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Kehmor
Caldari PAK
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Posted - 2007.02.25 14:26:00 -
[1]
Well first off I am sure this has bee talked to death. I did search for it but didn't find anything regarding this issue so...
*If* (I personally haven't found anywhere where they say they deffinately will) ccp make a world of darkness MMO will players have as much of a genuine effect as they do in eve? Will I be able to kill someone and take his "stuff". What are peoples opinions on this?
As far as I'm concerned if this isn't implemented then it will just be another bog standard MMO, another and most likely inferior WoW.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.02.25 14:37:00 -
[2]
My guess is that it won't just be "EVE with vampires and no spaceships" because, frankly, CCP have already done that and won't feel a burning desire to just make EVE clones with different skins.
What we DO know is that CCP, as a group, love PvP, love (truly) persistent universes, and love environments which are run by, influenced by, and all about players. So its doubtful that they'll just make WoW MKII.
My guess is that just as much thought will go into persistence and player shaped universes, but in a different way to the Empire building of EVE. Not having played WoD though, I'm not sure how exactly........ --------
Originally by: Constantine Arcanum most problems can be solved with chloroform.
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Kehmor
Caldari PAK
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Posted - 2007.02.25 14:47:00 -
[3]
Originally by: Patch86 My guess is that it won't just be "EVE with vampires and no spaceships" because, frankly, CCP have already done that and won't feel a burning desire to just make EVE clones with different skins.
What we DO know is that CCP, as a group, love PvP, love (truly) persistent universes, and love environments which are run by, influenced by, and all about players. So its doubtful that they'll just make WoW MKII.
My guess is that just as much thought will go into persistence and player shaped universes, but in a different way to the Empire building of EVE. Not having played WoD though, I'm not sure how exactly........
Same, i've never played it either.
However a key part in players running eve is having an effect on each other. In wow, due to holding on to your equipment even when you die you can only go up. In eve you can come crashing down.
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Stickleback
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Posted - 2007.02.25 15:03:00 -
[4]
WoD with a proper death penalty, reason for people to work together and have a persistant impact on a single, unsharded game world = win.
WoD as WoW with vampires = lose.
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Caol
The Nest Interstellar Alcohol Conglomerate
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Posted - 2007.02.25 18:32:00 -
[5]
At the moment, I want a taste of the game just because CCP and White Wolf are the makers.
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Asimov Andies
Gallente Red Blade Industries
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Posted - 2007.02.25 20:31:00 -
[6]
CCP + WW = kick ass persistent universe in WoD MMORPG game. I would love to see one and would play both eve and that. WHOS WITH ME?!?!? -=#=- Sig removed, lacks Eve-related content. If you would like further details please mail [email protected] -Targoviste
Originally by: High Sierra note to self - don't ever provide ANYONE with quoteable material EVER AGAIN.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.02.25 22:59:00 -
[7]
Heres an interesting conundrum that just occurred to me: if WoD MMO were in much the same vein as EVE, pro+ wise, it'd be one of the few things that would threaten my EVE account with closure, as I'd consider switching. On the other hand, it'd be unlikely to attract any new customers for CCP (since if they didn't like EVE, they wouldn't like WoD either). This bad. If they made a really really good WoW clone, though, then I'd not even dream of leaving EVE (poo to it!) but it would have much wider appeal. This good (for CCP).
Hope they don't pay attention to that logic, though, because frankly I'm selfish and want a new game to play --------
Originally by: Constantine Arcanum most problems can be solved with chloroform.
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Sereifex Daku
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Posted - 2007.02.25 23:09:00 -
[8]
CCP and Whitewolf are both companies that refuse to pander to the masses so I doubt they're going to start now.
On a side note: It would be cool if they made it so that vampire players have to hide their moves from human players to avoid breaking the Masquerade
Anyway, if a WOD MMO is going to be brought out then I'm very curious as to what sort of innovative features will be waiting for me.
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Virida
Mindstar Technology United Confederation of Corporations
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Posted - 2007.02.26 11:38:00 -
[9]
Originally by: Sereifex Daku CCP and Whitewolf are both companies that refuse to pander to the masses so I doubt they're going to start now.
On a side note: It would be cool if they made it so that vampire players have to hide their moves from human players to avoid breaking the Masquerade
Anyway, if a WOD MMO is going to be brought out then I'm very curious as to what sort of innovative features will be waiting for me.
Well, it would be the same for Mages, too. Balanced, one could imagine players who played in the shadows, and a "concord" like mass of plain humans who we are to hide our acts from
Vampires, Mages, werewolves and, hmm, demons? all playable, hiding as ordinary humans, and hide their acts for the plain mortals
And, it would be fun to see non cosentual pvp in a AAA "plain" mmo too
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Lucian Alucard
Caldari Forsaken Empire The Forsaken Empire
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Posted - 2007.02.26 12:23:00 -
[10]
Edited by: Lucian Alucard on 26/02/2007 12:24:50 If they REALLY want to do it right then it won't just be Vampire, you will have a mixture of Werewolf,Mage and Demons in there. Have the major cities, Los Angeles,New York,Paris,London,Atlanta,Tokyo, Beijing and toss in a few more cities like Berlin,Dublin and so forth,you get 4 starting races with Mage being the minmatar of the group since if you have actually played mage then you know they are just freaking uber when mastered to the point you pretty much have to be a Gen 4-5 Vamp,a jacked to all hell Werewolf or One truely bad ass mean mofo of a demon to even think of taking a mage on.
NPC's, would be geared according to rank and faction with pretty much 5 Factions, the 4 previously mentioned and the Vampire Sabbat who would get free range to kill whoever they want really,then there would be agent missions and so forth where you would go to reps from each clan or faction to get a mission.
PVP: Day time pretty much a bad idea,night time ((and yes it would be in real time so one houre means exactly that and it would be relative to each area so yes is ur in Berlin and fly to the US there would be a noticeable differance in time,tho transportation between cities would be ALOT faster in actuality)) your almost scott free so long as your done with it by the time the cops get there so knowing when and where the patrols will be will be a BIG factor since they will have guns with holy silver bullets meaning they can kill everyone including mages.
Combat and Skill systems: Similar to Elder Scrolls, meaning you could pick say a Malkavian Vampire and have tons of different skills and traits normally you wouldn't get in the RPG, a malkavian that can pretty much go invisible,use you as a marrionet,turn you insane or flat out pull ur blood out through your poors and drink it anyone?
And there would be no way to do this right and NOT have a M rating.
As far as the enviroment goes make it as immersive as possible so if you run out of bullets and your running down the street away from a werewolf or vamp you can chuck trash cans or shopping carts at him,heck maybe even push hobos into his path.
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Kehmor
Caldari PAK
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Posted - 2007.02.26 14:16:00 -
[11]
How they did combat would be a deciding feature. I'd like to see smooth real time action, not hammering your jump button while waving your sword randomly and still scoring damage on your enemy.
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dennyreborn
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Posted - 2007.02.26 14:47:00 -
[12]
i would suggest starting with Vampire first. jsut makes it easier to use werewolf's, mages etc for things to kill.
to be honest i preferred separate games for vampire/ were wolf and other world of darkness events otherwise it will become another WoW with werewolves killing vampires and vice versa. not to mention they don't really balance out. vampire(non elder)<werewolf<<<<<<<<<<< true mage.
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Beef Hardslab
The 5 Amigo's LLC.
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Posted - 2007.02.26 15:38:00 -
[13]
I gamed in the WoD for 4 or 5 years. The mages would have to be the "Joves" IMO, as they by their nature break everything. Perhaps if some new gimped system were implemented that reworked magic, but it would seem kinda cheesy. If I were to make a MMORPG out of WoD, I'd start with the vampires and work my way to the werewolves, changelings, wraiths and mages. I would hope that they would have the other werecreatures too, but I'm not holding my breath. I love Ananasi. Why there should be a breathalyzer to login to Eve:
Originally by: Alliaanna Dalaii Podding my own alt in a gatecamp while drunk, he was carrying a hauler full of tech II goods, Oops.
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Yvette Dax
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Posted - 2007.03.18 22:32:00 -
[14]
I have played lots of Vampire and think it would make an excellent MORPG if done properly and in an adult manner. I would also advise not having werewolves and mages in it until a future point or maybe only having them as NPCs, they are just too uber so nobody would play vamps.
I also assume they would be using the new Vampire the Requiem political/religious system so that would make for some awesome politics/character hooks.
Dax.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.03.18 22:40:00 -
[15]
The one downside would be that wouldn't it be rather hard to give true freedom in WoD like EVE?
IE, a Caldari can work for a Minmatar or Gallente agency, but a Vampire couldn't work for a werewolf group?
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Derovius Vaden
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Posted - 2007.03.18 22:46:00 -
[16]
Originally by: Malthros Zenobia The one downside would be that wouldn't it be rather hard to give true freedom in WoD like EVE?
IE, a Caldari can work for a Minmatar or Gallente agency, but a Vampire couldn't work for a werewolf group?
They can try, but seeing as the werewolves think the vampires are spawn of the "wyrm" (evil force, or some such thing) they'd risk being torn limb from limb. A WoD MMORPG would be much more restrictive, in terms of association (vampires can only play half the time because the sun will kill them, etc.). I am a fan of WW and its products though, I would give my hard earned $$$ to play a WoD MMORPG.
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Ysolde Xen
Minmatar Liberal Trading Co Electus Matari
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Posted - 2007.03.19 12:45:00 -
[17]
Originally by: Derovius Vaden
Originally by: Malthros Zenobia The one downside would be that wouldn't it be rather hard to give true freedom in WoD like EVE?
IE, a Caldari can work for a Minmatar or Gallente agency, but a Vampire couldn't work for a werewolf group?
They can try, but seeing as the werewolves think the vampires are spawn of the "wyrm" (evil force, or some such thing) they'd risk being torn limb from limb. A WoD MMORPG would be much more restrictive, in terms of association (vampires can only play half the time because the sun will kill them, etc.). I am a fan of WW and its products though, I would give my hard earned $$$ to play a WoD MMORPG.
That's oWoD though. The MMO will be based on the New WoD which isn't as blatantly species-antagonistic (though is is very territorially antagonistic.
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Everyone knows Derek. |
Yvette Dax
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Posted - 2007.03.20 01:05:00 -
[18]
The new vampire rpg called the Requiem is a more balanced world imo. Allows for more political and religious fun but you probably still wouldn't see many werewolves hanging out with vamps. But I would most definitely pay my hard earned to play it.
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PoPa
Gallente The Renegade Order
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Posted - 2007.03.20 06:47:00 -
[19]
I hope they'll launch a website and forums for it soon so we can start talking about it properly. --------------------------------------- - Signed, PoPa!
- = Join The Renegade Order Now! = - |
Grimpak
Gallente Twisted Attitude Apocalyptica.
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Posted - 2007.03.20 08:10:00 -
[20]
I surely do hope that if you choose malkavian, you will be able to hear voices all the time. -------
Originally by: Tiuwaz for caldari perception weapons that hit up to 100km are short range weapons
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Gyrolion Blade
Caldari VIRTUAL LIFE VANGUARD Galactic-Federation
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Posted - 2007.03.20 09:19:00 -
[21]
Is there some footage for this game ?? screenshots movies?? Or is it only .. text ? :P -Please sign my sig devs! |
50freefly
Caldari Purify Namtz'aar k'in
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Posted - 2007.03.20 12:14:00 -
[22]
TBH I think that WoD will be part of the Walking in Stations topic matter, IE we will have planets with vampires and stuff.
Originally by: Eight Ace For reasons that have been lost in the mists of time all caldari ships are designed by two people. One does the left hand side and the other does the right.
And they never meet.
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Nuyan Zahedi
Amarr PIE Inc.
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Posted - 2007.03.20 17:07:00 -
[23]
I don't really know much of the WoD universe myself, but I know some that are huge fans of it. It sounds promising to me atleast. I hope it'll be very open, dynamic and player-driven like Eve is and an ongoing storyline with lots of politics.
I'm curious if it'll be sharded or not. I've seen CCP mentioning how much they love having all players on one big realm and that they'd always want to keep Eve like that. I hope it'll be the same for the WoD MMO. But.. The MMO market is growing rapidly at the moment and I think it's safe to assume that WoD will have bigger ammount of players than Eve currently, which means it would have to be a huge world, which at the same time means the world being less detailed and more "empty". That's still a lot better than an extremely scaled down world like WoW for me though.
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2007.03.20 20:32:00 -
[24]
Little do you guys know! WoD is getting a space related expansion in the near future, and the ambulation project is actually the WoD mmo. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
Derovius Vaden
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Posted - 2007.03.20 20:41:00 -
[25]
Originally by: Ysolde Xen
Originally by: Derovius Vaden
Originally by: Malthros Zenobia The one downside would be that wouldn't it be rather hard to give true freedom in WoD like EVE?
IE, a Caldari can work for a Minmatar or Gallente agency, but a Vampire couldn't work for a werewolf group?
They can try, but seeing as the werewolves think the vampires are spawn of the "wyrm" (evil force, or some such thing) they'd risk being torn limb from limb. A WoD MMORPG would be much more restrictive, in terms of association (vampires can only play half the time because the sun will kill them, etc.). I am a fan of WW and its products though, I would give my hard earned $$$ to play a WoD MMORPG.
That's oWoD though. The MMO will be based on the New WoD which isn't as blatantly species-antagonistic (though is is very territorially antagonistic.
Well, if they make it on the new WoD rules/setting, I won't waste a dime on it. I hate what they did to the new settings, makes wish they went out of business for such stupidity.
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Teron D'Amun
Eve University Ivy League
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Posted - 2007.03.21 22:21:00 -
[26]
Disclosure of World of Darkness using a new subscription model
working title: blood lines
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Hypatia Iola
Caldari Darkness Inc.
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Posted - 2007.03.22 03:35:00 -
[27]
Edited by: Hypatia Iola on 22/03/2007 03:34:01 I demand to be a Get of fenris Ahroun! Tacnuke of Gaia FTW!!!
anyway, i see balance being a big big problem in this games, as has been mentioned, Mages get Uber later in life, Werewolves start Uber and die young, vampires start kinda good and end uber(when correctly done). i just have a hard time seeing this work easily in a MMO: for example, 1 werewolf can take 4-5 12th gen vampires at character creation I know because me and my buddies sat down and made the most uber starter characters we could think of. and either of those two will(literally) eat a mage for breakfast. however a methusela ate everything i could throw at it. seriously it was ridiculous. the mage dude i guess was just a tard because he got killed again and again and again...
edit reading everyone's opinion of mages really makes me wonder at this guy... he always seemed so intelligent...
anyway the WoD game itself lacks balance, it relies on the players to provide it. However in a MMO, EVERYONE is a powergamer, there's not really any such thing as roleplay, and everyone takes a massive dose of ****ed off in the morning. thus i can see it having problems staying true to the pen and paper thing.
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Grez
Minmatar The Collective Against ALL Authorities
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Posted - 2007.03.22 03:54:00 -
[28]
What I'm interested in, is if they're going to create a persistant one universe, or is it going to be sharded...
You can't split a game like WoW into a mega-cluster like EVE because of the way it works... (Using WoW as a reference here, it's the only non-loading MMO I know beside DarkSpace). Unless they do some odd grid/zone-based cluster loading... --- Cache Clearer |
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