Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 51 :: one page |
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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Dottz
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Posted - 2007.05.27 19:07:00 -
[1411]
Edited by: Dottz on 27/05/2007 19:09:39 Improve in-game interface as itÆs a bit sloppy now (i.e. drone interface (i.e. load\unload = huge ôlagö), ship interface, overview (i.e. multiple o\v, movable o\v), add short-keys i.e. 1 button to load\unload drones, attack command etc, 1 button ômove toö, orbit, fire all guns, 1 button reload all weaps., change ammo), drag and drop option for drones and wings\squads in gangs. In general, no matter how cool the game is, if you have crooked interface it wonÆt be as much enjoyable.
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Deus Ex'Machina
Imperial Academy
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Posted - 2007.05.27 19:31:00 -
[1412]
Edited by: Deus Ex''Machina on 27/05/2007 19:32:25 'Head Janitor of EVE for a minute'
I would remove ALL dev/gm/isd developer tools from Tranquility during playtime, keeping them only for downtime, SiSi and organised events. When these would be used the user would be chosen randomly from the available devs/gms/isds and supervised by the ones that were not chosen so that no wrong doing will ever occur again.
That is all. - Arkanon: EXPLAIN YOURSELF, EVILDOER! Sharkbait: Dude.
True amarr tank shields! |
Regina
Caldari AVE EVE
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Posted - 2007.05.28 17:20:00 -
[1413]
shares, right click, show corporation hangar locked items
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Towtruck
Minmatar Celtic industries Interstellar Alcohol Conglomerate
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Posted - 2007.05.29 22:40:00 -
[1414]
Faction capital mods :)
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Icome4u
Caldari Dark and Light inc. D-L
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Posted - 2007.05.30 18:41:00 -
[1415]
Fix fighters. ______
Originally by: Vyger If I lose connection while walking around a station will my avatar run off in a random direction and go hide in a corner?
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Icome4u
Caldari Dark and Light inc. D-L
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Posted - 2007.05.30 18:42:00 -
[1416]
Originally by: Deus Ex'Machina Edited by: Deus Ex''Machina on 27/05/2007 19:35:41 Edited by: Deus Ex''Machina on 27/05/2007 19:32:25 'Head Janitor of EVE for a minute'
I would remove ALL dev/gm/isd developer tools from Tranquility during playtime, keeping them only for downtime, SiSi and organised events. When these would be used the user would be chosen randomly from the available devs/gms/isds and supervised by the ones that were not chosen so that no wrong doing will ever occur again.
When i say ALL i include but do not limit it to: the delition of petitions, joining corporations, changing of roles in a corporation, spawning bpo's, banning of players or isd members and all that stuff.
That is all.
Don't whine. CCP rules all! ______
Originally by: Vyger If I lose connection while walking around a station will my avatar run off in a random direction and go hide in a corner?
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Kourg
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Posted - 2007.05.30 22:23:00 -
[1417]
When salvaging a player wreck there should be a chance to recover some or all of the normally "destroyed" moduals/cargo, and even a chance to recover the whole ship. Which would have to be hauled or piloted away.
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Espionage
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Posted - 2007.05.31 13:23:00 -
[1418]
Edited by: Espionage on 31/05/2007 13:26:43 Edited by: Espionage on 31/05/2007 13:24:10
Originally by: Chribba Give miners some love by fixing the survey scanner as suggested here -> Linkage
-Survey scanner fix -Fix the folders for drones being so finicky about drones of different types being in the same folder. I mean for gods sake you can't even folder group web drones with neut drones. -Visual Indicator either on the mining unit itself or the roid thats being targeted and mined from (preferably both). Its very hard sometimes to discern which roids have which lasers on them. -Individual Player wallet export tools (Please.....please dear god please add this).
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Plaetean
coracao ardente Triumvirate.
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Posted - 2007.05.31 14:55:00 -
[1419]
Boost the profitability of low sec (ores + NPC bounties), not just for those with capital ships. Let it be somewhere inbetween high sec and 0.0, a place for people who don't want the hassle of POS running, maintaining sovereignty etc (as not everyone has the time for that, and not everyone enjoys the fleet fights) but still have the option of colonising an area and profiting from it.
This would also act as more of a stepping stone for corps to build up in low sec from, before moving out to 0.0.
-----
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Krazy Karl
Caldari Hadean Drive Yards Archaean Cooperative
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Posted - 2007.06.01 00:01:00 -
[1420]
There are several things lists here that I see as minor changes. The one thing I would add is a stock market. I think it would be interesting to see what a stock market will do to the politics of eve. Will it keep corporation in check? Will people not care because of the money they are making from the "bad guys?" In my opion this is the change our game could most benefit from by all players.
bye bye
buy bonds Krazy_Karl - Logistics Division - Hadean Drive Yards
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Krazy Karl
Caldari Hadean Drive Yards Archaean Cooperative
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Posted - 2007.06.01 00:01:00 -
[1421]
There are several things lists here that I see as minor changes. The one thing I would add is a stock market. I think it would be interesting to see what a stock market will do to the politics of eve. Will it keep corporation in check? Will people not care because of the money they are making from the "bad guys?" In my opion this is the change our game could most benefit from by all players.
bye bye
buy bonds Krazy_Karl - Logistics Division - Hadean Drive Yards
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Zzleeper
Amarr levisomnus spectatrix
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Posted - 2007.06.01 00:33:00 -
[1422]
Sack the current Community manager!
Cheaters never prosper! (only in EVE it seems)
Your signature exceeds the maximum allowed dimensions of 400x120 pixels -Scyd ([email protected]) |
Zzleeper
Amarr levisomnus spectatrix
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Posted - 2007.06.01 00:33:00 -
[1423]
Sack the current Community manager!
Cheaters never prosper! (only in EVE it seems)
Your signature exceeds the maximum allowed dimensions of 400x120 pixels -Scyd ([email protected]) |
Flash langford
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Posted - 2007.06.01 09:09:00 -
[1424]
A really massive event which would force massive change from everyone e.g Massive NPC invasion force, forcing retreat from regions , causing further conflict over resources and space. May cause races to work together to eliminate threat. (Possible Jove Invasion)This could potentially impact on markets etc.
Or..
Something to cause full scale Race War - disrupt alliances causing internal conflict
maybe... disease can be introduced meaning the need to "Invent" cures
What about ...
Observable ship modification (Corps could wear team colours - partly done via tags)
hmmm, what else? Maybe a Giant white bunny named Harvey?
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Flash langford
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Posted - 2007.06.01 09:09:00 -
[1425]
A really massive event which would force massive change from everyone e.g Massive NPC invasion force, forcing retreat from regions , causing further conflict over resources and space. May cause races to work together to eliminate threat. (Possible Jove Invasion)This could potentially impact on markets etc.
Or..
Something to cause full scale Race War - disrupt alliances causing internal conflict
maybe... disease can be introduced meaning the need to "Invent" cures
What about ...
Observable ship modification (Corps could wear team colours - partly done via tags)
hmmm, what else? Maybe a Giant white bunny named Harvey?
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Finderup Soren
Caldari The Ankou The Reckoning.
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Posted - 2007.06.01 11:14:00 -
[1426]
Eve Wall Street introduction!!! or rather Eve Wall Region!!!!!
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Finderup Soren
Caldari The Ankou The Reckoning.
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Posted - 2007.06.01 11:14:00 -
[1427]
Eve Wall Street introduction!!! or rather Eve Wall Region!!!!!
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Maior Interfeci
Caldari
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Posted - 2007.06.01 11:53:00 -
[1428]
Edited by: Maior Interfeci on 01/06/2007 11:52:46 I want to see more involvement of NPC fleets. I seriously doubt the pirate factions in 0.0 only want to sit in their little regions while players fly through with no problem at all.
Make it so occasionally they (the NPC) form large fleets to attack players and their POS's not only in their own NPC space but into other Regions as well. And I am not talking about 1 fleet (or 1 fleet at a time) every few months doing this, more like every few days or less. That should keep players on their toes, and bring the story back into the light.
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Maior Interfeci
Caldari
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Posted - 2007.06.01 11:53:00 -
[1429]
Edited by: Maior Interfeci on 01/06/2007 11:52:46 I want to see more involvement of NPC fleets. I seriously doubt the pirate factions in 0.0 only want to sit in their little regions while players fly through with no problem at all.
Make it so occasionally they (the NPC) form large fleets to attack players and their POS's not only in their own NPC space but into other Regions as well. And I am not talking about 1 fleet (or 1 fleet at a time) every few months doing this, more like every few days or less. That should keep players on their toes, and bring the story back into the light.
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MrJordanIOI
Minmatar The Lantern Mining Corporation
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Posted - 2007.06.02 11:15:00 -
[1430]
Edited by: MrJordanIOI on 02/06/2007 11:13:54 I would add a warp scramble indicator.
We need some means of telling whether the ship is scrambled or not. Check out this thread for years of discussion on that: http://oldforums.eveonline.com/?a=topic&threadID=214284
IOI
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Rosalina Sarinna
KHM Corporation
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Posted - 2007.06.02 14:29:00 -
[1431]
My Minute of Senior Producer's time
The idea Hey guys I've got an idea... We want to make the combat in this game more dynamic right? For players to be able to utilise tactics, positioning, and leadership qualities to the maximum effect...
Scenario If you have two groups of PVP'ers who want to battle each other, currently, one group has to take the first fall and go into a gatecamp. If you imagine a virtual battlefield, two sides meet each other in any type of terrain, but the fact is they are in the same place together when they want to engage each other. At this time, the only way to be on the same 'virtual battlefield' is to jump into a system where you meet at a stargate.
Proposal I believe there would be merit in expanding the possibilites of a battle by introducing instanced battle realms between two stargates. Alliances and corps would opt-in to a battle, agree a time and stargate jump to meet within. Around the time of battle, they travel to the stargate and jump to the 'battlefield'. The battlefield is 300,000km in diameter and a perfect sphere. Deployment points based on the shell of the sphere. Movement limited to deployment area until the start time (which is a countdown to the agreed time). Upon battle start, any tactics, formations, and movements are possible, and you can take as long as you like to battle. The winners would be the ones with ships left inside the sphere. Entrants can warp out to the stargate they came from, but cannot return. Any ship types that can use a stargate.
Effect Fleet warfare in EVE.
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Taji Seed
Resonance Mod
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Posted - 2007.06.02 23:30:00 -
[1432]
Another undock button - one that undocks your ship INTO REAL LIFE!!!
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AeSeed
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Posted - 2007.06.02 23:40:00 -
[1433]
New electronic warfare modules that confuse your enemies systems so he/she cant distinguish allies and enemies - e.g change ingame font to something cryptic & makes all ships in overview appear the same
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Rexthor Hammerfists
Black Nova Corp Band of Brothers
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Posted - 2007.06.07 10:34:00 -
[1434]
remove all insurance payouts, to fix free isk incomming to the game and at the same time making battleships more expensive thus bringing more smaller ships to the fight.
it will also make capital losses hurt mroe. - Purple Conquered The World, We the Universe.
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gordon cain
Minmatar x13 Anarchy Empire
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Posted - 2007.06.07 16:26:00 -
[1435]
Senior Developer for a day.
I would first off start by looking into what the different people working for me had been doing the previous day and what they should be working on today.
Senior producer is in my point of view not a person who should sit and think about what chances should be made today.
Handing out assignments and backing up the co-workers when they have trouble is the way forward.
I would also make sure that at least once everyday or every other day, a meeting would be scheduled to insure that everyone was informed about what the others where doing.
I would (to put it short) delegate the work and supervise and hopefully keep everyone pointed in the right direction.
gordon cain
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Seth Enkar
Gallente High Guard Argosy
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Posted - 2007.06.08 06:04:00 -
[1436]
A new story arc. The wormhole connecting the New Eden, and Milky Way galaxies spontaniously reopens, and after a short time, we find that Earth isn't nearly as dead as it was thought.
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JAck Niclaus
Gallente Federal Navy Academy
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Posted - 2007.06.10 23:18:00 -
[1437]
Should I be the Head Janitor for a day,
I'd modify the way the NPCs of EVE interact with the pilots and corporations, to bring closer the separation between the agents' missions and the rest of the EVE comunity.
For starters, the NPCs should be organised by a corporation AI that coordinates the merchant convoys and hire player escorts, and the pirate gangs that dont just sit in asteroid belts but instead roam the systems and attack players and other NPCs just like a player gang would.
That could come together with the idea, already posted here, of making the NPC gangs fight with better tactics and better fitting.
Then, the agents would post missions involving players into the actual EVE-Universe, wich will encourage new players to involve more closely into the game's roleplay.
Instead of sending the pilot to a random isolated location, an agent would hire an escort for an NPC convoy heading from Luminaire to Stacmon, with NPC raiders likely to come their way. Other agent would hire a guard for a mining team, and another one would hire an assault team to engage the roaming NPC pirates.
If this was too complicated to implement in practise, it could be done through event agents, less common but more apealing to the pilot.
************************************* Space is a lonely place No one will hear you crying in the void ************************************* |
the blender
the Gentleman Loser
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Posted - 2007.06.11 01:54:00 -
[1438]
Turn all T2 BPO's into BPC's.
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Anluan Trelaine
Omni-Core Freedom Fighters
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Posted - 2007.08.05 04:49:00 -
[1439]
Edited by: Anluan Trelaine on 05/08/2007 04:52:51 Give us a use for all those Militants, and Marines!!
Examples...
Enemy ship reaches out of control status, (That's what? about 15% of hull left)?
Use Lg Tractor to hold in place, send your assault shuttles/Boarding shuttles full of Marines and or militants to force egress.
Your Marines/militants fight his marines/militants/exotic dancers,(dancers =-1 to your marines/militants)...
Capture entire ship, (sans equipment that would have disappeared due to destruction)..
Owner of said ship has option to destruct, (which would negate insurance), or bail/eject, or die on board,(same as capsule destruction).
Same with POS's...
Much much more reason for tactical, and strategic considerations, plus more skills to spend iskie on!!
What would make this even more viable, would be if we were able to target specific systems on enemy ships...
such as engineering/weapons/propulsion
Just my two iskie's worth....
Anluan Trelaine
There is no problem that is so big as to be uncorrectable, by the proper application of mass quantities of high explosive. |
Elipsis
Gallente The Mission Guys
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Posted - 2007.08.05 19:25:00 -
[1440]
Address the myriad of problems which require simple quick fixes in the code. -...
CEO and Founder of the Mission Guys |
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