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Floppy96
Asgard Schiffswerften Dusk and Dawn
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Posted - 2007.03.14 09:13:00 -
[181]
Originally by: AK Shaman Why people CRY for decriptors ? DECRYPTORS DROP RATE IS INSHANE IN RACE COSMOS HACK sites.
Since CCP fix datacores income, i see only one problem - low run T2 BPC output. If devs make base run at 50-60, it be a good competition with existed T2 BPO owners.
Signed ...... thats the only thing change it and annything is fine ..... dont make invention too easy ... it is a profession http://img186.imageshack.us/img186/7490/d2hool6ch9.jpg |
Pragor
terra firma team
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Posted - 2007.03.14 12:12:00 -
[182]
okay some things I have noticed, working with the Futures Markets myself for a while....people are missing some issues luming.
1) Most players want cheap T 2 and lots of it
2) People don't want T2 bpo holders earning way more then them (even tho most worked their nuts off to get those bpo's)
3) People want invention (chance based system to take over)
4) 1 run via invention cost more to produce then a build via a bpo -Will you take these costs yourself or pass on to the person who buys it from you!!!!!!!!!!!
5) Time flow chart - taking into account you can get all the materials in for the entire year looks so bad, unless datacores will fall from the sky around Jita ^^
If you left the Bpo's in game and invention does what they are promising
More vendors, fall in prices, fall in bpo value and profits from it
Inventors can invent more and earn then and T2 Bpo holders still can produce a gaurteed amount in the game.
If you remove any of the Guranteed Volume of Items available on the market - We all will suffer
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BluOrange
Gallente New Fnord Industries
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Posted - 2007.03.15 03:45:00 -
[183]
Either you need to delete all the existing T2 BPOs, or you need to have some mechanism for ongoing supply of T2 BPOs. It doesn't make sense to me that T2 BPOs that came out months ago aren't in the lottery anymore - as a technology becomes established, you get more reverse-engineering and proliferation of it, not less.
Closing the lottery increases the value of the existing T2 BPOs and increases the damage done by the lottery when it was broken (you fixed it - right?).
Ongoing supply of T2 BPOs will reduce the value of the existing BPOs. Which is how it should be - new tech becomes established tech which becomes stale tech. If you make is to that a T2 BPO stops being an icon of limitless wealth, you'll have a lot less problems of people complaining over them.
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Tanis Bastar
Caldari Interstitial Incorporated
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Posted - 2007.03.15 10:53:00 -
[184]
Originally by: BluOrange Ongoing supply of T2 BPOs will reduce the value of the existing BPOs. Which is how it should be - new tech becomes established tech which becomes stale tech. If you make is to that a T2 BPO stops being an icon of limitless wealth, you'll have a lot less problems of people complaining over them.
Completely agree with this poster. Keeping existing T2 BPOs in game while shutting off the supply of new ones would be illogical and very unfair. -BoB Delenda Est- |
Chruker
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Posted - 2007.03.15 12:59:00 -
[185]
Edited by: Chruker on 15/03/2007 12:55:52 I still like this idea from the other thread.
Originally by: Some clever guy I think that all tech levels should have BPOs available ingame. Here is how it could be made to work: - Make the tech 2 BPOs available in the market. Their prizes of cause being x times as expensive as the tech 1. BPCs would still be usefull to allow people to manufacture an item without having to buy the more expensive BPO. - Keep the BPO lottery and the work with R&D agents to gain RP. Inventioning has always had a bit of luck in the real world. So why shouldn't the R&D agents in EVE get the occational bright idea. The BPO lottery should however contain BPOs for all the tech levels (T1, T2, T3 etc). However the lower levels would just cost some amount of RP. Only the cutting edge BPOs would drain the RP count totally. - 'Invention' should be done from both BPOs and BPCs, since the only thing differentiating them is the licensed number of runs. However it would be a chance based output (lower than today), but the outcome would be a BP with ME0 & PE0 of the next tech level. It seems logical that first the nextgen technology is implented, then the ME and PE are improved. R&D agents should also sell interfaces (both build and as BPC) and decrypters for RP.
These changes, would make tech 2 become more mainstream. While the cutting-edge tech 3 stuff is coming from the labs. When tech 4 eventually becomes introduced, tech 3 slips into mainstream, and the cycle can begins again. To me that seems to be the way it works in the real world.
In the end: - Existing tech 2 BPOs owners would be keeping their BPOs, and they could even continue with collecting the tech 3 and other cutting-edge BPOs. - Those who want a tech 2 BPO, can either buy one on the market. Or try to use invention to gain one from a tech 1. - New cutting-edge BPOs will be available from the lottery/R&D agents, or through invention. And eventually from the market once the cycle repeat.
----- CCP: Please make ship loot to drop in a can next to the wrecks. Edit: On the test server you can now salvage wrecks with loot. After a succesfull salvage the loot is left in a jetcan. |
Tergiminius
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Posted - 2007.03.16 18:17:00 -
[186]
I disagree as that favours the big isk earners and takes you even further away from the scientist route to obtain bpos. The only way it's gonna work is through science; either inventing t2 bpos or making all t2 bpos high run bpcs and the capability to modify the runs. T2 BPO owners are still at an advantage as their bpcs won't have the stupid -ve me/pe but will be whatever they are before they turned to bpc.
Many people have stated inventing a T2 BPO will take many steps, possibly involving a number of agents (nice idea) or a tiny chance of inventing a BPO through normal invention method that gives a bpc atm.
One possible route is :- CCP should make the research agents closer to the normal agents in that you've gotta grind missions for RP, which you can buy datacores from rather than this auto-rp per day, take this away to make it more a scientist agent runner role. There should be no limit on these like the current agents. For the T2 BPO invention the agents should provide the secondary role of allowing you to undertake a large invention BPO job costing many RP to initiate and a continuous amount of RP to keep going per day... you could grind missions to build RP so your pool will be more than this required amount thus meaning you don't need to grind RP everyday but could do a "binge" run then take a bit of a rest. This process should be no risk just time consuming, i.e. X weeks / months depending upon BPO.
Yes people will say it's a pain in the ar$e but then again so are normal agent missions but we still do them for the rewards
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Medsq
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Posted - 2007.03.25 18:53:00 -
[187]
I just wish I could try invention, everyones got it locked down, maybe they should put some kind of limit per corp, or per person, or whatever. I would like the option to try but everywhere I go, the slots are taken.
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