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NaiMor
The Scope Gallente Federation
1
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Posted - 2016.04.03 18:49:54 -
[1] - Quote
Can any one explain what the benefits of having a corporation in high sec are?
Doing operations with a few then form a fleet. A corporation is not needed for this. Manufacturing. A corporation has no advantage over an individual. Apart from having a bubble in space all things working in a bubble can be done at a station.
If a high sec corporation had boosts in some way, then would this not make it much more sensible to form or be in a corporation?
Individuals do not get war deced. Corporations do.
Any help on this would be appreciated. |
Neuntausend
GoonWaffe Goonswarm Federation
874
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Posted - 2016.04.03 18:54:22 -
[2] - Quote
You can have a name and a logo, won't waste tax on NPC corps and the CEO can bolster his ego. Oh, and you can put up POSes for probably no good reason at all. |
W33b3l
The Scope Gallente Federation
68
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Posted - 2016.04.03 19:03:44 -
[3] - Quote
For tax reasons mainly. Or to anchor a POCO or POS, or now Citadel.
Larger picture... Its easier to organize people and goods together when in a Corp. I have an alt Corp for my alts just to make it easier to share money and manufacturing goods. Makes life easier to the point that the small chance of a wardec is worth it. Helps with access to the formentioned anchored stuff in space as well. It's easier to fly with and work on things together with friends when in a Corp. Plus you can't have wars in highsec without corps since you have to wardec.
I need to get my main out of scope soon for the said tax reasons now that I think of it. |
NaiMor
The Scope Gallente Federation
1
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Posted - 2016.04.03 19:08:39 -
[4] - Quote
OK. Thanks for the input. Will give it some further thought.
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Kitsune Rei
Tastes Like Purple
40
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Posted - 2016.04.03 19:57:56 -
[5] - Quote
There are possible reasons outside of game mechanics. Some people may form or join corps for the social aspect. It is, after all, a multi-player game and some people might actually like just chatting with people. |
Kaely Tanniss
Addicted To Chaos Archetype.
585
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Posted - 2016.04.03 21:01:44 -
[6] - Quote
NaiMor wrote:Can any one explain what the benefits of having a corporation in high sec are?
Doing operations with a few then form a fleet. A corporation is not needed for this. Manufacturing. A corporation has no advantage over an individual. Apart from having a bubble in space all things working in a bubble can be done at a station.
If a high sec corporation had boosts in some way, then would this not make it much more sensible to form or be in a corporation?
Individuals do not get war deced. Corporations do.
Any help on this would be appreciated.
There are many reasons to have a corp. The tax benefits, the social aspect, organization of fleets and activities, to name a few. Granted, it should take more than a 5 min train any first day noob can do to make a corp. There are too many, many formed by ppl who have no business running a corp. To each his own though. If someone is afraid of wars, they shouldn't be in or form a corp. Even in a NPC corp you are not safe. Eve is about conflict in one form or another. Corps allow players to join together for a common interest and to protect those interests. w/o corps, Eve would be bland and boring.
If I had a nickel for every time someone said women don't play eve, I'd have a bag of nickels to whack the next person who said it..
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Aiwha
Infinite Point Violence of Action.
1044
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Posted - 2016.04.03 21:02:35 -
[7] - Quote
It makes player cooperation much easier. Corp hangers, shares, POSes.
Sanity is fun leaving the body.
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Tavin Aikisen
Phoenix Naval Operations Phoenix Naval Systems
386
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Posted - 2016.04.03 21:07:28 -
[8] - Quote
Tax benefits, higher levels of public security, social groups that don't have to worry about territory, etc.
Praise the concept. EVE is one of the few games that offers up high security areas as well as low or no security areas. It's a very dynamic and believable environment. :)
"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."
-Cold Wind
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Skarner Kondur
Risques
5
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Posted - 2016.04.03 21:27:04 -
[9] - Quote
The CEO and other officers benefit from taxes (if any) levied on POS usage, missions, and rat bounties. They can also make a profit from offering services such as hauling and boosting, which increase the efficiency of players who mine, manufacture, and other activities, and collecting some of the product in return. Members benefit from the mentioned services as well as access to a POS which has very drastic impacts on your industry profits. From personal experience, corp mates are also more likely to provide conversation than local, and this makes mining and missioning pass by faster.
Additionally, I'd say every newbro should join a player corp ASAP. First off, this provides a community of players who are directly willing to help them rather than relying on Rookie Help, which usually does not offer extensive guidance. Second, exposure to wardecs is a good way to learn that nowhere in EVE is completely safe as well as that whether you get killed is completely up to you.
At the end of the day, considering so many experienced players do it, there must be a point. Do whatever the **** you want. |
Cypherous
Liberty Rogues Aprilon Dynasty
163
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Posted - 2016.04.03 21:34:00 -
[10] - Quote
I have a corp so that i don't have to put up with the mental retardation that goes through the NPC corp chat :P |
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Conrad Makbure
Trident Expedition
96
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Posted - 2016.04.03 22:07:00 -
[11] - Quote
NPC tax avoidance and well, tax avoidance in general.
Edit, also the post above me too. |
Lulu Lunette
ThinkTank Phoenix TOG - The Older Gamers Alliance
343
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Posted - 2016.04.04 00:54:22 -
[12] - Quote
Cypherous wrote:I have a corp so that i don't have to put up with the mental retardation that goes through the NPC corp chat :P
Yep. lol
@lunettelulu7
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Sustrai Aditua
Intandofisa
61
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Posted - 2016.04.04 03:07:47 -
[13] - Quote
I was in a grocery store. A man started ranting, "A cereal aisle! WHY!" As they were dropping the net over his head, and putting the jacket on him (the one that ties in the back,) he further explained, "Eating cereal makes no sense. Anybody with any sense would eat bacon and eggs! I don't eat cereal so no one else should!"
I picked up my box of Cocoa Puffs, and without a sideways glance, made my way to the checkout. |
Agondray
Avenger Mercenaries VOID Intergalactic Forces
339
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Posted - 2016.04.04 03:19:05 -
[14] - Quote
god forbid you should start a corp in empire to build up to move elsewhere, or do day trips in other locations.
lets look at other games, why would you have guilds based in allied lands, why not have a guild based in enemy lands where anyone can attack your routes or anythings else.
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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Nat Silverguard
Aideron Robotics
409
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Posted - 2016.04.04 03:48:27 -
[15] - Quote
NaiMor wrote:Can any one explain what the benefits of having a corporation in high sec are?
Doing operations with a few then form a fleet. A corporation is not needed for this. Manufacturing. A corporation has no advantage over an individual. Apart from having a bubble in space all things working in a bubble can be done at a station.
If a high sec corporation had boosts in some way, then would this not make it much more sensible to form or be in a corporation?
Individuals do not get war deced. Corporations do.
Any help on this would be appreciated.
is this your 1st MMO game?
Just Add Water
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Neuntausend
GoonWaffe Goonswarm Federation
877
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Posted - 2016.04.04 08:14:00 -
[16] - Quote
Nat Silverguard wrote:is this your 1st MMO game?
This doesn't have much to do with other MMOGs. Making a spaceguild here means risking a wardec, while you can do most things a guild in a typical MMOG does for you can be done without forming a corp as well without taking that risk:
Chat channels, standings, mailing lists, fleets, voice comms...
So the question is valid. I think many corps in highsec are formed without much thought or just to avoid tax. |
Kitsune Rei
Tastes Like Purple
43
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Posted - 2016.04.04 13:23:23 -
[17] - Quote
Kitsune Rei wrote:There are possible reasons outside of game mechanics. Some people may form or join corps for the social aspect. It is, after all, a multi-player game and some people might actually like just chatting with people.
I want to be clear. I am not one of those individuals. I think people are, at least in general, awful. But I suspect there are people that like to talk to other people. I'm just not one of them.
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Teium Purvanen
Science and Trade Institute Caldari State
44
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Posted - 2016.04.04 14:03:21 -
[18] - Quote
Kitsune Rei wrote:Kitsune Rei wrote:There are possible reasons outside of game mechanics. Some people may form or join corps for the social aspect. It is, after all, a multi-player game and some people might actually like just chatting with people. I want to be clear. I am not one of those individuals. I think people are, at least in general, awful. But I suspect there are people that like to talk to other people. I'm just not one of them.
Social? Isn't that a swear word? |
Kamahl Daikun
Back To Basics. Tactical Supremacy
114
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Posted - 2016.04.04 14:23:48 -
[19] - Quote
NaiMor wrote:Can any one explain what the benefits of having a corporation in high sec are?
Doing operations with a few then form a fleet. A corporation is not needed for this. Manufacturing. A corporation has no advantage over an individual. Apart from having a bubble in space all things working in a bubble can be done at a station.
If a high sec corporation had boosts in some way, then would this not make it much more sensible to form or be in a corporation?
Individuals do not get war deced. Corporations do.
Any help on this would be appreciated.
Some people want the social experience without all the "features" low/null/wh space brings with it. My alt's corp is mainly in high sec. We do some low sec ops but we don't always want to be in the position to get attacked.
We get wardec'd as well but it's not the same thing as living in low/null. |
Lady Ayeipsia
Red Federation RvB - RED Federation
1030
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Posted - 2016.04.04 17:04:43 -
[20] - Quote
There are some advantages to being in a corporation apart from being able to declare war and create a fight for a tea pot. In fact, the corporation has many tools that can be of use.
For example, when in a corporation, you can rent an office. An office has 7 corporate hangars included. A corporate hangar is a bit more versatile than your personal hangar space. A corporate hangar can hold 1500 items as oppose to 1000 in your personal hangar. In addition, a corp hangar can hold fitted ships, unassembled ships, and items. Additionally, access to a hangar can be assigned to members at a corp wide level, for the corporation HQ, for the corporate home station of a player (which can be defined by the corporation), or any other corp hangar. This would let you limit access to an individual to a specific hangar at a specific station, so that items could be shared without endangering other assets.
The corporate wallet is also divided into 7 divisions, with similar access controls. For example, we have medal officers who can only access the medal wallet. This allows people to help and perform their role without endangering other corp assets. Corps also have medals. While meaningless to some, to others they are similar to achievements and badges, just corporate controlled. Some, for example, the RvB medal for gaining 500 kills are commonly given out, but others like the one for 20,000 kill, is created uniquely for that person as it is rare.
People have also mentioned the adjustable tax rate (some corps go as high as 100% to ensure all work for the corporate good, others go for 0% to attract missioners or the like). They are needed for POCOs or POSes (And yes, a POS can still be useful for a variety of reasons) and will be needed for Citadels.
Corps also give you access to your corp channel and corp mailing list. These could be duplicated with an ingame chat and email list, but the game automatically enrolls you in these items when joining a corp, eliminating some of the hassle. Plus you can share corp bookmarks (I think up to 500 now), which makes life in wormholes easier and can help share insta-undocks and such with new members to the corp. The same is true with shared standings.
A corp can also set Friendly Fire on or off. If off, you can web corp freighters, have trial fights, and such without having to initiate a duel, but you have the danger of AWOXing. On the other hand, you can turn off the friendly fire, ensuring a sliver more of safety from some people in New Eden (though corpmates and others could still gank you).
So corps offer a lot of tools that can help in EVE. Yes, many can be duplicated through other means. However, the corp offers an ease of use with the system that the other means do not. Of course this is EVE. With reward/benefits come greater risks. Corps can also be infiltrated, scammed, war decced, etc. It all tends to balance out in the end and gives us some powerful tools to help organize people in our sandbox. Now granted, these benefits apply regardless of what space, but they can benefit regardless of space as well.
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Xercodo
Xovoni Directorate
4305
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Posted - 2016.04.04 23:52:16 -
[21] - Quote
Compression. The ONLY way to do compression in highsec is with a POS.
The only other way besides a POS is an Rorqual
The Drake is a Lie
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Tau Cabalander
Retirement Retreat Working Stiffs
5929
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Posted - 2016.04.05 00:04:34 -
[22] - Quote
A corporation provides in-game tools for groups of people to work together.
Regardless of the security level of the space, or the number of people involved. |
Omar Alharazaad
Lords.Of.Midnight The Devil's Warrior Alliance
2819
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Posted - 2016.04.05 00:48:51 -
[23] - Quote
Like-minded maniacs to play with.
A nice stiff 25-50% tax rate to encourage me to take other people's money rather than grinding for it.
War. War means people to shoot at. I like having people to shoot at.
A banner to fly under, a name that is known, a reputation that is maintained. I like having the option occasionally to not shoot at people or be shot at, it's not all that common, but it happens. Being one of the scary aggressor types gives me that luxury.
Experienced fellow pilots to give advice and help with training of new members also.
Did I mention the like-minded maniacs thing? That's kind of important. It's very enjoyable to be merrily and drunkenly chattering away with each other on comms while we're occupied with smashing someone else's sandcastle, or hunting down prey.
Just a few reasons for me to enjoy a corp.
Come hell or high water, this sick world will know I was here.
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Mr Epeen
It's All About Me
10132
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Posted - 2016.04.05 03:20:00 -
[24] - Quote
Every month or so I log in to see how many times I've been wardecced since the last time. I consider each one a small victory.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Omar Alharazaad
Lords.Of.Midnight The Devil's Warrior Alliance
2819
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Posted - 2016.04.05 04:12:49 -
[25] - Quote
Mr Epeen wrote:Every month or so I log in to see how many times I've been wardecced since the last time. I consider each one a small victory. Mr Epeen Makes sense. If it truly is all about you then each war is like a fan letter or whatnot.
Kind of like for me, when someone contributes to my bounty I consider it a tip for services rendered.
Come hell or high water, this sick world will know I was here.
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Troy Cintryx
Strategic Operations Inc.
25
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Posted - 2016.04.05 06:31:06 -
[26] - Quote
EVE is a game effectively based on corporations. It's what the Caldari State is entirely made of.
At no point are you ever "out" of a corporation. Whether you belong to a university or fleet school, then the Scope or Deep Core Mining, or a private corporation, you always belong to one.
Putting aside from the game mechanic, corporations (and factions) run EVE. Expert distribution is a massive distribution company for example, with stations all over the galaxy. With these new structures coming out, a player corporation can almost now effectively do the same. I think player corporations will now begin to rival the size of the NPC corps.
In a way, it's about branding. I'm in corporation "X" therefore I represent (list qualities here).
Building empires in EVE for over 11 years.
Watch my EVE Corporation Management training videos here.
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Bunnie Hop
Bunny Knights
600
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Posted - 2016.04.05 06:44:38 -
[27] - Quote
For me its friends, I have made friends in corporations in Eve that though don't play anymore, are still in touch via facebook or others and share whats going on. If you remove the friend aspect from an mmo, why even bother play it. |
Qen Tye
Ministry of War Amarr Empire
58
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Posted - 2016.04.05 12:07:04 -
[28] - Quote
Kitsune Rei wrote:There are possible reasons outside of game mechanics. Some people may form or join corps for the social aspect. It is, after all, a multi-player game and some people might actually like just chatting with people.
I want to be clear. I am not one of those individuals. I think people are, at least in general, awful. But I suspect there are people that like to talk to other people. I'm just not one of them.
And yet, here you are posting in a public forum, stating you are not social. A tad ironic is it not?
Two possibilities exists:
Either we are alone in the universe-áor we are not.
Both are equally terrifying.
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Marsha Mallow
2824
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Posted - 2016.04.05 12:55:13 -
[29] - Quote
You can join a corp and run a separate personal one via alts for activities such as industry so you get the best of both worlds. If your indy corp is dec'd you have a larger group to call on to assist, or the other way around if your main corp is fighting/suffering activity dips you can potter away uninterrupted. First year or so I played was in highsec corps and I wasn't all that interested in PVE even though that was their dominant playstyle - so was more active sometimes on alts getting that set up. But there were a fair number of industrialists in corp who had similar settups so they were useful for info and when we had decs we actually took it in stride and had tons of fun (rather than getting all worked up over our mission running being interrupted).
Even if you are very introverted and can pick up masses of info from reading forums and guides, having people take you through new gameplay aspects step by step is invaluable. Even in a large corp where the members are all relatively new there's usually a handful kicking about who are more experienced. If only one out of dozens takes the time to mentor you through basic, then complex mechanics you may pick it up a lot faster. Industry might look like the perfect solo gamestyle but networking and creating contacts is one way you can optimise your profits, and corpies generally don't gouge each other the way competitors do. So it also opens up material avenues you might struggle to break into solo.
Knowing they have more SP than I do isnGÇÖt going to stop me from taking the fight if I was going to take it.
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Omar Alharazaad
Lords.Of.Midnight The Devil's Warrior Alliance
2825
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Posted - 2016.04.05 13:57:42 -
[30] - Quote
Valid information available on the forums? Now that's just crazy talk.
Come hell or high water, this sick world will know I was here.
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