Sardukon
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Posted - 2007.02.16 17:50:00 -
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Originally by: Prydeless
Originally by: DiuxDium
Originally by: DHB WildCat Okay guys Im going to make this as unbiased as I can, since we all know what side I am on. The fight to be was full of node crashes and sitting at "entering game" screen for 2-3 hours. This happened to both sides and it sucked equally as much for both sides. After a few hours of it, I had to log off for good and come back in this morning. So from what I am told. The coalition finally put enough people together to hold the gate. We then cynoed in our cap fleet and finished off the LV pos with the Titan in it. LV did in essence lose a titan but it was a bad way to lose it. I believe they could not have stopped us but they didnt even get a chance to try because of the nodes. Now that isnt to say we didnt have some fights. We had a couple decent fights with some module lag, but it wasnt anything that was too much to overcome. So right now... we are readying to finish off LV, and ISS in c3-. Then head west.
Thanks for the fights guys, and I look foward to the many more that are to follow.
DHB WildCat
BTW This was for the people like me who are too lazy to piece together information from the 24 or so pages of the previous thread.
If only the rest of your "Coalition of People with Eve Accounts" could post in such a manner. Hopefully you'll get a decent fight, although it was fairly obvious that you weren't looking for a fight in this one. Simply using GS's tactic of node crashing to bleed in their fleet over the course of half a dozen crashes to get past the gate camp.
Ahh well, can't be blamed for using tactics within game mechanics. Lame though.
I serously dont get people, our forces didnt all get together and say lets crash the node. This is a titan we are talking about and we wanted to make sure it wouldnt be produced. We brought superior numbers to make sure of that, nothing more and nothing less. Stop whining about how our coalition intentionally crashed the node, bc we didnt.
I usually don't post, ever, but I can't help but make a comment on this. If it wasn't Goon's intention to lag out/crash/disable a node, then what exactly is the thought behind dozens of goons bringing starter ships ( Ibis, etc ) with civilian modules into such fleet encounters which are knowingly going to be laggy as is?
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