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Aravinth
Lithium Financial and Exploration
30
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Posted - 2016.04.24 03:19:36 -
[1] - Quote
At Fanfest, CCP announced their official plans to change off grid boosting. (Not a huge surprise.) Their intentions were to introduce more interaction between booster pilots and their ships, their fleet, and the enemy fleet. This change makes them easier to kill and allows for that interaction; at a cost some would find too great; however, there is an alternate..
CCP decided to reprogram boosts from the ground up; a complete overhaul their functionality, which made it feel and taste more like World of Warcraft and less like Eve Online. Boosts are going to be On-Grid Area of Effect, "castable", and will leave a buff duration for a certain amount of time. This sounds exactly like WoW Enchantments and Buffs. (I left WoW for a reason, and I'm not trying to go back.)
This change also reinforces a blob mentality in PVP. Boosts are high priority targets for an enemy fleet; they will target and kill a fleetGÇÖs booster ship even over a Falcon or Widow. The obvious counter to that is to field more boosters, which means bringing extra squadrons of command ships. CCP Fozzie was attempting to get away from this n+1 escalation with the new Nullsec Sov mechanics, however, the new booster changes are a regression towards n+1. .
A better fix would be to introduce a cumulative, stacking signature radius bloom to each boosting module, for example, a 15 or 25% penalty to signature radius for the boosterGÇÖs ship per Warfare Link that is active and cycling.
The current Hunter/Killer meta is already weak. Most booster ships are hard to scan down given that many people design boosting ships to be unprobeable even with a Virtue Set; these fits sometimes feature extreme speed making them hard to catch by the time they are probed. This change means that boosting ships will have to be risked in order to be used because it allows a resourceful enemy to probe out booster ships without the need of a dedicated Virtue scanning alt, which reinforces the 'Hunter/Killer' player interaction that many people love in the game.
In the event the currently planned changes take place, not only will boosting skills be wasted, but scanning skills as well, and this entire meta of the game will be lost to PVE and n+1.
Being probed out easier also introduces another layer a player must balance between the booster pilot and the main pilot. LetGÇÖs look at the example of John Smith out in nullsec. HeGÇÖs flying an OGB worth about 1 billion isk, including the mindlink. His other character is flying a rather fancy Kronos. He starts a fight on a gate in his home system, and heGÇÖs slowly chewing through the enemies that are attacking him. The boosts to his web range and armor tank help tremendously, allowing him to just barely tank the incoming DPS. He checks on the other screen of his booster character about fifteen minutes into the fight, hits the directional scan button, and notices combat probes at 8 AU. What does he do?
Under the old system, nobody would bother scanning down his booster character as they would not be able to come close without a Virtue Clone in a scanning frigate. He would proceed to mop the floor with the remaining enemies thanks to his boosted armor tank and tackle range without having to worry about his boosting character.
If this is the new system proposed by CCP, the booster will be on-grid, will quickly get tackled, and killed, or Mr. Smith will decide to leave his booster at home, wonGÇÖt go out PVPing, and will instead watch the Saints beat the Packers on ESPN. (Brazil vs England on BBC Sports, for those across the pond.)
Now, with the new system proposed here, Mr. Smith will have to keep a close eye on his booster character throughout the fight in case someone does attempt to probe him down. Once he seeGÇÖs the probes on his directional scanner, he will be forced to make a decision: Warp his booster to another safe-spot immediately, thereby keeping his booster safe at the cost of losing his armor tank bonus and his tackle bonus, or leave it where it is until the very last minute, hoping he can warp it off in time before something lands in order to squeeze out the last few moments of boosts before they are automatically turned off by the warp.
In the proposed change, there is a new incentive to scan down and kill the off grid boosting ship as the barrier required to kill one has been substantially lowered once they turn on the warfare link thanks to the signature radius penalty. This change makes them easier to kill and allows for that interaction; without making it feel like another fantasy MMO. This change incentivises keeping a close eye on a booster character instead of tossing him on Monitor 2 behind a Twitch.tv stream or a Pandora music playlist This change screams EVE and we need to celebrate our differences from the other MMOGÇÖs; not conform.
TL:DR Instead of overhauling boosts and killing PVP, add sig bloom penalty for running the boosting modules to add risk to bringing a booster to a system. |
Daichi Yamato
Xero Security and Technologies
3211
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Posted - 2016.04.24 03:22:19 -
[2] - Quote
You left wow because of AoE boosts?
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Arya Regnar
Darwins Right Hand
985
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Posted - 2016.04.24 04:00:21 -
[3] - Quote
Daichi Yamato wrote:You left wow because of AoE boosts? He left because it is shallow and eve is moving in that direction.
People saying eve is becoming like wow are actually saying eve is becoming more mainstream and seeing as eve has always been a very niche game and the devs are destroying that nice I cant complain if some of the players don't like that.
EvE-Mail me if you need anything.
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ARES-DESIDERATUS
Black Monilith
15
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Posted - 2016.04.24 04:00:39 -
[4] - Quote
Daichi Yamato wrote:You left wow because of AoE boosts? Where did he say that? Idiot
Don't like my post.
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Daichi Yamato
Xero Security and Technologies
3213
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Posted - 2016.04.24 23:13:11 -
[5] - Quote
ARES-DESIDERATUS wrote:Daichi Yamato wrote:You left wow because of AoE boosts? Where did he say that? Idiot
Here
Quote: This sounds exactly like WoW Enchantments and Buffs. (I left WoW for a reason, and I'm not trying to go back.)
Either this is why he left wow or there was no point in putting these two statements together.
And why is blobbing in boosting ships any worse than blobbing in more effective combat ships anyways? Or what's so terrible about 'solo' pilots having to put there boost account in the open rather than just outside a station? Or, god forbid, have to play the game with their boost char?
The guy's bitching about his booster getting tackled because it has to be on grid and says he'd rather not play than 'solo' without a booster...
Hard to sympathise.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Lugh Crow-Slave
2284
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Posted - 2016.04.24 23:47:14 -
[6] - Quote
This has nothing to do with making it more wow like it's about fixing a game play issue that players abs ccp have been unhappy with for over a decade
Citadel worm hole tax
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MidnightWyvern
Night Theifs
211
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Posted - 2016.04.25 01:21:19 -
[7] - Quote
See, what I've been curious about is whether or not it would be possible to just set a maximum effect range for the Warfare Links while still having them operate the way they do now?
What if Warfare Links had a maximum range of 500km? That puts them in the fight without forcing you to bring tons of them to a fight like Paladins and keep spamming the "cast" to keep your fleet buffed up.
Rattati Senpai noticed us! See you in the next FPS!
Alts: Saray Wyvern, Mobius Wyvern (Dust 514)
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Rowells
ANZAC ALLIANCE Mercenary Coalition
3019
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Posted - 2016.04.25 01:50:03 -
[8] - Quote
Aravinth wrote:Mr. Smith will decide to leave his booster at home, wonGÇÖt go out PVPing If your gameplay is really that dependent on links, maybe you could find a friend to fly them instead? Thereare a few possible setups you could use if you think outside the box. |
Lugh Crow-Slave
2284
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Posted - 2016.04.25 01:55:06 -
[9] - Quote
MidnightWyvern wrote:See, what I've been curious about is whether or not it would be possible to just set a maximum effect range for the Warfare Links while still having them operate the way they do now?
What if Warfare Links had a maximum range of 500km? That puts them in the fight without forcing you to bring tons of them to a fight like Paladins and keep spamming the "cast" to keep your fleet buffed up.
the range is talked about to be over 100km in the command BC the intent is just for them to work for your fleet on grid not just the ships close to the command ships. you want more than one so that you can replace ones you lost but you wont need tons
command destroyers will have a smaller range than a BC but this is to reflect the smaller size of a frig/desi fleet meaning you can just use these to get your entire fleet if you have a large one. This helps your command ship scale with the fleet along side their EHP and cost.
hope that made seance i just took some medication
Citadel worm hole tax
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Aravinth
Lithium Financial and Exploration
31
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Posted - 2016.04.25 08:19:05 -
[10] - Quote
Daichi Yamato wrote:You left wow because of AoE boosts?
No that's not why I left wow.
Arya Regnar wrote: He left because it is shallow and eve is moving in that direction. People saying eve is becoming like wow are actually saying eve is becoming more mainstream and seeing as eve has always been a very niche game and the devs are destroying that niche I cant complain if some of the players don't like that.
Is why. Now lets get back on topic... Thanks!
Daichi Yamato wrote: And why is blobbing in boosting ships any worse than blobbing in more effective combat ships anyways? Or what's so terrible about 'solo' pilots having to put there boost account in the open rather than just outside a station? Or, god forbid, have to play the game with their boost char?
The guy's bitching about his booster getting tackled because it has to be on grid and says he'd rather not play than 'solo' without a booster...
Hard to sympathise.
I'm not bitching that they are making boosters easy to get tackled and killed.... I'm bitching that they are going about it the wrong way and wasting a lot of man hours doing it.
I'm saying that instead of putting boosters ongrid with your ship; this makes them easier to find/kill but promotes blobbing. CCP should instead add a sig bloom to the boosting modules; this makes them also easier to find/kill but does not promote blobbing. (You actually have to dedicate a squad of pilots to find and kill the booster away from fleet... literally breaking up blobbed fleet)
As illustrated above you get the same results, except instead of killing an entire Hunter/Killer Meta of the game; you reinforce it. The fix is easier to tweak and quicker to implement, AND it doesn't require a complete overhaul of the system.
-Ara |
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Alhira Katserna
Pandemic Horde Inc. Pandemic Horde
2226
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Posted - 2016.04.25 13:42:03 -
[11] - Quote
Rock, paper, scissors
or, The game of meaningful choices. You can go with either as both are what EVE stands for. And with the removal of offgrid boosts this is getting restored in one way.
Current offgrid booster operate outside of rock, paper, scissors and are in no way a meaningful choice. You have them or you have them not. The chance to catch an offgrid booster are nearly zero and your "proposal" with the sig bloom is one hell of a joke. 8km/s Legion with 500mn anyone? You need your own links to even come close to that speed but acting in a reasonable amount of time still won-¦t be possible.
Every ship/fitting in have has a purpose. And a hard counter. With offgrid boosts you basically removed most stuff that can hard counter you. There are still possible counters like Gal/Mil recon combo but even these ships you basically disable with the strong offgrid boosts.
For example: assuming you-¦re in a 3.800m/s Orthrus fighting a small gang at 40km distance. You see Huginn/Lachesis landing on grid and immediately get on distance so they cannot get you. Until they landed on grid, locked you and can activate their modules on you around 10s are gone by. Then you-¦re around 78km and literally out of their range (even close to the edge if they-¦re using links too). Same with Rapier/Arazu and their decloak timer.
And if John "Solo" Smith really decides better not to play than finding another way to play when his "SoloPWNL33t" playstyle in a MMO get-¦s reworked to not be completely OP anymore then he maybe should send me his stuff before he leaves EVE.
tl;dr: I have to make meaningful choices? But CCPls... |
Agondray
Avenger Mercenaries VOID Intergalactic Forces
344
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Posted - 2016.04.25 14:07:15 -
[12] - Quote
I agree with op, this is just going to make people sit in a blob and this only works for low/null/wh/ and any boosting pve like missions/incursions (yes I know people that boost themselves in missions)
this will do nothing against the empire pvpers rather its station brawling, suspect baiting, FW fights in empire, war decs, gank fleet etc
why will it the changers not work in there? simple, its called using an alt, so unles your willing to gank the booster in those activities then it is safe. CCP would need to introduce the booster going suspect for assisting a booster, or being a Wartarget/FW target in a war fleet, or make it go criminal with a ganker fleet.
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
15178
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Posted - 2016.04.25 14:13:38 -
[13] - Quote
Lugh Crow-Slave wrote:This has nothing to do with making it more wow like it's about fixing a game play issue that players abs ccp have been unhappy with for over a decade Yup, In my time here the whinges go in order
Afk cloaking Ogb Grrr gankers Grrr current meta Eve isnt fair, fix that please
Now im pretty sure theres a nerf afk cloaking passage in one of the dead sea scrolls but thats another matter, However unlike Shrodingers cyno the whole time everyone has known this was coming, CCP told us brain in a box was partialy driven by the desire to tame the damn code behind ogb.
In short they have been recoding the game for almost 10 years to get at these, iv known this the whole time i have been playing. From day 1 for me its been one of their stated obdjectives, tame the ogb, balance it , bring them on grid.
Better the Devil you know.
=]|[=
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
15178
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Posted - 2016.04.25 14:14:35 -
[14] - Quote
Derp, douple post, move along people, nothing to see here.
Better the Devil you know.
=]|[=
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Raging Bull Unchained
Einheit X-6
62
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Posted - 2016.04.25 14:24:08 -
[15] - Quote
Ofc beeing new and all i still have an oppinion :)
#1: Solo pvp dies because of nerfed OGB seriously, SOLO with falcon-alt, remote rep-alt, ogb-alt is not solo.
#2: "The feeling" I don-¦t know the numbers on how effective the bonuses are, but if you got a fleet of 10 people including one dedicated booster you could also use 4 boosting pilots in command ships. That-¦d be a great picture. Meh, maybe just in my mind.
#3: "The used to be" I can also understand that some old (serveral years probably?) old gamemechanic getting changed triggers the "OHMYGAWD"-reflexes of some players. Still, maybe they-¦re right :P |
Aravinth
Lithium Financial and Exploration
31
|
Posted - 2016.04.26 05:18:46 -
[16] - Quote
Alhira Katserna wrote:Rock, paper, scissors
or, The game of meaningful choices. You can go with either as both are what EVE stands for. And with the removal of offgrid boosts this is getting restored in one way.
Current offgrid booster operate outside of rock, paper, scissors and are in no way a meaningful choice. You have them or you have them not. The chance to catch an offgrid booster are nearly zero and your "proposal" with the sig bloom is one hell of a joke. 8km/s Legion with 500mn anyone? You need your own links to even come close to that speed but acting in a reasonable amount of time still won-¦t be possible.
Every ship/fitting in have has a purpose. And a hard counter. With offgrid boosts you basically removed most stuff that can hard counter you.
A few minutes in EFT and you can whip out stable svipul/confessor fits that can fly around 9km/s without boosts, drugs, or implants.
These fits can also incorporate scrams and expanded launchers making them prime hard counters for off grid boosters.
Suggesting to add sig bloom on running booster modules, means you don't need 2 different ships (dedicated scan ship + ludicrous speed ship) to hunt a booster, a quality scanning pilot in one of the new tactical destroyers could accomplish the same job, solo. Coupled with a few killers, OGBs are easily dealt with without having to reinforce blob mentality.
Ralph King-Griffin wrote:Yup, In my time here the whinges go in order
Afk cloaking Ogb Grrr gankers Grrr current meta Eve isnt fair, fix that please
Now im pretty sure theres a nerf afk cloaking passage in one of the dead sea scrolls but thats another matter, However unlike Shrodingers cyno the whole time everyone has known this was coming, CCP told us brain in a box was partialy driven by the desire to tame the damn code behind ogb.
In short they have been recoding the game for almost 10 years to get at these, iv known this the whole time i have been playing. From day 1 for me its been one of their stated obdjectives, tame the ogb, balance it , bring them on grid.
If they can some how figure out how to make it to where we can scan down cloaked ships, we could potentially apply the same penalties to the cloak, allowing us to scan down the cloaked ship easier.
A covops cloak could require a dedicated scan ship, pilot, and implants to be found. A basic cloak could have a larger sig bloom penalty requiring less of a scanning arsenal to find.
Scanning a cloaked ship down wont uncloak them, but will put you on grid and with a quality sweeping team you'd be able to find an AFK cloaker easily.
--but ya that's a different matter. ;D
Again... making the OGB easier to be scanned down effectively puts you "on grid" with them without needing to be in a blob. A fast hunter would be able to scan and catch afk ogbs allowing their kills groups an easy opportunity away from the main fleet blob. This balances the OGB by improving the Hunter/Killer meta all without extensive overhaul to the code.
It also promotes integration of different pilots with different skills and ships into fleet operations and composition. The current way CCP wants to change it will only promote leadership skills coupled with the required turret monkey skills in a null fleet setting.
-Ara
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Esnaelc Sin'led
The Unchained Club No Handlebars.
84
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Posted - 2016.04.26 06:33:13 -
[17] - Quote
Aravinth wrote:TL:DR Instead of overhauling boosts and killing PVP, add sig bloom penalty for running the boosting modules to add risk to bringing a booster to a system.
The most valid argument in your whole post is that hunter/hunted gameplay desappearance. All else are, in my point of view, just whinings seen here and there about that subject.
Links re-build is a serious topic that needs to be dealt with seriously and deeply. What Fozzie has proposed at Fanfest is very interesting because it adds a new role in the game : Buffer / Booster. This role needs to have an interesting and dedicated gameplay, there came his idea with aera of effect boosting, and even DEbuffing ennemy fleets mecanics.
My point is, whatever the arguments you would find to prevent Off-Grid erasure from the game mecanic it will never ever be more interesting than having a new role with new mecanics, new gameplay added to the game. Ever.
I've always been against off-grid links because of its non-sense, even when i realised that some part of the micro-gang / small-gang / solo gameplay will suffer a lot from it, and even more when i realised that some people from this ecosystem was also against off-grid links. You are opposing Eve Online against classic MMOs like WoW, let me tell you about DAoC (Dark Age of Camelot) mecanics. Why i left DAoC, was because of the mecanic of its "BuffBot" : you were just putting a dedicated character at a fort (station) buff everyone and leave him here protected. A counter then came to the game, and added timer on those buffs, but the only thing players had to do, is comming back to the BuffBot every timer cycles. Fozzie needs to be carefull not to do the exact same stupid build.
This is a very profound subject that needs to think on a large scale as well as the smallest.
That's why i came with 2 principles :
- Each ship class needs a dedicated Command Ship, from Frigate to BattleShip. ---> Different type of fleet can have their own buffer roaming with them / entering plexes / same mobility / warp speed/ etc... - Having all links active can't be possible, even with extra Booster in fleet. ---> Part of the booster gameplay : he needs to activate the appropriate links depending on fleet situation
That implies all sorts of things like : - Sized Links (Small Information Warfare Link / Medium Information Warfare Link / etc...) - Erasure of Command Processor (since you can only active one or two Links at the same time depending on CCP wish). - Granular (?) %ages of bonuses depending of Link size and command ship size. - Short buff timer once module have been pulsed.
Etc.. etc.. |
anaka35
Murder Consulting
3
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Posted - 2016.04.26 09:11:21 -
[18] - Quote
A role as boring as entosising - brought to you by the guy who thinks entosising is fun.
In a fleet, DPS is fun - cos you shoot things.
In a fleet Logi is fun - cos you race to apply reps and save people.
In a fleet, as a "new-age booster" , you get to - push buttons repeatedly..... not to shoot or to save or to even capture....
sound fracking awesome!
As for the genius who suggest you think outside the box and get a friend to do it - if you have a friend who wants to do that they are very boring and i hope you both die.
As for PVE, well command ships are not super good at it, so having to bring them on grid is not gonna be efficient and makes a pain in the ass more painful.
OPs suggestion at least has used some grey matter and comes from an understanding of "fun" and how a game works. He has correctly observed that boosters will be primary immediately and always, which means at least idiot FCs can do one thing right. It also means he who can bring the most boosters has the advantage - which helps the oldest most established entities the most, unsurprisingly (see PLs Astarte fleets).
Some people should not be allowed to share their ideas, let alone actually have the power to implement them. |
Lugh Crow-Slave
2296
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Posted - 2016.04.26 09:18:06 -
[19] - Quote
anaka35 wrote:In a fleet, as a "new-age booster" , you get to - push buttons repeatedly..... not to shoot or to save or to even capture....
You only have to activate the boost module once and you still get to shoot things. This just means boosters can be flown by players and not alts
Citadel worm hole tax
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Caldari 5
D.I.L.L.I.G.A.F. S.A.S Affirmative.
436
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Posted - 2016.04.26 09:37:27 -
[20] - Quote
Agondray wrote:I agree with op, this is just going to make people sit in a blob and this only works for low/null/wh/ and any boosting pve like missions/incursions (yes I know people that boost themselves in missions)
anaka35 wrote:As for PVE, well command ships are not super good at it, so having to bring them on grid is not gonna be efficient and makes a pain in the ass more painful.
As someone who has pretty much only ever used a Command Ship for boosting PVE(Anoms and Missions) I think the new changes are going to be a pain in the neck, especially for the sites that don't allow Command Ships into them. (Having the Command Ship Boosting pretty much means that you can drop a module for tank and use that slot for something else most of the time) |
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Lugh Crow-Slave
2296
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Posted - 2016.04.26 09:42:25 -
[21] - Quote
Caldari 5 wrote:Agondray wrote:I agree with op, this is just going to make people sit in a blob and this only works for low/null/wh/ and any boosting pve like missions/incursions (yes I know people that boost themselves in missions) anaka35 wrote:As for PVE, well command ships are not super good at it, so having to bring them on grid is not gonna be efficient and makes a pain in the ass more painful. As someone who has pretty much only ever used a Command Ship for boosting PVE(Anoms and Missions) I think the new changes are going to be a pain in the neck, especially for the sites that don't allow Command Ships into them. (Having the Command Ship Boosting pretty much means that you can drop a module for tank and use that slot for something else most of the time)
I can't think of a single sight that needed or greatly benefited from links and that includes wh
Citadel worm hole tax
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anaka35
Murder Consulting
2
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Posted - 2016.04.26 09:43:14 -
[22] - Quote
Lugh Crow-Slave wrote:anaka35 wrote:In a fleet, as a "new-age booster" , you get to - push buttons repeatedly..... not to shoot or to save or to even capture.... You only have to activate the boost module once and you still get to shoot things. This just means boosters can be flown by players and not alts
Sure there are no alts in eve, and if there are this will remove them, cos alts are bad. |
anaka35
Murder Consulting
2
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Posted - 2016.04.26 09:44:25 -
[23] - Quote
Lugh Crow-Slave wrote:Caldari 5 wrote:Agondray wrote:I agree with op, this is just going to make people sit in a blob and this only works for low/null/wh/ and any boosting pve like missions/incursions (yes I know people that boost themselves in missions) anaka35 wrote:As for PVE, well command ships are not super good at it, so having to bring them on grid is not gonna be efficient and makes a pain in the ass more painful. As someone who has pretty much only ever used a Command Ship for boosting PVE(Anoms and Missions) I think the new changes are going to be a pain in the neck, especially for the sites that don't allow Command Ships into them. (Having the Command Ship Boosting pretty much means that you can drop a module for tank and use that slot for something else most of the time) I can't think of a single sight that needed or greatly benefited from links and that includes wh
Literally the most uninformed opinion in the history of eve.
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Caldari 5
D.I.L.L.I.G.A.F. S.A.S Affirmative.
436
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Posted - 2016.04.26 10:04:54 -
[24] - Quote
Lugh Crow-Slave wrote:Caldari 5 wrote:Agondray wrote:I agree with op, this is just going to make people sit in a blob and this only works for low/null/wh/ and any boosting pve like missions/incursions (yes I know people that boost themselves in missions) anaka35 wrote:As for PVE, well command ships are not super good at it, so having to bring them on grid is not gonna be efficient and makes a pain in the ass more painful. As someone who has pretty much only ever used a Command Ship for boosting PVE(Anoms and Missions) I think the new changes are going to be a pain in the neck, especially for the sites that don't allow Command Ships into them. (Having the Command Ship Boosting pretty much means that you can drop a module for tank and use that slot for something else most of the time) I can't think of a single sight that needed or greatly benefited from links and that includes wh Now go back at look at the fits that you used and think about what you could do with 1 less tanking module and swapping it for an extra Damage Mod/Tracking Mod/TP/Web/or anything else for that matter. |
Lugh Crow-Slave
2296
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Posted - 2016.04.26 10:15:56 -
[25] - Quote
Caldari 5 wrote:Lugh Crow-Slave wrote:Caldari 5 wrote:Agondray wrote:I agree with op, this is just going to make people sit in a blob and this only works for low/null/wh/ and any boosting pve like missions/incursions (yes I know people that boost themselves in missions) anaka35 wrote:As for PVE, well command ships are not super good at it, so having to bring them on grid is not gonna be efficient and makes a pain in the ass more painful. As someone who has pretty much only ever used a Command Ship for boosting PVE(Anoms and Missions) I think the new changes are going to be a pain in the neck, especially for the sites that don't allow Command Ships into them. (Having the Command Ship Boosting pretty much means that you can drop a module for tank and use that slot for something else most of the time) I can't think of a single sight that needed or greatly benefited from links and that includes wh Now go back at look at the fits that you used and think about what you could do with 1 less tanking module and swapping it for an extra Damage Mod/Tracking Mod/TP/Web/or anything else for that matter.
Not much that would give me all that much more isk/tic besides even if it did a small sacrifice in this area in order to add gameplay to a class that curantly has none is worth it
Citadel worm hole tax
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anaka35
Murder Consulting
2
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Posted - 2016.04.26 10:46:25 -
[26] - Quote
Lugh Crow-Slave wrote:Caldari 5 wrote:Lugh Crow-Slave wrote:Caldari 5 wrote:Agondray wrote:I agree with op, this is just going to make people sit in a blob and this only works for low/null/wh/ and any boosting pve like missions/incursions (yes I know people that boost themselves in missions) I can't think of a single sight that needed or greatly benefited from links and that includes wh Now go back at look at the fits that you used and think about what you could do with 1 less tanking module and swapping it for an extra Damage Mod/Tracking Mod/TP/Web/or anything else for that matter. Not much that would give me all that much more isk/tic besides even if it did a small sacrifice in this area in order to add gameplay to a class that curantly has none is worth it Not much that would give me all that much more isk/tic besides even if it did a small sacrifice in this area in order to add gameplay to a class that curantly has none is worth it
Except you are wrong. more wrong than a a minmitar amarrian goatbaby.
ever heard of INCURSION FLEETS?
No. I'm not surprised.
Just to let you know that they represent an excellent example of OGBs making a difference.
Also if you honestly believe it didn't make a difference you really should not bother getting in the debate with adults. |
Lugh Crow-Slave
2296
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Posted - 2016.04.26 10:57:56 -
[27] - Quote
Not a big enough one to warrant preventing the change
Citadel worm hole tax
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anaka35
Murder Consulting
2
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Posted - 2016.04.26 11:06:59 -
[28] - Quote
Lugh Crow-Slave wrote:Not a big enough one to warrant preventing the change
Please re-read OPs statement and re-evaluate your last comment.
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Lugh Crow-Slave
2297
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Posted - 2016.04.26 11:41:19 -
[29] - Quote
His change doesn't do much it's already extremely easy to scan down even T3 boosters
Citadel worm hole tax
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Daichi Yamato
Xero Security and Technologies
3217
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Posted - 2016.04.26 17:21:13 -
[30] - Quote
So losing ogb means you dont make as much isk/hour? How awful.
The fact that command ships cannot get into certain sites only makes the change better. Now there are places where you know the ships within won't have boosts.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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