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baltec1
Bat Country Pandemic Legion
17620
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Posted - 2016.05.05 20:10:47 -
[1] - Quote
Indahmawar Fazmarai wrote:Jenn aSide wrote:(...)
This is EVE, if you let players make content like that will will make something so intensely unbalanced it would be abused.
For example, I would make a mission with one room where 50 low bounty npcs would spawn on the beacon after 50 seconds of someone landing, then another 50 high bounty NPCs 100 km from that in a direct line from where you land. The beacon NPCs would only have an activation range od 30 km.
The key would be to warp in, MJD to the high value rats and kill them, while the low value rats spawn behind you out of activation range and GUARD you from mission invaders that would get instantly blapped as soon as they tried to move towards me. I'd single handedly crash the economy with all the rats I killed.
It took me 15 seconds to think that up, and I'm not even the smartest or most creative guy when it comes to that kind of thing. You really want to hand DEV TOOLS to a community of people filled with devious folk?
This is one of the reasons why in my different proposals dynamically generated PvE content would be assigned as double anonymous: the player seeding it doesn't knows which mission is seeded and the player getting the mission doesn't knows who seeded it. Thus the mission reacts to unknown inputs and becomes a unknown output; no shenanigans would be possible if enough missions where seeded (and then the system still could pick via RNG one of several seeded missions).
I would add a mission that over agros with the simple aim to destroy mission ships. |
baltec1
Bat Country Pandemic Legion
17623
|
Posted - 2016.05.05 20:57:09 -
[2] - Quote
Ralph King-Griffin wrote:I would add a mission that requires a damsel but does not give you one
This thread is now about cooking up the most deranged mission you can think of. |
baltec1
Bat Country Pandemic Legion
17623
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Posted - 2016.05.05 21:11:13 -
[3] - Quote
Multi stage mission, first room, empty aside from a warp gate 100km away and 17 web towers. One of the towers will spawn 20 battleships, each battleship is itself a trigger that spawns 10 BC. The trigger tower is randomized.
Second room, one rat. Its a sansha dread, entry requires a single use keycard you can find in a can in the previous room. |
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