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BobFromMarketing
ElitistOps Pandemic Legion
81
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Posted - 2016.05.13 03:26:10 -
[1] - Quote
So as it stands interceptors are pretty widely accepted as broken. The fact I re-purposed all of my cov ops to interceptors because the ceptors are actually harder to kill is absurd. At the same time battleships sort of lack a purpose in general doctrines. So I propose a fix to both problems without causing one to become overpowered or the other to become useless.
Give battleships a high or mid slot module that in a specific limited range(10-20km) around them completely negates interediction nuliffication system. It does not provide any warp disruption past that, you would still need a hictor/dictor working in tandem with them, you would still need teamwork. But interceptors would have a viable counter and BS would be given a role. |
Globby
ElitistOps Pandemic Legion
328
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Posted - 2016.05.13 03:47:08 -
[2] - Quote
just remove interdiction nullification it's a garbage special snowflake mechanic that completely changed the meta for worse
also remove 100% safe JF travel, also |
Rendering
Ten Dollar Bond GoonSwarm
1
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Posted - 2016.05.13 04:14:01 -
[3] - Quote
In before Querns, Weaselior, et al rush in to scream loudly about how its totally OK. |
Iain Cariaba
2991
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Posted - 2016.05.13 04:17:33 -
[4] - Quote
Anti-interdiction nullification already exists. It's called a point.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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BobFromMarketing
ElitistOps Pandemic Legion
81
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Posted - 2016.05.13 04:20:02 -
[5] - Quote
Iain Cariaba wrote:Anti-interdiction nullification already exists. It's called a point. A decently fit interceptor can attain warp before anyone with over 40 ping can lock them regardless of your scan res. Because of how server ticks work. Someone shouldn't be unable to tackle an interceptor because they live on the wrong side of the pond. |
Rivr Luzade
Kenshin. DARKNESS.
2496
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Posted - 2016.05.13 06:36:41 -
[6] - Quote
BobFromMarketing wrote:Iain Cariaba wrote:Anti-interdiction nullification already exists. It's called a point. A decently fit interceptor can attain warp before anyone with over 40 ping can lock them regardless of your scan res. Because of how server ticks work. Someone shouldn't be unable to tackle an interceptor because they live on the wrong side of the pond. Smartbombs
Globby wrote:also remove 100% safe JF travel, also The number of dying JF suggests that JF travel is far from "100% save".
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
759
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Posted - 2016.05.13 09:51:16 -
[7] - Quote
This post seems more like a rant than an actual idea. |
BobFromMarketing
ElitistOps Pandemic Legion
82
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Posted - 2016.05.13 11:47:43 -
[8] - Quote
Celthric Kanerian wrote:This post seems more like a rant than an actual idea. You're free to think that. However it's not. |
Robert Caldera
Caldera Trading and Investment
1137
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Posted - 2016.05.13 12:17:12 -
[9] - Quote
agreed. interdiction nullified interceptors are aids of new eve. Remove it all together or leave it to T3 only. |
Morrigan LeSante
Black Omega Security The OSS
1404
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Posted - 2016.05.13 13:03:41 -
[10] - Quote
Robert Caldera wrote:agreed. interdiction nullified interceptors are aids of new eve.
I'd say that crown actually belongs to command destroyers, just not many people realise it yet
I don't actually mind a nullified taxi, the convenience is enough to make me not mad at the missed kills.
If it was going to be changed though, it should not be nullification but align time. People shouldn't be able to be safe via passive anchorables, we should reward active play - like camps. So if anything needs to happen, it needs to be align times. Imo. |
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Robert Caldera
Caldera Trading and Investment
1137
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Posted - 2016.05.13 13:06:06 -
[11] - Quote
or restrict bubble immunity to anchorable mobile bubbles only. so people who are actively playing the game can stop interceptors. |
BobFromMarketing
ElitistOps Pandemic Legion
83
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Posted - 2016.05.14 23:48:20 -
[12] - Quote
Morrigan LeSante wrote:Robert Caldera wrote:agreed. interdiction nullified interceptors are aids of new eve.
I'd say that crown actually belongs to command destroyers, just not many people realise it yet I don't actually mind a nullified taxi, the convenience is enough to make me not mad at the missed kills. If it was going to be changed though, it should not be nullification but align time. People shouldn't be able to be safe via passive anchorables, we should reward active play - like camps. So if anything needs to happen, it needs to be align times. Imo.
I would find it incredibly acceptable if the module did not remove nullification, but instead increased ships mass or agility to increase align time. |
Malcaz
Corostatos
44
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Posted - 2016.05.15 13:59:29 -
[13] - Quote
There is already a counter to interdiction nullified interceptors. Smartbombs. |
Robert Caldera
Caldera Trading and Investment
1138
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Posted - 2016.05.15 15:40:51 -
[14] - Quote
Malcaz wrote:There is already a counter to interdiction nullified interceptors. Smartbombs. Yet very few gatecamps do it.
its not a counter |
Zimmer Jones
Lightspeed Enterprises Goonswarm Federation
470
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Posted - 2016.05.15 19:17:41 -
[15] - Quote
Yes, it is indeed a counter, well timed smartbombs will take out many if not most small ships, in particular travel fit ones. Just because you can't fit enough of them on your sabre in order for them to be effective does not discount them as a counter.
Sabres also have very little counter, bubble and hide, they are just as risk adverse and get kills for whatever dies in their interdiction sphere when others do the job of attacking the prey and it tries to escape. Interceptors are meant as scouts and initial tackle. even heavily tanked 'ceptors do not last long against anything.
Just as a sabre pilot irritates an entire fleet, an interceptor irritates gatecampers, game mechanic working as intended
Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.
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Robert Caldera
Caldera Trading and Investment
1138
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Posted - 2016.05.15 20:23:47 -
[16] - Quote
the theoretical possibility to achieve something does not mean its well balanced.
noone uses smartbombs because its way too impractical and implicates way too much effort, the fact that smartbombing gatecamps are basically absent in the game indicates very well that smartbombs are not a balanced "counter". People would rather give up and accept uncatchable interceptor taxi as given absurdity. |
Malcaz
Corostatos
44
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Posted - 2016.05.15 23:01:23 -
[17] - Quote
Robert Caldera wrote:the theoretical possibility to achieve something does not mean its well balanced.
noone uses smartbombs because its way too impractical and implicates way too much effort, the fact that smartbombing gatecamps are basically absent in the game indicates very well that smartbombs are not a balanced "counter". People would rather give up and accept uncatchable interceptor taxi as given absurdity.
its all because of lazy and risk averse people you could say, yet the game and its (bad) mechanics should always be measured and evaluated by how its played, not by theory. Using smartbombs does not require a lot of effort and is not impractical. It is not that hard. |
Lucy Callagan
V0LTA WE FORM V0LTA
180
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Posted - 2016.05.15 23:33:37 -
[18] - Quote
BobFromMarketing wrote:So as it stands interceptors are pretty widely accepted as broken.
No.
Frugu.net
a¦á_a¦¦a¦â
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Arya Regnar
Darwins Right Hand
1009
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Posted - 2016.05.15 23:51:20 -
[19] - Quote
This whole thread:
Quote:*Oh no I can't rat with my bastioned marauder 100% safely.*
Nullbears crying.
EvE-Mail me if you need anything.
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Rivr Luzade
Kenshin. DARKNESS.
2508
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Posted - 2016.05.16 06:31:22 -
[20] - Quote
Robert Caldera wrote:the theoretical possibility to achieve something does not mean its well balanced.
noone uses smartbombs because its way too impractical and implicates way too much effort, the fact that smartbombing gatecamps are basically absent in the game indicates very well that smartbombs are not a balanced "counter". People would rather give up and accept uncatchable interceptor taxi as given absurdity.
its all because of lazy and risk averse people you could say, yet the game and its (bad) mechanics should always be measured and evaluated by how its played, not by theory. The theoretical possibility is very much active and alive in systems like Hakonen, Jan and the notorious Rancer/Miroitem, Messoya and even Tama. People use smartbomb camps to great effect. While there can be some adjustments to ceptors, a blanket nerf to nullification or agility hurts other ships more than the ceptors. A Blocakde Runner in a bubble would be a sitting duck instead of being able to maneuver back to the gate or out of the way of a dictor/ceptor trying to decloak it (as one example).
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Iain Cariaba
3001
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Posted - 2016.05.16 07:08:14 -
[21] - Quote
Rivr Luzade wrote:The theoretical possibility is very much active and alive in systems like Hakonen, Jan and the notorious Rancer/Miroitem, Messoya and even Tama. People use smartbomb camps to great effect. I couldn't tell you how many times I've had to bounce between safes in those systems, in an insta-warp interceptor, because someone was sitting on the gate I wanted to go through with smartbombs going off.
Just because people are unwilling to use the methods provided to counter a particular mechanic doesn't mean the mechanic is broken.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Robert Caldera
Caldera Trading and Investment
1138
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Posted - 2016.05.16 11:53:56 -
[22] - Quote
Iain Cariaba wrote: Just because people are unwilling to use the methods provided to counter a particular mechanic doesn't mean the mechanic is broken.
"Just because people are unwilling to form a 200 titan counterblob, doesnt mean titans are broken" Ian Cariaba (c) 2012
hardly anyone except of hardcore lowsec pipe campers (where they cant be bubbled and can easily get out because 8x stabbed) is using sb battleships. Shows how impractical and pain in the ass this tactic is. |
Serendipity Lost
Repo Industries
2036
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Posted - 2016.05.16 12:55:54 -
[23] - Quote
This idea opens the door to my anti-nullification bubble nullification module. It's a high slot mod I've been working on. You could activate it to nullify an anti nullification bubbles. It would have a side effect of starbursting any ships stationary on the gate (53.6km range - unskilled). Balancing factor would be that in only starbursts ships if there is an anti-nullification bubble active in it's range. |
Nana Skalski
Poseidaon
10699
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Posted - 2016.05.16 12:57:25 -
[24] - Quote
Some interceptors bother you when tech 3 can do it also? Are interceptors a lot more scarier? I just wonder...
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
Planetary Interaction 2.1
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Lan Wang
Knights of the Posing Meat FETID
2867
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Posted - 2016.05.16 13:13:03 -
[25] - Quote
so long a a sabre can sit on a gate cloaked then bubble anything coming through with pretty much no risk then interdiction nullification should exist.
Smartbombs work fine, not a solo one but more than one is great and around my area which has been mentioned is very common for sb camps (they are fun).
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Frostys Virpio
KarmaFleet Goonswarm Federation
2822
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Posted - 2016.05.16 13:13:45 -
[26] - Quote
How about a new script for Hictors that generate a smaller (actual size to balance) bubble that counter nullification. You'd need to man the gate to get a good coverage of the gate and build an actual camp since inty can probably burn back in the time it takes for a Hictor to lock them, let alone kill them. |
Iain Cariaba
3001
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Posted - 2016.05.16 15:29:55 -
[27] - Quote
Robert Caldera wrote:hardly anyone except of few hardcore lowsec pipe campers (where they cant be bubbled and can easily get out because 8x stabbed) is using sb battleships. Shows how impractical, bad, ineffective and pain in the ass this only tactic of catching interceptors is and why we need a better solution. You need to get out more if you think that's the case. I run across pipe bombs and smartbomb gate camps rather often while roaming nullsec for relic sites.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Rivr Luzade
Kenshin. DARKNESS.
2509
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Posted - 2016.05.16 15:48:28 -
[28] - Quote
Robert Caldera wrote:what? how does nerf to interceptors hurt other ships? I dont quite understand. How are blockade runners related to this topic? If there is a good gatecamp of few skilled people, there shouldnt be an easy way out as per clicking warp button as if there were no gatecamp at all - at least not with an entry level 15m ship type. This from page 1:
Morrigan LeSante wrote:If it was going to be changed though, it should not be nullification but align time. People shouldn't be able to be safe via passive anchorables, we should reward active play - like camps. So if anything needs to happen, it needs to be align times. Imo.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
Robert Caldera
Caldera Trading and Investment
1138
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Posted - 2016.05.16 16:10:42 -
[29] - Quote
Nana Skalski wrote:Some interceptors bother you when tech 3 can do it also? Are interceptors a lot more scarier? I just wonder...
scary is not the issue. they are just too cheap, they are entry level skill wise and are accessible to anyone after 2 weeks playing, you dont need to risk 600m + SP loss when flying one unlike T3 whilst negating pretty much everything in your route aside of rare SB camps.
Lan Wang wrote:so long a a sabre can sit on a gate cloaked then bubble anything coming through with pretty much no risk then interdiction nullification should exist. no risk? Sabre is easily killed. further, cloaky sabre cant even target anything in the next 20 seconds! just burn off and warp.
Nana Skalski wrote:Smartbombs work fine, not a solo one but more than one is great and around my area which has been mentioned is very common for sb camps (they are fun). if they would work fine, everyone wouldnt fly interceptors. Fact is, they dont and thats why they are so rare and thats the reason why they work fine for you - because there is virtually no chance to run into a smartbombing BS, especially if you know the usual places. |
Serendipity Lost
Repo Industries
2037
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Posted - 2016.05.16 16:20:33 -
[30] - Quote
Robert Caldera wrote:Nana Skalski wrote:Some interceptors bother you when tech 3 can do it also? Are interceptors a lot more scarier? I just wonder... scary is not the issue. they are just too cheap, they are entry level skill wise and are accessible to anyone after 2 weeks playing, you dont need to risk 600m + SP loss when flying one unlike T3 whilst negating pretty much everything in your route aside of rare SB camps. Lan Wang wrote:so long a a sabre can sit on a gate cloaked then bubble anything coming through with pretty much no risk then interdiction nullification should exist. no risk? Sabre is easily killed. further, cloaky sabre cant even target anything in the next 20 seconds! just burn off and warp. Nana Skalski wrote:Smartbombs work fine, not a solo one but more than one is great and around my area which has been mentioned is very common for sb camps (they are fun). if they would work fine, everyone wouldnt fly interceptors. Fact is, they dont and thats why they are so rare and thats the reason why they work fine for you - because there is virtually no chance to run into a smartbombing BS, especially if you know the usual places.
I think the 20 sec uncloaking delay is a little long. Isn't it more like 9?? |
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