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Thread Statistics | Show CCP posts - 3 post(s) |
ACESsiggy
ACESsiggy Corporation
50
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Posted - 2016.05.08 20:34:02 -
[1] - Quote
At first I thought the animation to point the pilot in the direction you were warping was a cool idea, but now I'm in agreement with a previous thread that has been locked, could we have this turned off? :)
Maybe put something simple yet interesting versus grabbing and rotating your camera.....
Thanks!
GÇ£The open-minded see the truth in different things: the narrow-minded see only the differences.GÇ¥
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Ranzabar
Ratio 1.618 Corp
141
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Posted - 2016.05.09 00:50:25 -
[2] - Quote
I agree. After all, we normally watch ourselves tool around in space from a third-person perspective. Why that should change when you jump is beyond me. I don't like it at all.
it's inconsistent with the normal gameplay visual perspective.
Abide
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Nat Silverguard
Aideron Robotics
458
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Posted - 2016.05.09 05:07:47 -
[3] - Quote
NO!!!
Just Add Water
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Ex0101
The Scope Gallente Federation
39
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Posted - 2016.05.09 13:13:37 -
[4] - Quote
Many screamed about it when it was added, as always nothing changed, obviously it never will. |
Robert Caldera
Caldera Trading and Investment
1134
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Posted - 2016.05.09 14:21:43 -
[5] - Quote
same about the floating in space animation after getting podded. Annoying as hell and totally useless. |
Kieron VonDeux
201
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Posted - 2016.05.09 15:05:14 -
[6] - Quote
Just a note, no change has ever come without at least some one disliking it. Frequently when Devs do listen to those few they end up pissing off even more by changing it back. Not always the case but it happens enough to make them very leery of reverting such things.
Another note, a game that never changes little things like that always die at some point due to that, because most want such little changes over time because without them the game gets stale.
Things always change in this game. Sometimes you will like it, sometimes you won't, but generally you will have a better experience if you don't obsess over such little things.
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TigerXtrm
KarmaFleet Goonswarm Federation
1516
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Posted - 2016.05.09 15:26:25 -
[7] - Quote
People are still b*tching about this? Get the f*ck out.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
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Sky Marshal
Core Industry. Circle-Of-Two
119
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Posted - 2016.05.09 15:42:51 -
[8] - Quote
Kieron VonDeux wrote:Just a note, no change has ever come without at least some one disliking it. Frequently when Devs do listen to those few they end up pissing off even more by changing it back. Not always the case but it happens enough to make them very leery of reverting such things.
Another note, a game that never changes little things like that always die at some point due to that, because most want such little changes over time because without them the game gets stale.
Things always change in this game. Sometimes you will like it, sometimes you won't, but generally you will have a better experience if you don't obsess over such little things.
Unfortunately, it don't work this way.
I have to agree about the fact that if you don't change "little things", at a moment it accumulates and become a really bad point for a game, especially Eve Online. But sometimes if you change some of them the wrong way, you will find players obsessed with that because this changes become real annoyances.
The main problem with the jump gate animation -for my case- is this annoying lightning effect who can't be disabled. After some jumps, I have to cover the center of the screen with wallet/industry window because I begin to have an headache. And so obviously my gaming experience in EVE has reduced since this new jump animation, but I can't stay in a station forever.
I understand that this effect is here to give an "active" feeling to the gate, but if it can affect physically some players, that means it has been done wrongly.
I can say the same for many others little things, like the deletion of the "Load Station Environment" option, a really bad move who raise up the GPU temperature. I am afraid that CCP will lose players who use gaming laptops...
So yes, little things must be changed but with CCP it is better not, because CCP often break them instead of upgrade them and they don't care of feedback ....... |
Kieron VonDeux
201
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Posted - 2016.05.09 16:09:54 -
[9] - Quote
Sky Marshal wrote:Kieron VonDeux wrote:Just a note, no change has ever come without at least some one disliking it. Frequently when Devs do listen to those few they end up pissing off even more by changing it back. Not always the case but it happens enough to make them very leery of reverting such things.
Another note, a game that never changes little things like that always die at some point due to that, because most want such little changes over time because without them the game gets stale.
Things always change in this game. Sometimes you will like it, sometimes you won't, but generally you will have a better experience if you don't obsess over such little things.
Unfortunately, it don't work this way. I have to agree about the fact that if you don't change "little things", at a moment it accumulates and become a really bad point for a game, especially Eve Online. But sometimes if you change some of them the wrong way, you will find players obsessed with that because this changes become real annoyances. The main problem with the jump gate animation -for my case- is this annoying lightning effect who can't be disabled. After some jumps, I have to cover the center of the screen with wallet/industry window because I begin to have an headache. And so obviously my gaming experience in EVE has reduced since this new jump animation as you can't live in a station forever, I even left few months because of that. I understand that this effect is here to give an "active" feeling to the gate, but if it can physically affect some players, that means it has been done wrongly. But CCP never admit that when it happen. I can say the same for many others little things, like the deletion of the "Load Station Environment" option, a really bad move who raised up the GPU temperature. I am afraid that CCP will lose players who use gaming laptops... So yes, little things must be changed but with CCP it is better not, because CCP often break them instead of upgrade them, and they don't care of feedback.......
I feel for you, I get migraines myself and luckily for me such in-game things don't trigger them.
But I can see CCP's position, if they start regularly making changes because someone says it has that effect on them, then unfortunately there would a huge surge in people saying some change in effect affects them like that.
For years I tried to tell my friends what is was like to have migraines and they would say they knew what I meant, then I showed them that video on Youtube and they were like omg! really.
Its unfortunate that there is no test to convey these issues so those involved can really see what you suffer.
But CCP does need to weigh everything and due to possible abuse by others, they have to play it safe.
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Pandora Carrollon
Kingsman Tailors
227
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Posted - 2016.05.09 20:41:23 -
[10] - Quote
Sky Marshal wrote:The main problem with the jump gate animation -for my case- is this annoying lightning effect who can't be disabled. After some jumps, I have to cover the center of the screen with wallet/industry window because I begin to have an headache. And so obviously my gaming experience in EVE has reduced since this new jump animation as you can't live in a station forever, I even left few months because of that.
Sounds like the gamma is out of whack on your monitor. If you have it turned up to see, you should probably back it down. Maybe invest in a high quality monitor that you can adjust to your needs.
Cheapest thing you can do is look away when the jump happens. Good time to pick up your favorite beverage and take a sip.
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
-- Pandora's Rules to EVE by
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Jazmyn Stone
KIRSTONE ALLIANCE
179
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Posted - 2016.05.09 21:16:15 -
[11] - Quote
I warp to a gate to the next star system, and then there's a slight pause.
My ship is jerked into alignment with the gate, then shot thru into the "wormhole", and appears in the next system.
I do not like the ship being jerked into alignment with the gate, I really annoys me, as it just doesn't seem "real".
I would just like to see that when I warp to a gate, I am then instantly sent thru the wormhole into the next system.
-Jaz
Always remember Tovil-Toba, and what was done there.
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Zeko Rena
ENCOM Industries
3279
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Posted - 2016.05.09 21:43:06 -
[12] - Quote
Ranzabar wrote:I agree. After all, we normally watch ourselves tool around in space from a third-person perspective. Why that should change when you jump is beyond me. I don't like it at all.
it's inconsistent with the normal gameplay visual perspective.
Because your little camera drone must dock with your ship during jumps, otherwise it will get left behind! |
Sky Marshal
Core Industry. Circle-Of-Two
121
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Posted - 2016.05.10 11:31:46 -
[13] - Quote
Pandora Carrollon wrote:Sounds like the gamma is out of whack on your monitor. If you have it turned up to see, you should probably back it down. Maybe invest in a high quality monitor that you can adjust to your needs.
Cheapest thing you can do is look away when the jump happens. Good time to pick up your favorite beverage and take a sip. I took a video, so I could capture a screenshot without taking risks after docking. I guess the video player wasn't correctly setted.
For the second point, of course I can adapt myself to the game and this is already what I do. This bubble of light appear at any activation of a stargate, whatever you take it or not. When I gate-camp, I change the camera angle to hide it, but I can't do that while jumping, as the jump animation is forced to the players (we lose control of the camera at this moment).
I shouldn't have to do that, it doesn't make any sense. Adapt (or die) to the gameplay, yes. Adapt to the game, no, it should be the other way. EVE has some options like to disable the Camera Shake (I disabled it since I enter the game 10 years ago) and many others, why isn't there any for some of the last (so-called) shiny effects ? I have the feeling that CCP is in his "psssshhhh" period and force it to us without any other consideration. No wonder 52% of new players don't stay, between bad decisions and a bad tutorial...
So in short, I want the death of this bubble of light at the center of a stargate. It pulsates too much, generate lightning... This is a real annoyance. |
Pandora Carrollon
Kingsman Tailors
235
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Posted - 2016.05.10 17:29:47 -
[14] - Quote
Sky Marshal wrote:So in short, I want the death of this bubble of light at the center of a stargate, whatever I jump or not. It pulsates too much, generate lightning... This is a real annoyance.
I'm sorry to hear it's such a bother for you. I don't notice it because I jump with my mouse so I'm already moving the pointer to above the current system listing in the route since it 'jumps up' when the jump is triggered and I right click on the name of the next system in the list that appears there and once I lost the 'streaks' on the screen I click on 'jump' for the next system. My ship never stops moving and warping. I rarely sit under cloak for more than a second when I'm in a rush or in hazardous space.
Thus, I'm never looking at the middle of the screen. I'm being efficient and the warp effect more than bores me by now.
You could also turn down your monitors brightness a notch or two. This will make it seem less annoying. Just some ideas for the way the game is now.
And, to your general sense about the game has to change to suit you not you to the game, that position seems a little... odd. Maybe I'm misinterpreting your sentiments.
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
-- Pandora's Rules to EVE by
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Tau Cabalander
Retirement Retreat Working Stiffs
6037
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Posted - 2016.05.10 17:43:27 -
[15] - Quote
I have turned-off all camera bob, weave, shake, and auto-field of view (or whatever it is called).
Otherwise I find warping intolerable. |
Andrey Horvat
Dynamic Solutions Incorporated Phoebe Freeport Republic
0
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Posted - 2016.05.10 18:59:33 -
[16] - Quote
I don't get it, you're complaining about the ship aligning to the place where you will warp? I don't understand the problem.. |
DaReaper
Net 7
2844
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Posted - 2016.05.10 22:29:43 -
[17] - Quote
the jump animation has bene in what, for two year snow? and you are just now whining about it? The point of the animation is to cover the load screen as the game loads the next system. just look away. hell most of the time i don;t even the damn thing cause i land on the gate i automaticy look at somehting else.
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
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Marsha Mallow
2831
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Posted - 2016.05.10 23:27:47 -
[18] - Quote
+1 please allow option to turn off.
And no, not ever going to stop whining about this. It's intolerable for those of us who suffer from motion sickness, and 'look away' is not an acceptable workaround. Not asking for a redesign, just allow those of us who want to turn the damn thing off, to turn the damn thing off. It's not an unreasonable request for any visual mechanic. If major numbers of players do disable it, then perhaps a rethink is needed.
Knowing they have more SP than I do isnGÇÖt going to stop me from taking the fight if I was going to take it.
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Keebler Wizard
Royal Amarr Institute Amarr Empire
6
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Posted - 2016.05.11 17:50:29 -
[19] - Quote
Marsha Mallow wrote:+1 please allow option to turn off.
And no, not ever going to stop whining about this. It's intolerable for those of us who suffer from motion sickness, and 'look away' is not an acceptable workaround. Not asking for a redesign, just allow those of us who want to turn the damn thing off, to turn the damn thing off. It's not an unreasonable request for any visual mechanic. If major numbers of players do disable it, then perhaps a rethink is needed.
Levels of detail toggles are fine, but turning on and off major graphical effects would change the game experience too much. Where does it end? Im going to agree with the better monitor crowd, or adjust your GPU settings to lower the brightness that way. |
Bumblefck
Kerensky Initiatives
12007
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Posted - 2016.05.11 18:23:32 -
[20] - Quote
TigerXtrm wrote:Offensive
People are still breaking the forum rules regarding bypassing the profanity filter? Kindly disembark
Perfection is a dish best served like wasabi .
Bumble's Space Log
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Sky Marshal
Core Industry. Circle-Of-Two
123
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Posted - 2016.05.11 23:07:58 -
[21] - Quote
Keebler Wizard wrote:
Levels of detail toggles are fine, but turning on and off major graphical effects would change the game experience too much. Where does it end? Im going to agree with the better monitor crowd, or adjust your GPU settings to lower the brightness that way.
Do you realize that you are contradictory ? Try to set the shaders at minimum, you will see that it turns off major graphics effects (dust and damage on ships, adverts in station don't work, etc.) but the jump animation or this bubble of light would be a no-go because it would hurt the game experience too much ?
There is one option for ship explosions, something you don't encounter all the time depending of your choices in the game. A stargate, we encounter it all the time. That doesn't make any sense.
This is something who can cost customers. I trashed Tropico 5 because there is no options to remove the blur effect applied on the game area after you zoomed out just a bit (and really just a bit). Sorry but I don't have "eyes blur adaptation off" option in my head and I was feeling bad after only 30 minutes of gaming (all hail free week-ends) and the devs don't care... If only Eve wasn't Eve, I would have left.
We are not all fully-able players nor we don't have the same computers, this is why there are options for that. It is impossible to give the same game experience to everyone but it seems that CCP don't care anymore and want to try anyway (RGB sliders, Load Station Environment, etc.). I hope they will come back to their senses one day...
The brightness is not a way to correct the problem, it will just attenuate it a bit at the cost of more UI unpracticalness. Cover the center of the screen as I do now remains the most efficient method. |
Mr Mieyli
Hedion University Amarr Empire
310
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Posted - 2016.05.12 07:49:01 -
[22] - Quote
Only in EvE would a request for more customisation of the UI / appearance be taken as a bad thing. Honestly what is to be lost by letting people turn on or off things that bother them? Who does it effect apart from the guy who turns off "stargate animations"?
A case for more AoE in EvE
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Aiwha
Infinite Point Violence of Action.
1178
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Posted - 2016.05.12 13:49:07 -
[23] - Quote
It still drives me nuts.
Sanity is fun leaving the body.
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CCP Darwin
C C P C C P Alliance
2069
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Posted - 2016.05.12 14:21:34 -
[24] - Quote
Mr Mieyli wrote:Only in EvE would a request for more customisation of the UI / appearance be taken as a bad thing. Honestly what is to be lost by letting people turn on or off things that bother them? Who does it effect apart from the guy who turns off "stargate animations"? Offering toggles for various graphic effects raises a bunch of issues, from ensuring that the controls are named in a way that communicates what they're doing, to requiring regression testing at every release to make sure that the controls work in increasing numbers of combinations with each other, to managing the complexity of a UI window overloaded with obscure settings. These types of controls make a lot of work for us and don't usually add much value to the game.
Contrary to what you imply, Eve has historically had a lot more of these types of settings than most other games, and it's much more likely that we'll be streamlining and removing individual toggles like this in the future rather than adding them. In many instances, it will make sense to group functionality together under a single, simplified control. In other cases, you may see certain toggles going away entirely.
Generally, unless there's a really rock-solid gameplay justification, we're unlikely to add switches to control individual graphic effects.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Vincent Athena
V.I.C.E.
3834
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Posted - 2016.05.12 17:26:53 -
[25] - Quote
CCP Darwin wrote:........ Generally, unless there's a really rock-solid gameplay justification, we're unlikely to add switches to control individual graphic effects.
CCP Darwin: Read and understood. Now, could you please explain to us why players getting motion sickness to the point that they cannot play the game is NOT a rock-solid gameplay justification?
Know a Frozen fan? Check this out
Frozen fanfiction
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Ranzabar
Ratio 1.618 Corp
146
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Posted - 2016.05.12 18:06:25 -
[26] - Quote
Zeko Rena wrote:Ranzabar wrote:I agree. After all, we normally watch ourselves tool around in space from a third-person perspective. Why that should change when you jump is beyond me. I don't like it at all.
it's inconsistent with the normal gameplay visual perspective. Because your little camera drone must dock with your ship during jumps, otherwise it will get left behind!
So thats why! Gee, it all makes sense now
Abide
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CCP Darwin
C C P C C P Alliance
2069
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Posted - 2016.05.12 18:59:44 -
[27] - Quote
Vincent Athena wrote:CCP Darwin: Read and understood. Now, could you please explain to us why players getting motion sickness to the point that they cannot play the game is NOT a rock-solid gameplay justification? If we received a substantial amount of feedback about motion sickness in relation to the jump animation, that would certainly affect our priority for taking another look at it. (And yes, I have taken note that a couple of people in this thread have commented on motion sickness difficulties with the animation.)
That said, there are a lot of factors involved in moving images inducing motion sickness or not, many of them involving viewing conditions. Sitting farther from the monitor or changing room lighting may help, and I recommend giving those a try to see if they improve things for you.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Vincent Athena
V.I.C.E.
3835
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Posted - 2016.05.12 21:41:26 -
[28] - Quote
Actually I personally have no issue. I just have concern for my fellow players. (Also, the jump animation is presently broken for the Mac under the new Wine wrapper.)
Know a Frozen fan? Check this out
Frozen fanfiction
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Marsha Mallow
2831
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Posted - 2016.05.12 21:43:19 -
[29] - Quote
CCP Darwin wrote:Vincent Athena wrote:CCP Darwin: Read and understood. Now, could you please explain to us why players getting motion sickness to the point that they cannot play the game is NOT a rock-solid gameplay justification? If we received a substantial amount of feedback about motion sickness in relation to the jump animation, that would certainly affect our priority for taking another look at it. (And yes, I have taken note that a couple of people in this thread have commented on motion sickness difficulties with the animation.) That said, there are a lot of factors involved in moving images inducing motion sickness or not, many of them involving viewing conditions. Sitting farther from the monitor or changing room lighting may help, and I recommend giving those a try to see if they improve things for you. 97 pages of feedback here. That's reasonably substantial. We could do without the people who aren't affected hopping about in outrage because they think we're whinging. I do try to give constructive feedback without lapsing into tantruming, but it's a bit difficult to keep your cool when you have random forumites screeching WELL IT DOESN'T BOTHER ME AND WHY ARE YOU COMPLAINING AND OMG IF THEY CAVE ON THIS THAT'S IT THE END IS NIGH. Erm, ye calm down and wind your necks in.
But yes, I have adjusted settings and monitor/lighting and it does tone down the effect. If you suffer from this really badly, the only option is to glance away when the effect hits. Or turn them all off, which is a shame. It's not a great idea on a combat alt to do this, but I certainly have. This isn't a great pitch to new players who remark on the problem either.
Oddly when I watched the Valk vids was expecting vom inducing nausea - which was there for a minute or so (as when you get on a boat and adjust) but passed surprisingly quickly. Problem with jumping is it's a sporadic activity you don't get time to get your 'sea legs' adjusted to if that makes sense. So it's just as annoying the 50th time as the first.
There's a correlation between motion sickness/migraine btw - and I'm a bit surprised the idea that some ingame effects might cause issues for people with these symptoms has never popped up? But then again, the treatment of colour blind players borders on shameful. I think you need to filter the noise out here from unaffected players and treat these things with reasonable consideration - or slap a health warning on the launcher.
Knowing they have more SP than I do isnGÇÖt going to stop me from taking the fight if I was going to take it.
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Another Posting Alt
Center for Advanced Studies Gallente Federation
159
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Posted - 2016.05.12 21:49:48 -
[30] - Quote
Vincent Athena wrote: CCP Darwin: Read and understood. Now, could you please explain to us why players getting motion sickness to the point that they cannot play the game is NOT a rock-solid gameplay justification?
In this case might I suggest the use of the toggle you were born with? If certain signals from your optical system are overloading your neural network then using the external shutters at the appropriate (and predictable) time could mitigate the fault.
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