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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Lugh Crow-Slave
2750
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Posted - 2016.06.04 01:13:21 -
[91] - Quote
Sean Parisi wrote:Good decision. Fitting skills is one of those things I often take for granted. Would not even be against lowering the bar on some T2 ships as well. However, do firmly believe specializations should still be encouraged. (also - Missile skill revamp when?? current tree makes no sense compared to gunnery - combine Heavy / Heavy Assaults & Rockets / Lights etc)
that is not needed they are different yes but not worse. with missiles you only have to deal with the hull class and not hull class + race this difference allow is enough to keep the progression different. One of the best things about it is it makes rockets and extreamly fast train to t2 giving players access to a very viable t2 weapon system in about a week
Citadel worm hole tax
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Master Gaius Kalvo
Covert Economics Mordus Angels
0
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Posted - 2016.06.04 12:39:18 -
[92] - Quote
This is a good improvement for new players to cut quickly through the skill chain in order to achieve its carreer goal.
As said before it is also important to improve skill names and descriptions.
When you have a good name for the skill descriptions are less needed.
Suggestions
Weapons Power Efficiency - Reduce in xx% per skill level the amount of power required to fit a turret in your ship. Weapons CPU Efficiency - Reduce in xx% per skill level the amount of CPU required to fit a turret in your ship.
In order to compensate for the easier path the skill could be broken in thre per weapon sizeas, follows:.
Light Weapons Power Efficiency Medium Weapons Power Efficiency Heavy Weapons Power Efficiency
and
Light Weapons CPU Efficiency Medium Weapons CPU Efficiency Heavy Weapons CPU Efficiency |
Lugh Crow-Slave
2759
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Posted - 2016.06.05 02:23:24 -
[93] - Quote
Master Gaius Kalvo wrote:
In order to compensate for the easier path the skill could be broken in thre per weapon sizeas, follows:.
Light Weapons Power Efficiency Medium Weapons Power Efficiency Heavy Weapons Power Efficiency
and
Light Weapons CPU Efficiency Medium Weapons CPU Efficiency Heavy Weapons CPU Efficiency
just adds clutter
Citadel worm hole tax
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Sama Dobrota
Imperial Academy Amarr Empire
62
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Posted - 2016.06.05 06:31:37 -
[94] - Quote
CCP Fozzie,
i know this is off-topic, but PLEASE, make Micro Auxiliary Power Core II require Capacitor Management 4 not 5 ! this is frigsize module after all
Thanks |
Lugh Crow-Slave
2763
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Posted - 2016.06.05 07:43:00 -
[95] - Quote
not so sure about that one... you should have cap man V before you are out of frigs...
Citadel worm hole tax
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MAS0RAKSH
Black Serpent Technologies The-Culture
12
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Posted - 2016.06.06 00:26:41 -
[96] - Quote
why not just separate them entirely, change attribs to INT/MEM, and set WpUpg to use CPU Management IV and Gunnery IV, then AdvWp Upgrades to use PowerGrid Management IV and Gunnery IV?
MAPC II needs Cap Management V, but HAC needs Cap Management IV... really? Seems better as MAPC's are frig/dessie level module should have the lower requirement of IV and HAC need level V as you also need Energy Grid and Wp Upgrade V and Spaceship Command V -keep it consistently V's for the HAC.
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MAS0RAKSH
Black Serpent Technologies The-Culture
12
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Posted - 2016.06.06 00:33:59 -
[97] - Quote
Separately, if you, CCP, want to separate players from their isk at a higher rate, let T2 ships require the base hull skill (frig, dessie, cruiser, etc... ) to IV. So they lose x% gained with V -they are buying that T2 ship.
Example - Sentinel Amarr Frig IV: 30% weapon disruption vs 37.5; 80% nos/neut drain amount vs 100%
Ishtar Gallente Cruiser IV: 30% bonus to Hvy Drone max velocity/tracking vs 37.5%; 40% drone HP/Dmg vs 50%; 20% vs 25% Sentry Drone HP/Dmg
never really understood the logic of having the T1 skill bonus per level stated instead of a flat level V bonus unless it was intended that a T2 ship pilot could have the T1 ship skill at IV and get V at some later time. |
Nevyn Auscent
Broke Sauce
3274
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Posted - 2016.06.06 07:42:20 -
[98] - Quote
Sama Dobrota wrote:CCP Fozzie,
i know this is off-topic, but PLEASE, make Micro Auxiliary Power Core II require Capacitor Management 4 not 5 ! this is frigsize module after all
Thanks It's also a T2 module which is specialisation. You can use Micro power corers without 5, Just use the T1, Meta & Faction variants instead. |
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CCP Fozzie
C C P C C P Alliance
14201
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Posted - 2016.06.06 15:49:48 -
[99] - Quote
You folks are the reason I can't ever just make a small change. :P
With your "good ideas" and "well reasoned additions" bah humbug.
I've got a small set of other skill prereqs inspired by the GMP idea that we're investigating in addition to the AWU change:
- Reducing the requirements for training the second tier factional ewar strength skills (Signal Dispersion, Signal Suppression, Signature Focusing and Weapon Destabilization) from CPU Management level 5 to 4
- Reducing the requirements for training Nanite Operation and Nanite Interfacing from Mechanics level 5 to 4
- Reducing the requirements for training Guided Missile Precision from Missile Launcher Operation level 5 to 4
On the subject of naming let's do a quick community brainstorming project: If we wanted to change the name of the Weapon Upgrades skill to something that describes both halves of its purpose (it reduces weapon CPU usage and also opens up access to weapon upgrade modules like damage and tracking mods) what phrasing would be clearest? The current name of "Weapon Upgrades" very clearly indicates what modules you gain access for by training the skill, but doesn't really describe the bonus provided by the skill itself. Something like "Weapon CPU Optimization" has the opposite problem. It describes the skill bonus but not the modules you get access to.
Can we find something that elegantly works for both?
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6007
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Posted - 2016.06.06 15:57:28 -
[100] - Quote
CCP Fozzie wrote:You folks are the reason I can't ever just make a small change. :P With your "good ideas" and "well reasoned additions" bah humbug. I've got a small set of other skill prereqs inspired by the GMP idea that we're investigating in addition to the AWU change:
- Reducing the requirements for training the second tier factional ewar strength skills (Signal Dispersion, Signal Suppression, Signature Focusing and Weapon Destabilization) from CPU Management level 5 to 4
- Reducing the requirements for training Nanite Operation and Nanite Interfacing from Mechanics level 5 to 4
- Reducing the requirements for training Guided Missile Precision from Missile Launcher Operation level 5 to 4
On the subject of naming let's do a quick community brainstorming project: If we wanted to change the name of the Weapon Upgrades skill to something that describes both halves of its purpose (it reduces weapon CPU usage and also opens up access to weapon upgrade modules like damage and tracking mods) what phrasing would be clearest?The current name of "Weapon Upgrades" very clearly indicates what modules you gain access for by training the skill, but doesn't really describe the bonus provided by the skill itself. Something like "Weapon CPU Optimization" has the opposite problem. It describes the skill bonus but not the modules you get access to. Can we find something that elegantly works for both?
Weapon Control Optimization.
Baryon Adaption Network Generation.
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Niden
Moira. Villore Accords
178
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Posted - 2016.06.06 15:58:29 -
[101] - Quote
Weapons Optimization Weapons Management Weapon System Management Weapon Enhancement
/N
Moira corp | Villore Accords | Gallente militia |-á Lowlife on Crossing Zebras | @Niden_GMVA
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Carbon Alabel
The Alabaster Albatross Sev3rance
13
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Posted - 2016.06.06 15:59:58 -
[102] - Quote
Can't think of anything nice.
Also, might be just me, but I like the names as they are now. |
Tiberius StarGazer
Destructive Influence Northern Coalition.
475
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Posted - 2016.06.06 16:00:00 -
[103] - Quote
Weapon Calibration <--- Put a reference to Mass Effect in it. 'The field of weapon calibration exploded recently following the popularity of a holo-sim character by the name of Garrus who demonstrated how continuous calibration of a weapon can provide significant benefits.' |
Morwen Lagann
Tyrathlion Interstellar
1701
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Posted - 2016.06.06 16:00:57 -
[104] - Quote
Niden wrote:Weapons Optimization
This seems good.
I think as long as you're trying to cover CPU and PG in separate skills, you're going to have that second problem if you try to cover that in the skill name.
Weapons Optimization and Advanced Weapons Optimization seems sufficient for both - you're optimizing your weapons' fitting requirements, and opening access to modules that further optimize those weapons.
Morwen Lagann
CEO, Tyrathlion Interstellar
Coordinator, Arataka Research Consortium
Owner, The Golden Masque
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CCP Fozzie
C C P C C P Alliance
14201
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Posted - 2016.06.06 16:01:17 -
[105] - Quote
Carbon Alabel wrote:Can't think of anything nice.
Also, might be just me, but I like the names as they are now.
Yeah keeping the current names is definitely a viable option. Just wanted to see if anything spectacular shook out of the discussion.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Altrue
Exploration Frontier inc
2043
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Posted - 2016.06.06 16:35:28 -
[106] - Quote
It's really hard to find something, because the bonus affects one set of items, while the skill unlocks ANOTHER set of items. The best thing I could come up with is:
Weapon Modules CPU Management
Kinda implies it boosts the CPU management of weapons, and at the same time mentions weapons modules... It's ambiguous, but you're not going to find something not ambiguous in four words or less when you have at least two conditions within your skill definition.
Advanced Weapons Powergrid Management
... Yeah, I think you should actually stick with the old names :p Or change it to "Weapon CPU Management" and "Weapon Powergrid Management", disregard the fact that it doesn't adress the weapon modules prerequisite. After all "Weapon Upgrades" doesn't adress the CPU part of the skill.
Edit: If you really wanted a good name, I'd suggest "Damage Upgrades & Weapon CPU Management". But that'd be a first in terms of length and in that it has a "&".
Signature Tanking Best Tanking
Retired [Ex-F] CEO - Eve-guides.fr
Ultimate Citadel Guide - 2016 EVE Career Chart
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Circumstantial Evidence
324
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Posted - 2016.06.06 17:33:04 -
[107] - Quote
(The dash used below is optional) Weapon Upgrades - CPU Optimization Weapon Upgrades - Powergrid Optimization |
Grash Uriza
Calibrated Chaos Triumvirate.
31
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Posted - 2016.06.06 17:59:04 -
[108] - Quote
The skill pre-req changes that Fozzy has listed (so-far) are good changes. The reasons to make the changes are sound in that it will make the game more consistent.
As for Naming? Trying to describe both sides of the coin in the name seems to produce inelegant\clunky solutions. The current names seems to be the best option right now. |
Bishop Xsi
Blackfriar Bridge
84
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Posted - 2016.06.06 18:30:16 -
[109] - Quote
Circumstantial Evidence wrote:(The dash used below is optional) Weapon Upgrades - CPU Optimization Weapon Upgrades - Powergrid Optimization
This does the thing requested, and illustrates the problem with not wanting to make people read tool tips. |
Cade Windstalker
Donohue Enterprises Ad-Astra
430
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Posted - 2016.06.06 18:55:05 -
[110] - Quote
CCP Fozzie wrote:Carbon Alabel wrote:Can't think of anything nice.
Also, might be just me, but I like the names as they are now. Yeah keeping the current names is definitely a viable option. Just wanted to see if anything spectacular shook out of the discussion.
How about "Computerized Weapon Upgrades"?
Does more to indicate the CPU boosting nature of the skill without losing the indication that it also relates to modules. Also potentially adds a nice bit of flavor about how weapon upgrades work. |
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Frostys Virpio
Yet another corpdot.
2912
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Posted - 2016.06.06 19:19:16 -
[111] - Quote
Weapon electronic optimization and weapon power optimization
It reduce the CPU and grid requirement overall so no real "upgrade" as much as an optimization of the related resources usage... |
Skia Aumer
Sebiestor Tribe Minmatar Republic
278
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Posted - 2016.06.06 20:28:00 -
[112] - Quote
CCP Fozzie wrote: Reducing the requirements for training the second tier factional ewar strength skills (Signal Dispersion, Signal Suppression, Signature Focusing and Weapon Destabilization) from CPU Management level 5 to 4 Reducing the requirements for training Nanite Operation and Nanite Interfacing from Mechanics level 5 to 4 Reducing the requirements for training Guided Missile Precision from Missile Launcher Operation level 5 to 4 AWU and EWAR skill changes are needed. The other two - not really. Please leave the name for WU as it is. It's described in many tutorials that new players will read. Unnecessary confusion is not what they want. |
Cade Windstalker
Donohue Enterprises Ad-Astra
430
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Posted - 2016.06.06 20:56:38 -
[113] - Quote
Skia Aumer wrote:CCP Fozzie wrote:I've got a small set of other skill prereqs inspired by the GMP idea that we're investigating in addition to the AWU change: What's GMP anyway?
Guided Missile Precision, from this previous post.
CCP Fozzie wrote: Reducing the requirements for training the second tier factional ewar strength skills (Signal Dispersion, Signal Suppression, Signature Focusing and Weapon Destabilization) from CPU Management level 5 to 4 Reducing the requirements for training Nanite Operation and Nanite Interfacing from Mechanics level 5 to 4 Reducing the requirements for training Guided Missile Precision from Missile Launcher Operation level 5 to 4 AWU and EWAR skill changes are needed. The other two - not really. Please leave the name for WU as it is. It's described in many tutorials that new players will read. Unnecessary confusion is not what they want.[/quote]
It would then be changed in those tutorials as well, assuming they're made by CCP, if they're not and their creators choose not to update them then... oh well. This didn't stop many many other skills from being renamed or adjusted for better overall clarity. |
Drechlas
Applied Anarchy ChaosTheory.
31
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Posted - 2016.06.06 21:11:55 -
[114] - Quote
As I told you on twitter,
Why not split the skill, the problem currently is that newer players need to train awu for fitting purposes.
Since WU only helps with the CPU side of things and AWU with the Power Grid, why not split the skills up?
Have two skill tiers, one for CPU and one for Power Grid
Lower the basic multiplier and then further the skill in a specialization one, maybe even allow for an even better end result?
Do be careful with the last suggestion though |
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
556
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Posted - 2016.06.06 21:44:22 -
[115] - Quote
Master Gaius Kalvo wrote:This is a good improvement for new players to cut quickly through the skill chain in order to achieve its carreer goal.
As said before it is also important to improve skill names and descriptions.
When you have a good name for the skill descriptions are less needed.
Suggestions
Weapons Power Efficiency - Reduce in xx% per skill level the amount of power required to fit a turret in your ship. Weapons CPU Efficiency - Reduce in xx% per skill level the amount of CPU required to fit a turret in your ship.
In order to compensate for the easier path the skill could be broken in thre per weapon sizeas, follows:.
Light Weapons Power Efficiency Medium Weapons Power Efficiency Heavy Weapons Power Efficiency
and
Light Weapons CPU Efficiency Medium Weapons CPU Efficiency Heavy Weapons CPU Efficiency
fitting skills are boring and stupid to begin with and you want to take 2 of them and turn them into 6.....omg just soooooo bad !
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Suitonia
Sniggerdly Pandemic Legion
697
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Posted - 2016.06.06 21:58:49 -
[116] - Quote
I like these two names personally. Weapon Calibration (CPU) Weapon Installation (PG)
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Albert Madullier
Vanishing Point. The Initiative.
55
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Posted - 2016.06.06 22:14:10 -
[117] - Quote
fitting skills should be gone from the game, i remember as a newbro almost quitting over crap like fitting skills, it feels like your getting nowhere when training them |
Rowells
ANZAC ALLIANCE Mercenary Coalition
3052
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Posted - 2016.06.06 22:32:23 -
[118] - Quote
Weapon Support Systems Optimization
Weapon Powergrid Efficiency
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GoffyDude Davaham
Spongeworks Ltd. Snuggle Struggle.
5
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Posted - 2016.06.06 23:26:26 -
[119] - Quote
Weapons Support Circuits (or Circuitry) -- CPU Weapons Optimized Power Distribution -- Power Grid |
Daichi Yamato
Xero Security and Technologies
3293
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Posted - 2016.06.06 23:32:39 -
[120] - Quote
Weapons upgrades. Weapons optimisation.
Definitely yep to the second tier of e-war and GMP being easier to get into. They are pretty important. Not bothered about nanite stuffs.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
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