Gevlin
Fink Operations The Volition Cult
281
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Posted - 2016.04.18 04:26:11 -
[1] - Quote
I am hearing that the current Solve system has no benefit and the current solve system is totally useless.
So far this is what I am seeing. The current solve system is like your farms and fields : Work the land get better rats, and mining, and jump bridges are your roads. A small group or an individual can come by and light it ablaze, but the work you have done of tending the fields also meant you have put up small walls, ie the limited windows of entosising opportunity, and making your crops a little more flame resistant (longer time taken to entosis) Your peasants (the NPC telling you your claim marker is being hacked) will warn you of an attack, so you, the garrison can leave your homes (Stations) and head out to frighten that lonely invader away. Hope fully it was just 1 invader. Latter if you did not prove your dedication to the land, the evading force will attempt to forcibly over take your property and win the peasants (NPCs running in the back grown, finding you those juicy pirates and belts) through the enosis war that will follow.
Currently the only defendable positions are the POSGÇÖs, essentially small wooden and grass towers that hold a few poorly trained peasants with bows and cantrips to defend the tower. Sadly, they have ADD and often randomly switch targets (POS guns.) These are often able to be taken out by a hand full of trebuchet (Dreadknots) and Balisti (Carriers w Fighters) If the invading force is large these wooden towers will fall even faster, in seconds. Soon Castles will be able to be built (Citadels). Once maned, by even one man, they can fend off a force much larger than the ones defending it. These Castles will vary in size and carry an increasing number of counter siege weaponry the larger they are. Though they will become more effective if they have exterior re-enforcements. As with gates and strong parapets, the re-enforcements that can enter or hide behind the walls for safety.
When completing a siege a Castle the season take an important role, enabling attack during certain periods. So the invading force will most likely live off the land while they hell camp, starve out the players as they sit their armour and holding their weapons blue balling the invading force.
With the new expansion Ballisti(Carriers) will have a longer range, Trebuchet (Dreads) can now install the multi shot arrow like the manitcor, Healers now walk the field in full plate (Force Auxiliaries). Magically buffed Mages (Titins) and Enchanted Balisti (Super Carries) will wonder to spread carnage upon the black soil of the battle fields.
Peasants (Miners), Scouts (Light attack) Magical Apprentices of varying skills (EW ships ) Armoured Nights (Battles Ships) and other troops types will also join the fight for their Kings (Alliances) and Nobles (Corporations)
I am so happy with the new expansion coming out!!
Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships
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