Sabriz Adoudel
Move along there is nothing here
5830
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Posted - 2016.05.30 11:21:46 -
[1] - Quote
This gets the CODE. seal of approval. I'm sure we can find ways to put this change to good use.
But seriously - excellent change, especially if combined with a renaming. AWU 3 is a very important fitting skill.
I also second the request above to change the stupid +agility skill for capitals that never serves a purpose because you need it to 5 to sit in any capital. Let people sit in and pilot freighters, carriers and dreads with ASC 1-3, require 4 for JFs and 5 for supercapitals. ASC 5 will remain a desireable skill but won't be a total roadblock to experiencing capitals.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
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Sabriz Adoudel
Move along there is nothing here
5835
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Posted - 2016.05.31 11:13:12 -
[2] - Quote
BoomBoss wrote:Lord Valian wrote:BoomBoss wrote:Why do you people point at newbro's when nerfing skill requirements? What benefit is it for them? Remember, this is not a themepark game. What you lose here is gone forever.
The skill requirements are there so they actually value something and make the correct decision on what to train and what they want.
Let the newbro's learn how to use the stuff they have learned sofar instead of making it easier for them to get to use the advanced stuff of which they have absolutely no clue how to use it, only because they could near instantly train into it. Best way to learn is getting into it and fly. Waiting 3 months to train a skill in order to train another skill is not a good system. All these changes which make the game more accessible are great in my opinion. Advanced weapon upgrades is used for advanced battleships, dreads and above from the top of my head. What is the point of having a newbro fly one of those if they are not even capable of properly flying a frig?
If that were the primary purpose of AWU 5 I'd agree with your post.
However AWU is essential for fitting tech 2 equipment to ships, by virtue of its role increasing your available fitting (by decreasing the amount your weapons consume).
Rookies who don't yet have CPU Management 5 and Powergrid Management 5 actually gain more from AWU than people like me do.
This is a game balance change that increases the relative power of new players and new characters at the expense of veteran characters. I can get behind that.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
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