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Morgan Agrivar
Peace.Keepers
343
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Posted - 2016.06.18 23:39:48 -
[31] - Quote
I got an idea!
Get rid of it entirely. Waste of time, energy, isk and space.
This would cure me of the fear...
CCP Explorer liked you forum post. Now my life is complete...
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Samira Kernher
Praetorian Auxiliary Force Praetoria Imperialis Excubitoris
2734
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Posted - 2016.06.19 09:09:43 -
[32] - Quote
Personally I'd change it to something similar to SWG's bounty hunting system:
Remove the ability for anyone but the person who placed the bounty to see the name of the person he's bountied, and let the bounty poster establish how much of the payment is awarded for ship and how much for pod. Have bounty hunters take single contracts from the Bounty Window, which should not list any names (sort by price, at best, and perhaps give a general notice of how often the person is online, IE "this target is in pod an average of X hours per day/week" ). Taking the contract should cost the bounty hunter a percentage of the total payout, which is paid back if the contract is successful. Forfeiting a contract should lose the contract cost, to prevent taking bounties and then abandoning until they get a specific target. Only permit the hunter to have a small amount of contracts up at once, but allow multiple hunters to take the same contracts (early bird gets the worm).
Main issue with the above that I see is the hunter simply waiting until he has taken the contract and got the name, then privately contacting the target to arrange an easy kill and reward splitting.
Alternatively, just remove all automation entirely. Let posters put up bounties on people, which are available on a big public list, but have no actual mechanics with taking contracts or giving rewards. Bounty hunters can see the list, see the target and the poster, and contact the poster and work out a deal from there. Poster can then pay or not at their choice when the hunter completes the kill. Essentially giving people an in-game interface for the typical forum "kill X and take a screenshot of it and I'll pay you" threads that pop up every now and then. Similar to the above I think there should be a "this person is in pod an average of X hours per day/week" notification on the bounty list, due to the removal of watchlisting. |
Blade Darth
Room for Improvement Limited Expectations
10
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Posted - 2016.06.19 19:02:23 -
[33] - Quote
There is an existing bounty hunter profession... it's called being a mercenary, hell, there is even whole alliances doing this. Only difference being they get paid in advance. |
Tiranius Avetus
Itsukame-Zainou Hyperspatial Inquiries Ltd. Arataka Research Consortium
12
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Posted - 2016.06.20 13:33:36 -
[34] - Quote
Can anyone explain to me why bounty payouts are only 20% of the lost ships/items value? |
nezroy
Nice Clan
13
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Posted - 2016.06.20 15:10:51 -
[35] - Quote
Tiranius Avetus wrote:Can anyone explain to me why bounty payouts are only 20% of the lost ships/items value?
Because any bounty system that pays out more than the target loses in the process is inherently flawed and subject to simple manipulation by alts.
Or are you asking why 20% specifically and not, say, 35% or 50%? And the answer to that is, insurance. |
Ima Wreckyou
The Conference Elite CODE.
2612
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Posted - 2016.06.20 15:36:42 -
[36] - Quote
Samira Kernher wrote:Main issue with the above that I see is the hunter simply waiting until he has taken the contract and got the name, then privately contacting the target to arrange an easy kill and reward splitting. I don't see why that is a problem. A good system would totally allow for this since this opens a lot of additional stuff that could happen:
What if the hunted agrees to get killed, but then turns on you and kills you once take the first shot? What if he let himself get killed but the hunter does not pay the ISK. So much potential.
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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MyLoudVoice
University of Caille Gallente Federation
0
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Posted - 2016.06.20 15:49:44 -
[37] - Quote
The whole thing needs to be reworked :
1/ you can only put a bounty on someone who shot you or stole from you (=who is already suspect or criminal). He then gets a bounty improved suspect/criminal flag.
2/ per 10 million you put on him, his suspect/criminal timer is extended with 1/2 an hour. (ISK and time to be optimized of course. It's just the general idea) This timer only goes down when you are not docked/not cloaked
3/ when you kill someone with a bounty on him : * you get an improved drop rate for items * you get very small chance to have a tag drop. This tag can only drop once a day, server-wide. And you will not be informed of the drop if someone else gets it. By turning in the tag you enter a monthly lottery. Winner gets a percentage of all the bounty money placed that month. So 1/30 chance on some very big money (probably) with some consolation prices for the rest. * you get an increase in security standing (only once per target. Otherwise repetitive alt killing could be be a way to buy back your standing)
So basically you force them to move to low sec / null sec where anyone can shoot them anyway, but they all get a little incentive to actually do so. I think this is rather tamper proof. Perhaps someone will kill his alt over and over to get into the lottery. But if the chances are low enough no one is going to consider this a money making exercise.
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Mike Azariah
The Scope Gallente Federation
3493
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Posted - 2016.06.20 17:21:52 -
[38] - Quote
If you make a radical change to the bounty system would you think that all the current bounties would need to be reset to zero?
For people who have died a few times how would the bounties be returned? Or would they be just 'written off'?
The thing is you need to come up with a bounty system that a) cannot be turned for profit by the 'victim' b) does not become a free ticket to bypass current hisec mechanics c) does not need a degree in calculus to understand
If so? feel free to suggest it. But the OP here? fails the first condition
m
Mike Azariah Gö¼GöÇGöÇGö¼n++ ¯|(pâä)/¯
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Chewytowel Haklar
KarmaFleet Goonswarm Federation
189
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Posted - 2016.06.20 18:59:27 -
[39] - Quote
Add back in full bounty payout, however anyone that pays the fee makes the target attackable by anyone in New Eden. They would simply have a special icon above their head. When someone also kills that player they also get an icon above their name and are also attackable for a time, and have to wait X hours before the award is processed by Concord/whoever. During this time they cannot dock or cloak, and tethering does not work.
I mean hey it's a start right? |
Dornier Pfeil
Caldari Provisions Caldari State
7
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Posted - 2016.06.20 21:31:12 -
[40] - Quote
I have been nursing an idea for a bounty system but was afraid of offering it because . . . noob. This thread is a pleasant sight to see. I have a question, though, because my idea hinges on something that seems off to me. Why does Concord SecStatus stop at +5? All other statuses reach up to +10 and all of them bottom out at -10. Why is SecStat different? For my idea to work +5 is simply too low. Absolute rock bottom minimum allowable would be +8 but ideally +10 should be the number used. |
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