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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Dirritat'z Demblin
Aliastra Gallente Federation
27
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Posted - 2016.04.08 19:38:11 -
[211] - Quote
Feedback?
Sure; You are removing, adding and changing mechanics and gameplay-features for month because the offer no meaningful choices to the player. And now you are here and try to sell us the most lazy nobrainer ever introduced to MMOs... Make up your mind!
TL;DR Nope. |
Lucius Kalari
Mass Collapse Ember Sands
40
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Posted - 2016.04.08 19:38:12 -
[212] - Quote
Drago Shouna wrote:Lucius Kalari wrote:No thank you, need more reasons for people to get out of high sec, rather than more reasons for them to stay. No thanks, I'm perfectly happy where I am in HS, and besides that, I'm shagging my neighbours daughter so moving will never be an option :)
that escalated quickly |
MD74
Ministry of War Amarr Empire
28
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Posted - 2016.04.08 19:39:12 -
[213] - Quote
Just NO. Stop ruining the game. All the long term player have invested time and thus money into their characters, slowly shaping it to their liking. Now you made it possible for people to quickly produce a char by throwing ISK (money) at it.
This will result in many people not valueing their character or the game, which possibly results in a larger portion of them soon giving up on the game.
Skillpoints are the fruit of the time you invest into this game and should not be this easily available in this or any other way. |
Hanna Saissen
Caldari Provisions Caldari State
0
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Posted - 2016.04.08 19:41:12 -
[214] - Quote
Daily tasks might be bad or good, and personally I don't feel that forced online numbers are something really worth anything. However SP from nowhere looks completely out of style. Not just reward looks bad, task too. Everyday doing exactly same action is boring. It would be great if devs will overlook and bring daily feature to a reasonable level before launching it.
TL;DR: 1. SP from nowhere is bad, don't do it; 2. Same task everyday is bad, don't do it.
With all respect, H.S. |
Rawthorm
D.M.T inc Circle-Of-Two
105
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Posted - 2016.04.08 19:41:35 -
[215] - Quote
So EvE as a Facebook game next? Seriously tho, while the idea itself isn't inherently bad it sends a bad signal as to the direction of the game. The only positive from this idea is to help new players, so why not just introduce it as part of the new player experience and opportunities and have it end there?
On a side note, I know as a player base we've been pretty hostile over the last few years, but have you guys at CCP formed a department whose task it is to troll us with ideas like this? |
Lykouleon
Noble Sentiments Second Empire.
1751
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Posted - 2016.04.08 19:41:52 -
[216] - Quote
I don't like the idea of dailies, but to be honest it's something that really needs to happen to keep the game competitive in the MMO market.
However, the idea of SP being the reward gives me a sour taste in my mouth.
Lykouleon > CYNO ME CLOSER so I can hit them with my sword
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Tipa Riot
Federal Navy Academy Gallente Federation
2358
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Posted - 2016.04.08 19:41:55 -
[217] - Quote
Because there are references to skill injectors, this daily reward is worth between 12.5M (rookie) - 42M ISK (veteran), do you want to miss out?
I'm my own NPC alt.
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Sir Constantin
49
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Posted - 2016.04.08 19:43:10 -
[218] - Quote
Worst idea ever, and please do not give SP as reward!
Let's say Bob is a PVPer and can play 30-40 minute per day, instead of going roaming PVPing or doing something interesting, Bob is gonna use his 30-40 minutes to log in all his chars get the SP and log out.
CCPlease, you can find better ways to make people log in. |
Aaron Honk
Distributed Denial of Service
68
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Posted - 2016.04.08 19:43:25 -
[219] - Quote
CCP please consider this :
I played heaps and heaps of MMO that had this "22 hours reset reward". Don't do 22h reset cooldown, instead, make it "once a day, reset at downtime". That way if you can't play every day at the same hour you will still be able to do it. Everyone will thank you. |
Naso Aya
Pandemic Horde Inc. Pandemic Horde
72
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Posted - 2016.04.08 19:44:24 -
[220] - Quote
I would rather see a complete re-work of the skills system than see a package that is dropped on rat kills. Rat kills are boring, and this adds an element of required tediousness to a game, which, as many will attest to, can be tedious. Mining is tedious, ratting is tedious, exploration is tedious- to some, even lowsec faction warfare/sov is tedious. This is worse than tedious, because it feels required (some people will see it as such, as have been evidenced in this thread already)- if you want to 'keep up' with everyone else, it's so simple to do, there's no reason not to do it. Thus, it becomes a daily chore, rather than a daily choice, or opportunity.
I try to give constructive criticism, so I'll suggest something else as opposed to just complaining. What if the 10,000 xp was limited in where it can be applied to by how it was acquired? Using missiles on a rat allows the 10,000 to be implemented into missiles, flying a specific racial ship allows you to implement it into that particular ratting ship- in other words, encouraging people to not just log in, but to log in for what they want to do already. Make it so I can't implement the skill points into trade, so if I'm a market alt, going out and killing a rat doesn't feel required.
I hope it's not buried, but it's just a thought.
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Delilah Albertis
School of Applied Knowledge Caldari State
2
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Posted - 2016.04.08 19:44:56 -
[221] - Quote
Eveline Vos wrote:If you have high SP, and an injector only gives you 150,000 SP, then you can figure out that at 630mil/injector, each SP is worth 4,200 ISK, which means that a daily injection of 10,000 ISK is worth 42mil ISK, for an activity described as "kill one rat". At 300,000 SP/injector, it is still worth 21mil ISK.
That reward is WAY too high to ignore.
With more SP coming through more avenues, injector prices will adjust accordingly. The market price on a brand new item is not very ideal to base a long term metric off of. PLEX is an astounding example of that but that's an entirely different can of worms. |
Yun II
KarmaFleet Goonswarm Federation
0
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Posted - 2016.04.08 19:44:58 -
[222] - Quote
New players are encouraged to undock (even if it is not much). Veterans get more chance to gank the players who undock to get their 10k sp.
I don't understand why anyone is complaining. |
NovaCat13
Seymourus and Co.
138
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Posted - 2016.04.08 19:45:03 -
[223] - Quote
Serious question CCP; are you high? |
Tipa Riot
Federal Navy Academy Gallente Federation
2358
|
Posted - 2016.04.08 19:46:40 -
[224] - Quote
Rena Monachica wrote:Quote: we make sure there is one single mechanism that brings new skillpoints in to the system GÇô training. thats a quote from your skill injector dev blog, only a few weeks ago Everybody quote this!
I'm my own NPC alt.
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Drago Shouna
Royal Amarr Institute Amarr Empire
319
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Posted - 2016.04.08 19:50:30 -
[225] - Quote
Ok..
Can we presume that this is for subbed accounts only? Yes it should be obvious but it hasn't been asked yet.
It shouldn't be for every character per account, maybe have it in the redeemable items list so you can choose which one would get it would be better.
It should never be pvp based, not everyone can pvp, everyone can pve. (you know what I mean)
Hunting around for specific rats would be a pain in the arse, make it any npc, belt, mission, anom regardless of what space you live in. |
Bobb Bobbington
Bros Before Holes The Devils' Rejects
212
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Posted - 2016.04.08 19:50:38 -
[226] - Quote
Tipa Riot wrote:Rena Monachica wrote:Quote: we make sure there is one single mechanism that brings new skillpoints in to the system GÇô training. thats a quote from your skill injector dev blog, only a few weeks ago Everybody quote this!
Better yet just go through and like all the posts that are against the idea, when CCP sees 100 likes on the posts against it maybe they'll rethink it. But either is fine
Rena Monachica wrote:Quote: we make sure there is one single mechanism that brings new skillpoints in to the system GÇô training. thats a quote from your skill injector dev blog, only a few weeks ago
This is a signature.
It has a 25m signature.
No it's not a cosmic signature.
Probably.
Btw my corp's recruiting.
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Eveline Vos
POS Party Ember Sands
18
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Posted - 2016.04.08 19:53:15 -
[227] - Quote
Delilah Albertis wrote:Eveline Vos wrote:If you have high SP, and an injector only gives you 150,000 SP, then you can figure out that at 630mil/injector, each SP is worth 4,200 ISK, which means that a daily injection of 10,000 ISK is worth 42mil ISK, for an activity described as "kill one rat". At 300,000 SP/injector, it is still worth 21mil ISK.
That reward is WAY too high to ignore. With more SP coming through more avenues, injector prices will adjust accordingly. The market price on a brand new item is not very ideal to base a long term metric off of. PLEX is an astounding example of that but that's an entirely different can of worms.
As long as extractors, plex, and subscriptions all have a real world value, their value relative to each other will stay similar.
Unless of course CCP starts handing out free SP every day. |
Anmia Ambraelle
The Catalan Grand Company Phoebe Freeport Republic
0
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Posted - 2016.04.08 19:54:12 -
[228] - Quote
Wait...
Eve is becoming a facebook game? |
sirgath
A New Dawn
5
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Posted - 2016.04.08 19:56:31 -
[229] - Quote
CCP Rise wrote:Hi
I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel.
As you guys surely know, having people in game and in space is great and we want to start promoting and rewarding activity a little more directly. The version of the feature we are planning to deploy first will be a simple 10,000 skill point reward that a character will receive the first time they kill an NPC ship every 22 hours. The skillpoints will go into your unallocated pool to be used however you like.
You will find the status of your daily skill boost in the Opportunities info panel and you will also receive notifications to let you know when it becomes available.
That's it for now. If this goes well we hope to expand in several ways, but more on that later!
Feedback appreciate as always, CCP Rise for Team Size Matters
Good to hear. Some of us have asking for this for years--better incentives to actually play the game, instead of logging in and queuing up a long skill and just forgetting about the game for a month. This also provides a catch up mechanic outside of the bazaar and injectors, which is great. The best thing about this is that, it's not punitive to those that don't like or agree with it, in that they'll still be able to gain SP at the same rate as before, if they don't want to log in. My hope is that this will be expanded into all other areas of the game, such as PvP, exploration etc.
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Quindaster
Infernal Laboratory Infernal Octopus
124
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Posted - 2016.04.08 19:58:43 -
[230] - Quote
10k sp every 22 h - is nothing, absolutely nothing. if it would be for every killed NPC ship or BS, that's would be maybe intresting, and people start to fly around, hunt, run anomalies in lowsec, but every 22h...nothing. No one will notice difference. |
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Ruby Gnollo
2
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Posted - 2016.04.08 19:59:35 -
[231] - Quote
Evelgrivion wrote: It's the work that goes into what you have in this game that makes flying in space meaningful. Free, useful commodities for logging in and doing effectively nothing will not make you happier with what you have built or what you have destroyed in Eve.
The only thing this change will accomplish in the long term is burning people out on a daily grind lest they fall behind for imaginary spaceship points. This change will have the opposite effect for game attachment as CCP intends.
Well if the game interface was polished enough to make even the simplest of those things enjoyable, this might be the case. But until Eve comes out of Beta, which will prolly come soon, I'm really happy to be able to get rid of tedious workarounds like start/stopping training queues, using evemon, switching chars, etc. . |
Delilah Albertis
School of Applied Knowledge Caldari State
3
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Posted - 2016.04.08 20:00:07 -
[232] - Quote
Eveline Vos wrote:Delilah Albertis wrote:Eveline Vos wrote:If you have high SP, and an injector only gives you 150,000 SP, then you can figure out that at 630mil/injector, each SP is worth 4,200 ISK, which means that a daily injection of 10,000 ISK is worth 42mil ISK, for an activity described as "kill one rat". At 300,000 SP/injector, it is still worth 21mil ISK.
That reward is WAY too high to ignore. With more SP coming through more avenues, injector prices will adjust accordingly. The market price on a brand new item is not very ideal to base a long term metric off of. PLEX is an astounding example of that but that's an entirely different can of worms. As long as extractors, plex, and subscriptions all have a real world value, their value relative to each other will stay similar. Unless of course CCP starts handing out free SP every day.
Which is exactly what this sounds like, i.e., handing out free SP (albeit with a modicum of effort) thus injector prices will adjust accordingly.
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Kara Burnett
EVE University Ivy League
2
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Posted - 2016.04.08 20:00:19 -
[233] - Quote
Please no daily quests. Or daily login rewards or whatever daily mechanic you can steal from generic mmos.
A beauty of EvE always was that it lacked those silly little tricks trying to force you to log in or do menial tasks you don't care about. Don't throw that away. |
Bobb Bobbington
Bros Before Holes The Devils' Rejects
213
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Posted - 2016.04.08 20:01:10 -
[234] - Quote
Now, this is a quote from the Reddit post but it really helps describe the psychological effects of dailies.
Quote: You do the dailies because you don't want to miss the dailies, not because you are having fun.
All it does is cause people to get burned out of the game quicker, and more boring for those that don't want to kill npcs at all.
This is a signature.
It has a 25m signature.
No it's not a cosmic signature.
Probably.
Btw my corp's recruiting.
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Diana Odo
Deep Core Mining Inc. Caldari State
0
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Posted - 2016.04.08 20:05:21 -
[235] - Quote
As a relatively new player (10.5m SP) that is severely frustrated at the amount of time and sub it takes to pilot even the simplest of ships effectively (just getting into solo-pvp in something like a Hawk takes 60+days with "recommended" skills, fitting skills like weapon upgrades etc at 4 and not 5) even I detest this ridiculous mechanic.
While I would definitely like for my Weapon Upgrades 5, Caldari Cruiser 5 etc to finally finish so I can actually have some fun already I would prefer a more elegant solution than just handing out 10k SP for free just because you log in every day. While this system would mean that new players would thrive and essentially just have more fun as a whole and thus feel more inclined to actually sub once their free month runs out, the people who have already played the game for years and are essentially its backbone and the substance that makes it what it is are getting stabbed in the back by this I would think.
Thousands of people injecting 10k SP every single day adds up to billions of magical SP appearing out of nowhere in a relatively short time frame.
Please give me and other newbros free skill points CCP, but not this way. |
MekaJonna
Licence To Kill Mercenary Coalition
6
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Posted - 2016.04.08 20:05:41 -
[236] - Quote
Quote: we make sure there is one single mechanism that brings new skillpoints in to the system GÇô training.
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Aaron Honk
Distributed Denial of Service
69
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Posted - 2016.04.08 20:05:45 -
[237] - Quote
Bobb Bobbington wrote:Now, this is a quote from the Reddit post but it really helps describe the psychological effects of dailies. Quote: You do the dailies because you don't want to miss the dailies, not because you are having fun.
All it does is cause people to get burned out of the game quicker, and more boring for those that don't want to kill npcs at all.
And when you log in 2 hour late because you needed to stay late at school/work, your schedule with be screwed, and then you will feel like ****. |
Dror
Center for Advanced Studies Gallente Federation
63
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Posted - 2016.04.08 20:05:47 -
[238] - Quote
Anmia Ambraelle wrote:Wait...
Eve is becoming a facebook game? EVE already is a facebook game -- limited progression with the opportunity to purchase advancement.
http://i.imgur.com/kJ8EOSn.png
"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.
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Sven Viko VIkolander
Friends and Feminists
373
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Posted - 2016.04.08 20:07:47 -
[239] - Quote
I think it is a huge mistake to offer skill points for any activity in game. I think it is an even bigger mistake to offer them as rewards for PVE content, in a game where the PVE content is probably its least recommendable feature and something a significant portion of the playerbase does not like to participate in.
I do think it is a decent idea to offer certain rewards for logging in or performing some activity every so often, and when this feature was first announced way back in a previous fanfest the rewards discussed were things like standings increases or LP. I would much prefer a different kind of reward for GÇ£Dailies.GÇ¥
This also biases skill training against players who cannot log in very frequently. One of the major selling points of EVE for some players is that it does not have a grind necessary to keep competitive with other players requiring you to log in or complete certain activities on a daily or weekly basis. Many of EVE's players are older professionals who cannot log in every day, and the fact that you don't lose anything but not logging in every day is part of the attraction of the game. This change is a big step toward removing that accessibility for older or busier players. |
Armark Bether
NRDS Anonyme Echoes of Nowhere
2
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Posted - 2016.04.08 20:10:22 -
[240] - Quote
Quindaster wrote:10k sp every 22 h - is nothing, absolutely nothing. if it would be for every killed NPC ship or BS, that's would be maybe intresting, and people start to fly around, hunt, run anomalies in lowsec, but every 22h...nothing. No one will notice difference.
Nah, that's true, I'm definitely not undocking for 5 HOURS OF ADDITIONAL TRAINING EACH DAY. |
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