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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Mara Tessidar
Hole Violence Goonswarm Federation
1180
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Posted - 2016.04.12 21:00:28 -
[1351] - Quote
Drago Shouna wrote:Mara Tessidar wrote:Maybe if this game wasn't boring as shit more people would log in and you wouldn't have to add dumb gimmicks like daily chores. So why exactly are you here?
to ruin your game |
Tippia
Sunshine and Lollipops
27365
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Posted - 2016.04.12 21:14:13 -
[1352] - Quote
CCP Rise wrote:Another small update:
Thanks to feedback we see that it would improve the experience quite a lot minimize the amount of characters available for this reward so we are going to limit the reward to the first character completing the daily task on each account.
Thanks Get better glasses.
That would not improve the experience a lot. All it does is make a painfully stupid idea less painfully stupid. As long as the GÇ£painfulGÇ¥ and GÇ£stupidGÇ¥ parts remain, the experience is not improved.
You already have the feedback you need to actually improve the experience GÇö why aren't you acting on it? You knowGǪ
Instead of 1) Rewarding SPGǪ 2) GǪfor a specific activityGǪ 3) GǪonce a day
you should 1) Not reward SP, 2) not tie it to any activity, and 3) not make it daily.
There. Improved, and massively so. Unlike your original idea, it will also actually benefit and work in favour of the stated (and implicit) intent of the proposal, as opposed to directly sabotage the effort.
Indahmawar Fazmarai wrote:He already explained. The issue is the people who stopped login in daily because of the extended skill queue. Weekly rewards would do nothing to sort the issue. His explanation is nonsensical. The extended skill queue did not stop people from logging in daily, because it never required you to do so to begin with. The extended skill queue meant that people could stuff several weeks or months of skills into the queue, as opposed to maybe 30 days tops. If it had been a daily requirement to update your skill queue, the dip he's talking about should have manifested when the queue was first implemented, not 7 years later.
He can claim otherwise until he's blue in the face, but that's just a fact of how the skill queue worked. He's going to have to come up with something far more clever if he want to argue against reality. His explanation is not a reason not to make it a weekly (or even monthly) tally; it's a pisspoor attempt at hiding the intent of the change: forcing people to log in more often than they've done since 2008.
Erihn Sabrovich wrote:Dailies ARE NOT REQUIRED. GǪbut they are forced, by the very nature of what's at stake. You can be as obnoxious and abusive as you like to people who recognise this, but that doesn't change the fact of the matter. And if you're forced to do something in a sandbox, the sandbox has been greatly diminished.
Quote:EVE is a PvP sandbox with no real content Nonsense. It has tons of content: every form of player to player interaction and social dynamic that is generated by the underlying game mechanisms and the freedom of choice they provide. This mechanism, however, sharply curtails that freedom of choice.
What is GÇ£killing EVEGÇ¥ is the lack of content GÇö specifically, the reduction in dynamics as the mechanics have grown more and more stale and predictable, and the many obstacles they've set up for free-form interaction between players. The conflict that has erupted in the last couple of weeks is exactly the kind of content the game thrives on, and unsurprisingly, the activity numbers have shot up. Meanwhile, CCP is begging people to accept a new mechanic that massively disincentivises such activities, instead trying to bribe them to engage in some of the most mind-numbing non-content the game GÇö indeed the MMO industry GÇö has to offer. |
Tippia
Sunshine and Lollipops
27365
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Posted - 2016.04.12 21:20:24 -
[1353] - Quote
sero Hita wrote:It will never seize to amaze me that people think requesting a roll back or that CCP tanks a project they have started, counts as constructive or valuable feedback. It is constructive and valuable feedback. Their being pigheaded and refusing to accept what's being said does not mean that the abortion of an idea they had is in any way worthy of development or implementation or that pointing out this laughable error is not constructive. Suggesting that someone should put the sledge down and not knock holes in a load-bearing wall is about as constructive as it gets GÇö far more so than just suggesting that they use a rubber mallet instead. The change of implement will not exactly keep the roof from falling in on their headsGǪ
So I'm not entirely sure why you're so amazed by this? |
Steijn
Quay Industries
1053
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Posted - 2016.04.12 21:26:54 -
[1354] - Quote
CCP Rise wrote:Another small update:
Thanks to feedback we see that it would improve the experience quite a lot minimize the amount of characters available for this reward so we are going to limit the reward to the first character completing the daily task on each account.
Thanks
still no, bin it, scrap it, throw it away. Eve does not need this stupid idea in any form. |
Valia Fournier
Science and Trade Institute Caldari State
13
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Posted - 2016.04.12 21:29:45 -
[1355] - Quote
Erihn Sabrovich wrote: What p**s me off is the way these "older players" are always going nuclear and saying "if you do that, I'll quit" (which they don't after all) every time someone talks about way to get SP like if they were protecting some treasure... It's not about removing them anything... it's about having the newcomers get more fun with the game...
What is killing EVE is not the lack of content (it may help but it's not the main reason), it's these stupid players who feel "elite" because they belong to powerblock and can rule EVE's world... So, if that changes get on your nerves, feel free to leave... EVE will be better without you !!!
You're awfully salty. Tell me where the powerblock touched you. |
Moac Tor
Cyber Core Stain Confederation
486
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Posted - 2016.04.12 21:49:05 -
[1356] - Quote
CCP Rise wrote:Another small update:
Thanks to feedback we see that it would improve the experience quite a lot minimize the amount of characters available for this reward so we are going to limit the reward to the first character completing the daily task on each account.
Thanks This is a step in the right direction as the feature can now be more easily ignored as you have reduced the potential gain by 2/3 which is a start; go the final 1/3 and this idea will be perfect....
Modulated ECM Effects
An Alternative to Skill Trading
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Kovl
Jita Flipping Inc.
35
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Posted - 2016.04.12 22:06:46 -
[1357] - Quote
CCP Rise wrote:Another small update:
Thanks to feedback we see that it would improve the experience quite a lot minimize the amount of characters available for this reward so we are going to limit the reward to the first character completing the daily task on each account.
Thanks
You have a few dozens of pages explaining why dailies are fundamentally stupid idea. And what kind of games this nonsense comes from. and why it exists there.
It doesn't create activites or opportunites or w/e else you're imagining it does. It's primitive coerce-by-SP trick to make people log in and do a menial, primitive daily task which only leads to disliking the very game they are playing.
This "idea" doesn't need a bandaid. Scrap it.
Why are you so stubborn ?
"Developer ego" ? Boss orders ? Ignorance ? PCU greed ? |
Lugh Crow-Slave
1919
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Posted - 2016.04.12 22:11:06 -
[1358] - Quote
Indahmawar Fazmarai wrote:Mizhir wrote:CCP Rise wrote:Another small update:
Thanks to feedback we see that it would improve the experience quite a lot minimize the amount of characters available for this reward so we are going to limit the reward to the first character completing the daily task on each account.
Thanks Still not making them weekly? Dailies are still a ***** for players who don't have the time or the desire to log into EVE each day but still play actively on the days they do. He already explained. The issue is the people who stopped login in daily because of the extended skill queue. Weekly rewards would do nothing to sort the issue.
yes they will you could go A MOTH w/o changing your queue you did not need to be on every day how do you not remember that it was not very long ago
Citadel worm hole tax
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Tomika
Imperial Academy Amarr Empire
30
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Posted - 2016.04.12 22:34:02 -
[1359] - Quote
This thread is full of people essentially complaining that they are hopeless addicts with no willpower to resist operant conditioning. |
Lugh Crow-Slave
1923
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Posted - 2016.04.12 22:41:10 -
[1360] - Quote
Tomika wrote:This thread is full of people essentially complaining that they are hopeless addicts with no willpower to resist operant conditioning.
you understand there is a difference between being addicted and conditioned right?
Citadel worm hole tax
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Chjna
the Goose Flock
29
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Posted - 2016.04.12 22:42:35 -
[1361] - Quote
CCP Rise wrote:Another small update:
Thanks to feedback we see that it would improve the experience quite a lot minimize the amount of characters available for this reward so we are going to limit the reward to the first character completing the daily task on each account.
Thanks
You will have less players online in the long run if you burn us out more with stuff we do not like to do.
If this in ANY way makes it into the game, a bit of our freedom is lost.
Still the best response
Remove T2 BPOs
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
380
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Posted - 2016.04.12 22:52:22 -
[1362] - Quote
CCP Rise wrote:Another small update:
Thanks to feedback we see that it would improve the experience quite a lot minimize the amount of characters available for this reward so we are going to limit the reward to the first character completing the daily task on each account.
Thanks Not good enough.
The issue was not the number of characters, but the "daily" reward itself. You say you want to encourage more logons into EVE, so make it a logon reward.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
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Jinrai Tremaine
Meanwhile Elsewhere...
105
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Posted - 2016.04.12 22:54:25 -
[1363] - Quote
CCP Rise wrote:Another small update:
Thanks to feedback we see that it would improve the experience quite a lot minimize the amount of characters available for this reward so we are going to limit the reward to the first character completing the daily task on each account.
Thanks
Question: If you have a fleet with multiple characters in it, in order to qualify for the reward would each member have to land a killing blow on a rat themselves, or would they all get credit if they're all in fleet and on grid when any member kills a rat? |
Arcturus Ursidae
Federal Defense Union Gallente Federation
17
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Posted - 2016.04.12 22:55:29 -
[1364] - Quote
If this has to happen the 22hr timer has to go.
Anytime from down time to downtime at least please. |
Drammie Askold
The Senate and People of Rome Kids With Guns Alliance
24
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Posted - 2016.04.12 23:04:07 -
[1365] - Quote
This idea was always going to be implemented but CCP will live to regret this change. The person who's idea I'm convinced this is, will by that time, have left for pastures new.
Where do CSM XI candidates stand on the Velociraptor Issue?
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Demica Diaz
SE-1
300
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Posted - 2016.04.12 23:18:56 -
[1366] - Quote
Anyone else getting feels that at Fanfest we will be getting EVE Garriso...*cough* Citadels with daily follower missions, spawning personal citadel mineral asteroids, fedo battles and salvage garden?
Ok joking but seriouslly CCP... I am getting worried a bit. |
Lugh Crow-Slave
1926
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Posted - 2016.04.12 23:32:56 -
[1367] - Quote
Demica Diaz wrote:Anyone else getting feels that at Fanfest we will be getting EVE Garriso...*cough* Citadels with daily follower missions, spawning personal citadel mineral asteroids, fedo battles and salvage garden? Ok joking but seriouslly CCP... I am getting worried a bit.
you see what we really need is personal systems that we can open up using a private wh
you know its hard to take space but every one wants their own little system
maybe there are daily item spawns and upgrades you can put in that build over the coarse of a few days that you can use aurm to speed up
Citadel worm hole tax
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Vol Arm'OOO
Bagel and Lox
793
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Posted - 2016.04.13 00:25:57 -
[1368] - Quote
The great thing about eve was no grind for experience. Now it seems that we on that slope straight down to grindsvile.
I don't play, I just fourm warrior.
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Kharnakh
Arx Draconis
55
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Posted - 2016.04.13 02:27:11 -
[1369] - Quote
Please don't make the daily reward SP. That feels far too much like a 'login daily for an xp boost!' that you would expect from some lesser free-type mmo.
If the reward was say, aurum or some new LP that got you cosmetic items, that sort of thing, I could be much more onboard with this. Having people have to undock a frigate to warp to a belt and pop a rat for SP wont add a desire for people to play Eve, just an obligation to do so.
In relation to the point about the old skill queues, it was never that you had to log in *every* 24 hours, just that you had to log in within 24 hours of the last skill you queued ending to add another. Training BS 5 skills for instance still meant you only had to log in once a month on the day they ended. (Think back to the old patch days, 'Remember to set a long skill!') Even before skill queues were introduced that was the same, just you had to do some creative skill changing to make sure long skills ended at a time you could be online to change it (either that or set an alarm clock) ;) |
Lugh Crow-Slave
1994
|
Posted - 2016.04.13 02:29:47 -
[1370] - Quote
Kharnakh wrote:Please don't make the daily reward SP. That feels far too much like a 'login daily for an xp boost!' that you would expect from some lesser free-type mmo.
what do you mean it feels like? that's exactly what it is
Citadel worm hole tax
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Maddaxe Illat
Ascendant Logistics The Otherworld
14
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Posted - 2016.04.13 03:39:37 -
[1371] - Quote
Dose ccp just pass a hat around once a month and say" Put the dumb thing you can think off on a piece of paper and put it in this hat." Then someone pull out said piece of paper and say thats a relly good idea? |
Sgt Ocker
Kenshin. DARKNESS.
901
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Posted - 2016.04.13 03:46:55 -
[1372] - Quote
Jinrai Tremaine wrote:CCP Rise wrote:Another small update:
Thanks to feedback we see that it would improve the experience quite a lot minimize the amount of characters available for this reward so we are going to limit the reward to the first character completing the daily task on each account.
Thanks Question: If you have a fleet with multiple characters in it, in order to qualify for the reward would each member have to land a killing blow on a rat themselves, or would they all get credit if they're all in fleet and on grid when any member kills a rat? That is the best question yet. Logically if your in a fleet you should not be able to complete the task at all. It is a thing that requires an individual to complete a single task - Not a fleet.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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NovaCat13
Seymourus and Co.
151
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Posted - 2016.04.13 03:47:26 -
[1373] - Quote
My thoughts on the matter |
Lugh Crow-Slave
2003
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Posted - 2016.04.13 04:35:13 -
[1374] - Quote
I'd ask to hear what the CSM thinks of this but I'm starting to belive the rumors of how ccp has been treating them
Citadel worm hole tax
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Red zeon
Sacred Templars Aggression.
27
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Posted - 2016.04.13 05:01:05 -
[1375] - Quote
this is nothing that will make me stop playing eve, but i do feel disgusted by this idea. like a corp member said, what next? "Sp for linking to Facebook??" |
Axhind
Eternity INC. Goonswarm Federation
139
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Posted - 2016.04.13 05:09:44 -
[1376] - Quote
Red zeon wrote:this is nothing that will make me stop playing eve, but i do feel disgusted by this idea. like a corp member said, what next? "Sp for linking to Facebook??"
For love of god don't give them any more terrible ideas! They are already doing great in that department on their own, no need for external help. |
Niko Lorenzio
United Eve Directorate
616
|
Posted - 2016.04.13 05:33:40 -
[1377] - Quote
Actually Aurum reward is an interesting proposal. No ingame method of acquiring it so it would be valuable but not game breaking. Make a small amount of Aurum as the reward please. And make it based on Discovery so that everyone can participate without being forced into activities they don't want/can't do.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
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Lugh Crow-Slave
2020
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Posted - 2016.04.13 05:37:20 -
[1378] - Quote
Niko Lorenzio wrote:Actually Aurum reward is an interesting proposal. No ingame method of acquiring it so it would be valuable but not game breaking. Make a small amount of Aurum as the reward please. And make it based on Discovery so that everyone can participate without being forced into activities they don't want/can't do.
.... but discovery is something I don't want to do
Aso for aurum if this idea is going to be implemented (and our is) that would definitely be the least damaging valid reward
Citadel worm hole tax
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Maddaxe Illat
Ascendant Logistics The Otherworld
20
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Posted - 2016.04.13 06:23:43 -
[1379] - Quote
Why Skillpoints? There's been a lot of feedback here that this kind of feature would be acceptable if the rewards were more monetary, either LP or ISK or something similar. There's a few reasons that doesn't really work and we feel pulled towards SP. I think the biggest one is that many people simply won't be motivated by LP or ISK, especially in the amounts we would be restricted to giving. SP simply has higher demand across more playstyles and player ages and that just makes it a more powerful incentive. Second big reason that we actually tried designs using item and ISK rewards and it quickly creates a lot of economic imbalances. Any time we are giving something away without much activity cost we are heavily sabotaging someone's gameplay. Whether it's because of devaluing LP, causing major inflation, or crashing item markets, it's all bad for you guys so we would rather avoid it.
but skill points can be sold for isk so the reason here is floored. Because would this not also **** up the market also? |
Lugh Crow-Slave
2021
|
Posted - 2016.04.13 06:28:53 -
[1380] - Quote
Maddaxe Illat wrote:Why Skillpoints? There's been a lot of feedback here that this kind of feature would be acceptable if the rewards were more monetary, either LP or ISK or something similar. There's a few reasons that doesn't really work and we feel pulled towards SP. I think the biggest one is that many people simply won't be motivated by LP or ISK, especially in the amounts we would be restricted to giving. SP simply has higher demand across more playstyles and player ages and that just makes it a more powerful incentive. Second big reason that we actually tried designs using item and ISK rewards and it quickly creates a lot of economic imbalances. Any time we are giving something away without much activity cost we are heavily sabotaging someone's gameplay. Whether it's because of devaluing LP, causing major inflation, or crashing item markets, it's all bad for you guys so we would rather avoid it.
but skill points can be sold for isk so the reason here is floored. Because would this not also **** up the market also?
Not to mention is not that it would be acceptable if it was not sp just that it would not be as bad
Citadel worm hole tax
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