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Transgressed
Viziam Amarr Empire
1
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Posted - 2016.06.17 04:58:04 -
[1] - Quote
Stations gotta go. EVE is marketed as a game where nowhere is safe - we can do better towards that aspect.
At least, most of them... Sure keep a few select ones like major markets and starting schools... Let the players set up and shape everything else. All displaced agents can be organized into a constellation or something because honestly, who cares if people can grab missions a bit quicker. Keep the FW stations because well, they gotta stay ;P Keep the R&D corps as is ;P
Motherships and titans - Instead of the old tactic of not being able to ever get out of them and now the ability to park them in keepstars.... What if they were always in space? And worked like movable Astrahuses? People could dock in them with smaller than cap hulls, do whatever. They could literally be the moving homes of the game - ****, they cost enough. It goes along kind of well with the idea of making space "bigger", to boot.
Maybe only so much could fit in them - blah blah blah, still whatever - park it outside a citadel and let others defend it when you cannot. Such a better game mechanic than wait for x pilot to log in. Actually having to care for the investment. You can't hide an aircraft carrier in real life. Maybe people can man the fighter bays? ;P |
Nevyn Auscent
Broke Sauce
3301
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Posted - 2016.06.17 05:41:51 -
[2] - Quote
There need to be a decent spread of stations, or griefing will kill the game. That said, you could easily go to 10% of the stations in highsec and about 30-40% of the stations in low sec and still be fine.
Motherships & Titans shouldn't be the replacement though, Citadels should be, they just need some actual work to make them good force multipliers in high sec. And the bonuses should be equal since the cost & risk is equal. |
Dolorous Tremmens
Lightspeed Enterprises Goonswarm Federation
162
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Posted - 2016.06.17 05:43:21 -
[3] - Quote
Capitals can only park in Fortizars, Supers and titans in Keepstars, both of which are destructable. Carriers used to be the space suitcase/backpack of choice when they had jump range. Now they're just toys meant to sit at the trailerpark citadel and hit things from 1000km off with expensive but reclaimable ammo.
Sounds kind of like the old days, in a way. Currently supers and titans do have to remain in space, you can "dock" in them with subcaps. IIRC CCP was planning to do away with most of the player built stations, keeping only the original structures.
If you mean ALWAYS remain in space, theres this thing called real life, and contrary to highsec dwellers ideas, titans are not group possessions, they are individual possessions. RL calls sometimes and people have to unsub. They get to take their toys with them, because they bought them. They may finally be able to leave their space coffins with the new citadels, and THOSE are vulnerable, so if you want your absentee titan kills you can damn well work for them.
Caps in Highsec? No, some things should be left only to null low and null. Reasons: Ratting/missioning, Wardec stuff, gatecamping and lag come to mind immediately. Space is curently "Bigger" because of being confined to lowsec, and having crippled jump ranges and jump timers.
So, yes, eve is becoming a place where nowhere in low or null is safe. How about we take a look at highsec and see what can be done to make it better in that respect?
Get some Eve. Make it yours.
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Raiz Nhell
Tactically Gifted Tactical Supremacy
511
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Posted - 2016.06.17 06:12:24 -
[4] - Quote
Transgressed wrote:You can't hide an aircraft carrier in real life. Maybe people can man the fighter bays? ;P
You can hide aircraft carriers... the ocean is f**king huge and carriers are tiny... there have been many cases of the carriers being hidden in rain and fog :)
In the current climate combat capitals in HS is just down right OP... And trying to balance their use in HS would be a nightmare.
There is no such thing as a fair fight...
If your fighting fair you have automatically put yourself at a disadvantage.
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Trobax
Republic University Minmatar Republic
13
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Posted - 2016.06.17 08:27:04 -
[5] - Quote
Caps in high sec is an old story. In some respect it has some merit because supers were supposed to live in 0.0 and now they have infested low sec too. Maybe you could allow dreads in high sec so that you can hit citadels and pos's, but then you risk upsetting the balance. Bigger entities would kill all competition and establish their own hubs. You could apply restrictions like, no mission entrance, no angular guns, double stront per siege cycle, but the balance issue wins the arguement.
Its not impossible as an idea, you just have to justify it in respect to high sec. Else current implementation works flawlessly. |
darkneko
Black Cat mining Inc. Khione's Dominion
22
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Posted - 2016.06.17 09:46:38 -
[6] - Quote
Got a say I really like this idea. Start getting rid of npc stations as more player ones come along. Idk about supers and mother ships becoming mobile citadels but something new along those lines that you could deploy and use as a base then undeploy and fly to its next location would be interesting. |
Lan Wang
Knights of the Posing Meat FETID
3170
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Posted - 2016.06.17 10:14:28 -
[7] - Quote
what if you dont want to live in a citadel or own supers? i dont need alarm clock timers and cta's i have rl and dont want the game to turn into a 24/7 cta game
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
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darkneko
Black Cat mining Inc. Khione's Dominion
22
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Posted - 2016.06.17 10:19:56 -
[8] - Quote
Lan Wang wrote:what if you dont want to live in a citadel or own supers? i dont need alarm clock timers and cta's i have rl and dont want the game to turn into a 24/7 cta game
Well you don't have to own a citadel to live in one, and they have much cheeper offices and asset protection. Not to mention cheep clones if you're nice to the owners. And I would say a 7 day eviction notice is a good grace period to get your stuff out if they change the access list. |
Lan Wang
Knights of the Posing Meat FETID
3170
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Posted - 2016.06.17 10:32:48 -
[9] - Quote
darkneko wrote:Lan Wang wrote:what if you dont want to live in a citadel or own supers? i dont need alarm clock timers and cta's i have rl and dont want the game to turn into a 24/7 cta game Well you don't have to own a citadel to live in one, and they have much cheeper offices and asset protection. Not to mention cheep clones if you're nice to the owners. And I would say a 7 day eviction notice is a good grace period to get your stuff out if they change the access list.
yeah great grace period if im on holiday for 2 weeks what im saying is i dont need that sort of inconvenience, i live in npc stations because they are convenient and my assets can be stored without fear of the station being killed and having to organise a hellish logitics operation when i dont own freighters, i have no interest in living in the sov style life, ive done it and i dont enjoy it.
this destroys the laid back playstyle that a lot of people prefer
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
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Donnachadh
United Allegiance of Undesirables
876
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Posted - 2016.06.17 13:39:05 -
[10] - Quote
darkneko wrote:Lan Wang wrote:what if you dont want to live in a citadel or own supers? i dont need alarm clock timers and cta's i have rl and dont want the game to turn into a 24/7 cta game Well you don't have to own a citadel to live in one, and they have much cheeper offices and asset protection. Not to mention cheep clones if you're nice to the owners. And I would say a 7 day eviction notice is a good grace period to get your stuff out if they change the access list. Oh boy. let me see that means that on an average business trip I would come back 6 to 10 days AFTER all mys stuff was ejected into space or destroyed because they took down the citadel. No thanks I can live without that crap.
If the owner of the citadel has another set up and within the proper distance his stuff uses space magic to transfer to when the citadel it was in is destroyed, do those who rent space get that same safety net?
Getting back to the OP directly. -1 - because you would leave the NPC stations in place that are used by fac war players. If others loose some, most or all of the NPC stations then EVERYBODY looses some, most or all of the NPC stations and that includes the fac war players for CCP to do otherwise would be unfair to those who did loose stations.
-1 - because this would have a hugely negative impact on low sec, especially for the smaller groups that cannot afford a citadel and therefore rely on the NPC stations to do what they love to do. So in this very real way your idea would remove more content from low sec than it could ever possibly provide.
-1 because CCP is trying to boost small groups in this game and has made many changes to achieve that goal. This idea would in the blink of an eye virtually eliminate all of the work done by CCP to boost small group play.
Moving on to cap ships in high sec, it is a lousy idea now, it was a lousy idea the last god only knows how many times it has been suggested and it will be a lousy idea when it is requested in the future. 1. it provides a virtually 100% safe way for groups to move a cap ship fleet from one place to another and that all by itself makes cap ships in high sec a bad idea.
2. their firepower and tanking ability would make balancing their use in high sec extremely difficult.
3. bad idea because gankers and their oceans of tears. A freighter with a FAX escort would be virtually impossible to kill in high sec without bringing cap ships to the party. Since every ship that activates an offensive module in a gank WILL be lost to Concord the whole cap ships in high sec would make ganking freighters a thing of the past. While I personally would like to see the gnking game play nerfed down even more or eliminated in this specific case I would have to side with the gankers and say that cap ships in high sec would be a very bad thing.
Before they get all riled up about it let me explain the comment above on nerfing down or eliminating ganking. I am aware that ganking is not going to go away, and yes I am aware that CCP tolerates if not outright endorses that play style. And yes I am aware that it is a valid game play style. My statement above was not meant as a call for actual actions on the ganking front from CCP, it was simply posted as a frame of reference and in that way while you are shooting slings and arrows at me can I at least get a little credit for siding with you that giving freighter pilots a FAX escort in high sec would be a really bad thing. |
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Sonya Corvinus
Grant Village
183
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Posted - 2016.06.17 14:16:47 -
[11] - Quote
darkneko wrote:Well you don't have to own a citadel to live in one, and they have much cheeper offices and asset protection. Not to mention cheep clones if you're nice to the owners. And I would say a 7 day eviction notice is a good grace period to get your stuff out if they change the access list.
What you're looking for are wormholes. |
Cade Windstalker
Donohue Enterprises Ad-Astra
440
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Posted - 2016.06.17 15:40:42 -
[12] - Quote
Never going to happen OP.
You seem to have misunderstood something fundamental about Eve. It's not that there is no safety anywhere, because that would kill the game and honestly be kind of boring in the long run. It's a game about Risk vs Rewards. That's why Null and WHs pay better than Low which pays better than High Sec, at least if you're smart about what you're doing.
If someone wants to stay docked up and do nothing but spin their ship then that's fine. They're taking no risks and getting no rewards. In effect they're not playing the game.
The new Citadels offer risks and rewards over current stations, but Stations still need to exist as a base line. Otherwise a lot of those risks and rewards become meaningless, and you have a lot of opportunity for players to do a lot of damage, but not much offsetting that on the side of the Citadel owners and users.
Also you're kind of missing the point of a player-defined universe if CCP go around and decide which stations are too important to remove. Jita 4-4 wasn't always the main trade-hub in the game, that was defined more or less entirely by the players based on ambient game conditions. Same for Rens, Hek, Dodixie, and Amarr as well as all of the smaller hubs all over space.
Lastly you're not really explaining why this would make the game better and more interesting. More frustrating, certainly, but if you're only really removing unused stations you're not really impacting much, and if you're removing a lot of highly used ones you're just increasing frustration for no reason and increasing the areas of space that people don't really want to operate in in High Sec. Where's the gameplay benefit? Or are you a pirate just imagining getting to pew pew more people and Citadels? |
Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
784
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Posted - 2016.06.17 15:52:30 -
[13] - Quote
Why would I listen to some guy who post "ideas" with his alt character? |
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