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Donna Darko
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Posted - 2007.02.09 21:08:00 -
[1]
Is it me, or it lacks any sort of sense to fight a curse (almost regardless of what ship you fly?
I found it overpowered. I usually avoid them, but due to some unforeseen developments, I just fought one which seems to have "the standard 'win-button' setup": nos+neutralizers and target jammer. It took my Moa (which alone would have had a chance against it) less than 30 seconds to run out of cap and that's without using the shield booster (or rails for that matter, since I was jammed 90% of the time and had no chance with the Ishtar next to it, even though this one was out of nos range until the very end when I already had no more cap).
I'll start training for one if it's here to stay in this form. Stories. |
Zirth
Caldari The Black Fleet
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Posted - 2007.02.09 21:18:00 -
[2]
Yeah they're a bit too.. safe to me. Your cap gets raped, and their nano always lets them escape.
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ScreamingLord Sutch
Hand in Mouth
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Posted - 2007.02.09 21:48:00 -
[3]
Yeah, they are mini win buttons. Paper thin so it goes **** up quickly for him sometimes.
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Kruel
Blunt Force Syndicate
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Posted - 2007.02.09 21:57:00 -
[4]
That's why I'm training for Curse/Pilgrim next. I've already got my Dampadon, then it's on to Curse and maybe Nanophoon later on. Oh yeah Crow too.
Hey what can I say, I like iWin ships.
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Mr Peanut
STK Scientific INVICTUS.
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Posted - 2007.02.09 22:02:00 -
[5]
Edited by: Mr Peanut on 09/02/2007 22:00:04 Edited by: Mr Peanut on 09/02/2007 21:59:12 I can't beat a nano-BS in my Curse. It also takes forever to take regular BS down.
EDIT: I couldn't beat a Drake either, although if I had sensor damps fitted (I usually go for TD), then it couldn't lock me.
Curse pwn setups:
-Nano-BS
-Missile boat with uber lock range
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Benglada
Infinitus Odium Curse Alliance
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Posted - 2007.02.09 22:06:00 -
[6]
Originally by: Kruel That's why I'm training for Curse/Pilgrim next. I've already got my Dampadon, then it's on to Curse and maybe Nanophoon later on. Oh yeah Crow too.
Hey what can I say, I like iWin ships.
you like "flavor of the month" ships, your gonna sorely regret not specilizing. ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
Sig nerfz0r - maximum allowed siz0r is 24000 bytz0r. - Devil ([email protected]) Sig By Ortos |
Donna Darko
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Posted - 2007.02.10 03:59:00 -
[7]
Originally by: Benglada you like "flavor of the month" ships, your gonna sorely regret not specilizing.
When? Before or after winning the many fights? Stories. |
Ryysa
North Face Force
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Posted - 2007.02.10 07:36:00 -
[8]
curse is not too imba...
Depends if it's nanocurse or not...
An armortanked curse is fairly easy to kill. A good nanocurse is well, even more annoying than a good nanobs :P
N.F.F. Recruitment |
Ogdru Jahad
Amarr Golden Fury Curse Alliance
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Posted - 2007.02.10 08:00:00 -
[9]
Great
Another whinge moan about getting ganked by X flavour ship/ setup of the week..
Nothing wrong with the curse.. its not over powered inthe slightest.
not my fault you cant equip thine ship properly.
-
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Vicious Phoenix
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Posted - 2007.02.10 08:37:00 -
[10]
How many of you actually fly a Curse? Their damage sucks.
CFW (Certified Forum Warrior) I kill people ingame too. |
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General Tso's
Amarr
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Posted - 2007.02.10 08:51:00 -
[11]
The nos nerf that is being proposed/in the works will reduce the curse's effectiveness.
We all know that a game like this is incredibly hard to balance, the most minor changes even fractions of a percentage can tip it.
Are they overpowered? Fly as many different types of amarr ships you can, including the recons. Then revisit your statement. The curse isn't winning anything for us amarr, its keeping us alive. -------- It's great flying Amarr, aint it?
They say the universe is perfect If you try to change it, you'll only ruin it If you try to hold onto it, it will only slip away |
Karma Coma
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Posted - 2007.02.10 09:33:00 -
[12]
Originally by: Vicious Phoenix How many of you actually fly a Curse? Their damage sucks.
Agreed 100%. But most whiners never think of how to actually kill the thing, like taking out its drones for a start.
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.02.10 10:56:00 -
[13]
I would probably kill a Curse...or force it to run. Unless it has RSDs. _________________________ ~Thor Xian, Material Defender
"For all your Material Needs, Vertigo One."
Got Alliance?
Contact me ingame for alliance creation services. |
Bellum Eternus
Gallente CRICE Corporation Lotka Volterra
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Posted - 2007.02.10 11:06:00 -
[14]
Originally by: Thor Xian I would probably kill a Curse...or force it to run. Unless it has RSDs.
What halfway decent Curse pilot doesn't use RSDs?
Curse w/ Corpum nos, 30km Domi scram, 3x Muon RSDs and you're *screwed*. Don't forget the MWD and nanos/istabs along with your cap recharge rigs.
If at first you don't succeed, get a bigger hammer. |
Tran Duma
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Posted - 2007.02.10 11:23:00 -
[15]
The fact is most gamers in eve are caldari,because thats still the i-winn buton. And amarr had always the wurst ships in the game.So called armor tankers that even can`t amor tank ,because the lasers suck so much cap .Now amarr have a nice pewpew ship ,now all caladari are whennie about it ,look at your own uber uber rokh.
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Alyth
Gallente Battle Tech
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Posted - 2007.02.10 11:24:00 -
[16]
Originally by: Karma Coma
Originally by: Vicious Phoenix How many of you actually fly a Curse? Their damage sucks.
Agreed 100%. But most whiners never think of how to actually kill the thing, like taking out its drones for a start.
Thats how I got my last Curse kill, admittedly I was in a passive drake so his nos had naff all effect on me....pop the drones and he's screwed. Need support to lock him down though.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.02.10 11:25:00 -
[17]
Considering a curse has with non-faction nosses already 32k range and can with the best faction scrambler (well, those it can fit) scramble up to 30k I do not see how faction nosses are of any use for it.
Its main weakness is it's dps - it's rather low (although nos makes a bit up for that) and it does not have much room for extra drones in it's bay, so if you kill its current ones it is crippled.
With the impending nerf to nos and the (likely) nerf to nanosetups it will probably loose a bit of it's power, though. One should also note that the other recons can lock down other ships just as well. Without the nos, though, but they have other advantages. For example the web bonus of the minnie recon is very deadly with a damperner setup.
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Donna Darko
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Posted - 2007.02.10 17:58:00 -
[18]
So how do you kill a curse in a turrets ship? Damage may suck, but when you have no cap to tank, all you need to do is do more than the shield recharge for every ship.
Please, enlighten me how a Curse could be killed when using a Moa, for example. And I'd like to remind you a Moa does less damage than a Curse even when not jammed. Stories. |
Rania Serlia
World Order The Imperial Order
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Posted - 2007.02.10 18:24:00 -
[19]
Edited by: Rania Serlia on 10/02/2007 18:21:45
Originally by: Donna Darko So how do you kill a curse in a turrets ship? Damage may suck, but when you have no cap to tank, all you need to do is do more than the shield recharge for every ship.
Please, enlighten me how a Curse could be killed when using a Moa, for example. And I'd like to remind you a Moa does less damage than a Curse even when not jammed.
You can pop his drones with your own and missiles, but I doubt a moa would be able to easily kill a curse given that the curse is a T2 cruiser with T2 resists and a extra set of omgwtfpwn T2 bonuses over you. Even if you manage to kill his(10) drones, all he has to do is warp away since you won't have cap to scramble.
I think this is a case of "boohoo, my maller can get raped by a vagabond and I can't do anything about it", where you're whining on the forums just because you were outclassed.
Curse is a weak and relatively easy to destroy ship.
Moa is a weaker and even more easily destroyed ship.
Meh.
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Jarjar
Silver Snake Enterprise Interstellar Starbase Syndicate
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Posted - 2007.02.10 18:26:00 -
[20]
Originally by: Donna Darko So how do you kill a curse in a turrets ship? Damage may suck, but when you have no cap to tank, all you need to do is do more than the shield recharge for every ship.
Please, enlighten me how a Curse could be killed when using a Moa, for example. And I'd like to remind you a Moa does less damage than a Curse even when not jammed.
A Moa shouldn't be able to kill a Curse easily. A Curse costs ten times as much as a Moa and requires much, much more skills to fly.
"This was not a fight it was simply a pathetic gank." - Ginger Magician |
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Redglare's Demise
Shih Yang Tong
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Posted - 2007.02.10 19:04:00 -
[21]
You're correct, there is no sense to fighting a curse in a moa.
There is also no sense in whining on the forums about losing your T1 cruiser to a T2 cruiser.
I'll add this to the curse discussion -- if you have 3x RSD on you, just try to lock a drone in a reasonable amount of time :P
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Corwain
Gallente Aliastra
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Posted - 2007.02.10 19:53:00 -
[22]
Yes, but if you do manage to lock one that drone is gonna have a hell of a time scooping that drone if it's nanoed. :-(
And each drone you kill makes the curse DPS more pitiful. If you can manage to kill a Curse's drones, and if the pilot has no backup he can't do crap. A typical curse has 10 drones or less--easily killable, especially if the Curse is nanoed. Only thing stopping you is Ewar.
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Kai Jyokoroi
The Collective Against ALL Authorities
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Posted - 2007.02.10 20:47:00 -
[23]
passive tanked Ishtars w/ cap booster + 800s take 'em down VERY nicely, I've noticed. _____________
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Mr Peanut
STK Scientific INVICTUS.
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Posted - 2007.02.10 21:23:00 -
[24]
Edited by: Mr Peanut on 10/02/2007 21:20:13
Originally by: Jarjar
Originally by: Donna Darko So how do you kill a curse in a turrets ship? Damage may suck, but when you have no cap to tank, all you need to do is do more than the shield recharge for every ship.
Please, enlighten me how a Curse could be killed when using a Moa, for example. And I'd like to remind you a Moa does less damage than a Curse even when not jammed.
A Moa shouldn't be able to kill a Curse easily. A Curse costs ten times as much as a Moa and requires much, much more skills to fly.
A TD Curse vs a turret cruiser or frig=dead cruiser or frig. You kill a Curse by flying a bigger ship, or by using missiles and/or drones. RSD Curse is good vs. missiles, but they have absolutely no tank against drones. Therefore, any BS with a nice bay can beat any Curse horribly. It won't even be funny. The Curse will probably MWD away, so a nano-BS really becomes king here.
For noobs that can't read intelligent conversation:
-The Curse has an awful tank. It uses i-stabs and MWD to be able to get into and out of scramble range when things get hairy.
-The Curse has pathetic damage.
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Donna Darko
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Posted - 2007.02.11 01:30:00 -
[25]
...And for people with attention deficit disorder, the original point was the Curse in its current state (the NOSing/neutralizer bonus) and ECM are I-win. Stories. |
EPSILON DELTA
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Posted - 2007.02.11 01:44:00 -
[26]
Passive tank + drones / missiles, the I-Win button dosn't seem all that useful now does it. though if 1v1, its more like a I-never-lose button since it can always run away.
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Jammilia
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Posted - 2007.02.11 03:01:00 -
[27]
Took me no less than 60 seconds to pwn a curse in my zealot. Took no less than 40 seconds to kill a curse in my deimos. It took me no less than 30 seconds to kill a curse in my astarte.
Guess what hoss, a moa cant do crap all against a curse for a reason... IT A T1 SHIP. duh.
My BS got ganked by that mither ship guys...can you plz nerf it?
Now, listen up. The curse is an awesome ship. I trained Recon 5 for it becuase I love it..alot. It is a ship that is thinner than paper, and can be torn apart by a rack of blasters or pulses (t2 for some of you t1 pilots out there...sheesh some peeps are stupid..).
I have killed with, and been killed by curses. Its called webby drones people. Or maybe even consider taking off a precious EW mod for a WEB? hmmm, duh.
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Donna Darko
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Posted - 2007.02.12 15:27:00 -
[28]
Originally by: Jammilia Guess what hoss, a moa cant do crap all against a curse for a reason... IT A T1 SHIP. duh.
OK, giving that you seem to contradict yourself, I'll say something stupid as well: you fight me in a Curse in my Moa without using Nos and neutralizer (and preferably not perma-jamming me :) ) and I'll show you my Moa can kill your paper-thin Curse. I'm sure it will be a close fight, but look at it this way (numbers aren't exact, but you get my point):
With a standard Curse setup, you have ~1375 shields at 62.5% kinetic and 20% thermal (my Moa's primary source of damage, combined with its two missiles using thermal) and ~1625 armour with 53.125% kinetic and 35% thermal. I have similar numbers on my Moa: ~2500 shields on my Moa at 40% thermal and 1328 armour at 45% thermal (so far, in the relatively few Curse fights I've witness, they all have Hammerheads for the increased damage mod, but if you believe you will use Infiltrator IIs, my EM reists are 25% and 60%). I'm not going to calculate the damage each ship does, but I think my odds are pretty damn good.
So yes, I should be able to take out that ship in a Moa if I could keep my cap on for more than 1 minute and not be jammed. Stories. |
Donna Darko
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Posted - 2007.02.12 15:27:00 -
[29]
Originally by: Jammilia Guess what hoss, a moa cant do crap all against a curse for a reason... IT A T1 SHIP. duh.
OK, giving that you seem to contradict yourself, I'll say something stupid as well: you fight me in a Curse in my Moa without using Nos and neutralizer (and preferably not perma-jamming me :) ) and I'll show you my Moa can kill your paper-thin Curse. I'm sure it will be a close fight, but look at it this way (numbers aren't exact, but you get my point):
With a standard Curse setup, you have ~1375 shields at 62.5% kinetic and 20% thermal (my Moa's primary source of damage, combined with its two missiles using thermal) and ~1625 armour with 53.125% kinetic and 35% thermal. I have similar numbers on my Moa: ~2500 shields on my Moa at 40% thermal and 1328 armour at 45% thermal (so far, in the relatively few Curse fights I've witness, they all have Hammerheads for the increased damage mod, but if you believe you will use Infiltrator IIs, my EM reists are 25% and 60%). I'm not going to calculate the damage each ship does, but I think my odds are pretty damn good.
So yes, I should be able to take out that ship in a Moa if I could keep my cap on for more than 1 minute and not be jammed. Stories. |
Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.02.12 15:35:00 -
[30]
Originally by: Donna Darko So yes, I should be able to take out that ship in a Moa if I could keep my cap on for more than 1 minute and not be jammed.
Exept this eactly is the point of recons. They have paperthin armor & shield because they spec into disabling their target.
And the curse is no exeption there. A lachesis or a huggin with theright setup will kill your moa without problems as well. Although they might take a bit longer to break your tank, but the end result is the same.
You might as well argue that sniper battleships are overpowered because they killed your blasterthron which has more dps and a better tank.
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