Pages: [1] 2 :: one page |
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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
TheExtruder
Red Federation RvB - RED Federation
64
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Posted - 2016.03.19 04:40:09 -
[1] - Quote
Just curious what pvp will look like when two or more citadels are only couple hundred km away from eachother. what sort of close quarter pvp scenarios are expected? Is this going to create a new form of pvp where you can reship much faster and never ending battles would happen a lot? Obviously having fleet fight at the doorstep of a citadel is not a likely middle ground where most fights will be happening |
Elmund Egivand
Federal Defense Union Gallente Federation
1058
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Posted - 2016.03.19 05:14:15 -
[2] - Quote
TheExtruder wrote:Just curious what pvp will look like when two or more citadels are only couple hundred km away from eachother. what sort of close quarter pvp scenarios are expected? Is this going to create a new form of pvp where you can reship much faster and never ending battles would happen a lot? Obviously having fleet fight at the doorstep of a citadel is not a likely middle ground where most fights will be happening
You mean the game turns into a MOBA?
A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.
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Nevyn Auscent
Broke Sauce
3089
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Posted - 2016.03.19 05:22:12 -
[3] - Quote
Can't happen, 500km range limit and that will be increased if they increase range. |
Kieron VonDeux
118
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Posted - 2016.03.19 05:33:53 -
[4] - Quote
Nevyn Auscent wrote:Can't happen, 500km range limit and that will be increased if they increase range.
Actually its 1000km from each Citadel's edge.
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TheExtruder
Red Federation RvB - RED Federation
64
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Posted - 2016.03.19 05:34:27 -
[5] - Quote
nah im not suggesting anything. I mean literally a couple hundred km away from eachother the way ccp intends it to be. What new pvp scenarios will we see with the current way things are heading. There is no hidden agendas here ladies |
Shae Tadaruwa
Science and Trade Institute Caldari State
30
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Posted - 2016.03.19 05:36:38 -
[6] - Quote
TheExtruder wrote:nah im not suggesting anything. I mean literally a couple hundred km away from eachother the way ccp intends it to be. What new pvp scenarios will we see with the current way things are heading. There is no hidden agendas here ladies It literally can't happen. |
TheExtruder
Red Federation RvB - RED Federation
64
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Posted - 2016.03.19 05:51:58 -
[7] - Quote
Shae Tadaruwa wrote:TheExtruder wrote:nah im not suggesting anything. I mean literally a couple hundred km away from eachother the way ccp intends it to be. What new pvp scenarios will we see with the current way things are heading. There is no hidden agendas here ladies It literally can't happen.
What is this political correctness day? Couple hundred km or 1000+km, i dont care, the fast reship is still happening is what im getting at, but whatever nobody seems to care about my question anyways |
Kiandoshia
Gambrini
2422
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Posted - 2016.03.19 06:14:15 -
[8] - Quote
When you say two citadels clashing, I imagine two citadels literaly shooting at each other.
Why would anybody even bother putting a citadel next to someone else's citadel? |
Nevyn Auscent
Broke Sauce
3089
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Posted - 2016.03.19 06:40:37 -
[9] - Quote
TheExtruder wrote: What is this political correctness day? Couple hundred km or 1000+km, i dont care, the fast reship is still happening is what im getting at, but whatever nobody seems to care about my question anyways
Given warp acceleration and such, it'd be pretty much as fast reshipping from anywhere in the system as another citadel on grid. |
Shae Tadaruwa
Science and Trade Institute Caldari State
31
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Posted - 2016.03.19 07:17:51 -
[10] - Quote
TheExtruder wrote:Shae Tadaruwa wrote:TheExtruder wrote:nah im not suggesting anything. I mean literally a couple hundred km away from eachother the way ccp intends it to be. What new pvp scenarios will we see with the current way things are heading. There is no hidden agendas here ladies It literally can't happen. What is this political correctness day? Couple hundred km or 1000+km, i dont care, the fast reship is still happening is what im getting at, but whatever nobody seems to care about my question anyways I guess 'literally' has different meaning for some people then.
If you 'mean literally a couple of hundred kilometers', then you don't mean 1000+ km at all.
English is hard. |
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
680
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Posted - 2016.03.19 09:16:04 -
[11] - Quote
LOL I can see RvB doing this tbh. Blue sets one and Red the other both in the edge of said grid as to ensure that its always on a common grid set and make the grid a free for all. Would be one way to do a battle arena in any system really.
Make rules, no engaging within such and such of the undock or something. Or have team matches with both undocking at the same time. Lots of nifty things you could do with it really. It would ironically not only be good for something like RvB but intercorp or interalliance fights. Only difference is that others can always pile on no matter what.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
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Tau Cabalander
Retirement Retreat Working Stiffs
5875
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Posted - 2016.03.19 09:40:11 -
[12] - Quote
CCP Ytterbium wrote:Papa Django wrote:Is there a limitation to the distance between 2 structures and the distance between a sov structure and theses new structures ? There will be deployment restrictions, yes. Mainly to avoid people to be insta-omg-BBQ-blapped when coming out of warp / stations, to avoid having space where structure defenses overlap or have them hidden inside landmarks or other anomaly sites.
CCP Nullarbor wrote:Sven Viko VIkolander wrote:4) Would it be possible to anchor two citadels close enough to one another so that they can fight each other? Citadel versus Citadel pvp??! That would be pretty fun and would open up a lot of gameplay options, especially in WH evictions. 4. No, because of so many reasons
CCP Ytterbium wrote:Short answer: no. Long answer: noooooooooooooooooo. |
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CCP Darwin
C C P C C P Alliance
2021
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Posted - 2016.03.19 11:11:00 -
[13] - Quote
Unfortunately, my pleas that they implement a Citadel jump drive module have come to nothing.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Anyura
Dark-Rising
171
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Posted - 2016.03.19 11:43:57 -
[14] - Quote
CCP Darwin wrote:Unfortunately, my pleas that they implement a Citadel jump drive module have come to nothing.
The Citadel equivalent of Count Duckula's castle. |
TheExtruder
Red Federation RvB - RED Federation
64
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Posted - 2016.03.19 14:04:48 -
[15] - Quote
Shae Tadaruwa wrote:TheExtruder wrote:Shae Tadaruwa wrote:TheExtruder wrote:nah im not suggesting anything. I mean literally a couple hundred km away from eachother the way ccp intends it to be. What new pvp scenarios will we see with the current way things are heading. There is no hidden agendas here ladies It literally can't happen. What is this political correctness day? Couple hundred km or 1000+km, i dont care, the fast reship is still happening is what im getting at, but whatever nobody seems to care about my question anyways I guess 'literally' has different meaning for some people then. If you 'mean literally a couple of hundred kilometers', then you don't mean 1000+ km at all. English is hard. Nothing to do with political correctness, just what you wrote, which literally can't happen.
I was just telling somebody i wasnt making a MOBA type idea thread. I apologize for the confusion, my english is literally MOBA bad |
Indahmawar Fazmarai
4933
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Posted - 2016.03.19 14:32:53 -
[16] - Quote
Houm... Fortress vs Fortress...
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
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TheExtruder
Red Federation RvB - RED Federation
64
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Posted - 2016.03.19 14:41:48 -
[17] - Quote
Eternus8lux8lucis wrote:LOL I can see RvB doing this tbh. Blue sets one and Red the other both in the edge of said grid as to ensure that its always on a common grid set and make the grid a free for all. Would be one way to do a battle arena in any system really.
Make rules, no engaging within such and such of the undock or something. Or have team matches with both undocking at the same time. Lots of nifty things you could do with it really. It would ironically not only be good for something like RvB but intercorp or interalliance fights. Only difference is that others can always pile on no matter what.
I imagine the free for all will be at a neutral location between the two citadels. Will just one neutral location be enough, or will people decide on several neutral locations? is it more likely that they will include the undock as one of the places you can warp instead of having several arenas. I think the more popular choice will be to include the undock, not sure what the advantages of multiple neutral locations could be other than 'taking an objective' or 'warping off because your primaried'.
I think im starting to get a sense of what pvp might look like post-citadel, its almost like we are getting new 'pvp mechanics' and "highsec war dec buffs". Did not see this coming for some reason |
morion
Lighting Build
71
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Posted - 2016.03.19 15:11:35 -
[18] - Quote
CCP Darwin wrote:Unfortunately, my pleas that they implement a Citadel jump drive module have come to nothing.
infinity shall be buried in the grave yard of years of poor ideas .
Trash can ------> This way |
Tipa Riot
Federal Navy Academy Gallente Federation
2301
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Posted - 2016.03.19 15:47:13 -
[19] - Quote
CCP Darwin wrote:Unfortunately, my pleas that they implement a Citadel jump drive module have come to nothing. You didn't try hard enough.
This would be a real cool idea, an emergency one time jump drive, once initiated jumping the Citadel to a random location within 5ly (same sec or lower).
I'm my own NPC alt.
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Ashterothi
The Order of Thelemic Ascension
375
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Posted - 2016.03.19 15:47:25 -
[20] - Quote
CCP Darwin wrote:Unfortunately, my pleas that they implement a Citadel jump drive module have come to nothing.
Can we vote CCP Darwin into the CSM?
Listen to Hydrostatic Podcast for all your Empyrean needs!
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Galaxxis
Caldari Provisions Caldari State
13
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Posted - 2016.03.19 17:54:02 -
[21] - Quote
You could do capture the flag and stuff. Unreal Tournament with spaceships!! |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
687
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Posted - 2016.03.20 18:03:52 -
[22] - Quote
TheExtruder wrote:Eternus8lux8lucis wrote:LOL I can see RvB doing this tbh. Blue sets one and Red the other both in the edge of said grid as to ensure that its always on a common grid set and make the grid a free for all. Would be one way to do a battle arena in any system really.
Make rules, no engaging within such and such of the undock or something. Or have team matches with both undocking at the same time. Lots of nifty things you could do with it really. It would ironically not only be good for something like RvB but intercorp or interalliance fights. Only difference is that others can always pile on no matter what. I imagine the free for all will be at a neutral location between the two citadels. Will just one neutral location be enough, or will people decide on several neutral locations? is it more likely that they will include the undock as one of the places you can warp instead of having several arenas. I think the more popular choice will be to include the undock, not sure what the advantages of multiple neutral locations could be other than 'taking an objective' or 'warping off because your primaried'. I think one problem with undock is people can deagress so they can dock up, they dont have to continue fighting after having warped off I think im starting to get a sense of what pvp might look like post-citadel, its almost like we are getting new 'highsec pvp mechanics' and "highsec war dec buff". Did not see this coming for some reason Well I had a nice post drawn up and CCP in their infinite forum goodness just lost the entire thing.... I wont redo it all....
TLDR use anchored cans to limit around a citadel.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
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Ve'tta Sol'Savant
Federal Navy Academy Gallente Federation
0
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Posted - 2016.03.20 19:16:22 -
[23] - Quote
Anyura wrote:CCP Darwin wrote:Unfortunately, my pleas that they implement a Citadel jump drive module have come to nothing. The Citadel equivalent of Count Duckula's castle.
Now that memory takes me back.
I think our ages are showing now though...
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Herzog Wolfhammer
Sigma Special Tactics Group
7357
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Posted - 2016.03.21 00:55:04 -
[24] - Quote
CCP Darwin wrote:Unfortunately, my pleas that they implement a Citadel jump drive module have come to nothing.
Years ago there was a huge thread on "hive ships", influenced from the rumors around the Minmatar "Sky mother". Basically a ship that can jump once a day (think of that strange castle from the movie "Krull" as an example).
Bring back DEEEEP Space!
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Sustrai Aditua
Intandofisa
15
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Posted - 2016.03.21 02:20:26 -
[25] - Quote
Only Monty Python would put two castles close enough together that they can then fire on one another. Your "castle" was in the midst of a rather huge ESTATE. I think the ESTATE was the object, not the castle. It had the game, forests, ore...water. The castle wasn't the point. It's the point to children who have scant understanding of how the world functions.
Nice idea...in a cartoon.
To elaborate further, the contents of the castles spewed out onto the open ground was how issues were contested. To fall back into your castle meant you either lost in the field and were seeking a final refuge, or you were not prepared adequately to take the field and your opponent cornered you before you could escape.
Ask Sun Tzu: "...the worst policy of all is to besiege...." |
Elmund Egivand
Federal Defense Union Gallente Federation
1063
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Posted - 2016.03.21 03:46:27 -
[26] - Quote
Sustrai Aditua wrote:Only Monty Python would put two castles close enough together that they can then fire on one another. Your "castle" was in the midst of a rather huge ESTATE. I think the ESTATE was the object, not the castle. It had the game, forests, ore...water. The castle wasn't the point. It's the point to children who have scant understanding of how the world functions.
Nice idea...in a cartoon.
To elaborate further, the contents of the castles spewed out onto the open ground was how issues were contested. To fall back into your castle meant you either lost in the field and were seeking a final refuge, or you were not prepared adequately to take the field and your opponent cornered you before you could escape.
Ask Sun Tzu: "...the worst policy of all is to besiege...."
I actually thought it's something the Dwarfs and Greenskin would do to each other in Warhammer Fantasy. Dwarfs dug this huge hold into the mountain. Orcs see it as a challenge and build a giant fortress of stick, mud and stone right opposite. They fling munitions (and Orcs) at one another while at the same time keep on repairing and upgrading their stuff to outdo one another.
A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.
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Herzog Wolfhammer
Sigma Special Tactics Group
7357
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Posted - 2016.03.21 04:14:30 -
[27] - Quote
Sustrai Aditua wrote:Only Monty Python would put two castles close enough together that they can then fire on one another. Your "castle" was in the midst of a rather huge ESTATE. I think the ESTATE was the object, not the castle. It had the game, forests, ore...water. The castle wasn't the point. It's the point to children who have scant understanding of how the world functions.
Nice idea...in a cartoon.
To elaborate further, the contents of the castles spewed out onto the open ground was how issues were contested. To fall back into your castle meant you either lost in the field and were seeking a final refuge, or you were not prepared adequately to take the field and your opponent cornered you before you could escape.
Ask Sun Tzu: "...the worst policy of all is to besiege...."
Well we know better not to build one on a swamp.
Bring back DEEEEP Space!
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Mephiztopheleze
Republic University Minmatar Republic
604
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Posted - 2016.03.21 04:49:43 -
[28] - Quote
Sustrai Aditua wrote:Only Monty Python would put two castles close enough together that they can then fire on one another. Your "castle" was in the midst of a rather huge ESTATE. I think the ESTATE was the object, not the castle. It had the game, forests, ore...water. The castle wasn't the point. It's the point to children who have scant understanding of how the world functions.
Nice idea...in a cartoon.
To elaborate further, the contents of the castles spewed out onto the open ground was how issues were contested. To fall back into your castle meant you either lost in the field and were seeking a final refuge, or you were not prepared adequately to take the field and your opponent cornered you before you could escape.
Ask Sun Tzu: "...the worst policy of all is to besiege...."
Sounds like a late-game, 4v4 Warcraft III tactic.
Humans would use a mechanical critter, or an invisible peasant and run into an enemy town. An Archmage then mass-teleports a heap of peasants to the collapsed goldmine, usually at the rear of the town, and rush-build a town hall. Rest of allies (and the Human's other heroes/army) could then portal to it and take the base from the inside out.
Peasants then start rush-building towers, inside the enemy base.
I've been on both the giving and receiving end of this tactic. gudtymes!
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
This is my Forum Main. My Combat Alt is sambo Inkura
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erg cz
Eleutherian Guard Villore Accords
416
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Posted - 2016.03.21 08:42:52 -
[29] - Quote
It takes 24 hours to place the Citadel. If your enemy agree with your citadel - no problem. Otherwise you will have hard time defending the 24 hour vulnarable structure.
Absolutely free trial extension. Just click the link and get your extra week of Eve for free!
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Wanda Fayne
159
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Posted - 2016.03.22 06:58:35 -
[30] - Quote
2 Citadels, 1 Cap. |
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