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Thread Statistics | Show CCP posts - 5 post(s) |

Lugh Crow-Slave
1855
|
Posted - 2016.04.10 18:30:26 -
[841] - Quote
Jenn aSide wrote:Kieron VonDeux wrote:Welcome to the End. It was fun while it lasted. While funny, I'd like to point out how counter productive this is. EVERY time there is a change (good or bad) people start talking about the end of EVE and "minus a million accounts!!" and such. Eventually it has a 'crying wolf' affect on people, especially CCP. Right now Rise and Co. are probably sitting back thinking "hmm, usual end of the world/game hurf blurf, that must mean the idea is fine". This is why I'm careful to say that a change is bad on it's one merits but it probably won't kill the game, like skill trading (which I continue to oppose). Anger is natural but it doesn't serve to change the minds of the powers that be. Reason does (sometimes lol).
To be honest I don't think any feed back in this thread will stop this change ccp knows is not going to be what many players want but they also know there is enough of them that will do dailies to achieve the goal
Citadel worm hole tax
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Rain6639
GoonWaffe Goonswarm Federation
3850
|
Posted - 2016.04.10 18:43:33 -
[842] - Quote
The only question I'm interested in is how they will adjust the number of SP awarded per day. I see it as a matter of balance at this point. |

Lugh Crow-Slave
1855
|
Posted - 2016.04.10 18:47:33 -
[843] - Quote
Rain6639 wrote:The only question I'm interested in is how they will adjust the number of SP awarded per day. I see it as a matter of balance at this point.
What 27% of base daily sp to much or to little
Citadel worm hole tax
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Rain6639
GoonWaffe Goonswarm Federation
3850
|
Posted - 2016.04.10 18:49:25 -
[844] - Quote
It's not a stretch of the imagination to understand the benefit of awarding SP for kills eventually. Based on material costs perhaps. In that scenario, value for PLEX kills wouldn't increase the SP reward. Seems like a good measure of contributing to game activity.
Maybe the SP reward could be set by a 75% reduction of benefit compared to Injectors, so for killing an injector's going rate you get 25% of the highest SP tier (150k SP) which would be 30k or so.
This proposed SP reward for killing one NPC is very high, balanced only by the daily limit of 1. In terms of value killed vs SP it's ridiculous.
Those players who accepted the logic that SP in Injectors was earned by someone might agree that SP awarded for kills is ok when it is a result of removing value from the game through destruction. |

Lugh Crow-Slave
1855
|
Posted - 2016.04.10 18:54:17 -
[845] - Quote
Rain6639 wrote:It's not a stretch of the imagination to understand the benefit of awarding SP for kills eventually. Based on material costs perhaps. In that scenario, value for PLEX kills wouldn't increase the SP reward. Seems like a good measure of contributing to game activity.
Maybe the SP reward could be set by a 75% reduction of benefit compared to Injectors, so for killing an injector's going rate you get 25% of the highest SP tier (150k SP) which would be 30k or so.
This proposed SP reward for killing one NPC is very high, balanced only by the daily limit of 1. In terms of value killed vs SP it's ridiculous.
Those players who accepted the logic that SP in Injectors was earned by someone might agree that SP awarded for kills is ok when it is a result of removing value from the game through destruction.
How would you account for injectors fluctuating in price of it ever happened
Also is it everyone on the kill that get a split like with bounties or is it the final blow?
Citadel worm hole tax
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Rain6639
GoonWaffe Goonswarm Federation
3850
|
Posted - 2016.04.10 18:57:17 -
[846] - Quote
Lugh Crow-Slave wrote:Rain6639 wrote:The only question I'm interested in is how they will adjust the number of SP awarded per day. I see it as a matter of balance at this point. What 27% of base daily sp to much or to little 10k SP is basically 10% of daily maximum SP so maybe they're testing a cap. I think it should be higher.
What players are forgetting is there is a lot of psychology behind rewarding XP for active gameplay.
If I allow myself to tinfoil here, I'd say this is a move in an overall / long-term effort to completely change EVE's business model. I don't see why there would be cause for resentment. If you were a player like me who paid for subscriptions for years to passively earn SP, you should have as much SP as you paid your subscription. So you realized the full benefit of the old model.
It's valid to say instead of this strategy, why not make EVE more fun, but in terms of technical limitations, changing the way EVE works is an impossible undertaking. To put it another way, EVE has some built-in, fundamental shortcomings that I don't see changing ever, unless new mechanics are introduced that allow some twitch gameplay
such as blocking to mitigate incoming attacks. Street fighter allows you to react with a low, mid, or high block to reduce the incoming damage of an attack. Without it you end up stuck to a bubble like a bug and there's nothing for you to do except die. The shortcoming is in that players of a lot of contemporary games expect that type of twitch counteraction to be available to them in PVP situations.
Anyway I don't want to get off-topic, my point is this type of change in rewarding SP for gameplay is one of the few options available for technical reasons.
WIth Injectors players should have realized CCP is looking to cut ties with players who pay subscriptions but don't play. |

Rain6639
GoonWaffe Goonswarm Federation
3850
|
Posted - 2016.04.10 18:58:11 -
[847] - Quote
Lugh Crow-Slave wrote:Rain6639 wrote:It's not a stretch of the imagination to understand the benefit of awarding SP for kills eventually. Based on material costs perhaps. In that scenario, value for PLEX kills wouldn't increase the SP reward. Seems like a good measure of contributing to game activity.
Maybe the SP reward could be set by a 75% reduction of benefit compared to Injectors, so for killing an injector's going rate you get 25% of the highest SP tier (150k SP) which would be 30k or so.
This proposed SP reward for killing one NPC is very high, balanced only by the daily limit of 1. In terms of value killed vs SP it's ridiculous.
Those players who accepted the logic that SP in Injectors was earned by someone might agree that SP awarded for kills is ok when it is a result of removing value from the game through destruction. How would you account for injectors fluctuating in price of it ever happened Also is it everyone on the kill that get a split like with bounties or is it the final blow? Goblin had a good system where he paid out based on the percent damage on a killmail.
SP rewarded would need to be a rolling figure based on the trading price of PLEX. |

Jenn aSide
Smokin Aces.
13886
|
Posted - 2016.04.10 18:59:47 -
[848] - Quote
Lugh Crow-Slave wrote:Jenn aSide wrote:Kieron VonDeux wrote:Welcome to the End. It was fun while it lasted. While funny, I'd like to point out how counter productive this is. EVERY time there is a change (good or bad) people start talking about the end of EVE and "minus a million accounts!!" and such. Eventually it has a 'crying wolf' affect on people, especially CCP. Right now Rise and Co. are probably sitting back thinking "hmm, usual end of the world/game hurf blurf, that must mean the idea is fine". This is why I'm careful to say that a change is bad on it's one merits but it probably won't kill the game, like skill trading (which I continue to oppose). Anger is natural but it doesn't serve to change the minds of the powers that be. Reason does (sometimes lol). To be honest I don't think any feed back in this thread will stop this change ccp knows is not going to be what many players want but they also know there is enough of them that will do dailies to achieve the goal
This is probably true.
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Rain6639
GoonWaffe Goonswarm Federation
3851
|
Posted - 2016.04.10 19:06:27 -
[849] - Quote
There was a comment some pages ago where a player was unhappy about the prospect of logging in ten accounts to run dailies. For some time now I've suspected the business model is moving away from account-heavy players to single-account players who are more active. Just consider for a second that multiple accounts is very unnatural for a video game. And that perhaps if you can bring EVE back to a new normal where you are only balancing for one character per player, maybe that's a good idea.
There are some huge discomforts to experience with one character, and maybe those are the items you would want to tackle first.
Personally I think eventually we'll see EVE limited to one account logged in at a time, as a matter of policy. |

Lan Wang
Knights of the Posing Meat FETID
2640
|
Posted - 2016.04.10 19:11:08 -
[850] - Quote
Rain6639 wrote:There was a comment some pages ago where a player was unhappy about the prospect of logging in ten accounts to run dailies. For some time now I've suspected the business model is moving away from account-heavy players to single-account players who are more active. Just consider for a second that multiple accounts is very unnatural for a video game. And that perhaps if you can bring EVE back to a new normal where you are only balancing for one character per player, maybe that's a good idea.
There are some huge discomforts to experience with one character, and maybe those are the items you would want to tackle first.
Personally I think eventually we'll see EVE limited to one account logged in at a time, as a matter of policy.
be a serious rework of mechanics/rules if they were to limit to 1 account at a time, having to ask other for cyno's etc will create chaos
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
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Lugh Crow-Slave
1855
|
Posted - 2016.04.10 19:13:45 -
[851] - Quote
Rain6639 wrote:Lugh Crow-Slave wrote:Rain6639 wrote:It's not a stretch of the imagination to understand the benefit of awarding SP for kills eventually. Based on material costs perhaps. In that scenario, value for PLEX kills wouldn't increase the SP reward. Seems like a good measure of contributing to game activity.
Maybe the SP reward could be set by a 75% reduction of benefit compared to Injectors, so for killing an injector's going rate you get 25% of the highest SP tier (150k SP) which would be 30k or so.
This proposed SP reward for killing one NPC is very high, balanced only by the daily limit of 1. In terms of value killed vs SP it's ridiculous.
Those players who accepted the logic that SP in Injectors was earned by someone might agree that SP awarded for kills is ok when it is a result of removing value from the game through destruction. How would you account for injectors fluctuating in price of it ever happened Also is it everyone on the kill that get a split like with bounties or is it the final blow? Goblin had a good system where he paid out based on the percent damage on a killmail. SP rewarded would need to be a rolling figure based on the trading price of PLEX.
Now this defiantly favors older players over newer ones
And what I meant by the price not being set is what if some group tanks the market price of injectors in order to exploit this. Not saying it's likely or easy but it is a possibility to be accounted for
Citadel worm hole tax
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Rain6639
GoonWaffe Goonswarm Federation
3851
|
Posted - 2016.04.10 19:35:50 -
[852] - Quote
Lugh Crow-Slave wrote:Rain6639 wrote:Lugh Crow-Slave wrote:Rain6639 wrote:It's not a stretch of the imagination to understand the benefit of awarding SP for kills eventually. Based on material costs perhaps. In that scenario, value for PLEX kills wouldn't increase the SP reward. Seems like a good measure of contributing to game activity.
Maybe the SP reward could be set by a 75% reduction of benefit compared to Injectors, so for killing an injector's going rate you get 25% of the highest SP tier (150k SP) which would be 30k or so.
This proposed SP reward for killing one NPC is very high, balanced only by the daily limit of 1. In terms of value killed vs SP it's ridiculous.
Those players who accepted the logic that SP in Injectors was earned by someone might agree that SP awarded for kills is ok when it is a result of removing value from the game through destruction. How would you account for injectors fluctuating in price of it ever happened Also is it everyone on the kill that get a split like with bounties or is it the final blow? Goblin had a good system where he paid out based on the percent damage on a killmail. SP rewarded would need to be a rolling figure based on the trading price of PLEX. Now this defiantly favors older players over newer ones And what I meant by the price not being set is what if some group tanks the market price of injectors in order to exploit this. Not saying it's likely or easy but it is a possibility to be accounted for Considering that SP and by extension Injectors are the crack cocaine of EVE I don't see this type of manipulation being possible. Local manipulation was solved with Forex, and the Greater EVE Market Cabal is only so good at manipulation either. The group you're imagining would need more market pull and coordination than anyone in EVE ever. |

Rain6639
GoonWaffe Goonswarm Federation
3851
|
Posted - 2016.04.10 19:37:02 -
[853] - Quote
Lan Wang wrote:Rain6639 wrote:There was a comment some pages ago where a player was unhappy about the prospect of logging in ten accounts to run dailies. For some time now I've suspected the business model is moving away from account-heavy players to single-account players who are more active. Just consider for a second that multiple accounts is very unnatural for a video game. And that perhaps if you can bring EVE back to a new normal where you are only balancing for one character per player, maybe that's a good idea.
There are some huge discomforts to experience with one character, and maybe those are the items you would want to tackle first.
Personally I think eventually we'll see EVE limited to one account logged in at a time, as a matter of policy. be a serious rework of mechanics/rules if they were to limit to 1 account at a time, having to ask other for cyno's etc will create chaos And scouting. The difficulty is in the suck factor of being a guy who just sits there doing something. Still it's not something that can't be forced on CCP's end or solved with a culture shift on the player end. |

Lugh Crow-Slave
1855
|
Posted - 2016.04.10 19:37:31 -
[854] - Quote
Rain6639 wrote:Lugh Crow-Slave wrote:Rain6639 wrote:Lugh Crow-Slave wrote:Rain6639 wrote:It's not a stretch of the imagination to understand the benefit of awarding SP for kills eventually. Based on material costs perhaps. In that scenario, value for PLEX kills wouldn't increase the SP reward. Seems like a good measure of contributing to game activity.
Maybe the SP reward could be set by a 75% reduction of benefit compared to Injectors, so for killing an injector's going rate you get 25% of the highest SP tier (150k SP) which would be 30k or so.
This proposed SP reward for killing one NPC is very high, balanced only by the daily limit of 1. In terms of value killed vs SP it's ridiculous.
Those players who accepted the logic that SP in Injectors was earned by someone might agree that SP awarded for kills is ok when it is a result of removing value from the game through destruction. How would you account for injectors fluctuating in price of it ever happened Also is it everyone on the kill that get a split like with bounties or is it the final blow? Goblin had a good system where he paid out based on the percent damage on a killmail. SP rewarded would need to be a rolling figure based on the trading price of PLEX. Now this defiantly favors older players over newer ones And what I meant by the price not being set is what if some group tanks the market price of injectors in order to exploit this. Not saying it's likely or easy but it is a possibility to be accounted for Considering that SP and by extension Injectors are the crack cocaine of EVE I don't see this type of manipulation being possible. Local manipulation was solved with Forex, and the Greater EVE Market Cabal is only so good at manipulation either. The group you're imagining would need more market pull and coordination than anyone in EVE ever.
I think people said a similar thing about anyone buying enough to max out a toon
Citadel worm hole tax
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Rain6639
GoonWaffe Goonswarm Federation
3851
|
Posted - 2016.04.10 19:37:50 -
[855] - Quote
guy or girl. |

Rain6639
GoonWaffe Goonswarm Federation
3851
|
Posted - 2016.04.10 19:40:31 -
[856] - Quote
Lugh Crow-Slave wrote: I think people said a similar thing about anyone buying enough to max out a toon
No they didn't. The wealth ceiling was always known to be high enough that someone would power level a character.
Controlling the price of PLEX or Injectors is something players would love to do already but it's impossible. To do it someone would have to drive down the price of Injectors AND other players would have to avoid buying them. |

Rain6639
GoonWaffe Goonswarm Federation
3851
|
Posted - 2016.04.10 19:43:01 -
[857] - Quote
good ******* luck with that |

Carrion Crow
Dropship
21
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Posted - 2016.04.10 20:29:01 -
[858] - Quote
CCP you are probably going to implement this, no matter how much negative feedback you get.
However, before you do I ask you to consider this from the persective of new players ( who I belive this is aimed at ).
The thrill and lure of eve is not from quicker skill progression or shooting a predetermined rat to get a daily gift.
Eve is a universe. A complex one and a dangerous one.
The sense of achievement comes from accomplishing real goals in this universe:
The first trip into lawless space...
The shakes you get in your first pvp fight...
The sense of overwhelming incredulity as you make your first solo kill...
Venturing into a wormhole that says "deadly"...
If anything, new kids should be rewarded with "skills" for hitting these amazing life stages.
Not for undocking to kill some random hisec NPC.
Make eve better. Make the beginning of the game mean something.
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Rain6639
GoonWaffe Goonswarm Federation
3851
|
Posted - 2016.04.10 20:36:35 -
[859] - Quote
lol if you think you'll have any luck finding a high sec NPC after this |

Rain6639
GoonWaffe Goonswarm Federation
3851
|
Posted - 2016.04.10 20:37:23 -
[860] - Quote
hell yes I won the high sec NPC lotto today yyyyayyyyy |
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Rain6639
GoonWaffe Goonswarm Federation
3851
|
Posted - 2016.04.10 20:38:12 -
[861] - Quote
I can already see the blobs waiting for the belt NPC to spawn in every system in high sec. |

Lugh Crow-Slave
1856
|
Posted - 2016.04.10 20:59:19 -
[862] - Quote
Carrion Crow wrote:CCP you are probably going to implement this, no matter how much negative feedback you get.
However, before you do I ask you to consider this from the persective of new players ( who I belive this is aimed at ).
The thrill and lure of eve is not from quicker skill progression or shooting a predetermined rat to get a daily gift.
Eve is a universe. A complex one and a dangerous one.
The sense of achievement comes from accomplishing real goals in this universe:
The first trip into lawless space...
The shakes you get in your first pvp fight...
The sense of overwhelming incredulity as you make your first solo kill...
Venturing into a wormhole that says "deadly"...
If anything, new kids should be rewarded with "skills" for hitting these amazing life stages.
Not for undocking to kill some random hisec NPC.
Make eve better. Make the beginning of the game mean something.
See sp for achievements is much better as this guides people and shows them what they can do not what they need to do . And it's up to the player at what pace they want to do it.
Citadel worm hole tax
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April Valentis
The Praxus Consortium
1
|
Posted - 2016.04.10 20:59:36 -
[863] - Quote
Hey CPP,
Where do I hand in my 15 Boar Asses? I need to keep Azeroth, I mean New Eden, safe!
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Chjna
the Goose Flock
19
|
Posted - 2016.04.10 21:09:09 -
[864] - Quote
April Valentis wrote:Hey CPP,
Where do I hand in my 15 Boar Asses? I need to keep Azeroth, I mean New Eden, safe!
Prob in the "New Eden Store" where you can find all the other stuff that never should have existed in the first place.
Edit: appart from t2 BPO:s
Remove T2 BPOs
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blazigen
Militaris Industries Northern Coalition.
11
|
Posted - 2016.04.10 21:12:54 -
[865] - Quote
Yeah no. This sucks. Get this out of the game RIGHT dafuq now.
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Sean Parisi
Blackrise Vanguard
724
|
Posted - 2016.04.10 21:20:28 -
[866] - Quote
As someone with 130m sp I support this. I do believe that maybe the rewards could be banked over a 3 day period and some of the requirements could be modified to make the act of obtaining the SP more dangerous. But over all the ability to actually be rewarded for activity (which is apparently casual?) is not bad as long as it does not become main stay. It will encourage more interaction and allow new players to feel like their activity has slightly more value.
The only issue I really see with this is the compulsive need for min maxers to log on daily even when they do not want to. Otherwise I see no issue - it is just another incentive. In regards to the argument of "making sp out of nowhere" - well; whenever a skill injector is used it can possible destroy up 400k SP into thin air.
Most of the negativity with this seems to just be a twitch reaction of "ermg its a daily from WoW". |

Lugh Crow-Slave
1856
|
Posted - 2016.04.10 21:21:41 -
[867] - Quote
I really do like what was brought up on the last page (better than this)
Where instead of dailies for SP or was one time achievements.
Of course that's only if this was meant to help new players and not to boost daily log ins:/
Citadel worm hole tax
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Lugh Crow-Slave
1856
|
Posted - 2016.04.10 21:23:37 -
[868] - Quote
Double
Citadel worm hole tax
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Lugh Crow-Slave
1856
|
Posted - 2016.04.10 21:24:24 -
[869] - Quote
Sean Parisi wrote:As someone with 130m sp I support this. I do believe that maybe the rewards could be banked over a 3 day period and some of the requirements could be modified to make the act of obtaining the SP more dangerous. But over all the ability to actually be rewarded for activity (which is apparently casual?) is not bad as long as it does not become main stay. It will encourage more interaction and allow new players to feel like their activity has slightly more value.
The only issue I really see with this is the compulsive need for min maxers to log on daily even when they do not want to. Otherwise I see no issue - it is just another incentive. In regards to the argument of "making sp out of nowhere" - well; whenever a skill injector is used it can possible destroy up 400k SP into thin air.
Most of the negativity with this seems to just be a twitch reaction of "ermg its a daily from WoW".
But again just because someone plays logged in why should they be rewarded over someone who plays logged out.
This is coming from someone who logged in 285 days last year (at least that's what my api says)
Citadel worm hole tax
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Sean Parisi
Blackrise Vanguard
724
|
Posted - 2016.04.10 21:28:24 -
[870] - Quote
Lugh Crow-Slave wrote:Sean Parisi wrote:As someone with 130m sp I support this. I do believe that maybe the rewards could be banked over a 3 day period and some of the requirements could be modified to make the act of obtaining the SP more dangerous. But over all the ability to actually be rewarded for activity (which is apparently casual?) is not bad as long as it does not become main stay. It will encourage more interaction and allow new players to feel like their activity has slightly more value.
The only issue I really see with this is the compulsive need for min maxers to log on daily even when they do not want to. Otherwise I see no issue - it is just another incentive. In regards to the argument of "making sp out of nowhere" - well; whenever a skill injector is used it can possible destroy up 400k SP into thin air.
Most of the negativity with this seems to just be a twitch reaction of "ermg its a daily from WoW". But again just because someone plays logged in why should they be rewarded over someone who plays logged out. This is coming from someone who logged in 285 days last year (at least that's what my api says)
Sure - but you get rewarded regardless for being logged out. You could also hypothetically run +5's for that entire period while skilling up. Where as me as an active player might not have that luxury as I would be at more total risk. So if I come into the game and actively contribute daily - as I currently do. Why not? You aren't losing anything.
I don't want you to stop getting SP for being logged off - but what is wrong with providing a bit more acceleration for people who do actually engage in game? The great thing about this game is I can advance while logged off - but at the same time this is not a bad incentive. Forcing people out into the world will only lead to more interaction in one form or another.
For example if you are a lowsec pirate? Well - you want your SP so you warp to a belt to get it. Now you are engaged in a fight with other players because they saw you warp there. |
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