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Thread Statistics | Show CCP posts - 5 post(s) |

Aehren Armitage
2
|
Posted - 2016.05.26 08:28:02 -
[2431] - Quote
So...
Pros:
-Newbies get to skip 1-3 hours waits to get into certain ships, be it to suddenly get into a ship an FC wants them to use, or if they want to try something new
-Those of us who are actually actively playing the game (not the meta, hun) get a little boost to our SP
-More people will log in for the small SP bonus and perhaps stay logged on instead of playing skillqueue offline, leading to a more active world- or at the very least giving gankers something to shoot at
-Those who don't care for it lose nothing but the opportunity cost, which is at their sole discretion given nothing is changing for their SP acquisition otherwise, and is as much -or less- of a cost than choosing to have +5s or not (PvPers didn't get to realistically use these btw)
Cons:
-People with 12 accounts feel it inconveniences them
-People who have been playing for years think it's unfair since they didn't get it this whole time and it's totes crap that all these newbies have it so easy and eve is WoW etc. and they much prefer the old system, where all one had to do was create an account 10 years ago to be competitive
I love ya CCP
High on a hill was a lonely goat herd.
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Daniel Tissant
VendoLife End of Life
0
|
Posted - 2016.05.26 12:10:23 -
[2432] - Quote
I am 100% happy with this
let me tell you why.
I'm two months into this and I got frankly stuck with skill points. Here's the thing I bought skill injectors, sure but they cost a lot of ISK for a new player.
This means I can actually reduce the 6 months of training down - haven't worked out by how much.
I got to the point where I was logging in every 5 days or so to do something get killed and see how the skill points were going.
Now I'm back in every day.
Daniel. http://www.eveblog.space
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Lavayar
Russian SOBR Dream Fleet
289
|
Posted - 2016.05.26 12:36:18 -
[2433] - Quote
Aehren Armitage wrote:
Cons:
-People with 12 accounts feel it inconveniences them
-People who have been playing for years think it's unfair since they didn't get it this whole time and it's totes crap that all these newbies have it so easy and eve is WoW etc. and they much prefer the old system, where all one had to do was create an account 10 years ago to be competitive
I love ya CCP
You forgot frequent answers "I'm doing my daily" on question "Where da hell you gone?" I'll hope FC will shoot anyone for such answer. |

Krevnos
Back Door Burglars The Otherworld
163
|
Posted - 2016.05.26 15:07:58 -
[2434] - Quote
sero Hita wrote:
Was the tone in this post really called for? And even more important, would you as CCP Rise reply to a post like this? I know I wouldn't
Usually I would say no, however when a company sees fit to mock its customers, it becomes entirely acceptable to retort. Remember, a customer is king: they pay the wages of workers. While a customer should generally treat a company with respect, where a company condones employees insulting the intelligence of its customers it becomes open game. As a departing customer, I want to make absolutely certain that the company with which I have done business is absolutely aware of the reason I have chosen to discontinue their service.
I don't write expecting replies on forums, I am far too versed with the practices of CCP for that. I am also well versed on the practice of ignoring the requests of customers in the interest of earning 'quick bucks', a practice which has become prevalent at CCP in recent months.
This recent move is not made in the interest of offering a quality product, but instead purely with profit in mind (because no benefit is gleaned by any player) at the expense of quality (boring task). The same can be said for skins, skill point trading and double account training. |

Visello Gaterau
Free Pilots Consortium
0
|
Posted - 2016.05.26 15:26:11 -
[2435] - Quote
Since when has it ever been healthy to feed the lazy players that wont put some effort and patience into the game. ccp shouldnt even bother trying get those players. The person that came up with this idea should really be ashamed of himself.
we can only hope to see this will get removed and the person behind this will never raise the hand agian to come with more unhealthy ideas for eve agian. What a scrub... |

MortisLegati
Bene Gesserit ChapterHouse Sanctuary Pact
16
|
Posted - 2016.05.27 05:13:35 -
[2436] - Quote
This change flies in the face of EVE's core tenets. I leave games when I feel compelled to play a game that I don't feel like playing that day to complete dailies to keep up or not be put far behind people with more free time than me.
If I'm setting a timer for every 22 hours every day, that game becomes a chore. (Log into the other characters on my account to get free 10kSP to get more market order slots, whee.) I don't want EVE to be a chore. I want to have fun. Playing EVE, a unique game full of opportunities. Skill Points aren't going to tell you whether you can have fun or not. You can do all activities, with the help of a corporation, as a day-old player. *Core tenet* Encouraging a specific behavior every day merely encourages people to become jacks-of-all-trades through the game rather than their circumstances.
Skill injectors were great because they added flexibility to the character trading mechanic. One could always have spent real-world money for PLEX then sell it for ISK then use that ISK to trade for a character trained the way they liked. That mechanic fills the hole for new players regarding direct skillpoint gains for the new and impatient and allows older players looking to 'trade up' a method to push their skills forward without losing their identity.
How skills are trained and how much they cost early or late-game aren't going to be fixed or adjusted with free, unallocated skillpoints. We're putting a band-aid over something that doesn't need a band-aid and it's going to hurt when we rip it off the hairy arm of skilltraining, or just leave a rash if left on unneeded. |

Lugh Crow-Slave
2637
|
Posted - 2016.05.27 06:10:28 -
[2437] - Quote
Visello Gaterau wrote:Since when has it ever been healthy to feed the lazy players that wont put some effort and patience into the game. ccp shouldnt even bother trying get those players. The person that came up with this idea should really be ashamed of himself.
we can only hope to see this will get removed and the person behind this will never raise the hand agian to come with more unhealthy ideas for eve agian. What a scrub...
lol this wont get removed because more ppl will log on every day than will stop playing. there is a reason so many games use such a toxic system.
Citadel worm hole tax
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zluq zabaa
Inhumanum Legionis AXIOS.
7
|
Posted - 2016.05.27 12:05:56 -
[2438] - Quote
I like it. Thanks CCP. Please add more diversity to it and EVE will flourish.
What does it actually change?
GÇó rewards activity vs. just passive income (while crying in forums) GÇó creates an SP shower as a counterweight to the massive SP drain induced by skill injectors GÇó realizes SP as one of the most precious commodities (inb4 someone lessoning about SP: blablabla, you need them as well as experience, only one of the two won't help you much) GÇó it adds a reward that's not straightforward exploitable by the already (isk/sp) rich
People who are whining are:
GÇó guys who invested billions over billions in skill injectors GÇó oldbros who got few million free sp for cruiser/bc V (newbros have to train each of them one by one) GÇó people who complain being -+forced-½ to do something, while they don't use most of the opportunities already out there GÇó guys who thought they're finally good at this game GÇó generally people who don't care about EVE as a community game, but about themselves getting/staying on top of it
EVE is a great game, because it evolves, because it changes. Creating opportunities and more content for new players is very much desireable for the whole game. It's basically the only way EVE can strive. Catering the entitled feelings of bitter oldbros would be the one thing that slowly kills this game. If it was up to me, I'd decide to shake up all of it far more to ensure that EVE stays interesting and not a muddy pit of habit, stasis and boredom. Maybe add a Single Player version of EVE for all the people who hate change.
* Theoretical max. of +327k SP/month per Account for logging in every 22h is the (current) equivalent of spending between 385M and 1.9B per month on Skill Injectors (depending on your current overall SP). Instead of logging in every day, just log in once, make some ISK and pay someone else for SP
* It's hilarious how people will threaten to leave this game over and over again. It would be so nice if some of those actually left the game. There are many people with different interests in here. Be a part of it and accept that not everything will always be in your favor. Or just go. Really - if you hate it so much, please just leave the game. It will be better for yourself and EVE, if you don't poison the atmosphere and your own mind by your constant whining.
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Lugh Crow-Slave
2645
|
Posted - 2016.05.27 12:35:40 -
[2439] - Quote
lol
you mean
people in favor of this idea
"free SP yippi"
ppl against the idea
"i don't give a crap about new bros getting sp the idea of dailies has no place in a sandbox"
Citadel worm hole tax
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Neadayan Drakhon
Heuristic Industrial And Development AddictClan
227
|
Posted - 2016.05.27 19:10:06 -
[2440] - Quote
Lugh Crow-Slave wrote:lol
you mean
people in favor of this idea
"free SP yippi"
ppl against the idea
"i don't give a crap about new bros getting sp the idea of dailies has no place in a sandbox" This^^
The people who like this or are at least not against it are mostly of the "yay, extra sp for meeeee" mindset, only a few seem to actually think this would be good for the game overall. The ones thinking "yay sp" don't realize or don't care that this is bad for the game, they just want more sp, either to accumulate or extract and sell. Some even try to justify this insanely bad idea because skill trading (another insanely bad idea) is already a thing (it shouldn't be).
The people who (like me) hate this idea are against it because it has no place in a sandbox as it is directed gameplay; and its a mechanic that many EVE players (myself included) have left other games to get away from.
There were a few people early in this thread that pointed out this kind of thing would be much easier to accept if it actually were limited to new players. I would still say even this would have been bad, just less bad. |
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Dallenn
V0LTA WE FORM V0LTA
0
|
Posted - 2016.05.27 23:46:14 -
[2441] - Quote
It's pretty stupid. 
And the effect is exactly the opposite of intended: reducing activity and diversity of activity.
You are giving a 200 M isk per month bonus to the ratting population. (Or a chance of about 66M isk/h activity if we assume 5 minutes per day.) How about PvPers and industrialists? This is favoritism.
Eve already has a great diversity of rewards - and gameplay approaches. Why does it need something like this? It's not your regular MMO!
We're here because we want to enjoy the best gaming experience available in the early 21st century, not because we get an instant XP/credits reward.
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FoxFire Ayderan
223
|
Posted - 2016.05.28 02:25:40 -
[2442] - Quote
Forum Whiners Unite !

A remarkable number of people in Eve don't read or post in the fourms. I know right!
Seems that the majority who talk about this new Recurring Opportunity in game are quite happy about it.
So.... as usual the forums is largely a place for enjoying BVTs .
The newbros, and the oldbros, and the newish oldbros (like me) think this is great, as was the ability for SP laden oldtimers to transfer some of those SP to up-and-comers.
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SpartanXZero FoxNova
Nova -X- Industries
2
|
Posted - 2016.05.28 05:56:01 -
[2443] - Quote
CCP Rise wrote:Hi
I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel.
As you guys surely know, having people in game and in space is great and we want to start promoting and rewarding activity a little more directly. The version of the feature we are planning to deploy first will be a simple 10,000 skill point reward that a character will receive the first time they kill an NPC ship every 22 hours (limited one character per account per day, chosen based on which character completes the task first). The skillpoints will go into your unallocated pool to be used however you like.
You will find the status of your daily skill boost in the Opportunities info panel and you will also receive notifications to let you know when it becomes available.
That's it for now. If this goes well we hope to expand in several ways, but more on that later!
Feedback appreciate as always, CCP Rise for Team Size Matters
While I can understand the issues of what I can only assume come from the longer term veteran players who may in some way feel cheated of some sort of committed effort by this new addition to the game.
As a relatively new player to EvE, an speaking on behalf of the couple players that joined me in this venture. Having this little prompt both for game interaction as well boosting early skill progression to help those players focusing such. Is a welcoming addition, for myself an I'm sure many newer players just joining EvE.
I'm looking forward to further incentives to this feature. I hope they're not huge bonuses, although I could see large bonuses for 1 time only achievements for things like attainment of set security status, faction standings, or 1st time completion of epic arcs. |

Neadayan Drakhon
Heuristic Industrial And Development AddictClan
232
|
Posted - 2016.05.28 08:36:14 -
[2444] - Quote
SpartanXZero FoxNova wrote:CCP Rise wrote:Hi
I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel.
As you guys surely know, having people in game and in space is great and we want to start promoting and rewarding activity a little more directly. The version of the feature we are planning to deploy first will be a simple 10,000 skill point reward that a character will receive the first time they kill an NPC ship every 22 hours (limited one character per account per day, chosen based on which character completes the task first). The skillpoints will go into your unallocated pool to be used however you like.
You will find the status of your daily skill boost in the Opportunities info panel and you will also receive notifications to let you know when it becomes available.
That's it for now. If this goes well we hope to expand in several ways, but more on that later!
Feedback appreciate as always, CCP Rise for Team Size Matters While I can understand the issues of what I can only assume come from the longer term veteran players who may in some way feel cheated of some sort of committed effort by this new addition to the game. As a relatively new player to EvE, an speaking on behalf of the couple players that joined me in this venture. Having this little prompt both for game interaction as well boosting early skill progression to help those players focusing such. Is a welcoming addition, for myself an I'm sure many newer players just joining EvE. I'm looking forward to further incentives to this feature. I hope they're not huge bonuses, although I could see large bonuses for 1 time only achievements for things like attainment of set security status, faction standings, or 1st time completion of epic arcs. Don't give them any more idiotic ideas. |

Visello Gaterau
Free Pilots Consortium
2
|
Posted - 2016.05.28 09:21:40 -
[2445] - Quote
FoxFire Ayderan wrote:Forum Whiners Unite !  A remarkable number of people in Eve don't read or post in the fourms.  I know right! Seems that the majority who talk about this new Recurring Opportunity in game are quite happy about it. So.... as usual the forums is largely a place for enjoying BVTs . The newbros, and the oldbros, and the newish oldbros (like me) think this is great, as was the ability for SP laden oldtimers to transfer some of those SP to up-and-comers.
I doubt you are right in this when it comes to who want this feature in eve. i would rather use the word adapting to what ccp is during and that will have an end at somepoint.
The only reason for me to see why you like this idea is that you are one of those who have played eve on and off and have like 50% of the skillpoints that your toons age is.
One of the reason i dont like this is because when you first start feed the impatience you will see the demands of more stupid stuff like make the game pay to win.
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Lugh Crow-Slave
2660
|
Posted - 2016.05.28 09:45:54 -
[2446] - Quote
Visello Gaterau wrote:[
One of the reason i dont like this is because when you first start feed the impatience you will see the demands of more stupid stuff like make the game more pay to win.
fixed that for you
eve has been pay to win since plex. However plex was needed to slow rmt
in the future with the current path ccp is going i see no reason to think they won't add pay to win for the sake of pay to win.
maybe an arum attribute booster at first then when ppl get comfortable with that we will start seeing things like aurm chips to give you an edge in invention. scuttle things at first, things that wont affect the day to day game play of most until it gets more and more intrusive. Next thing you know you can buy keys to enter special gates in missions that have a much higher drop rate of faction and officer mods
i would like to think i will never see the day that i kill a rat and get a box i need to buy a key for but who knows
all of this will be discounted as not pay to win because you can sell and buy all these things for isk on the market
Citadel worm hole tax
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Shallanna Yassavi
Imperial Academy Amarr Empire
197
|
Posted - 2016.05.28 11:29:11 -
[2447] - Quote
SpartanXZero FoxNova wrote:CCP Rise wrote:Hi
I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel.
As you guys surely know, having people in game and in space is great and we want to start promoting and rewarding activity a little more directly. The version of the feature we are planning to deploy first will be a simple 10,000 skill point reward that a character will receive the first time they kill an NPC ship every 22 hours (limited one character per account per day, chosen based on which character completes the task first). The skillpoints will go into your unallocated pool to be used however you like.
You will find the status of your daily skill boost in the Opportunities info panel and you will also receive notifications to let you know when it becomes available.
That's it for now. If this goes well we hope to expand in several ways, but more on that later!
Feedback appreciate as always, CCP Rise for Team Size Matters While I can understand the issues of what I can only assume come from the longer term veteran players who may in some way feel cheated of some sort of committed effort by this new addition to the game. As a relatively new player to EvE, an speaking on behalf of the couple players that joined me in this venture. Having this little prompt both for game interaction as well boosting early skill progression to help those players focusing such. Is a welcoming addition, for myself an I'm sure many newer players just joining EvE. I'm looking forward to further incentives to this feature. I hope they're not huge bonuses, although I could see large bonuses for 1 time only achievements for things like attainment of set security status, faction standings, or 1st time completion of epic arcs. If they do this, please paint "I ruined EVE' on your car windows.
If you've ever played SWTOR, you probably know about some of the bonuses you get for doing certain mostly-solo PvE things: Clearing all of 8 class missions give you stronger companions on all characters. Kind of backwards: you go through everything Imperial, and your Republic characters get stronger. This is a very important thing to do if you want to make money efficiently. The class missions are that game's strong point, but some people just don't want to do them. I've heard people in Mumble complain about having to do them because they wanted the bonus at the end. "Finding" all of the datacrons is a must if you're into the highly competitive end-game stuff. They all give you a small bonus to your stats-except, if the other guy in PvP has the bonus and you don't, you're at a disadvantage. If you like exploring, they're fun-but if you don't, it's just a long and seriously annoying checklist of stuff to "find" and get to. Same thing with chatting with the PvE companions: if you don't get to the end of a good chunk of their conversations, you don't get some small attribute boosts-which endgame raids are balanced around. Again, in PvP, if you don't do this busy work, your character ends up a little weaker.
If they decide this game needs a feature like that, it's safe to say whoever's running the show wouldn't know a sandbox if you half-buried his chair and desk in one.
A signature :o
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Lugh Crow-Slave
2675
|
Posted - 2016.05.29 04:30:33 -
[2448] - Quote
SpartanXZero FoxNova wrote:CCP Rise wrote:Hi
I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel.
As you guys surely know, having people in game and in space is great and we want to start promoting and rewarding activity a little more directly. The version of the feature we are planning to deploy first will be a simple 10,000 skill point reward that a character will receive the first time they kill an NPC ship every 22 hours (limited one character per account per day, chosen based on which character completes the task first). The skillpoints will go into your unallocated pool to be used however you like.
You will find the status of your daily skill boost in the Opportunities info panel and you will also receive notifications to let you know when it becomes available.
That's it for now. If this goes well we hope to expand in several ways, but more on that later!
Feedback appreciate as always, CCP Rise for Team Size Matters While I can understand the issues of what I can only assume come from the longer term veteran players who may in some way feel cheated of some sort of committed effort by this new addition to the game. As a relatively new player to EvE, an speaking on behalf of the couple players that joined me in this venture. Having this little prompt both for game interaction as well boosting early skill progression to help those players focusing such. Is a welcoming addition, for myself an I'm sure many newer players just joining EvE. I'm looking forward to further incentives to this feature. I hope they're not huge bonuses, although I could see large bonuses for 1 time only achievements for things like attainment of set security status, faction standings, or 1st time completion of epic arcs.
again this argument is getting old.
CCP has stated it has nothing to do with new bros at all that is not the intent in any way.
if new players do need more SP then start them with more SP or make it easier for them to buy the starter packs that come with the accelerators.
it is not an issue of vets feeling cheated the issue is the ideology that spawns dailies is counter to the ideology of a player built open sand box where instant gratification is hard to come by. This coupled with the idea that just because you can't log in every day doesn't mean you fall behind in skills like you do with any other mmo is one of the things that drew many older players(in age not in how long we have played) to the game.
all that is just tossed away so CCP can make their numbers look better
Citadel worm hole tax
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Nunesamaniac
Exploration Innovation
0
|
Posted - 2016.05.29 04:39:56 -
[2449] - Quote
CCP Rise wrote:.... First, let me clear up some confusion by saying that this feature has no relationship with the 'Tribute' system that was described last year at EVE Vegas. That feature has actually gone down a path more focused on goal setting and long term engagement than daily activity and so the daily part was broken off and given to our team separately. With that in mind, we are trying to find the right mix of activity and accessibility. We want you to be able to collect this reward during a lunch break or a 10 minute period where your kids are in timeout but also want to make sure there's some real gameplay associated with it. We think getting to a belt or gate for an NPC is about the right mix and that's why we've landed with this...
This task is not easy for characters that are devoted to non combat roles. I have one character that has no combat skills and it took me about 40 minutes to kill a single rat because he literally has 0 skills for combat or fitting because the character is made to sit in a station. Now I am forced to train him for basic combat if I want to keep doing this task in a reasonable amount of time. I am finding this the opposite of fun and actually quite frustrating. He is also not contributing to any meaningful play struggling to kill things in a level 1 mission in highsec space. |

Sgt Ocker
Kenshin. DARKNESS.
978
|
Posted - 2016.05.29 06:21:39 -
[2450] - Quote
Nunesamaniac wrote:CCP Rise wrote:.... First, let me clear up some confusion by saying that this feature has no relationship with the 'Tribute' system that was described last year at EVE Vegas. That feature has actually gone down a path more focused on goal setting and long term engagement than daily activity and so the daily part was broken off and given to our team separately. With that in mind, we are trying to find the right mix of activity and accessibility. We want you to be able to collect this reward during a lunch break or a 10 minute period where your kids are in timeout but also want to make sure there's some real gameplay associated with it. We think getting to a belt or gate for an NPC is about the right mix and that's why we've landed with this... This task is not easy for characters that are devoted to non combat roles. I have one character that has no combat skills and it took me about 40 minutes to kill a single rat because he literally has 0 skills for combat or fitting because the character is made to sit in a station. Now I am forced to train him for basic combat if I want to keep doing this task in a reasonable amount of time. I am finding this the opposite of fun and actually quite frustrating. He is also not contributing to any meaningful play struggling to kill things in a level 1 mission in highsec space. So it would be a trade or indy alt? In which case your farming the SP for future profit?
If not and it is a char you are training more skills on, then having basic combat skills to gain an SP boost each day is not a bad thing.
My trade alt flies an Atron with meta 4 guns and a web (6 hours of training), I manage to complete the daily in less than 5 minutes each day. The hardest thing I have encountered is finding a belt that has live npc's in it...
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Lugh Crow-Slave
2682
|
Posted - 2016.05.29 09:00:37 -
[2451] - Quote
Sgt Ocker wrote:Nunesamaniac wrote:CCP Rise wrote:.... First, let me clear up some confusion by saying that this feature has no relationship with the 'Tribute' system that was described last year at EVE Vegas. That feature has actually gone down a path more focused on goal setting and long term engagement than daily activity and so the daily part was broken off and given to our team separately. With that in mind, we are trying to find the right mix of activity and accessibility. We want you to be able to collect this reward during a lunch break or a 10 minute period where your kids are in timeout but also want to make sure there's some real gameplay associated with it. We think getting to a belt or gate for an NPC is about the right mix and that's why we've landed with this... This task is not easy for characters that are devoted to non combat roles. I have one character that has no combat skills and it took me about 40 minutes to kill a single rat because he literally has 0 skills for combat or fitting because the character is made to sit in a station. Now I am forced to train him for basic combat if I want to keep doing this task in a reasonable amount of time. I am finding this the opposite of fun and actually quite frustrating. He is also not contributing to any meaningful play struggling to kill things in a level 1 mission in highsec space. So it would be a trade or indy alt? In which case your farming the SP for future profit? If not and it is a char you are training more skills on, then having basic combat skills to gain an SP boost each day is not a bad thing. My trade alt flies an Atron with meta 4 guns and a web (6 hours of training), I manage to complete the daily in less than 5 minutes each day. The hardest thing I have encountered is finding a belt that has live npc's in it...
but why should he have to train into something he has no interest in?
Citadel worm hole tax
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Sgt Ocker
Kenshin. DARKNESS.
979
|
Posted - 2016.05.29 12:25:16 -
[2452] - Quote
Lugh Crow-Slave wrote:Sgt Ocker wrote:Nunesamaniac wrote:CCP Rise wrote:.... First, let me clear up some confusion by saying that this feature has no relationship with the 'Tribute' system that was described last year at EVE Vegas. That feature has actually gone down a path more focused on goal setting and long term engagement than daily activity and so the daily part was broken off and given to our team separately. With that in mind, we are trying to find the right mix of activity and accessibility. We want you to be able to collect this reward during a lunch break or a 10 minute period where your kids are in timeout but also want to make sure there's some real gameplay associated with it. We think getting to a belt or gate for an NPC is about the right mix and that's why we've landed with this... This task is not easy for characters that are devoted to non combat roles. I have one character that has no combat skills and it took me about 40 minutes to kill a single rat because he literally has 0 skills for combat or fitting because the character is made to sit in a station. Now I am forced to train him for basic combat if I want to keep doing this task in a reasonable amount of time. I am finding this the opposite of fun and actually quite frustrating. He is also not contributing to any meaningful play struggling to kill things in a level 1 mission in highsec space. So it would be a trade or indy alt? In which case your farming the SP for future profit? If not and it is a char you are training more skills on, then having basic combat skills to gain an SP boost each day is not a bad thing. My trade alt flies an Atron with meta 4 guns and a web (6 hours of training), I manage to complete the daily in less than 5 minutes each day. The hardest thing I have encountered is finding a belt that has live npc's in it... but why should he have to train into something he has no interest in? Because he wants the benefit of the new opportunities. It is entirely his choice, if he doesn't want to spend a few hours and a bit of isk for skillbooks - He can do without the benefits it could gain him.
I want to use a Golem for my ratting for efficiency (making more isk) - But have to train the skills to do so. If I choose to not train those skills I am stuck using my Tengu for ratting at a slower pace. There is no difference except the minimum training to allow his alt to benefit from better efficiency doing daily opportunities is far lower than for my Golem.
Eve is about choices - If you choose not to do something, it is no-ones fault, no-one is forcing him to do the daily, or spend a few hours training minimum combat skills to gain SP a little easier..
6 hours (which will train while he sleeps) to more easily make 70k SP per week, not too hard is it? After all he did comment about how hard it is for the alt to do the daily (40 mins to kill a single rat) - All I did was suggest a way to remove the "grind" a little for a minimum time and cost outlay.
Takes my trade alt (who has less than 100k in combat skills, including starter skills) takes less than 5 minutes to complete the daily - 44 days from now I'll have an injector to sell or give to one of my alts... You want the reward, you take 40 minutes to kill one npc or spend a few hours training basic skills and complete it in a few minutes (*Choice*)
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Rowan Garret
Aliastra Gallente Federation
0
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Posted - 2016.05.29 12:52:58 -
[2453] - Quote
This is clearly the problem: instead of 20,000 players online at any given time, you each have 10 accounts and 30 characters, so really only 200 people are playing this game. New players either have to shell out hundreds of dollars to get a leg up and be able to play the game, or shell out hundreds of dollars to be able to set a training queue long enough to be able to play the game in 3 months.. Y'all say sandbox like this game can be played any way other than forced PvP, and feel somehow entitled because you've been playing 30 characters X years to be able to completely force new players out. The game you all are describing isn't an MMO, it is a single player game that is run on an external server instead of your own rig. And since you have 30 characters, what does that say about this concept of "where your choices have real consequences?" When you can make an unlimited number alts to perform every career specialization and trade all the things you need to do to run your entire industry in house without ever once having to interact with other players... Except when you are ganking newbros... Get over it. Isn't that what you tell us rookies? |

Frostys Virpio
KarmaFleet Goonswarm Federation
2884
|
Posted - 2016.05.29 16:08:36 -
[2454] - Quote
Lugh Crow-Slave wrote:
but why should he have to train into something he has no interest in?
You have to learn the basic of throwing to play fetch with your dog. Learning to throw isn't gonna help you at all in an accountant job but you also don't need major league baseball level of throw to launch a stick away so your dog go fetch it. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
266
|
Posted - 2016.05.29 19:45:39 -
[2455] - Quote
So, the feature is live on TQ. Online numbers didn't grow. When will it be removed? |

Shallanna Yassavi
Imperial Academy Amarr Empire
200
|
Posted - 2016.05.29 20:59:25 -
[2456] - Quote
They're not going to let it go that easily. I give it a month minimum.
A signature :o
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Marneus Augestus
Tactically Challenged Tactical Supremacy
0
|
Posted - 2016.05.30 03:18:11 -
[2457] - Quote
I'd like to see it expanded, perhaps with a multiplier, say if you do dailies for 7 days your next one gets 1.5x, the 2x for 14 days etc. At least ive trained some pvp skills on my industry toon, and get him out for some dual boxing , go the rifter! |

Luscius Uta
Hek Squad Complaints Department
215
|
Posted - 2016.05.30 11:25:10 -
[2458] - Quote
Maybe someone else suggested that in this thread already, but could you add this information to API so that EVEMon can tell me when my characters are ready to do another daily?
Workarounds are not bugfixes.
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Dracvlad
Taishi Combine Second-Dawn
1675
|
Posted - 2016.05.30 11:34:37 -
[2459] - Quote
I rather like this, means I can make more use of my alts. And people don't have to do it if they don't want to...
COHE, the Coalition of Hisec Entities is now in operation, time to make hisec work for people who operate there.
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Raging Bull Unchained
Einheit X-6
867
|
Posted - 2016.05.30 11:36:05 -
[2460] - Quote
Rowan Garret wrote:[...] instead of 20,000 players online at any given time, you each have 10 accounts [...] Sounds totaly like the average EvE player. |
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