
Wormholes worst badass | Checkout my Wormhole blog
|

Fiendish Dr Wu
13. Enigma Project
2
|
Posted - 2016.04.12 12:16:07 -
[61] - Quote
Think this is a good oportunity to alter the meta and increase the activity of C6 systems. There's not much meaningful distinction between a C5 corp and a C6 corp at the moment.
Since most PvP centric corps live in a C5 and PvP out of their C5-C5 static it seems easiest to balance mass on C5-C5 holes around PvP and either keep mass the same or allow 1 more cap. Personally I don't like the idea of increasing mass as it'll just end up with smaller corps shying away from confrontation for fear of cap blobs. I'm sure for those few corps who are able to field more caps it would allow for some epic fights, but for the rest of us we don't want to turn WH combat into null-esque slugfests.
C5-C6 holes on the other hand could be increased in mass and then maybe we'd see them getting some more use, even if its just a niche. Maybe allow 3 caps in and back out again to fully escalate sites, since I doubt we'll be able to rely on running home sites quite so much after the changes.
Anyway, just my .2 isk. Theres potential for some good changes here - i'd love to see things get shaken up. I just don't want to see people getting even less reason to take a fight.
Oh and whilst we're at it; less frig holes please. |

Rob Kashuken
Dropbears Anonymous Friendly Probes
83
|
Posted - 2016.04.13 07:13:07 -
[62] - Quote
I would advocate keeping WH Mass limits the same, however I would also like to see more capital movement around - why not consider another option, such as introduce a rig, like a capital (or possibly large) rig that specifically reduces mass, at the expense of a related statistic - an inverse Higgs Rig of some type.
This could allow for additional mobility of caps for seeding, or just getting capitals into a home hole, whilst not adjusting WH mass caps, which would affect more ship movements rather than just capitals. |

Terrorfrodo
Renegade Hobbits for Mordor
721
|
Posted - 2016.04.13 14:01:46 -
[63] - Quote
I'm more in favor of the opposite; allow more subcaps through holes but not necessarily more caps.
From my experience, people who would like to do pve in their corp's static often dont do it because they would want to bring battleships and they damage the hole too quickly. So corpmates not interested in doing sites will be pissed off if bearing ships kill their good pvp connection or chain to hisec.
Would be nice if more battleships could be used in wspace, either by increasing hole mass or reducing battleship mass.
About more capitals I'm rather indifferent... it can increase or stay how it is, dont really care.
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Jack Miton
Anomalous Existence Low-Class
4851
|
Posted - 2016.04.14 05:10:12 -
[64] - Quote
Terrorfrodo wrote:I'm more in favor of the opposite; allow more subcaps through holes but not necessarily more caps. ... Would be nice if more battleships could be used in wspace, either by increasing hole mass or reducing battleship mass.. ^very good suggestion.
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
Down the Pipe: http://feeds.feedburner.com/CloakyScout
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Eikin Skjald
Kill at Will
6
|
Posted - 2016.04.14 07:57:37 -
[65] - Quote
Rob Kashuken wrote:I would advocate keeping WH Mass limits the same, however I would also like to see more capital movement around - why not consider another option, such as introduce a rig, like a capital (or possibly large) rig that specifically reduces mass, at the expense of a related statistic - an inverse Higgs Rig of some type.
This could allow for additional mobility of caps for seeding, or just getting capitals into a home hole, whilst not adjusting WH mass caps, which would affect more ship movements rather than just capitals.
Maybe an inverse Higgs Rig should not reduce the mass, but could be an option to move into a C4 without an option to remove it in C4 Space. |

Thea Jones
Republic University Minmatar Republic
0
|
Posted - 2016.04.18 04:12:19 -
[66] - Quote
There are a few issues regarding wormhole mass, but in reality the issue is the design state of C6 space, Shattered Wormholes, and C5 connections.
There are a few ways to address this.
Ultimately.. we should leave the current wormhole masses alone regarding c5 connections.
We could potentially increase the capital mass wormhole limits on non c5 and c6 wormholes by increasing by a factor of 4 the amount of capitals that can go through shattered space.
So you find a shattered hole, and you are in a c5 or c6, you can move 4x the amount of capitals you normally would be able to. So this means it grows from 3 capitals, to 12.
This would be for shattered space only. The idea is that if people want to really REALLY risk capital gameplay in wspace, they'll have to commit those caps in a more rogue type space. Will people jump at this? No they'll be their generally risk adverse selves and camp the holes waiting for someone to make the first move.
Fine.
The reasoning for the shattered space connection is so that groups won't be worried about mass rage rolling just to have a group steamroll a slew of capitals into their home system.
It is a imperfect solution for a imperfect problem, but I do believe that this change could permit a better testbed for greater capital gameplay as well as greater roaming gameplay in wspace. |

Rek Seven
Art Of Explosions 404 Hole Not Found
2209
|
Posted - 2016.04.21 11:49:41 -
[67] - Quote
^ Sounds interesting but it would be massively overpowered. You could too easily use it as a capital staging point for evictions.
The wishlist is pretty much complete...
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Thea Jones
Republic University Minmatar Republic
2
|
Posted - 2016.04.21 13:58:57 -
[68] - Quote
Rek Seven wrote:^ Sounds interesting but it would be massively overpowered. You could too easily use it as a capital staging point for evictions.
A staging point, absolutely... a staging point with no citadel, docking options, safety protocol, pos shield, etc. You could potentially use scouts then log on the capitals, jump .. oh 12 into a c5 or c6 and begin a eviction. But you are also dealing with the logistical pain of doing this, trying to use jetcans to swap gear, get more ammo, orca's and other caps for equipment storage, counter drops once people know which hole you are in... but even with doing this type of staging, you run into a issue.
Finding one of these fking things to stage in. Its theoretically easier to roll a c6 vs trying to keep one of these places stocked with ships to do evictions. Is it possible. Yea, and I would love to see it to be honest.
Were talking about a threat to c5 and c6 space in this case, but we are also talking about a change to a piece of wspace which...for the most part isn't widely used. Modifications to wspace can happen here first to see the true effect overtime, vs just ramming new effects into old wspace and expecting people to just like it.
Yes its dangerous, it opens up more capital play, its harder to mess with mass, it permits a bit of extra movement in this area of space.
I believe this is an option, but would need modification before implementing something like this, specifically with integrating c6 space in someway shape or form (because yea c6 is deads). |

Rek Seven
Art Of Explosions 404 Hole Not Found
2209
|
Posted - 2016.04.21 15:39:21 -
[69] - Quote
You could simple use holder charters and log off multiple capitals in the shattered system, then as soon as your scout finds a good target and plots you a chain to bring your subcaps in... Boom, instant siege force!
As i said it's an interesting idea but needs work but it's not really what this thread is about.
The wishlist is pretty much complete...
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Thea Jones
Republic University Minmatar Republic
2
|
Posted - 2016.04.21 16:37:36 -
[70] - Quote
Rek Seven wrote:You could simple use holder charters and log off multiple capitals in the shattered system, then as soon as your scout finds a good target and plots you a chain to bring your subcaps in... Boom, instant siege force!
As i said it's an interesting idea and needs work but it's not really what this thread is about.
Its done now just in different ways. Rolling ships, logoff traps, seeding, etc. difference here is that you are relying on a shattered connection that is unstable to connect you to a viable force to do this work.
It is really really REALLY random.
With that said though, a framework for this type of expanded gameplay should start being designed, and ultimately the only real avenue to do this type of increased mass wormholes without breaking wspace itself, would be in the shattered systems. That would be a better test point vs just changing c5 and c6 by buffing/nerfing statics or roaming. |

Bed Bugg
Brutor Tribe Minmatar Republic
29
|
Posted - 2016.04.25 15:41:17 -
[71] - Quote
Only way to really solve this, is to get rid of the elephant in the room.
Get rid of all capitals in WH period. (except Orcas) Reimburse all true capitals or move them to LS. Cannot anchor XL build arrays. You want capital fights...go to null. Get rid of the stupidity where you have a couple peeps in capitals farming cap escalations. Have no wormhole mass that supports capitals entering or exiting WH space. (lower jumpable mass)
Increase hole mass variability. Put a random cycle limit on all WHs except for frigate holes. Once you get above 30 or so ship jumps, the hole should have a chance of just snapping closed regardless of mass. We need more stranded ships and larger groups need more pucker factor when committing to jumping bigger fleets. Everything has become to mechanical and predictable.
Beachhead mechanics with medium and large citadels still allow evictions and allow new meta of perma camping holes. 100% Loot pinata citadels will still make evictions profitable.
Too much emphasis is placed on eviction mechanics per se. Not enough emphasis on eliminating completely riskless offensive actions by big groups.
Give Large citadels their own class of superweapon specifically to alpha subcaps. No rate of fire blah blah blah... just raw alpha with a long cool-down. No more risk-less pseudo afk evictions.
As a small guy, i am ok with getting rolled and losing all my stuff, but I'll feel much better about it if I get to bloody my attackers nose in the process. no matter how big they are.
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Terrorfrodo
Renegade Hobbits for Mordor
734
|
Posted - 2016.04.26 10:13:53 -
[72] - Quote
^ LOL. I bet you also want a pony.
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
234
|
Posted - 2016.04.26 10:59:35 -
[73] - Quote
Any news on what CCP is going to do? Are they changing wh mass and or capital mass?
No local in null sec would fix everything!
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Delt0r Garsk
Shits N Giggles
487
|
Posted - 2016.04.26 11:07:07 -
[74] - Quote
I think the limit should stay the same. I don't want big BS fleets if i am chilling out in a c2, and i don't want large cap fleets either. PvP in WH is unique because of mass limits. 3 is about right 1 cap in and out. 3 caps at a time for log offs is bad enough. More simply means that only 2 perhaps 3 large corps will dominate c5/6s.
If we wanted to be in large alliance/corp I would be in nullsec.
AKA the scientist.
Death and Glory!
Well fun is also good.
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
234
|
Posted - 2016.04.26 11:54:47 -
[75] - Quote
2 amarr faux with each one t2 plate on it have a mass of 2.796 , a minimum variance hole is 3 bil-10% 2.7 bil . So if they do not change the mass of wormhole's ,then tommorow less caps fit trough a wh.
No local in null sec would fix everything!
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Thea Jones
Republic University Minmatar Republic
9
|
Posted - 2016.04.26 12:02:53 -
[76] - Quote
unimatrix0030 wrote:2 amarr faux with each one t2 plate on it have a mass of 2.796 , a minimum variance hole is 3 bil-10% 2.7 bil . So if they do not change the mass of wormhole's ,then tommorow less caps fit trough a wh.
Send 1 fax in first, send subcap fleet in 2nd, send 2nd fax in to close the hole.
Send dread, subcaps, fax 2 then 3.
Hell offline the plate and online it on the otherside...
There's going to be some give and take. |

unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
234
|
Posted - 2016.04.26 17:35:20 -
[77] - Quote
Well good to know that no one cares that we got nerfed one capital through each wh .... . Use of battleships will go down even more yaay... . Worse case the difference is only 450 mil mass we can get less through the wormholes thanks to this.
Quote:Send 1 fax in first, send subcap fleet in 2nd, send 2nd fax in to close the hole. Send dread, subcaps, fax 2 then 3. Hell offline the plate and online it on the otherside...
Well instead of first carrier, subcap fleet, 2 capital, and 3rd capital we only get to send in your fleet you mentioned. One capital less will not make any difference will it? And sure offline plates when there is a hostile fleet on the other sides wich likely have a few neuts ships.... .
That is if the current mass figures on wh's don't change.
No local in null sec would fix everything!
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Phoenix Jones
Small-Arms Fire
1611
|
Posted - 2016.04.26 17:47:34 -
[78] - Quote
Then don't go.
I mean there isn't much you can do. If you want to micro it down to the mass amount where it ends up being the ideal setup... I mean there won't be fights.
Am I disagreeing with you regarding the mass amounts and how c5 and c6 will function with the extra caps. No. It will be an issue.
It should be an issue.
would I like to see more random wandering wormholes that could support more capitals. Yea I think that would be a bit interesting. People here are not ready to accept changes revolving solely around capitals. Adjustments can be made, and should be made, but it should be to the benefit of Wspace as a whole, not based solely on whether your buffer armor plate fked the hole up.
Yaay!!!!
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