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Enabran' Tain
Viziam Amarr Empire
11
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Posted - 2016.04.27 20:14:14 -
[1] - Quote
As most of you may, or may not, have noticed your Dreadnoughts (without any update information) have been completely castrated in regards to damage and defenses. Much like drakes or tengus, the damage as be reduced to the equivalent of a flying dog turd, without an explanation as to why it happened.
This thread serves to provide an opportunity for CCP reps or devs to explain why they felt the need, especially after so much time, to mutilate the defenses and damage of dreads.
Absolutely baseless, especially since, for some obscene reason Citadels cannot, and will not take damage over 75k at a time with a regeneration rate that far exceeds that (because EvE is real, and that's realistic.) |
Rowells
ANZAC ALLIANCE Mercenary Coalition
3029
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Posted - 2016.04.27 20:57:48 -
[2] - Quote
Enabran' Tain wrote:without an explanation as to why it happened.
BREAKING NEWS~~!!
Man emerges from from rock-based home after months in isolation.
More on this story at 11. |
Yourmoney Mywallet
Jita Institute of Applied Monetary Manipulation
981
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Posted - 2016.04.27 21:06:28 -
[3] - Quote
Rowells wrote:Enabran' Tain wrote:without an explanation as to why it happened. BREAKING NEWS~~!! Man emerges from from rock-based home after months in isolation. More on this story at 11. /thread |
Commander Spurty
1628
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Posted - 2016.04.27 21:14:54 -
[4] - Quote
Rowells wrote:Enabran' Tain wrote:without an explanation as to why it happened. BREAKING NEWS~~!! Man emerges from from rock-based home after months in isolation. More on this story at 11.
THIS ^^ - Level up 'reading patch notes'
There are good ships,
And wood ships,
And ships that sail the sea
But the best ships are Spaceships
Built by CCP
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Enabran' Tain
Viziam Amarr Empire
11
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Posted - 2016.04.27 21:35:35 -
[5] - Quote
No useful responses so far. |
Kieron VonDeux
177
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Posted - 2016.04.27 21:39:49 -
[6] - Quote
Enabran' Tain wrote:No useful responses so far.
Been talked about for months. The fact you missed it doesn't warrant them to personally grace your thread of ignorance to educate and inform you.
Take a stroll by Upcoming Feature and Change Feedback Center if you want to catch up a bit. |
Aiwha
Infinite Point Violence of Action.
1151
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Posted - 2016.04.27 21:39:57 -
[7] - Quote
You have to turn on the siege module.
Sanity is fun leaving the body.
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Enabran' Tain
Viziam Amarr Empire
11
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Posted - 2016.04.27 21:52:10 -
[8] - Quote
Damage was cut in half today, in a single day.
Turning on siege module still yields half of what the damage did yesterday.
Disinformation trolls and tools so far, no valuable information from replies so far. |
Kieron VonDeux
177
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Posted - 2016.04.27 22:02:54 -
[9] - Quote
Enabran' Tain wrote:Damage was cut in half today, in a single day.
Turning on siege module still yields half of what the damage did yesterday.
Disinformation trolls and tools so far, no valuable information from replies so far.
Stats for Dreads were changed. Stats for pre-existing turrets were changed, lowered dmg. New turrets were added, do more dmg than what old ones now do. New skills were added.
You: Need to buy new turrets, train new skills, to get back some of the reduced damage out put, but not all.
Why?
Well, read up on those threads that were referenced above.
...Yeah, you may need to take some personal effort to find out more.
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Rowells
ANZAC ALLIANCE Mercenary Coalition
3031
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Posted - 2016.04.27 22:14:40 -
[10] - Quote
Enabran' Tain wrote:Damage was cut in half today, in a single day.
Turning on siege module still yields half of what the damage did yesterday.
Disinformation trolls and tools so far, no valuable information from replies so far. The fact that you saw a specific detail like the damage cap but completely missed any mention of capital rebalances is...curious, to say the least. |
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TigerXtrm
KarmaFleet Goonswarm Federation
1464
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Posted - 2016.04.27 22:15:00 -
[11] - Quote
Enabran' Tain wrote:As most of you may, or may not, have noticed your Dreadnoughts (without any update information) have been completely castrated in regards to damage and defenses. Much like drakes or tengus, the damage as be reduced to the equivalent of a flying dog turd, without an explanation as to why it happened.
This thread serves to provide an opportunity for CCP reps or devs to explain why they felt the need, especially after so much time, to mutilate the defenses and damage of dreads.
Absolutely baseless, especially since, for some obscene reason Citadels cannot, and will not take damage over 75k at a time with a regeneration rate that far exceeds that (because EvE is real, and that's realistic.)
These changes have been announced for literally MONTHS. Next time you want to complain and demand explanations, keep informed about stuff that matters to you instead of complaining after the fact.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
15221
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Posted - 2016.04.27 22:19:55 -
[12] - Quote
Enabran' Tain wrote: Disinformation trolls and tools so far, no valuable information from replies so far.
because the information regarding this has been readily available for at least 6 months.
there was an extensive focus group too.
take your foot out of your mouth before responding please.
Better the Devil you know.
=]|[=
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Yang Aurilen
The Mjolnir Bloc The Bloc
1115
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Posted - 2016.04.27 23:39:27 -
[13] - Quote
You guys are still wrong. You're supposed to be agreeing with him otherwise he'll downboat you and only upboat the replies that says CCP screwed up.
Say it with me: "CCP DIDN'T INFORM ME OF THE CAPITAL CHANGES VIA A PERSONAL VISIT FROM HILMAR WITH HIM SERVING ME CAVIAR SINCE AND 1000 PLEXES AND THAT IS THE ONLY WAY I CAN BE INFORMED OF CAPITAL CHANGES".
Post with your NPC alt main and not your main main alt!
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Shae Tadaruwa
Science and Trade Institute Caldari State
271
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Posted - 2016.04.28 02:17:15 -
[14] - Quote
Enabran' Tain wrote:As most of you may, or may not, have noticed ... If only most may or may not have noticed, what's the state of the other people? |
d0cTeR9
Serenity Cartel Rebel Squad
322
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Posted - 2016.04.28 02:19:22 -
[15] - Quote
OP failed harder than the Imperium.
Been around since the beginning.
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Shae Tadaruwa
Science and Trade Institute Caldari State
275
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Posted - 2016.04.28 03:57:33 -
[16] - Quote
Meanwhile, upon logging in and checking the new fighter bay of my carrier, it's apparent that every drone that was in the drone bay has been converted into a Firbolg I, netting me over 2 Billion ISK on the previous value of the drones.
CCP are awesome. \o/ |
Linus Gorp
Ministry of Propaganda and Morale Black Marker
214
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Posted - 2016.04.28 07:48:30 -
[17] - Quote
Shae Tadaruwa wrote:Meanwhile, upon logging in and checking the new fighter bay of my carrier, it's apparent that every drone that was in the drone bay has been converted into a Firbolg I, netting me over 2 Billion ISK on the previous value of the drones.
CCP is awesome. \o/ Every fighter was multiplied by 4.
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
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gnshadowninja
Back Passage Explorer's Vendetta Mercenary Group
242
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Posted - 2016.04.28 08:13:40 -
[18] - Quote
This thread was doomed from the start. |
Caldari 5
D.I.L.L.I.G.A.F. S.A.S Affirmative.
438
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Posted - 2016.04.28 08:19:18 -
[19] - Quote
Linus Gorp wrote:Shae Tadaruwa wrote:Meanwhile, upon logging in and checking the new fighter bay of my carrier, it's apparent that every drone that was in the drone bay has been converted into a Firbolg I, netting me over 2 Billion ISK on the previous value of the drones.
CCP is awesome. \o/ Every fighter was multiplied by 4. And your normal Drones moved to your Med Clone station.
The issue I have is that they removed all the drones and changed the requirements to use existing fighters in the same patch to include a new skill which was only put into TQ in the same patch. |
Captain Awkward
Republic University Minmatar Republic
127
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Posted - 2016.04.28 09:35:55 -
[20] - Quote
Caldari 5 wrote:Linus Gorp wrote:Shae Tadaruwa wrote:Meanwhile, upon logging in and checking the new fighter bay of my carrier, it's apparent that every drone that was in the drone bay has been converted into a Firbolg I, netting me over 2 Billion ISK on the previous value of the drones.
CCP is awesome. \o/ Every fighter was multiplied by 4. And your normal Drones moved to your Med Clone station. The issue I have is that they removed all the drones and changed the requirements to use existing fighters in the same patch to include a new skill which was only put into TQ in the same patch.
Light Fighter skill book was available before patch. Cant say for shure for heavy fighters but i gues it was also available. |
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Caldari 5
D.I.L.L.I.G.A.F. S.A.S Affirmative.
440
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Posted - 2016.04.28 11:31:12 -
[21] - Quote
Captain Awkward wrote:Caldari 5 wrote:Linus Gorp wrote:Shae Tadaruwa wrote:Meanwhile, upon logging in and checking the new fighter bay of my carrier, it's apparent that every drone that was in the drone bay has been converted into a Firbolg I, netting me over 2 Billion ISK on the previous value of the drones.
CCP is awesome. \o/ Every fighter was multiplied by 4. And your normal Drones moved to your Med Clone station. The issue I have is that they removed all the drones and changed the requirements to use existing fighters in the same patch to include a new skill which was only put into TQ in the same patch. Light Fighter skill book was available before patch. Cant say for shure for heavy fighters but i gues it was also available.
IIRC the Light Fighter Skill Book was only on SiSi previously and the Patch Notes appear to indicate that it was only just put on. However the bit that really bites is the whole able to use before the patch, able to use after the patch that CCP normally does not being followed this time around(ie the change in requirements preventing the use of them).
https://community.eveonline.com/news/patch-notes/patch-notes-for-eve-online-citadel
Patch Notes wrote: Skills:
The skill "Structure Defensive Systems" has been re-named "Structure Doomsday Operation" and now provides 2% reduced cycle time for Citadel Doomsday modules per level Capital Weapon Specialization skills have been added "Advanced Drone Interfacing" has been renamed to "Fighter Hangar Management" to reflect its updated purpose. Two new fighter skills have been added: Light Fighters Support Fighters "Fighter Bomber" skill has been renamed to "Heavy Fighters" to reflect its updated purpose.
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ISD Max Trix
ISD Community Communications Liaisons
249
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Posted - 2016.04.28 12:18:53 -
[22] - Quote
The changes to Capital ships has been discussed in length. Please view some of the threads and dev blogs others have posted in this thread.
Thread Closed for Redundancy.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
I do not respond to Evemails.
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