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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Martha Farcle
The Scope Gallente Federation
0
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Posted - 2016.06.29 13:29:49 -
[331] - Quote
CCP Rise,
As a "casual" player of Eve, I was very fond of the daily opportunities, and and used them on every account I had every day. I miss them greatly as I, and others view this as a way for a "new" player to develop their skills faster to get to a point where they can compete with the players who have played the game for longer periods, giving them much higher SP totals. PLEASE bring them back either in the form of the current kill mission, or a rotating set of missions that we can do daily.
Thanks for your time,
Martha |
Galaxy Pig
New Order Logistics CODE.
1046
|
Posted - 2016.06.29 13:34:42 -
[332] - Quote
I gotta say, the only thing I like about this idea is all the tears I'm harvesting from this thread. Great work CCP!
Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com
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Kilo Kodiak
Neuro Dynamics DRONE WALKERS
1
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Posted - 2016.06.29 18:28:55 -
[333] - Quote
Sulfurblade wrote:Colorless Void wrote:NPE NPE NPE...
new players come and go.. some grow into older players..
The reason your login numbers are dwindling are because you fail at customer retention with ideas like "lets give people skillpoints for doing something" and then deciding "hey you know what.. we take that back".
The game has seen many people that have played for years.. and while it's exciting to see new features added...
CCP as a company has a tendency of COMPLETELY OVERHAULING THE ENTIRE GAME anytime they introduce one of these features, which results in situations where say hey - I spent 8 months training for something that was suited to the game.. then they changed the game and all that time spent training is now WORTHLESS to me.
Jump fatigue by itself was an interesting concept.. but you didn't just do that.. Amarr Carrier V used to mean I could launch a 10th fighter without drone control units.
Now it means I get 4% resists and stronger neut fighters. Gee wouldn't I like to apply the skill points I invested from amarr carrier IV to V somewhere else.
I had one character trained specficially for a sleipnir.. which didn't give much to warfare links before a change a couple years ago..i didn't feel bad about not having leadership skills. It was a beast of a ship that I hoped to pewpew in, trained Command Ship V for, then you completely change how command ships work, making all of them booster ships, making them worthless without them.. and I have not flown a sleipnir since. Heck I quit for 2 years after that.
Our time is spent paying for these skillpoints and you can't get 8 months back after you guys decide to make huge changes to the game.. and that over the years has been one reason that keeps me from staying subscribed to EvE, it feels like the time I invest into it is constantly being made to be useless. Especially considering the amount of time required to be well rounded enough to fly whatever ships become doctrine after you *insert nerf here*
NPE should not be as important as customer retention.. and I feel the vocal minority is having such an effect that the silent majority either just play or in what seems to be a lot of cases.. choose to no longer play.
I have two older characters with millions and millions of sp.. and I liked this feature.. I enjoyed watching seeing hours knocked off my queue, I enjoyed training a skill over a week that wasn't in my queue.
My characters were perfect for the Eve I used to know.. but now I have a character with Amarr Carrier V and I'm not too impressed with the benefits of the time it took to train that skill with the current carrier bonuses. I also have a charactor with command ships V that won't be flying a command ship ANY time soon because they are different than the Eve i used to know.
You keep changing your game to make the vocal minority happy.. and then wonder why you can't hold subscriptions and your dailly logins go down as a result.
Very Well Said!!!! +1000 very good and stated well |
Nevyn Auscent
Broke Sauce
3360
|
Posted - 2016.06.29 20:17:58 -
[334] - Quote
Sulfurblade wrote:Colorless Void wrote:*snip*
Very Well Said!!!! +1000 Not well said at all, since Command Ships actually got their DPS increased in nearly every single case even with the links change. And in many cases carrier DPS has increased. And they launch 30 fighters at a time now. Not a mere 10. Complaining over perception when a players perception is very different from reality does not a good case make. Back your case up with objective numbers and CCP may listen a bit more to it.
Anyway, back onto the pertinent topic, CCP should not be afraid to remove a bad feature, which recurring opportunities was. It may have been shiny, but it was against EVE's ethos of passive skill gain without the need to grind, and utterly failed in it's stated objectives to increase concurrent log ins. So removing it was appropriate. |
Fadlmaster DerFadelige
GermanyynamreG
0
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Posted - 2016.06.29 20:18:56 -
[335] - Quote
Hi,
Actually, yes it motivated me to login. Because with 25m skillpoints i still have the feeling that i lack so much of the needed abilities for shipmodules, that those free points really apply well for skills that are off from standart. Like the charisma skills and drones.
And for players less than 25m sp the motivation is for sure bigger, because the wanted ship or tech 2 weapon is now like a month closer.
Of course i understand the a person with 80m+ sp does not care about this.., i wouldn-Št either.
Please bring them back for the "new" players, i mean you can bring this in many forms back to live and still find a way to creat some daylies which are interesting/rewarding for seasoned players, And when i think about it there could be hard daylies, which you could only do with a certain "skilllevel", which would be even more encouraging to do the extra sp daylies for new players to get there.
But maybe you just dont care about new/semi new players.
BR Fadl |
Kalen Blackstar
The Anti-Meme Initiative Boredom Industries
0
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Posted - 2016.06.29 20:38:45 -
[336] - Quote
This feature got me to log on more than I was. Some times it was just a blip, because that is all I had time for... but other times something interesting caught my eye and I stayed on, chatted with corp mates, and had a good time. Almost every day I saw someone in chat say the same.
While I think that the system could be improved to make it more appealing to a wider group, I am sad to see it go. As a few others have said, please stop dangling the carrot and then pulling it away.
The new Event system looks interesting, but that is vastly different than the immediate reward of this feature. Scan down and destroy 5 sites? That's not something that most people are going to do, and if they do, it's going to take some time. Kill 10 Guards? Is that any Serpentis Guards, or just the ones at the sites that I have to scan down? And those only give me 5% of the points needed for a bronze reward... which is what exactly? Don't get me wrong, I like this too, but while this may give me a goal for the days that I have hours to dedicate to eve, it surely doesn't encourage me to log on the way the recurring opportunities did.
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LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
6
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Posted - 2016.06.29 21:05:28 -
[337] - Quote
It's safe to say that quite a few old players don't like any new players. Why don't we just put them in their own server, and let them be all alone like they want? Almost all of the changes that are being made (skill injectors, citidels, cap ships, etc) are all for old players. Why can't you people shut up about what CCP does to retain new players? More players means more revenue, which means more devs and hardware, which means more pew pew fun. Relax you old farts, the game won't die just because new players have more incentive to stay... TRUST. |
elitatwo
Eve Minions O.U.Z.O. Alliance
1277
|
Posted - 2016.06.29 21:52:58 -
[338] - Quote
LUH-3417 Ormand wrote:It's safe to say that quite a few old players don't like any new players. Why don't we just put them in their own server, and let them be all alone like they want? Almost all of the changes that are being made (skill injectors, citidels, cap ships, etc) are all for old players. Why can't you people shut up about what CCP does to retain new players? More players means more revenue, which means more devs and hardware, which means more pew pew fun. Relax you old farts, the game won't die just because new players have more incentive to stay... TRUST.
Envy is one of the 7 sins. Do not envy what others have but make your own story.
And this is what you get for being a rude youngling.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Vailen Sere
420 Enterprises. Tactical Supremacy
19
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Posted - 2016.06.29 22:48:49 -
[339] - Quote
Neadayan Drakhon wrote:Skipper Riddles wrote:Let the new KID fix the problem. A positive solution to a real problem.
We all know that SP is the real Golden Egg the goose lays. Especially for players under 4 years. So we can assume that SP is going to be the real gravitational pull to bring people back into the game consistently. The real issue is how do we deploy this. In the Milky way Galaxy people are becoming lazy with an entitlement factor. We want something for nothing. But in reality to incorporate that into your real time business plan will always lead to certain failure. In New Eden pilots do not have the luxury we have adopted here on earth. If you don't work for it, you don't get it. So this plan not only fits your current game design, but also insists pilots do a little more for the rewards.
I have developed the KID & KIS system...
KID knowledge Injection Device KID100 KID150 KID200 KID300 KID500 offering SP respective to the number listed after KID so the KID300 injects 300SP directly to the pilots unallocated SP pool.
Can be found in certain containers in-
Combat sites Occasionally found by extractors during PI Looted during data site encounters. Special reward doing missions - R&D offering an enhanced version. Once found and looted the result is immediately added as unallocated SP the KID cannot be transported, sold or traded. Once the KID is handled, the electronic stasis field becomes disabled and the countdown timer of 30 seconds begins if the KID can not make a connection to the KIS, (if a pilot has not purchased one, it will self-destruct after the 30-second timer runs out.)
To avoid exploitation of this device it cannot be dropped during any PVP activity. (Deployment to the pilot must be contained to a decision making process within your network NPC logic algorithms.)
Works in tandem with- KIS port - knowledge Injection Service Port.
tech I, tech II, and prototype each capable of wider band width respectively. Will be lost if the clone is killed and will need to be purchased again. Without this clone enhancement, KID will not function and be considered lost or wasted. tech I can allow connections with KID100 and KID150. tech II can make a connection with KID100, KID150, KID200. prototype has full band width and can handle all KID devices. The KIS can be found, built, sold, and traded. This service port should not be expensive, just a requirement for the KID to connect to through neural transceivers. figuring the price at 3 million, 6 million, and 12 million ISK and requires no special skills to be implanted in the clone.
A new twist...
Any pilot with a negative eight nine or ten standings cannot purchase the KIS interpreter anywhere in New Eden and must rely on finding the device on their own in a data site. KIS units can be found and sold on the market or to anyone with a -6 or higher standing. But the KID### can only be deployed through your NPC system. Pilots with a -10 standing should be considered sanctioned and that port or pathway is shut down or closed until standings higher than -10. Any attempt to make such a connection on a closed or sanctioned port KIS will cause the KID device to self destruct.
The numbers I used need to be changed to fit your balancing routine and a CAP of some value will also need to be assessed & implemented. Hoping because of the additional playtime, the CAP will be higher than 10,000SP
This is a basic structure for your DEV teams. This may take some work, but as stated earlier; "In New Eden, if you don't work for it, you don't get it"
CCP if you want the full scoop, please contact me personally. Skipper Interesting and well thought out idea, however, no, passive training is the only way SP should be gained in EVE. John Terence Kelly wrote:Add a small amount of SP (less than 50) per NPC kill scaled by the tier/eliteness of the NPC like bounties are. If you want to grind SP you can, but make the amount per kill roughly equate the 10k SP we used to get per day if you play something like 2-3 hours a day. Instead of a 3 second belt rat kill this at least would require sustained farming, ammo usage, risk, etc. No I agree. Gains to passive SP per hour linked to activity would be more ideal in my oppinion, cap it at a certain amount so it rewards actual activity in game. |
Titanium Seagull
Hedion University Amarr Empire
2
|
Posted - 2016.06.30 01:42:51 -
[340] - Quote
LUH-3417 Ormand wrote:It's safe to say that quite a few old players don't like any new players. Why don't we just put them in their own server, and let them be all alone like they want? Almost all of the changes that are being made (skill injectors, citidels, cap ships, etc) are all for old players. Why can't you people shut up about what CCP does to retain new players? More players means more revenue, which means more devs and hardware, which means more pew pew fun. Relax you old farts, the game won't die just because new players have more incentive to stay... TRUST.
Eve is a playground for ultra powerful old characters and people willing to spend a lot of money to become just like those old characters. Citadels, cap ships, those are cool whatever I get that avoiding endgame is important in a game like Eve. Hell, even as much as I hate PLEX, it lets people who put a lot of effort into the game be able to reap real world benefit from it, which is cool.
Yet skill injectors are essentially only useful for people with a lot of disposable income or skillpoints. In other words, old characters or pay-to-win people. The dailies were basically useful for everyone except the already ultra-old characters. They created some awesome opportunity.
It's clear that CCP doesn't value NPE so much as the 'big fish' strategy that social gaming companies like. |
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elitatwo
Eve Minions O.U.Z.O. Alliance
1278
|
Posted - 2016.06.30 01:46:47 -
[341] - Quote
Vailen Sere wrote:I agree. Gains to passive SP per hour linked to activity would be more ideal in my oppinion, cap it at a certain amount so it rewards actual activity in game.
The best solution is to give all new accounts all skillpoints and 300 purple fit titans and motherships, which they can go collect all over nullsec stations.
ezpz. The fittings are in the 4 outer ring system of New Eden.
The only thing is that they cannot use the market until they lost all of the titans and motherships and purple mods.
The End.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
7
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Posted - 2016.06.30 02:05:04 -
[342] - Quote
Hold on, I've got it. New players can only acquire SP by defeating other players in PvP at .00001% of your opponent's SP. This would clearly enhance the NPE and even encourage interaction. Retention would go through the roof!
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Mu'ad Diib
Nul-Bridge Industrial Technologies
145
|
Posted - 2016.06.30 02:11:07 -
[343] - Quote
Personally I liked the "Thrill of the Hunt" skills boost opportunity thing and I think it definitely incentivised me to log on more.
I also agree with other people here that it's a useful thing for new'ish players who are still building a foundation of skills to be able to access a bit of a boost (although I also found it a nice extra as I work on getting my security rating as high as I can...).
Simplified: I think it's a pity it's being pulled.
I've seen things you people wouldn't believe.
Attack ships on fire off the shoulder of Orion.
I watched C-beams glitter in the dark near the Tannhauser gate.
When I die, all those moments will be lost in time, like tears in rain.
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Cybran SACU
Mining and Munitions Ltd ChaosTheory.
0
|
Posted - 2016.06.30 05:44:57 -
[344] - Quote
This realy should come back it was one of those great ideas that CCP actually has some times. And now its gone. |
Sho Genii
Inception Freelancer's Group
0
|
Posted - 2016.06.30 06:45:53 -
[345] - Quote
Didn't make a difference? I started logging on every day instead of every couple of days, must be something wrong with your metrics. This was a great way to catch up after being unsubscribed for a couple of years and it's gone after only a couple of weeks. You should have left it in guys, the puny rewards that you've replaced it with...I'm not interested in at all.
Or maybe it was beginning to impact their real world sales of skill injectors.... Just saying |
Lan Wang
Knights of the Posing Meat FETID
3266
|
Posted - 2016.06.30 08:06:04 -
[346] - Quote
Sho Genii wrote:Didn't make a difference? I started logging on every day instead of every couple of days, must be something wrong with your metrics. This was a great way to catch up after being unsubscribed for a couple of years and it's gone after only a couple of weeks. You should have left it in guys, the puny rewards that you've replaced it with...I'm not interested in at all.
Or maybe it was beginning to impact their real world sales of skill injectors.... Just saying
So because you logged in everyday the metrics are wrong, how cute
Id argue that ive seen more activity around my area with these new serpentis events being added, much more activity
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
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Sabriz Adoudel
Move along there is nothing here
5844
|
Posted - 2016.06.30 12:15:20 -
[347] - Quote
Glad to see this cancer excised from the game.
I'm too much of a minmaxer to do anything else in game when the 10000SP was available.
So I'd log in and instead of doing something fun, I'd go kill a rat on each account. Then I'd be bored (because ratting sucks in EVE), and I'd log out.
Still think this would be an excellent idea if it were capped to 30 times ever per character, or available only to people with under 4.8m SP. Then it would be a catchup mechanism, not a 'do this boring crap or fall behind' mechanism like it was.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
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Sabriz Adoudel
Move along there is nothing here
5844
|
Posted - 2016.06.30 12:19:14 -
[348] - Quote
I'd love to see opportunities related to PVP that award SP, aimed at new players.
A 'Get your first kill' opportunity, a 'Kill 5 players in lowsec' opportunity, a 'Kill 5 players in nullsec or wormholes' opportunity, a 'Legally kill someone in highsec' opportunity, an 'Illegally kill someone in highsec' opportunity - all of these would provide pointers toward the fun parts of EVE.
Hell, even a 'Lose 10 ships in PVP' opportunity would be great.
Obviously vets making alt accounts would do them too and would collude to achieve them easily, but that won't stop them achieving something.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
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LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
9
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Posted - 2016.06.30 13:24:49 -
[349] - Quote
Sabriz Adoudel wrote:I'd love to see opportunities related to PVP that award SP, aimed at new players. [snip] Obviously vets making alt accounts would do them too and would collude to achieve them easily, but that won't stop them achieving something. I forgot to use my [sarcasm] tag. My bad. The only people that would actually use such a feature would be old players and multiboxers. Newbros wouldn't stand a chance. If you told me the only way I could gain SP was by going out into nullsec and taking down a 5 year vet, I'd log out and delete the game. This game is confusing enough for new players. By far the steepest learning curve of any game I've ever seen.
I'm noticing that the ONLY people in this thread that actually disliked the daily reward, are people with over 1,000 likes received on their profile. Imagine that, old players don't like anything that helps new players... |
Galaxy Pig
New Order Logistics CODE.
1046
|
Posted - 2016.06.30 13:32:44 -
[350] - Quote
Seems to me that if you start a noob out rewarding him with SP then take it away, all it's going to do is leave a bad taste in their mouth about the whole thing.
Though I do think your '30 times total' idea is interesting Sabriz, but again, that's if we HAVE to implement this terrible un-EvE feature.
Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com
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Ashlar Vellum
PIE Inc. Praetoria Imperialis Excubitoris
273
|
Posted - 2016.06.30 16:27:22 -
[351] - Quote
Good to see this mechanic go, ty CCP.
LUH-3417 Ormand wrote:I forgot to use my [sarcasm] tag. My bad. The only people that would actually use such a feature would be old players and multiboxers. Newbros wouldn't stand a chance. If you told me the only way I could gain SP was by going out into nullsec and taking down a 5 year vet, I'd log out and delete the game. This game is confusing enough for new players. By far the steepest learning curve of any game I've ever seen.
I'm noticing that the ONLY people in this thread that actually disliked the daily reward, are people with over 1,000 likes received on their profile. Imagine that, old players don't like anything that helps new players... You are overestimating vets too much. After around a month of training you can go toe to toe with a vet in the right circumstances. |
Ekanea Molou
Brave Newbies Inc. Brave Collective
0
|
Posted - 2016.06.30 16:35:42 -
[352] - Quote
it's sad to see this go. i'm a casual starting player and this daily opportunity was a good motivation for me to login. |
LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
10
|
Posted - 2016.06.30 16:40:24 -
[353] - Quote
Ashlar Vellum wrote:Good to see this mechanic go, ty CCP. You are overestimating vets too much. After around a month of training you can go toe to toe with a vet in the right circumstances. That is something you only learn and understand after you've been playing for quite a while. It's easy to look back and say how easy it is, AFTER you've acquired the knowledge necessary to understand what skills and fits will work best, and what to do when faced with a superior fit.
For new players, it might as well be rocket science explained in Swahili. |
Ekanea Molou
Brave Newbies Inc. Brave Collective
0
|
Posted - 2016.06.30 16:46:46 -
[354] - Quote
Hi CCP. Perhaps if you measure the crowd's reaction in response to withdrawing this potentially addictive game element, you could improve your data? Why did you remove it? |
Daichi Yamato
Xero Security and Technologies
3354
|
Posted - 2016.06.30 18:58:27 -
[355] - Quote
Ekanea Molou wrote:Hi CCP. Perhaps if you measure the crowd's reaction in response to withdrawing this potentially addictive game element, you could improve your data? Why did you remove it?
You missed this thread then?
The response to the feature was overwhelmingly negative, and the feature didn't even increase log ins. The only positive result attributed to SP dailies was that it allowed noobs to catch up training with vets, but thats a myth anyways.
Dailies are not completely gone, just this god awful version of it. CCP have taken on feedback and iterated it into the serpentis event.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Skipper Riddles
Ivory Vanguard
47
|
Posted - 2016.06.30 20:31:43 -
[356] - Quote
Hey kool!
Was online earlier, did not get the window then but logged out and in just now and NEW rewards. Events. 10 of 'em sweet!
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Skipper Riddles
Ivory Vanguard
47
|
Posted - 2016.06.30 20:47:55 -
[357] - Quote
Skipper Riddles wrote:Hey kool!
Was online earlier, did not get the window then but logged out and in just now and NEW rewards. Events. 10 of 'em sweet!
But I cannot figure out how to launch the mission.
okay-okay not funny Scope Network Galactic News Network
Active challenges Silence the Serpentis
Greatly rewarded blah-blah for my assistance in the destruction of multiple info relay sites. So, now what? no link? no click nothing? just go out a look for them? I don't know how to play Scope network. supwitdat?
must just gotta do them each as they come along. I have 39 days to complete so all is good. Guilty of approaching in like a mission I am. |
Neadayan Drakhon
Heuristic Industrial And Development AddictClan
299
|
Posted - 2016.06.30 23:58:08 -
[358] - Quote
Benjan Hakaari wrote:Howsa bout giving SP along with bounties, the more you kill, the more you get. The toon is getting experience, reward them with SP also. Certainly not 10K a pop, but a number like 1% of the bounty, value, whatever. ...not 10k a pop... ...1% of the bounty...
You realize that 1% of a 1m isk bounty is 10k?
No, not even if it was only .1% or .01%.
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Titanium Seagull
Hedion University Amarr Empire
4
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Posted - 2016.07.01 03:00:01 -
[359] - Quote
Daichi Yamato wrote:Ekanea Molou wrote:Hi CCP. Perhaps if you measure the crowd's reaction in response to withdrawing this potentially addictive game element, you could improve your data? Why did you remove it? You missed this thread then? The response to the feature was overwhelmingly negative.
Yes, most new players, casual players, or returning players missed it because we don't read the forums daily. We don't scour them for things to complain about, but we do come to them when changes that we care about are linked in patch notes, hence the reason you see an 'overwhelmingly negative' response initially, and now an 'overwhelmingly negative' response to their removal.
Honestly, this is going to be the reason I quit and never come back. It's a little thing, but it's a thing that matters. It's a thing that's indicative of what CCP is doing. They've adopted a freemium model of upsells for 'big fish' by introducing skill injectors. The changes to the economy have made it very difficult to succeed in doing anything without buying and selling PLEX (I remember when getting to L3 missions meant you could actually afford the ship required to farm them).
If you're going to go after a freemium model for your income, make your game free to play.
If you're not, then don't penalize new players for not buying your freemium nonsense, and don't yank those few things that could help new players get an edge after only a few weeks.
Unless something amazing happens before the time I've already bought runs out, I probably won't even log again. There's just no reason to play as a newbro. |
LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
10
|
Posted - 2016.07.01 03:11:48 -
[360] - Quote
Titanium Seagull wrote: If you're going to go after a freemium model for your income, make your game free to play.
THIS. |
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