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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Gospadin
Bastard Children of Poinen Grumpy Space Bastards
254
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Posted - 2016.04.08 17:28:37 -
[1] - Quote
FT Diomedes wrote:For nine years, I have enjoyed Eve as a game I didn't have to grind in order to improve my characters. This changes that completely. Please don't do this, especially not per character.
You don't have to do anything to improve your characters. They're not eliminating normal skillpoint accrual.
For most of us in +5 pods with optimal attributes, it's about 15% difference.
For rookies just starting out, it's 30% or more.
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Gospadin
Bastard Children of Poinen Grumpy Space Bastards
254
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Posted - 2016.04.08 17:31:34 -
[2] - Quote
Strange Shadow wrote:Idea is solid, especially when other (more or less complex) conditions will be added, with different timers and rewards. But for this one simple condition, reward seems to be too high, especially if you plan add more of such conditions.
Average SP gain per hour on average char is about 2000 SP per hour at current rates. For simple "kill any NPC daily" challenge more appropriate reward would be like 500-1000 SP. For 10.000 SP it should be more like "complete any lvl5 mission in lowsec" or something like "kill this special capital NPC". Something that requires actual risk and effort, otherwise the reward wont looks earned and becomes farm instead.
You get 50k for sitting on your butt in every 24 hour period with balanced attributes and a cheap pod.
I believe a lot of this is to keep newbies from recognizing, as soon as they put their first level 5 skill in the queue, that they can just log out for a few days and wait til it's done. Logging out of EVE becomes habit forming. Especially because with their low skills and capitalization, the reward of venture mining or level 2 security missions isn't worth the effort.
With a modest boost to skill accrual, it keeps a few more pilots visible in the universe, which makes it more alive for everyone.
Edit: And that "aliveness" is what keeps players around, IMO. |
Gospadin
Bastard Children of Poinen Grumpy Space Bastards
254
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Posted - 2016.04.08 17:36:36 -
[3] - Quote
Captain Semper wrote:Gospadin wrote:FT Diomedes wrote:For nine years, I have enjoyed Eve as a game I didn't have to grind in order to improve my characters. This changes that completely. Please don't do this, especially not per character. You don't have to do anything to improve your characters. They're not eliminating normal skillpoint accrual. For most of us in +5 pods with optimal attributes, it's about 15% difference. For rookies just starting out, it's 30% or more. Yes but that was the PLAN"Our game will be different then other MMO. Grind willnot improve you character. The only way that you can get SP is time." And now RISE just trash it... I know that it have very small affection on the gameplay. But its and IDEA! And what next realy? Kill nyx NPC get 100k SP?
How is "login 15 times to kill NPCs" materially different than "kill one DED boss, sell loot, buy injector" ?
Those are both grinding for SP. |
Gospadin
Bastard Children of Poinen Grumpy Space Bastards
256
|
Posted - 2016.04.08 23:42:09 -
[4] - Quote
Evelgrivion wrote:Once upon a time, Eve Online prided itself for being different from other MMORPGs, and boldly proclaimed that you could progress as fast as everyone else as your time permitted, whether or not you could log in every single day. That was a powerful vision, and a good one for every day and weekend players alike. Why are we moving away from that vision now? Why is EVE becoming a game that you must log into every day lest you miss out on some quantity of skill points - the one commodity in this game that has ever mattered?
This hasn't been true for a long time. People who can afford +5s have always had a training advantage.
The difference between a newbie and a vet with +5s is about identical to 10K/day worth of SP. |
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