Liu
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Posted - 2007.02.22 10:34:00 -
[1]
i know EVE isnt Baldur's Gate or Morrowind, but it would be very nice to be able to take decissions over missions, and have different outcomes for it.
for example, typical mission of an ex-employee that has stolen some papers. the only way to resolve the mission now is going there, killing the bad guy, getting the papers and giving them to the agent. but, what if we had more options? for example, we find the bad guy, and he offers us twice the reward for not killing him, or he asks for mercy and we only have to scort him back to the station, or even, he offers us a job as a full-time spy and gives us some duplicates for the agent, so that he still trust us.
for every decision, there should be a completely different outcome, even opening up new layers or branches of missions, like getting in contact with a pirate aliance or a mafia leader.
also, i would love to see corpwide missions. corpwide not because they are harder or have tough rats, but because they happen at many places at the same time, or involve huge hauling. these missions could be accepted or denyed only by the CEO, and rewards should be huge corp LPs and standing.
and if you want to push the game towards the pvp side, you could introduce pvp missions. for example, if i have been working for caldary navy for a long time, probably gallente fedaration will hate me, so some gallente agent could ask for someone to kill me and give them killing right towards me on all gallente space. at the same time, my caldary navy agent would warn me that they have heard some rumours about gallente federation being angry at me and hiring someone to hunt me. maybe he could even send me on a special mission to steal the report and thus discover who is this pilot that has to kill me, and get kill rights over him on caldari space. probably this could be enhanced with factional warfare.
maybe even code some unespected encounters or reactions, like for example, if i find Estamel, and when he is nearly dead, i offer him to gang with me and remote repair him, he gives me a special bookmark where i can find many of his personal modules. of course, for this to work, it should be kept secret, and work only once. but still, i hope you get my point. gives us more freedom and ways to interact with npcs.
please, ANYTHING that introduces some unpredictability, randomness, challenge, thinking and thrill into the mission system. make so that we dont have to worry only about tanks and damage.
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