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Thread Statistics | Show CCP posts - 3 post(s) |

Ricks Thrall
FinFleet Northern Coalition.
0
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Posted - 2016.06.07 00:00:48 -
[121] - Quote
Could change it to something like the following:
Weapon Enhancements Advanced Weapon Enhancements
Have "Weapon Enhancements" Lessen CPU & PG requirements and allow access to T1 Damage/Tracking mods and "Advanced Weapon Enhancements" further lessen CPU & PG requirements and allow access to T2 Damage/Tracking mods
With both at level 5 they equal the same as they do now ?
Also why not Merge Gunnery & Missiles and just have "Weapon Systems" skill group, with the support skills like these in there? |

CompleteFailure
DAWGS Corp. I N F A M O U S
257
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Posted - 2016.06.07 00:51:18 -
[122] - Quote
Weapon Upgrades --> Weapon Resource Usage Optimization
Combine the reduced CPU and PG usage from the current skills, reduces CPU/PG usage by current percentage per level. Keeps current WU skill prereqs.
Advanced Weapon Upgrades --> Weapon Upgrades (a little clunky renaming to a name currently used, I know)
Grants access to weapon upgrades, increases effectiveness of weapons by current WU percentage per level, level 4 required for T2 weapon upgrade modules. Skill prereq: WRUO 1-3?
Being that skill effects are being split/moved, you'd probably end up having to grandfather in current skill levels by giving away skill points in some cases. Probably not a huge deal given the current trend of decreasing difficulty in acquiring SP anyway -»\_(pâä)_/-»
For WRUO, grant the higher of current WU or AWU (i.e., if someone currently has WU 5 and AWU 4, they'd essentially be getting the equivalent of AWU 5 for free).
For WU (after rename), they would get their current level in WU (prior to rename). |

Pathe Alyeh
Conoco. Caldari Armed Forces.
0
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Posted - 2016.06.07 03:43:48 -
[123] - Quote
Weapon Interfacing.
Since the capsuleer is controlling most of the weapon functions with his mind, it would make sense that improving the interface between mind and machine would lead to lower cpu overhead. Meanwhile, if we see the higher tiers of weapon upgrades as "more intricate" (you don't learn to juggle with chainsaws) and "more mentally taxing to the capsuleer" then it makes sense to call it interfacing.
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Narku Bourgeoisie Tonisilitis
Pandemic Horde Inc. Pandemic Horde
25
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Posted - 2016.06.07 04:16:15 -
[124] - Quote
CCP Fozzie wrote:Can we find something that elegantly works for both? Well, most basic skills with the word "Management" in them are almost all core skills... so why not "Weapon Management"?
As it is, I often recommend that newbeans train "Management" or "Upgrades" skills, e.g. Capacitor/CPU/Power Grid/Shield/Target Management, Hull/Shield/Weapon/Electronics/Energy Grid Upgrades. They're almost all core skills, and tbh I'd prefer things like Fighter Hangar Management and Supply Chain Management renamed (to have "Management" removed) before Weapon Upgrades is.
If there's not a way to simplify the naming for new players (who this is all for), then I'd say don't change the current name at all. |

Oliver Ward
Signal Cartel EvE-Scout Enclave
11
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Posted - 2016.06.07 04:35:07 -
[125] - Quote
A new name for Weapons Upgrades, eh?
I kind of like "Weapons Integration" or "Weapons Processing." Or perhaps something long and unwieldy, like "Combat Enhancement Processing." |

Raging Bull Unchained
Einheit X-6
883
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Posted - 2016.06.07 06:31:56 -
[126] - Quote
Could also just call it:
- Weapon powergrid management - Weapon processor (cpu) management
Keep it simple :) |

Sin Dekko
POS Party Ember Sands
0
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Posted - 2016.06.07 06:41:46 -
[127] - Quote
CCP Fozzie wrote:You folks are the reason I can't ever just make a small change. :P With your "good ideas" and "well reasoned additions" bah humbug. I've got a small set of other skill prereqs inspired by the GMP idea that we're investigating in addition to the AWU change:
- Reducing the requirements for training the second tier factional ewar strength skills (Signal Dispersion, Signal Suppression, Signature Focusing and Weapon Destabilization) from CPU Management level 5 to 4
- Reducing the requirements for training Nanite Operation and Nanite Interfacing from Mechanics level 5 to 4
- Reducing the requirements for training Guided Missile Precision from Missile Launcher Operation level 5 to 4
On the subject of naming let's do a quick community brainstorming project: If we wanted to change the name of the Weapon Upgrades skill to something that describes both halves of its purpose (it reduces weapon CPU usage and also opens up access to weapon upgrade modules like damage and tracking mods) what phrasing would be clearest?The current name of "Weapon Upgrades" very clearly indicates what modules you gain access for by training the skill, but doesn't really describe the bonus provided by the skill itself. Something like "Weapon CPU Optimization" has the opposite problem. It describes the skill bonus but not the modules you get access to. Can we find something that elegantly works for both?
Weapon upgrades configuration
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Sin Dekko
POS Party Ember Sands
0
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Posted - 2016.06.07 07:01:32 -
[128] - Quote
CCP Fozzie wrote:Hey folks. Just got a small change today about which I want to start gathering feedback.
We're planning on reducing the prereqs for training the Advanced Weapon Upgrades skill from it's current level of Weapon Upgrades 5, to require Weapon Upgrades 4 instead.
If we go forward with it, this change would likely come in our 118.6 release at the end of June.
I have a feeling that the feedback here will be mostly positive, but I'm definitely interested in hearing what you think either way. Thanks!
My thinking would be to just combine CPU and grid bonuses and just spread the effect over the 2 skills. That way it's a reasonable progression. Lvl 5 could still be required then. As a prerequisite I would expect a level 5 to be acceptable. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
281
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Posted - 2016.06.07 07:24:51 -
[129] - Quote
Maybe even reduce AWU requirement to WU 3 or even 2 ? WU itself is a very useful skill and should be trained to 5 asap anyway. |

Chewytowel Haklar
KarmaFleet Goonswarm Federation
174
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Posted - 2016.06.07 09:57:16 -
[130] - Quote
Weapon Fitting |
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Althalus Stenory
Flying Blacksmiths
59
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Posted - 2016.06.07 11:45:02 -
[131] - Quote
Why not renaming both into weapon cpu upgrade, and weapon powergrid upgrade (or smth like this), remove prereq and adjust skill ranks ? So we can train both when / if we need them. |

Ragnar Sorlandschip
The Scope Gallente Federation
2
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Posted - 2016.06.07 11:55:56 -
[132] - Quote
I'll take a potshot at Weapon Interfacing.
Instead of getting better at the CPU or upgrades, you get better at the stuff between those and the weapons. |

Rowells
ANZAC ALLIANCE Mercenary Coalition
3052
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Posted - 2016.06.07 15:07:38 -
[133] - Quote
Performance Weapon Generation
Combat Processor Upgrades |

Danetta Valens
Phayder Research
1
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Posted - 2016.06.08 01:32:03 -
[134] - Quote
Nevyn Auscent wrote:Sama Dobrota wrote:CCP Fozzie,
i know this is off-topic, but PLEASE, make Micro Auxiliary Power Core II require Capacitor Management 4 not 5 ! this is frigsize module after all
Thanks It's also a T2 module which is specialisation. You can use Micro power corers without 5, Just use the T1, Meta & Faction variants instead. Terrible argumentation. |

Nevyn Auscent
Broke Sauce
3282
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Posted - 2016.06.08 06:43:29 -
[135] - Quote
Danetta Valens wrote: Terrible argumentation.
Frigates are also not a newbie ship. They don't need to be able to fit all 'frigate sized' modules with low skill training. Frigates are simply a small ship. Any ship is viable end game, so the 'It's a frigate module' is no justification for a fast train. And T2 should always require specialisation and be consistent across the game, and that standard currently is train the skill to V. If every T2 module was going to drop to IV, that's a different story, but asking for it for just one module because 'it's frigate sized' is not good justification and in that case the T2 specialisation being V remaining makes sense. |

Skir Skor
Stay Frosty. A Band Apart.
33
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Posted - 2016.06.08 11:30:15 -
[136] - Quote
If your going to the effort of 'fixing' stuff you might as well change Weapons Upgrade to a Int/Mem map. |

Ripard Teg
Ice Fire Warriors Escalating Entropy
1258
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Posted - 2016.06.08 16:09:29 -
[137] - Quote
Weapon Fitting Optimization Advanced Weapon Fitting Optimization
I can see the problem: you want the two skill names to be thematically linked, which is hard to do yet still stay consistent with the "X" and "Advanced X" meta you have established elsewhere.
The alternative is to change both skills so that Weapon Upgrades gives a large CPU bonus and a large grid bonus per level, and AWU gives a smaller CPU bonus and a smaller grid bonus per level. So you end up in the same place, but you get there quicker. That appeals to me in terms of making the skills more friendly to new players. But if you really need that last couple of percent, you still have to train the Advanced skill to V to get them.
aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.
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Lugh Crow-Slave
2799
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Posted - 2016.06.11 06:18:06 -
[138] - Quote
CCP Fozzie wrote:You folks are the reason I can't ever just make a small change. :P With your "good ideas" and "well reasoned additions" bah humbug. I've got a small set of other skill prereqs inspired by the GMP idea that we're investigating in addition to the AWU change:
- Reducing the requirements for training the second tier factional ewar strength skills (Signal Dispersion, Signal Suppression, Signature Focusing and Weapon Destabilization) from CPU Management level 5 to 4
- Reducing the requirements for training Nanite Operation and Nanite Interfacing from Mechanics level 5 to 4
- Reducing the requirements for training Guided Missile Precision from Missile Launcher Operation level 5 to 4
letting people use 5 drones from the start would also be nice (idk what you would do with the skill) but it is odd that to use that weapon system you need to train its base skill to 5 could you imagine if launcher operation or gunnery worked in a similar way? Drones are no longer just a secondary system. now even T1 frigs use 5 lights as their primary armament
Citadel worm hole tax
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Daichi Yamato
Xero Security and Technologies
3301
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Posted - 2016.06.12 12:21:12 -
[139] - Quote
Lugh Crow-Slave wrote:CCP Fozzie wrote:You folks are the reason I can't ever just make a small change. :P With your "good ideas" and "well reasoned additions" bah humbug. I've got a small set of other skill prereqs inspired by the GMP idea that we're investigating in addition to the AWU change:
- Reducing the requirements for training the second tier factional ewar strength skills (Signal Dispersion, Signal Suppression, Signature Focusing and Weapon Destabilization) from CPU Management level 5 to 4
- Reducing the requirements for training Nanite Operation and Nanite Interfacing from Mechanics level 5 to 4
- Reducing the requirements for training Guided Missile Precision from Missile Launcher Operation level 5 to 4
letting people use 5 drones from the start would also be nice (idk what you would do with the skill) but it is odd that to use that weapon system you need to train its base skill to 5 could you imagine if launcher operation or gunnery worked in a similar way? Drones are no longer just a secondary system. now even T1 frigs use 5 lights as their primary armament
I'll even add that we could lower the required skills for light drones. Needing drones to level three before you can use anything but civilian drones is also annoying.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Frostys Virpio
Yet another corpdot.
2913
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Posted - 2016.06.13 13:07:02 -
[140] - Quote
Ripard Teg wrote:Weapon Fitting Optimization Advanced Weapon Fitting Optimization
I can see the problem: you want the two skill names to be thematically linked, which is hard to do yet still stay consistent with the "X" and "Advanced X" meta you have established elsewhere.
The alternative is to change both skills so that Weapon Upgrades gives a large CPU bonus and a large grid bonus per level, and AWU gives a smaller CPU bonus and a smaller grid bonus per level. So you end up in the same place, but you get there quicker. That appeals to me in terms of making the skills more friendly to new players. But if you really need that last couple of percent, you still have to train the Advanced skill to V to get them.
The names should be really similar if we go with this but if they stay as they are with effect on 2 different stats, the name should show this by not just being X and advanced X. |
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First Navigator
Guild Navigators
0
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Posted - 2016.06.13 13:44:56 -
[141] - Quote
CCP, for once I would like to hear the real motivation behind a decision, such as this. I don't like the direction at all. |

Jeremiah Saken
The Fall of Leviathan
607
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Posted - 2016.06.14 09:59:48 -
[142] - Quote
Keep it going Fozzman. The more artificial barriers like lvl V skills needed to play that doesn't change anything but waiting to train and ship spinning in station is better for this game. I would like to see all V prequisited for T2 hulls reduced to lvl IV. No reason to lock content this way.
I am the 85%
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elitatwo
Eve Minions O.U.Z.O. Alliance
1255
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Posted - 2016.06.14 11:06:00 -
[143] - Quote
Raging Bull Unchained wrote:Could also just call it:
- Weapon powergrid management - Weapon processor (cpu) management
Keep it simple :)
Or weapon mounting management and weapon integration management.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Jessica Danikov
Network Danikov
454
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Posted - 2016.06.15 01:38:07 -
[144] - Quote
You could just split the CPU/PG bonuses over both skills and keep the WU/AWU nomenclature (e.g. halve the bonuses, but grant them for levels of both skills). |

Lucas Quaan
Sniggerdly Pandemic Legion
134
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Posted - 2016.06.15 22:54:09 -
[145] - Quote
While you are looking at skills, Visibility could use an update to its description regarding citadels. |

Berrik Radhok
Ten Dollar Bond GoonSwarm
12
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Posted - 2016.06.23 15:26:17 -
[146] - Quote
Advanced Spaceship Command is a prime canidate for this sort of thing. It's an obnoxious 30 day grind. |

Kara Nebail
Brave Newbies Inc. Brave Collective
0
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Posted - 2016.06.26 15:35:26 -
[147] - Quote
So, will this be in the patch tuesday? Not mentioned in patchnotes... |

Cade Windstalker
457
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Posted - 2016.06.26 16:06:55 -
[148] - Quote
Kara Nebail wrote:So, will this be in the patch tuesday? Not mentioned in patchnotes...
Doesn't say "June" or "110.6" in the title, so I'm going to assume no. |

Kara Nebail
Brave Newbies Inc. Brave Collective
0
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Posted - 2016.06.26 17:21:42 -
[149] - Quote
Cade Windstalker wrote:Doesn't say "June" or "110.6" in the title, so I'm going to assume no.
CCP Fozzie wrote:If we go forward with it, this change would likely come in our 118.6 release at the end of June.
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Cade Windstalker
457
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Posted - 2016.06.26 18:09:14 -
[150] - Quote
Kara Nebail wrote:Cade Windstalker wrote:Doesn't say "June" or "110.6" in the title, so I'm going to assume no. CCP Fozzie wrote:If we go forward with it, this change would likely come in our 118.6 release at the end of June.
Yup, but they haven't updated the OP, the thread, or the title so it seems likely this either this got pushed back or scrapped entirely (possible, but unlikely since it's still stickied).
It's also possible they just forgot to put it in the patch/patch notes, and I'm certainly glad you thought to ask, I'm just assuming based on the information we have available. :) |
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