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Kulmid
Bringers of Misfortune
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Posted - 2007.02.22 02:58:00 -
[1]
Edited by: Kulmid on 22/02/2007 02:55:55
HIGH-SLOTS : ~~~~~~~~~~~~ - [ 190 | 26] Heavy Neutron Blaster II [80xVoid M] - [ 190 | 26] Heavy Neutron Blaster II [80xVoid M] - [ 190 | 26] Heavy Neutron Blaster II [80xVoid M] - [ 190 | 26] Heavy Neutron Blaster II [80xVoid M] - [ 190 | 26] Heavy Neutron Blaster II [80xVoid M] - [ 0 | 0] Empty Slot
MED-SLOTS : ~~~~~~~~~~~~ - [ 150 | 50] Y-T8 Overcharged Hydrocarbon I Microwarpdrive - [ 1 | 32] Warp Disruptor I - [ 150 | 25] Medium Electrochemical Capacitor Booster I
LOW-SLOTS : ~~~~~~~~~~~~ - [ 173 | 28] Medium Armor Repairer II - [ 1 | 30] Magnetic Field Stabilizer II - [ 1 | 30] Magnetic Field Stabilizer II - [ 1 | 30] Magnetic Field Stabilizer II - [ 1 | 44] Armor Explosive Hardener II - [ 1 | 30] Damage Control II
RIG-SLOTS : ~~~~~~~~~~~~ - [ 100] Ancillary Current Router I - [ 100] Ancillary Current Router I
DRONE BAY : ~~~~~~~~~~~~~~~ - Hammerhead II - Hammerhead II - Hammerhead II - Hammerhead II - Hammerhead II
SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Powergrid : 1432.0 MW / 1436.875 MW CPU : 408.25 tf / 437.5 tf Armor HP : 2550.0 Armor EM : 66.0 % Armor Explo : 65.57 % Armor Kinetic : 86.19 % Armor Thermal : 72.38 % Structure HP : 3163.75
==> 762.8 DPS <==
This fits with AWU 5, I'd say this is a pretty nice setup, the Deimos has a new power with the introduction of rigs
~~~~~~~~~~~~ Anyone have any improvements and/or suggestions? ~~~~~~~~~~~~
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Kulmid
Bringers of Misfortune
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Posted - 2007.02.22 03:14:00 -
[2]
Edited by: Kulmid on 22/02/2007 03:11:10
Originally by: DiuxDium Then you run into serious cap issue though.
did you happened to notice the injector?
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Kulmid
Bringers of Misfortune
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Posted - 2007.02.22 03:33:00 -
[3]
Edited by: Kulmid on 22/02/2007 07:08:07
Originally by: Mr Peanut Seems like it would be great for gangs, but simply not viable for solo. A webber means that getting in range would be near-impossible.
I never had an issue killing with a Thorax with the same midslot layout, you can just burst the MWD to stay in range with all that excess cap
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Kulmid
Bringers of Misfortune
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Posted - 2007.02.22 19:58:00 -
[4]
I personally would like to drop that utility high slot for another med slot, making it a viable solo ship, with a MWD, injector, web, scrambler
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Kulmid
Bringers of Misfortune
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Posted - 2007.02.23 10:25:00 -
[5]
Edited by: Kulmid on 23/02/2007 10:23:48
Originally by: Mutant Caldari /me waits for Deety to post in the Deimos topic
Why are we waiting for Deety?
~~~~~~~~~~~~~ Deety while your setup may work for PvE, which I've found against serpentis is a very easy task, do you have the cap recharge to sustain all of that with a nos or 2 on you? with the injector I can run my setup till I run out of injectors which will take approx. 4-5 mins, depending on how often I need to use em. Also, once you drop below your max cap regen, its going to go down hill quick for you. I figure you'd be better off with another grid rig and fitting an injector instead of the cap recharger in the mids
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Kulmid
Bringers of Misfortune
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Posted - 2007.02.23 18:48:00 -
[6]
Originally by: wierchas noobhunter ill better take rax its do almost same dps and cost way less
Hmmm... if you tried to fit a neutron setup on a rax with 3x mag stabs, you'd have a 2 slot tank and 68 grid after the guns with AWU 5, doesn't seem like a very viable setup to me
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Kulmid
Bringers of Misfortune
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Posted - 2007.02.26 23:32:00 -
[7]
Originally by: Donmadefy to me it's insane that people try to fit a third damage mod ... I'm curious what the difference in DPS is, as I reckon it would be worth dropping and adding something to make you last longer. I dunno, a CPR maybe? Another energised plate?
about 12% more
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