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Thread Statistics | Show CCP posts - 1 post(s) |
Danika Princip
GoonWaffe Goonswarm Federation
4431
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Posted - 2016.05.18 19:47:30 -
[31] - Quote
EvE is not WoW.
Please stop trying to remove one of EVE's unique features.
Please explain why I should be rewarded for logging in and leaving my computer on while I go to work. |
ShahFluffers
Ice Fire Warriors Escalating Entropy
9919
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Posted - 2016.05.18 20:07:03 -
[32] - Quote
Also going to chime in and say "no" to this idea.
One of the big reasons I have stayed with EVE is because there is no stupid XP grinding or "be more active gain more skills" cliche.
And yes... I am rather okay with EVE remaining as a "niche game" rather than appeal to the masses. That is what makes the game great in my opinion!
People who "get it" join the game. Those who don't and want the game to be more in-line with what they think a game should be, leave.
I swear... EVE is inching ever closer to the same demise that befell Ultima Online.
How did you Veterans start?
"Learn how things work. The intricacies, interactions, and hard limits... knowing these things will grant you far more power in the long run."
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
15826
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Posted - 2016.05.18 20:39:31 -
[33] - Quote
towerston11 wrote:Ralph King-Griffin wrote:towerston11 wrote: Yes, because as I said, time invested in a game when it could easily be spent elsewhere, should be rewarded.
with isk Quote:or maybe it's just that the idea of being unable to manually influence progression is just outright dumb?
you can , grind isk , buy injectors Quote:Either way, it stems from generally good game-design philosophy. no it most certainly does not To you, it doesn't. To someone who has taken courses on the subject, it is. It's almost like the 'I haven't seen it so it can't happen' fallacy. Then stop trying to remove one of eves best u.s.p's, ye are already getting daylies. No to power grinding, afk or not, degree or not.
Better the Devil you know.
=]|[=
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Tiddle Jr
Red Federation RvB - RED Federation
859
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Posted - 2016.05.18 22:05:46 -
[34] - Quote
towerston11 wrote:Yes, because as I said, time invested in a game when it could easily be spent elsewhere, should be rewarded. or maybe it's just that the idea of being unable to manually influence progression is just outright dumb? Either way, it stems from generally good game-design philosophy.
First of all please explain why did you ever decide to install Eve client on your PC? And looks like after all you've not managed to find a proper way to satisfy your expectation from this game. You've tried the major activities you've went many paths available here and only the value you found to be most satisfiable for you appeared to be SP which devs should give to you in form of reward only because you've run Eve client but not actually doing anything in game. For me it is sounds even worse than afk miners. SP afk farmer that's basically it. While younlog on and actually do something according to your goals and succesfully achive those so THIS consider your reward for the time you've just spent while been online.
Having Eve's client running only to receive some SP in a form of reward only for doing that and consider that time as your investments? You probably better go and spend more time in RL instead. But claiming Eve changes as corrective tool to satisfy your expectations that's something wrong mate.
"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP
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Lugh Crow-Slave
2564
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Posted - 2016.05.19 00:41:29 -
[35] - Quote
towerston11 wrote:Ralph King-Griffin wrote:towerston11 wrote: Yes, because as I said, time invested in a game when it could easily be spent elsewhere, should be rewarded.
with isk Quote:or maybe it's just that the idea of being unable to manually influence progression is just outright dumb?
you can , grind isk , buy injectors Quote:Either way, it stems from generally good game-design philosophy. no it most certainly does not To you, it doesn't. To someone who has taken courses on the subject, it is. It's almost like the 'I haven't seen it so it can't happen' fallacy.
you're like one of those kids who took a phyc class
Citadel worm hole tax
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Zatar Sharisa
Voidstar Free Flight Foundation
27
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Posted - 2016.05.19 03:59:26 -
[36] - Quote
Lugh Crow-Slave wrote:EDIT:
But if by good game design you mean "something that encourages ppl to play your game" rather than "something that enhances the enjoyment of the game" then yeah sure
but we want games that are fun to play not games that we feel we need to be playing
^This. This right here. Too often today it seems that games are coming out to take advantage of the latest fad, to get as many people playing as possible as fast as possible, so that as much money as can be made is made right then and there. Who cares that in less than a year the game's a flop and relegated to the heap of so much, "Been there, done that." There's already lots of rewards in game for logging in, being active, and being engaged. There needs to be a reward in -EVERY- category for such? Sounds more like a desire for an "I win!" button to me.
I understand about indecision, but I don't care if I get behind. -áPeople livin' in competition. -áAll I want is to have my peace of mind.
"Peace of Mind" -á-- -áBoston
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Donnachadh
United Allegiance of Undesirables
843
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Posted - 2016.05.19 14:46:52 -
[37] - Quote
towerston11 wrote: To you, it doesn't. To someone who has taken courses on the subject, it is.
It's almost like the 'I haven't seen it so it can't happen' fallacy.
Oh there we go let us trot out the "I have taken courses" so I am an expert in game design crap. Wondering what was in the bowl you found that in.
Pong is the very first video game I ever played and I started when it was first released and I have been playing computer games ever since. In many ways that 43 plus years of video game experience is more valuable than your class or classes. Throughout this long computer game journey I have had untold hours of conversations with gamers I meet on the subject of what attracts them to a specific computer game, and yes like you I have even taken classes on computer game design and those included sections on the psychology of how and why players are attracted to games. In reality I probably have enough information and experience on the subject of game design to teach those classes you took, you know those classes that you think make you a better judge of what EvE needs to become than we are. And after wasting everyone's time reading all of that we get to the important point none of it matters because games are about personal preferences not about classes or years of experience.
Several of the other posters have stated this but I will restate it as well. EvE is not meant to appeal to the masses of "must reach max level" game grinders in this world, if that is your idea of a good game then EvE is not for you and I advise you to cut your loses and move on.
EvE is meant for those of us that want something more in our games, something more than the mindless grinding through level after level of the same old crap simply to level up. EvE is meant for those who when presented with a challenge open their minds to find a solution using what they have available to them and that includes their current SP. Most of us responding here have seen a player with more SP lose to a player with significantly less SP, and many of us have been that higher SP character and we like it that way. Because in EvE SP is rarely the determining factor in the outcome of a battle solo or fleet. The skills, knowledge and creative thinking abilities of the human being behind the character are in most cases the most important factor. That is the fundamental difference between EvE and the rest of the games out there and this fundamental difference is what attracts many or us to EvE.
And so we will add your name to the list of people that have come here and tried to convince us that the game design features we like the most about EvE are in reality very poor game design and need to be changed.
My last comment here is even though you will not have much due to your short time in EvE when are finally fed up with the lack of grind for SP and you leave the game please contract whatever you have to a new player assistance program like the Magic School Bus or The Angel Project, or even a group like EvE University they cam always use help getting more stuff. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2827
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Posted - 2016.05.19 14:52:42 -
[38] - Quote
Zatar Sharisa wrote:Lugh Crow-Slave wrote:EDIT:
But if by good game design you mean "something that encourages ppl to play your game" rather than "something that enhances the enjoyment of the game" then yeah sure
but we want games that are fun to play not games that we feel we need to be playing ^This. This right here. Too often today it seems that games are coming out to take advantage of the latest fad, to get as many people playing as possible as fast as possible, so that as much money as can be made is made right then and there. Who cares that in less than a year the game's a flop and relegated to the heap of so much, "Been there, done that." There's already lots of rewards in game for logging in, being active, and being engaged. There needs to be a reward in -EVERY- category for such? Sounds more like a desire for an "I win!" button to me.
Games are a business so they act like business. |
Lugh Crow-Slave
2571
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Posted - 2016.05.19 18:22:56 -
[39] - Quote
Frostys Virpio wrote:Zatar Sharisa wrote:Lugh Crow-Slave wrote:EDIT:
But if by good game design you mean "something that encourages ppl to play your game" rather than "something that enhances the enjoyment of the game" then yeah sure
but we want games that are fun to play not games that we feel we need to be playing ^This. This right here. Too often today it seems that games are coming out to take advantage of the latest fad, to get as many people playing as possible as fast as possible, so that as much money as can be made is made right then and there. Who cares that in less than a year the game's a flop and relegated to the heap of so much, "Been there, done that." There's already lots of rewards in game for logging in, being active, and being engaged. There needs to be a reward in -EVERY- category for such? Sounds more like a desire for an "I win!" button to me. Games are a business so they act like business.
ofc it's just troubling when the consumer side starts helping them with that
Citadel worm hole tax
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Lady Rift
What Shall We Call It
260
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Posted - 2016.05.19 18:29:51 -
[40] - Quote
isn't a 1.15 or any multiplier just going to make getting +5 implants all that much more important. 2000 *1.15=2300 300 sp extra an hour. 2700 * 1.15 = 3105. 405 sp extra an hour.
which would hurt new bros the most? |
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