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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14180
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Posted - 2016.06.08 16:32:09 -
[1] - Quote
https://forums.eveonline.com/default.aspx?g=topics&f=7291
Mainly for high sec mission bros, legalized boosters are coming. I don't mission in high sec much anymore but this has lots of good implications for y'all mission runners that do, like popping a booster that helps your reps if someone tries to gank you, or improving your guns, missiles (improved drop + machariel = instapopped frigates if they don't get too close).
Sure they can be expensive and that impacts the bottom line, but I use boosters all the time in null and imo it's worth it, it's like getting boosts from temporary implants lol. I'd recommend training those skills that reduce drug penalties and extend duration asap.
Also, my tip about engineering your fitts: make your fits with booster penalties in mind. For example , a few booster types penalize you cap, I design my ship to be cap stable even with the penalty. So if i have to pop in a blue pill because I shot the trigger by accident, im still stable lol.
Posting this because sometimes people don't look in that forum section. |
Xayder
Infinitum Cartel Wolf Pack .
361
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Posted - 2016.06.08 19:33:37 -
[2] - Quote
drugs are bad ,mkay
I don't always post, But when i post I do it with my main
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Sheeth Athonille
Rabid Dogz Mining The Bastion
110
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Posted - 2016.06.09 08:47:15 -
[3] - Quote
Jenn aSide wrote:https://forums.eveonline.com/default.aspx?g=topics&f=7291
Mainly for high sec mission bros, legalized boosters are coming. I don't mission in high sec much anymore but this has lots of good implications for y'all mission runners that do, like popping a booster that helps your reps if someone tries to gank you, or improving your guns, missiles (improved drop + machariel = instapopped frigates if they don't get too close).
Sure they can be expensive and that impacts the bottom line, but I use boosters all the time in null and imo it's worth it, it's like getting boosts from temporary implants lol. I'd recommend training those skills that reduce drug penalties and extend duration asap.
Also, my tip about engineering your fitts: make your fits with booster penalties in mind. For example , a few booster types penalize you cap, I design my ship to be cap stable even with the penalty. So if i have to pop in a blue pill because I shot the trigger by accident, im still stable lol.
Posting this because sometimes people don't look in that forum section.
Able to link to the actual thread? I wasn't able to find it (at least not at a quick scroll through). |
Mr Mac
Dark Goliath
144
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Posted - 2016.06.09 09:24:51 -
[4] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=484181&find=unread |
March rabbit
Mosquito Squadron The-Culture
1802
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Posted - 2016.06.09 12:14:42 -
[5] - Quote
Xayder wrote:drugs are bad ,mkay they are not if you produce and sell it
The Mittani: "the inappropriate drunked joke"
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